# General Info General information about the game that doesn't need more than one page to explain # Music List
**Number for level header (Hex)** | **Number in NSMBe/Nitro Studio (Decimal)** | **Name in** | **Name in SDAT file** |
00 | MvsL Stage 2 (sometimes nothing plays) | BGM\_VS\_CHIJOU | |
01 | Tower | BGM\_TRIDE.sseq | |
02 | Starman | BGM\_MUTEKI.sseq | |
03 | Mega Mario | BGM\_HUGE.sseq | |
04 | End of Level (+ MvsL course win) | BGM\_COURSE\_CLEAR.sseq | |
05 | Death | BGM\_DOWN.sseq | |
06 | Desert | BGM\_SABAKU.sseq | |
07 | Boss | BGM\_BOSS.sseq | |
08 | VS Lose | BGM\_VS\_LOSE\_FANFARE | |
09 | Underground | BGM\_CHIKA.sseq | |
0A | Bonus room | BGM\_MAME.sseq | |
0B | Underwater | BGM\_WATER3.sseq | |
0C | Lava | BGM\_KAZAN\_SOTO.sseq | |
0D | End Credits (Early, unused) | BGM\_SAMPLE | |
0E | Beach | BGM\_SANBASHI.sseq | |
0F | Bowser Jr. Battle | BGM\_KUPPAJR | |
10 | Ghost House | BGM\_OBAKE.sseq | |
11 | Castle | BGM\_SHIRO.sseq | |
12 | Switch timer | BGM\_SWITCH.sseq | |
13 | End of Game Fanfare | BGM\_FINAL\_CLEAR | |
14 | Game Over | BGM\_GAMEOVER.sseq | |
15 | Final Boss | BGM\_FINAL\_KUPPA.sseq | |
16 | Boss Beaten | BGM\_BOSS\_CLEAR.sseq | |
17 | \[Nothing\] | \[Nothing\] | |
18 | Athletic | BGM\_ATHLETIC.sseq | |
19 | Toad House | BGM\_MINIGAME.sseq | |
1A | Grassland | BGM\_CHIJOU\_CONT.sseq | |
1B | Title Screen | BGM\_SELECT.sseq | |
1C | SMB End of Level | BGM\_GOAL\_FANFARE2.sseq | |
1D | Toad House Fanfare | BGM\_FANFARE\_KINO.sseq | |
1E | MvsL Stage 2 | BGM\_VS\_STAGE.sseq | |
1F | MvsL start screen (is this the exact same audio data as the title screen?) | BGM\_VS\_SELECT.sseq | |
20 | MvsL Loop | BGM\_VS\_FAN\_LOOP.sseq | |
21 | MvsL Win | BGM\_VS\_WIN.sseq | |
22 | MvsL Lose | BGM\_VS\_LOSE | |
50 | Lava ambient | BGM\_AMB\_YOUGAN | |
51 | Desert wind ambient | BGM\_AMB\_SABAKU | |
52 | Water ambient | BGM\_AMB\_WATER | |
53 | Cave Water Ambient | BGM\_AMB\_CHIKA | |
56 | Sky Wind Ambient | BGM\_AMB\_SKY | |
63 | Early MvsL Stage (Early grassland, unused) | BGM\_CHIJO | |
64 | World 1 | BGM\_WORLD1 | |
65 | World 2 | BGM\_WORLD2 | |
66 | World 3 | BGM\_WORLD3 | |
67 | World 4 | BGM\_WORLD4 | |
68 | World 5 | BGM\_WORLD5 | |
69 | World 6 | BGM\_WORLD6 | |
6A | World 7 | BGM\_WORLD7 | |
6B | World 8 | BGM\_WORLD8 | |
6C | End Credits | BGM\_ENDING | |
6D | Intro 1 | BGM\_OPENING\_DEMO1 | |
6E | Intro 2 | BGM\_OPENING\_DEMO2 | |
6F | Peach Fanfare | BGM\_KUPPACLEAR\_DEMO |
**anmTblInd** | **anmFile** | **anmIndex** | **anmName** | **gameplayAction** | **anmDesc** | **tblEntUsed** | **note** |
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notInTable |
TODO: Expand this table to contain all files, splitting the table if needed
Files | Subfiles | Sub-sub-files | Usefulness |
---|---|---|---|
fnt.bin | *File Name Table* It contains filenames, folders and folders names. | ||
fat.bin | *File Allocation Table* It contains every file's address in the rom and its size. | ||
header.bin | ? | ||
arm9ovt.bin | It lists every arm9 overlay, its location in the rom and where it should be loaded in the ram. | ||
arm7ovt.bin | It should list every arm7 overlay, its location in the rom and where it should be loaded in the ram. | ||
arm9.bin | The code for the main processor. | ||
arm7.bin | *The code for the coprocessor.* | ||
banner.bin | *It has the NSMB ROM game icon* | ||
rsasig.bin | *Some signature* | ||
**root** | |||
00DUMMY | *Empty, NSMBe uses it to store tileset, their objects' descriptions, backgrounds and music names after renaming them* | ||
BUILDTIME | *Last game build time* | ||
mgvs\_sound\_data.sdat | *Minigames music* | ||
sound\_data.sdat | *Main game music* | ||
**ARCHIVE** | *It contains all the Minigames graphics and MvsL stuffs* | ||
**BG\_chk** | *Tile behaviors for tilesets* | ||
**BG\_ncg** | *It contains all the Tilesets and BGs graphics stuff (only images, not palettes)* | ||
**BG\_ncl** | *It contains all the Tileset and BGs palettes* | ||
**BG\_nsc** | *It contains all the BGs' nsc files (remember the tilesets don't have a .nsc file)* | ||
**BG\_pnl** | *Map16 for tilesets* | ||
**BG\_unt** | *Objects info for tilesets* | ||
**course** | *It contains all the levels .bin files* | ||
**demo** | *It contains some cutscene stuffs* | ||
**ending** | *It contains other ending stuffs (like the tower BG)* | ||
**enemy** | *It contains the enemies' models and animations* | ||
**ipl** | *It contains the graphics of the icon visible on the DS/DSi/3DS family menu* | ||
**map** | *It contains all the Worldmap files* | ||
**obj** | *It contains the graphics of the 2D things* | ||
**particle** | *It contains particle files* | ||
**player** | *It contains player's models and animations* | ||
**polygon\_unit** | *It contains some levels effects, the quicksand files, the pipe graphics, and the End-of-level graphics* | ||
**script** | *It contains BMG files (used for In-Level pause scripts, Worldmap's pause scripts, and for the Titlescreen's File Select scripts)* | ||
**uiStudio** | *It contains HUD files (ncg, ncl, nsc, bnbl, bncl and bncd)* | ||
**overlay7** | *It should contain the overlays for the arm7 processor* | ||
**overlay9** | *It contains the overlays for the arm9 processor* |
ID | Description |
---|---|
3E | Blue coin trail while event is active. |
46 | Causes the unused "faded circle" screen transition to be used when using an entrance or exit. **Unused** |
F3 | Partial Starman effects. **Unused?** |
F4 | Partial Mega Mushroom effects. **Unused?** |
EB | Make inventory contain item with no icon. Crashes when you release the item and it can't be replaced by other items. Maybe defunct unused item? **Unused?** |
F7 | Locks camera into bottom left of view. Mario isn't forced to be inside this camera, but he can't interact with actors outside the camera. **Unused?** |
Particle Id | In-Game Effect | Notes |
0 | toadsworth creates toad house block(s) – part 2 red toad house disappears – part 3 | |
1 | ||
2 | ||
3 | something in the intro | |
4 | ||
5 | whomp destroyed – part 1 | |
6 | whomp destroyed – part 2 | |
7 | whomp destroyed – part 3 | |
8 | ||
9 | whomp slams ground – part 1 | |
A | whomp slams ground – part 2 | |
B | whomp slams ground – part 3 | |
C | ||
D | mario jumps/lands on world map | also used for flying ? blocks, hammer bros and bowser jr on the world map? |
E | mario goes into castle on world map | |
F | ||
10 | ||
11 | something todo with end-of-boss cutscene or world map? | |
12 | ||
13 | bob-omb explodes - part 1 | sometimes spawned (off-screen?) on world map |
14 | bob-omb explodes - part 2 | sometimes spawned (off-screen?) on world map |
15 | bob-omb explodes - part 3 | |
16 | bob-omb explodes - part 4 | |
17 | bob-omb explodes - part 5 | |
18 | bob-omb explodes - part 6 | |
19 | bob-omb explodes - part 7 | |
1A | ||
1B | red toad house disappears – part 1 | |
1C | red toad house disappears – part 2 thwomp hits ground – part 1 | |
1D | thwomp hits ground – part 2 | |
1E | big thwomp hits ground – part 1 | |
1F | big thwomp hits ground – part 2 | |
20 | big thwomp hits ground – part 3 | |
21 | get mega mushroom – part 1 | |
22 | get mega mushroom – part 2 | |
23 | get mega mushroom – part 3 | |
24 | get mega mushroom – part 4 | |
25 | get mega mushroom – part 5 | |
26 | get mega mushroom – part 6 | |
27 | get mega mushroom – part 7 | |
28 | get mega mushroom – part 8 | |
29 | get mega mushroom – part 9 | |
2A | get mega mushroom – part 10 | |
2B | get mega mushroom – part 11 | |
2C | get mega mushroom – part 12 | |
2D | ||
2E | ||
2F | ||
30 | ||
31 | ||
32 | ||
33 | ||
34 | ||
35 | ||
36 | ||
37 | ||
38 | ||
39 | mega mario walks right – alternating with 3A | |
3A | mega mario walks right – alternating with 39 | |
3B | ||
3C | mega mario walks left – alternating with 3D | |
3D | mega mario walks left – alternating with 3C / goal fireworks related? – part 6 | |
3E | goal fireworks related? – part 7 | |
3F | goal fireworks related? – part 8 | |
40 | goal fireworks related? – part 9 | |
41 | goal fireworks related? – part 10 | |
42 | ||
43 | ||
44 | ||
45 | ||
46 | ||
47 | goal fireworks related? – part 1 | |
48 | goal fireworks related? – part 2 | |
49 | goal fireworks related? – part 3 | |
4A | goal fireworks related? – part 4 | |
4B | goal fireworks related? – part 5 | |
4C | splunkin stomped on for the second time – part 1 | |
4D | splunkin stomped on for the second time – part 2 | |
4E | splunkin stomped on for the second time – part 3 | |
4F | splunkin stomped on for the first time – part 1 | |
50 | splunkin stomped on for the first time – part 2 | |
51 | bowser jr lands after being defeated | |
52 | ||
53 | ||
54 | ||
55 | ||
56 | ||
57 | ||
58 | ||
59 | ||
5A | ||
5B | ||
5C | ||
5D | ||
5E | ||
5F | ||
60 | ||
61 | ||
62 | ||
63 | ||
64 | ||
65 | ||
66 | ||
67 | ||
68 | ||
69 | ||
6A | ||
6B | ||
6C | ||
6D | ||
6E | ||
6F | ||
70 | ||
71 | ||
72 | ||
73 | jump onto cliff ledge from normal ground | |
74 | ||
75 | ||
76 | item/object appears/disappears – part 1 | |
77 | item/object appears/disappears – part 2 | |
78 | item/object appears/disappears – part 3 | |
79 | enemy/mega goomba “popped” – part 1 boss shutter piece spawned/destroyed – part part 1 bowser bridge piece destroyed – part 1 | |
7A | enemy/mega goomba “popped” – part 2 boss shutter piece spawned/destroyed – part part 2 bowser bridge piece destroyed – part 2 | |
7B | ||
7C | ||
7D | ||
7E | mario “twinkles” in distance after being fired by warp cannon | |
7F | ||
80 | ||
81 | ||
82 | ||
83 | ||
84 | ||
85 | ||
86 | run into enemy as mega mario | |
87 | ||
88 | ||
89 | ||
8A | ||
8B | ||
8C | ||
8D | ||
8E | ||
8F | ||
90 | ||
91 | ||
92 | ||
93 | ||
94 | ||
95 | blue coin collected | |
96 | mario breaks free from under fallen snow – part 1 | |
97 | mario breaks free from under fallen snow – part 2 | |
98 | ||
99 | ||
9A | ||
9B | ||
9C | ||
9D | mario stomps on Crowber – part 1 | |
9E | mario stomps on Crowber – part 2 | |
9F | mario does Drill Stomp straight down | |
A0 | bowser jr/blockhopper jumps/lands | |
A1 | object enters/exits lava – part 1 | |
A2 | object enters/exits lava – part 2 | |
A3 | object enters/exits poison water – part 1 | |
A4 | object enters/exits poison water – part 2 | |
A5 | object enters/exits water – part 1 | |
A6 | object enters/exits water – part 2 | |
A7 | ||
A8 | mario lands on soft cloud platform | |
A9 | mario lands on quicksand | |
AA | mario lands on sinking snow – part 1 | |
AB | mario lands on sinking snow – part 2 | |
AC | mario fireball hits enemy/wall – part 1 | |
AD | mario fireball hits enemy/wall – part 2 | |
AE | stomp on wiggler | |
AF | ||
B0 | ||
B1 | ||
B2 | kab-omb explodes – part 1 | |
B3 | kab-omb explodes – part 2 | |
B4 | kab-omb explodes – part 3 | |
B5 | ||
B6 | ground-pound on koopa troopa/buzzy beetle – part 1 | |
B7 | ground-pound on koopa troopa/buzzy beetle – part 2 | |
B8 | ground-pound on koopa troopa/buzzy beetle – part 3 | |
B9 | ground-pound on koopa troopa/buzzy beetle – part 4 | |
BA | “pop” enemy with ground-pound – part 1 | |
BB | “pop” enemy with ground-pound – part 2 | |
BC | “pop” enemy with ground-pound – part 3 | |
BD | ||
BE | ||
BF | ||
C0 | ||
C1 | ||
C2 | ||
C3 | ||
C4 | ||
C5 | ||
C6 | ||
C7 | ||
C8 | ||
C9 | ||
CA | mario stomps lakitu | |
CB | mario lands in lakitu’s cloud | |
CC | ||
CD | ||
CE | ||
CF | ||
D0 | bill blaster fires bullet bill – part 1 | but not rotating bill blaster |
D1 | bill blaster fires bullet bill – part 2 | “ |
D2 | ground-pound on koopa troopa/buzzy beetle – part 5 | |
D3 | ground-pound on koopa troopa/buzzy beetle – part 6 | |
D4 | ||
D5 | ||
D6 | ||
D7 | ||
D8 | toadsworth creates toad house block(s) – part 1 | |
D9 | ||
DA | ||
DB | skeeter bomb enters water or maybe skeeter spawns bomb – part 3 | |
DC | skeeter bomb enters water or maybe skeeter spawns bomb – part 4 | |
DD | ||
DE | ||
DF | ||
E0 | ||
f8 | Mario ground pound Falling snow hits ground | |
E2 | Mario lands after triple jump Mario ground pounds on mummipokey | |
E3 | ||
E4 | mario goes out of water – part 1 | |
E5 | mario goes out of water – part 2 | |
E6 | mario goes out of water – part 3 | |
E7 | mario exits water – part 1 | |
E8 | mario exits water – part 2 | |
E9 | mario exits water – part 3 | |
EA | get red coin | |
EB | ||
EC | ||
ED | ||
EE | mario lands on ground in deep water – part 1 | |
EF | mario lands on ground in deep water – part 2 | |
F0 | ||
F1 | ||
F2 | ||
F3 | mario flies off Spin Block/out of tornado – part 1 | |
F4 | mario flies off Spin Block/out of tornado – part 2 | |
F5 | something todo with spinning/drill stomp – part 1 | |
F6 | something todo with spinning/drill stomp – part 2 | |
F7 | something todo with spinning/drill stomp – part 3 | |
F8 | get star coin – part 1 | |
F9 | get star coin – part 2 | |
FA | get star coin – part 3 | |
FB | ||
FC | ||
FD | ?/p/! switch pressed – part 1 | |
FE | ?/p/! switch pressed (alt – part upside down or underwater only?) – part 1 | |
FF | ?/p/! switch pressed (alt – part upside down or underwater only?) – part 2 | |
100 | ?/p/! switch pressed – part 2 | |
101 | ||
102 | ||
103 | mario does Drill Stomp when small mario | |
104 | mario wall jump from right – part 1 | |
105 | mario wall jump from right – part 2 | |
106 | mario wall jump from right – part 3 | |
107 | mario wall jump from left – part 1 | |
108 | mario wall jump from left – part 2 | |
109 | mario wall jump from left – part 3 | |
10A | ||
10B | ||
10C | mario lands on /starts to hang off of cliff edge | |
10D | ||
10E | mario goes into water in 1-A start section – part 1 cheepskipper enters/exits water – part 1 | |
10F | mario goes into water in 1-A start section – part 2 cheepskipper enters/exits water – part 2 | |
110 | mario goes into water in 1-A start section – part 3 spike pillar goes into water – part 1 | |
111 | spike pillar goes into water – part 2 | |
112 | ||
113 | cheepskipper enters/exits water – part 3 | |
114 | mario goes into water in 3-Castle boss room – part 1 | |
115 | mario goes into water in 3-Castle boss room – part 2 | |
116 | mario goes into water in 3-Castle boss room – part 3 | |
117 | mario punches fence – part 1 | |
118 | mario punches fence – part 2 |
Closest ASCII Character | Character ID | Character Used? | SFX ID | SFX Name | SFX Usage Outside of Credits |
---|---|---|---|---|---|
A | 0x0 | Yes | 0x34 | SE\_EMY\_KPJR\_DAMAGE\_V | Bowser Jr. stomped (voice) |
B | 0x1 | Yes | 0x35 | SE\_EMY\_KPJR\_CRY\_V | Bowser Jr. defeated |
C | 0x2 | Yes | 0x39 | SE\_EMY\_KPJR\_GUARD\_ON | Bowser Jr. go into shell |
D | 0x3 | Yes | 0x6e | SE\_EMY\_KURIBO\_FUMU | Stomp on enemy / Stomp on other player |
E | 0x4 | Yes | 0x6f | SE\_EMY\_KAME\_FUMU | Stomp on Koopa / Kab-omb / Skeeter (?) |
F | 0x5 | Yes | 0x70 | SE\_EMY\_KAME\_KERU | Enemy defeated by fireball/Shell mario in shell/Ground-pound/Flagpole / Mega Goomba defeated by Mini Player / Hanging ? Block hit from side / Item destroyed in lava / Block spawned by tile creator sprite |
G | 0x6 | Yes | 0xf5 | SE\_VOC\_OPDM\_YES | Player reacts to completion of logo |
H | 0x7 | Yes | 0xfa | SE\_VOC\_OPDM\_AWAWA\_01 | Player reacts to thunder strike |
I | 0x8 | Yes | 0x128 | SE\_OBJ\_GOAL\_HANABI | Goal firework |
J | 0x9 | Yes | 0x103 | SE\_AMB\_OPDM\_BABEL | Logo crashes down |
K | 0xa | Yes | 0x123 | SE\_OBJ\_GET\_DRAGON\_COIN | Get Star Coin |
L | 0xb | Yes | 0x10b | SE\_VOC\_OPDM\_PEACH\_HELP | |
M | 0xc | Yes | 0x166 | SE\_PLY\_CHANGE\_NORMAL | Turn back to normal from Mega |
N | 0xd | Yes | 0x14f | SE\_PLY\_HIP\_ATTACK\_M | Mini ground-pound |
O | 0xe | Yes | 0x149 | SE\_PLY\_JUMP\_3 | Mini Player jumps |
P | 0xf | Yes | 0x152 | SE\_PLY\_DOWN | Player loses a life |
Q | 0x10 | No | 0x153 | SE\_PLY\_SWIM | Player swim |
R | 0x11 | Yes | 0x168 | SE\_PLY\_THROW\_FIRE | Fire Player/Fire Bros – throw fireball |
S | 0x12 | Yes | 0x16c | SE\_OBJ\_GET\_COIN | Get coin |
T | 0x13 | Yes | 0x171 | SE\_OBJ\_DOKAN\_BREAK | Pipe/Bill Blaster smashed from the side as Mega Player |
U | 0x14 | Yes | 0x172 | SE\_PLY\_JUMPDAI | Jump on trampoline/Pot in final boss intro jumps |
V | 0x15 | Yes | 0x17b | SE\_SYS\_ONE\_UP | Get 1-up mushroom |
W | 0x16 | Yes | 0x17c | SE\_SYS\_ONE\_DOWN | Unused |
X | 0x17 | Yes | 0x1a9 | SE\_OBJ\_TSUBO\_BREAK | Pot in final boss intro shatters |
Y | 0x18 | Yes | 0x1ab | SE\_VOC\_M\_HOEE | Mario embarrassed after being kissed by peach |
Z | 0x19 | Yes | 0x1ad | SE\_VOC\_P\_THANK\_YOU | Peach thanks Player after battle |
a | 0x1a | Yes | 0x34 | SE\_EMY\_KPJR\_DAMAGE\_V | Bowser Jr. stomped (voice) |
b | 0x1b | Yes | 0x35 | SE\_EMY\_KPJR\_CRY\_V | Bowser Jr. defeated |
c | 0x1c | Yes | 0x39 | SE\_EMY\_KPJR\_GUARD\_ON | Bowser Jr. go into shell |
d | 0x1d | Yes | 0x6e | SE\_EMY\_KURIBO\_FUMU | Stomp on enemy / Stomp on other player |
e | 0x1e | Yes | 0x6f | SE\_EMY\_KAME\_FUMU | Stomp on Koopa / Kab-omb / Skeeter (?) |
f | 0x1f | Yes | 0x70 | SE\_EMY\_KAME\_KERU | Enemy defeated by fireball/Shell mario in shell/Ground-pound/Flagpole / Mega Goomba defeated by Mini Player / Hanging ? Block hit from side / Item destroyed in lava / Block spawned by tile creator sprite |
g | 0x20 | Yes | 0xf5 | SE\_VOC\_OPDM\_YES | Player reacts to completion of logo |
h | 0x21 | Yes | 0xfa | SE\_VOC\_OPDM\_AWAWA\_01 | Player reacts to thunder strike |
i | 0x22 | Yes | 0x128 | SE\_OBJ\_GOAL\_HANABI | Goal firework |
j | 0x23 | Yes | 0x103 | SE\_AMB\_OPDM\_BABEL | Logo crashes down |
k | 0x24 | Yes | 0x123 | SE\_OBJ\_GET\_DRAGON\_COIN | Get Star Coin |
l | 0x25 | Yes | 0x10b | SE\_VOC\_OPDM\_PEACH\_HELP | |
m | 0x26 | Yes | 0x166 | SE\_PLY\_CHANGE\_NORMAL | Turn back to normal from Mega |
n | 0x27 | Yes | 0x14f | SE\_PLY\_HIP\_ATTACK\_M | Mini ground-pound |
o | 0x28 | Yes | 0x149 | SE\_PLY\_JUMP\_3 | Mini Player jumps |
p | 0x29 | Yes | 0x152 | SE\_PLY\_DOWN | Player loses a life |
q | 0x2a | Yes | 0x153 | SE\_PLY\_SWIM | Player swim |
r | 0x2b | Yes | 0x168 | SE\_PLY\_THROW\_FIRE | Fire Player/Fire Bros – throw fireball |
s | 0x2c | Yes | 0x16c | SE\_OBJ\_GET\_COIN | Get coin |
t | 0x2d | Yes | 0x171 | SE\_OBJ\_DOKAN\_BREAK | Pipe/Bill Blaster smashed from the side as Mega Player |
u | 0x2e | Yes | 0x172 | SE\_PLY\_JUMPDAI | Jump on trampoline/Pot in final boss intro jumps |
v | 0x2f | Yes | 0x17b | SE\_SYS\_ONE\_UP | Get 1-up mushroom |
w | 0x30 | Yes | 0x17c | SE\_SYS\_ONE\_DOWN | Unused |
x | 0x31 | No | 0x1a9 | SE\_OBJ\_TSUBO\_BREAK | Pot in final boss intro shatters |
y | 0x32 | Yes | 0x1ab | SE\_VOC\_M\_HOEE | Mario embarrassed after being kissed by peach |
z | 0x33 | Yes | 0x1ad | SE\_VOC\_P\_THANK\_YOU | Peach thanks Player after battle |
À | 0x34 | No | 0x36 | SE\_EMY\_KPJR\_UH | Bowser Jr. “wakes up” after battle |
Á | 0x35 | No | 0x37 | SE\_EMY\_KPJR\_LAND | Bowser Jr. land after jump attack |
 | 0x36 | No | 0x3b | SE\_EMY\_KPJR\_GUARD\_OFF | Bowser Jr. stop hiding in shell |
Ä | 0x37 | No | 0x3c | SE\_EMY\_KPJR\_DAMAGE | Bowser Jr. stomped |
Ç | 0x38 | No | 0x3d | SE\_EMY\_KPJR\_PURUPURU | Bowser Jr. shakes head after waking up after battle |
È | 0x39 | No | 0x77 | SE\_EMY\_KAME\_HIT\_7 | Defeat 7th and subsequent enemy in a row while sliding |
É | 0x3a | No | 0xf6 | SE\_VOC\_OPDM\_UN\_01 | Player looks up at logo |
Ê | 0x3b | No | 0xfc | SE\_VOC\_OPDM\_AWAWA\_02 | |
Ë | 0x3c | No | 0xff | SE\_VOC\_OPDM\_HOEE | |
Ì | 0x3d | No | 0x10a | SE\_VOC\_OPDM\_PEACH\_CRY | |
Í | 0x3e | No | 0x101 | SE\_AMB\_OPDM\_WARBLE | Intro birds |
Î | 0x3f | No | 0x102 | SE\_AMB\_OPDM\_THUNDER | Thunder strike on castle |
Ï | 0x40 | No | 0x104 | SE\_EMY\_OPDM\_KPJR\_FOOT | Bowser Jr. sneaks up on peach |
Ñ | 0x41 | No | 0x109 | SE\_PLY\_OPDM\_MA\_HIT | |
Ò | 0x42 | No | 0x10d | SE\_OBJ\_OPDM\_NEW\_FALL | |
Ó | 0x43 | No | 0x10e | SE\_OBJ\_OPDM\_NEW\_SET | |
Ô | 0x44 | No | 0x10f | SE\_OBJ\_OPDM\_LOGO\_FALL\_L | |
Ö | 0x45 | No | 0x110 | SE\_OBJ\_OPDM\_LOGO\_FALL\_S | |
Ù | 0x46 | No | 0x170 | SE\_OBJ\_COIN\_BOUND | Loose coin hit ground |
Ú | 0x47 | No | 0x174 | SE\_OBJ\_ITEM\_APPEAR | Item out of block |
Û | 0x48 | No | 0x13a | SE\_SYS\_MID\_POINT | Pass checkpoint |
Ü | 0x49 | No | 0x13e | SE\_SYS\_HURRY\_UP | |
ß | 0x4a | No | 0x14d | SE\_PLY\_HIP\_ATTACK | Ground-pound hits ground / Ground-pound hits other player |
à | 0x4b | No | 0x36 | SE\_EMY\_KPJR\_UH | Bowser Jr. “wakes up” after battle |
á | 0x4c | No | 0x37 | SE\_EMY\_KPJR\_LAND | Bowser Jr. land after jump attack |
â | 0x4d | No | 0x3b | SE\_EMY\_KPJR\_GUARD\_OFF | Bowser Jr. stop hiding in shell |
ä | 0x4e | No | 0x3c | SE\_EMY\_KPJR\_DAMAGE | Bowser Jr. stomped |
ç | 0x4f | No | 0x3d | SE\_EMY\_KPJR\_PURUPURU | Bowser Jr. shakes head after waking up after battle |
è | 0x50 | No | 0x77 | SE\_EMY\_KAME\_HIT\_7 | Defeat 7th and subsequent enemy in a row while sliding |
é | 0x51 | No | 0xf6 | SE\_VOC\_OPDM\_UN\_01 | Player looks up at logo |
ê | 0x52 | No | 0xfc | SE\_VOC\_OPDM\_AWAWA\_02 | |
ë | 0x53 | No | 0xff | SE\_VOC\_OPDM\_HOEE | |
ì | 0x54 | No | 0x10a | SE\_VOC\_OPDM\_PEACH\_CRY | |
í | 0x55 | No | 0x101 | SE\_AMB\_OPDM\_WARBLE | Intro birds |
î | 0x56 | No | 0x102 | SE\_AMB\_OPDM\_THUNDER | Thunder strike on castle |
ï | 0x57 | No | 0x104 | SE\_EMY\_OPDM\_KPJR\_FOOT | Bowser Jr. sneaks up on peach |
ñ | 0x58 | No | 0x109 | SE\_PLY\_OPDM\_MA\_HIT | |
ò | 0x59 | No | 0x10d | SE\_OBJ\_OPDM\_NEW\_FALL | |
ó | 0x5a | No | 0x10e | SE\_OBJ\_OPDM\_NEW\_SET | |
ô | 0x5b | No | 0x10f | SE\_OBJ\_OPDM\_LOGO\_FALL\_L | |
ö | 0x5c | No | 0x110 | SE\_OBJ\_OPDM\_LOGO\_FALL\_S | |
ù | 0x5d | No | 0x170 | SE\_OBJ\_COIN\_BOUND | Loose coin hit ground |
ú | 0x5e | No | 0x174 | SE\_OBJ\_ITEM\_APPEAR | Item out of block |
û | 0x5f | No | 0x13a | SE\_SYS\_MID\_POINT | |
ü | 0x60 | No | 0x13e | SE\_SYS\_HURRY\_UP | |
. | 0x61 | No | 0x15b | SE\_PLY\_FOOTNOTE\_H | |
• | 0x62 | No | 0x15e | SE\_PLY\_FOOTNOTE\_H | |
\_ | 0x63 | No | 0x16a | SE\_PLY\_CHANGE\_SMALL | Enter/exit pipe / Enter warp / lose powerup |
- | 0x64 | No | 0x163 | SE\_PLY\_CHANGE\_BIG | Get powerup / Collect Starman as Mega Player |
\[another type of line\] | 0x65 | No | 0x167 | SE\_PLY\_CHANGE\_MAME | Become mini |
& | 0x66 | Yes | 0x177 | SE\_OBJ\_BLOCK\_BREAK | Player break brick block / boss shutter block spawn/break / block broken by tile destroyer sprite / bridge destroyed in Bowser/Big Bowser boss / peach platform destroyed in final boss / Bob-omb destroy block / Big Unagi destroy block / Mummipokey sand ball break |
' | 0x67 | Yes | 0x178 | SE\_PLY\_STAR\_ATTACK | Mega Player touch enemy/Big Player touch Mini Goomba / Big Unagi destroy block / Broozer destroy block |