# File Table A table of contents for the files inside of a NSMB DS ROM. Note: **bold** entries are files.

TODO: Expand this table to contain all files, splitting the table if needed

Filepath Description
**fnt.bin***File Name Table* It contains filenames, folders and folders names.
**fat.bin***File Allocation Table* It contains every file's address in the rom and its size.
**header.bin**[Header](https://problemkaputt.de/gbatek-ds-cartridge-header.htm "Page detailing NDS ROM header info")
**arm9ovt.bin**It lists every arm9 overlay, its location in the rom and where it should be loaded in the ram.
**arm7ovt.bin**It should list every arm7 overlay, its location in the rom and where it should be loaded in the ram.
**arm9.bin**The code for the main processor.
**arm7.bin***The code for the coprocessor.*
**banner.bin**Contains the game banner text and icon shown in the system bios
**rsasig.bin***Some signature*
/Root folder
/**00DUMMY***Empty, NSMBe uses it to store tileset, their objects' descriptions, backgrounds and music names after renaming them*
/**BUILDTIME***Last game build time*
/**mgvs\_sound\_data.sdat***Minigames music*
/**sound\_data.sdat***Main game music*
/ARCHIVE/Contains archives for minigames and download play
/BG\_chk/Contains tile behaviour files for tilesets
/BG\_ncg/Contains bitmaps for tilesets, backgrounds, and tile animations
/BG\_ncl/Contains palettes and palette animations for tilesets and backgrounds, as well as jyotyu palette
/BG\_nsc/Contains tilemaps for backgrounds
/BG\_pnl/Contains tilemaps for tilesets
/BG\_unt/*Objects info for tilesets*
/course/*It contains all the levels .bin files*
/demo/*It contains some cutscene stuffs*
/ending/*It contains other ending stuffs (like the tower BG)*
/enemy/*It contains the enemies' models and animations*
/ipl/Contains bitmap and palette for DS Download Play banner icon
/map/*It contains all the Worldmap files*
/obj/Contains bitmaps and palettes of in-course sprites
/particle/Contains particle archives
/player/*It contains player's models and animations*
/polygon\_unit/*It contains some levels effects, the quicksand files, the pipe graphics, and the End-of-level graphics*
/script/*It contains BMG files (used for In-Level pause scripts, Worldmap's pause scripts, and for the Titlescreen's File Select scripts)*
/uiStudio/Contains files related to game UI
overlay7/*It should contain the overlays for the arm7 processor*
overlay9/*It contains the overlays for the arm9 processor*