2D Graphics
Documentation of 2D graphics (anything that uses NCG, NCL and NSC)
Tileset Information
TODO: Add more info for palette animations (such as which colours animate & info on slots 7 and 31) and tile animations (such as which tiles animate). Mention unused files? Unused 3D tile IDs? Double-check animation speed. Add info on how ghost house stairs work. Add info from here: https://nsmbhd.net/post/46490/
Tilesets contain the tiles used to build levels. Every area of a level can use three tilesets: the jyotyu tileset, the sub nohara tileset, and a choosable tileset (of which there are 76).
Bitmap Table
Files stored in BG_ncg/ folder.
Table address in overlay 0: 0x00030EA4
Table address in memory: 0x020C9584
Slot | Bitmap |
---|---|
Tileset 0 (Jyotyu) | d_2d_A_J_jyotyu_ncg.bin |
Tileset 2 (Sub Nohara) | d_2d_I_S_tikei_nohara_ncg.bin |
0: Grassland | d_2d_I_M_tikei_nohara_ncg.bin |
1: Castle | d_2d_I_M_tikei_yakata_ncg.bin |
2: Desert | d_2d_I_M_tikei_sabaku_ncg.bin |
3: Underground (with ice) | d_2d_I_M_tikei_chika_ncg.bin |
4: Sky/mushrooms (world 7 style) | d_2d_I_M_tikei_kumo_ncg.bin |
5: Underwater | d_2d_W_M_tikei_suichu_ncg.bin |
6: Desert | d_2d_I_M_tikei_sabaku_ncg.bin |
7: Volcano (brown) | d_2d_W_M_tikei_yougan_ncg.bin |
8: Grassland | d_2d_I_M_tikei_nohara_ncg.bin |
9: Beach (blue) | d_2d_W_M_tikei_kaigan_ncg.bin |
10: Beach (blue) | d_2d_W_M_tikei_kaigan_ncg.bin |
11: Forest | d_2d_W_M_tikei_jungle_ncg.bin |
12: Grassland | d_2d_I_M_tikei_nohara_ncg.bin |
13: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncg.bin |
14: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncg.bin |
15: Volcano (black) | d_2d_W_M_tikei_kazan_ncg.bin |
16: Volcano (black 2) [Unused] | d_2d_W_M_tikei_kazangake_ncg.bin |
17: Snow (with ice) | d_2d_I_M_tikei_setsugen_ncg.bin |
18: Snow | d_2d_I_M_tikei_setsugen2_ncg.bin |
19: Forest | d_2d_W_M_tikei_jungle_ncg.bin |
20: Oasis in Desert | d_2d_W_M_tikei_kaigan3_ncg.bin |
21: Bonus Room [Unused] | d_2d_I_M_tikei_mame_ncg.bin |
22: Volcano (black 2) [Unused] | d_2d_W_M_tikei_kanzagake_ncg.bin |
23: Ghost House | d_2d_S_M_tikei_obakeyasiki_ncg.bin |
24: Cliffs | d_2d_W_M_tikei_kazangake2_ncg.bin |
25: Cliffs | d_2d_W_M_tikei_kazangake2_ncg.bin |
26: Snow (with ice) | d_2d_I_M_tikei_setsugen_ncg.bin |
27: Grassland | d_2d_I_M_tikei_nohara_ncg.bin |
28: Snow (with ice) | d_2d_I_M_tikei_setsugen_ncg.bin |
29: Factory (W7-A) | d_2d_W_M_tikei_dokansoto_ncg.bin |
30: Sewer (W2-3) | d_2d_W_M_tikei_dokannaka_ncg.bin |
31: Volcano (yellow) | d_2d_W_M_tikei_yougantate_ncg.bin |
32: Castle | d_2d_I_M_tikei_yakata_ncg.bin |
33: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncg.bin |
34: Grassland | d_2d_I_M_tikei_nohara_ncg.bin |
35: Underground | d_2d_I_M_tikei_chika3_ncg.bin |
36: Underground (dark blue) [Unused] | d_2d_I_M_tikei_chika_ncg.bin |
37: Dark world (purple) | d_2d_I_M_tikei_koopa_heigen_ncg.bin |
38: Dark world (brown) | d_2d_I_M_tikei_koopa_iwa_ncg.bin |
39: Tower | d_2d_I_M_tikei_toride_ncg.bin |
40: Ghost house exit | d_2d_S_M_tikei_obake_soto_ncg.bin |
41: Final Castle | d_2d_I_M_tikei_yakata_ncg.bin |
42: Toad house 1 | d_2d_W_M_tikei_kinokoA_ncg.bin |
43: Toad house 2 | d_2d_W_M_tikei_kinokoB_ncg.bin |
44: Toad house 3 | d_2d_W_M_tikei_kinokoC_ncg.bin |
45: Final Castle | d_2d_I_M_tikei_yakata_ncg.bin |
46: Toad house 4 | d_2d_I_M_tikei_kinokoD_ncg.bin |
47: Bowser Jr battle | d_2d_I_M_tikei_toride_boss_ncg.bin |
48: Beach (blue) | d_2d_W_M_tikei_kaigan_ncg.bin |
49: Boss battle | d_2d_I_M_tikei_yakata_boss_ncg.bin |
50: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncg.bin |
51: Forest | d_2d_W_M_tikei_jungle_ncg.bin |
52: Desert | d_2d_I_M_tikei_sabaku_ncg.bin |
53: Desert | d_2d_I_M_tikei_sabaku_ncg.bin |
54: Forest | d_2d_W_M_tikei_jungle_ncg.bin |
55: Final boss battle | d_2d_I_M_tikei_koopa_boss_ncg.bin |
56: Volcano (black) | d_2d_W_M_tikei_kazan_ncg.bin |
57: Underwater | d_2d_W_M_tikei_suichu_ncg.bin |
58: Light grey castle (W8 Castle 1) | d_2d_I_M_tikei_yakata_nise_ncg.bin |
59: Sky/Mushrooms (yellow-ish) | d_2d_I_M_tikei_kumo2_ncg.bin |
60: Beach (turquoise, without moss) | d_2d_W_M_tikei_kaigan2_ncg.bin |
61: Lakithunder and Monty Tank battles | d_2d_I_M_tikei_yakata_bossW7_ncg.bin |
62: Boss battle | d_2d_I_M_tikei_yakata_boss_ncg.bin |
63: Mummy-Pokey battle | d_2d_I_M_tikei_sabaku_boss_ncg.bin |
64: Oasis in Desert | d_2d_W_M_tikei_kaigan3_ncg.bin |
65: Desert | d_2d_I_M_tikei_sabaku_ncg.bin |
66: Oasis in Desert | d_2d_W_M_tikei_kaigan3_ncg.bin |
67: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncg.bin |
68: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncg.bin |
69: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncg.bin |
70: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncg.bin |
71: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncg.bin |
72: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncg.bin |
73: Underground (gold) [Unused] | d_2d_I_M_tikei_chika4_ncg.bin |
74: Bonus room | d_2d_I_M_tikei_mame_bonus_ncg.bin |
75: Grassland | d_2d_I_M_tikei_nohara_ncg.bin |
Animations Table
Files stored in BG_ncg/ folder.
Slot | Animations |
---|---|
Tileset 0 (Jyotyu) | d_2d_TEN_A_J_jyotyu_ncg.bin |
Tileset 2 (Sub Nohara) | None |
0: Grassland | None |
1: Castle | d_2d_TEN_I_yakata_ncg.bin |
2: Desert | None |
3: Underground (with ice) | None |
4: Sky/mushrooms (world 7 style) | None |
5: Underwater | None |
6: Desert | None |
7: Volcano (brown) | None |
8: Grassland | None |
9: Beach (blue) | None |
10: Beach (blue) | None |
11: Forest | None |
12: Grassland | None |
13: Sky/mushrooms (with flowers and bushes) | None |
14: Sky/mushrooms (with flowers and bushes) | None |
15: Volcano (black) | None |
16: Volcano (black 2) [Unused] | None |
17: Snow (with ice) | None |
18: Snow | None |
19: Forest | None |
20: Oasis in Desert | None |
21: Bonus Room [Unused] | None |
22: Volcano (black 2) [Unused] | None |
23: Ghost House | d_2d_TEN_S_obakeyasiki_ncg.bin |
24: Cliffs | None |
25: Cliffs | None |
26: Snow (with ice) | None |
27: Grassland | None |
28: Snow (with ice) | None |
29: Factory (W7-A) | None |
30: Sewer (W2-3) | None |
31: Volcano (yellow) | None |
32: Castle | None |
33: Sky/mushrooms (with flowers and bushes) | None |
34: Grassland | None |
35: Underground | None |
36: Underground (dark blue) [Unused] | None |
37: Dark world (purple) | None |
38: Dark world (brown) | None |
39: Tower | d_2d_TEN_I_toride_ncg.bin |
40: Ghost house exit | None |
41: Final Castle | None |
42: Toad house 1 | None |
43: Toad house 2 | None |
44: Toad house 3 | None |
45: Final Castle | None |
46: Toad house 4 | None |
47: Bowser Jr battle | None |
48: Beach (blue) | None |
49: Boss battle | None |
50: Sky/mushrooms (with flowers and bushes) | None |
51: Forest | None |
52: Desert | None |
53: Desert | None |
54: Forest | None |
55: Final boss battle | None |
56: Volcano (black) | None |
57: Underwater | None |
58: Light grey castle (W8 Castle 1) | None |
59: Sky/Mushrooms (yellow-ish) | None |
60: Beach (turquoise, without moss) | None |
61: Lakithunder and Monty Tank battles | None |
62: Boss battle | None |
63: Mummy-Pokey battle | None |
64: Oasis in Desert | None |
65: Desert | None |
66: Oasis in Desert | None |
67: Bonus room [Unused] | None |
68: Bonus room [Unused] | None |
69: Bonus room [Unused] | None |
70: Bonus room [Unused] | None |
71: Bonus room [Unused] | None |
72: Bonus room [Unused] | None |
73: Underground (gold) [Unused] | None |
74: Bonus room | None |
75: Grassland | None |
Animated Tiles
Slot 1: Castle
Tile Number | Animation | Tiles | Frames | Animates Every... | Animation Type |
---|---|---|---|---|---|
200, 201, 232, 233 | Lava | 4 | 6 | 7 Frames | Loop |
85, 86, 300, 301 | Rightward conveyor tile | 1 | 8 | 2 Frames | Loop |
87, 88, 302, 303 | Rightward conveyor tile | 1 | 8 | 1 Frame | Loop |
117, 118, 268, 269 | Leftward conveyor tile | 1 | 8 | 2 Frames | Loop |
119, 120, 302, 303 | Leftward conveyor tile | 1 | 8 | 1 Frame | Loop |
388, 389, 420, 421 | Conveyor left edge | 4 | 8 | 2 Frames | Loop |
392, 393, 424, 425 | Conveyor left edge | 4 | 8 | 2 Frames | Loop (reverse order) |
396, 397, 428, 429 | Conveyor left edge | 4 | 8 | 1 Frame | Loop |
400, 401, 432, 433 | Conveyor left edge | 4 | 8 | 1 Frame | Loop (reverse order) |
390, 391, 422, 423 | Conveyor right edge | 4 | 8 | 2 Frames | Loop |
394, 395, 426, 427 | Conveyor right edge | 4 | 8 | 2 Frames | Loop (reverse order) |
398, 399, 430, 431 | Conveyor right edge | 4 | 8 | 1 Frame | Loop |
402, 403, 434, 435 | Conveyor right edge | 4 | 8 | 1 Frame | Loop (reverse order) |
Slot 23: Ghost House
Tile Number | Animation | Tiles | Frames | Animates Every... | Animation Type |
---|---|---|---|---|---|
283, 284, 315, 316 | Collapsing stairs | 4 | 4 | TBA | Event activated (event ID 16). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends. |
347, 348, 379, 380 | Collapsing stairs | 4 | 4 | TBA | Event activated (event ID 15). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends. |
411, 412, 443, 444 | Collapsing stairs | 4 | 4 | TBA | Event activated (event ID 14). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends. |
Slot 39: Tower
Tile Number | Animation | Tiles | Frames | Animates Every... | Animation Type |
---|---|---|---|---|---|
85, 86, 300, 301 | Rightward conveyor tile | 1 | 8 | 2 Frames | Loop |
87, 88, 302, 303 | Rightward conveyor tile | 1 | 8 | 1 Frame | Loop |
117, 118, 268, 269 | Leftward conveyor tile | 1 | 8 | 2 Frames | Loop |
119, 120, 302, 303 | Leftward conveyor tile | 1 | 8 | 1 Frame | Loop |
388, 389, 420, 421 | Conveyor left edge | 4 | 8 | 2 Frames | Loop |
392, 393, 424, 425 | Conveyor left edge | 4 | 8 | 2 Frames | Loop (reverse order) |
396, 397, 428, 429 | Conveyor left edge | 4 | 8 | 1 Frame | Loop |
400, 401, 432, 433 | Conveyor left edge | 4 | 8 | 1 Frame | Loop (reverse order) |
390, 391, 422, 423 | Conveyor right edge | 4 | 8 | 2 Frames | Loop |
394, 395, 426, 427 | Conveyor right edge | 4 | 8 | 2 Frames | Loop (reverse order) |
398, 399, 430, 431 | Conveyor right edge | 4 | 8 | 1 Frame | Loop |
402, 403, 434, 435 | Conveyor right edge | 4 | 8 | 1 Frame | Loop (reverse order) |
Palette Table
Files stored in BG_ncl/ folder.
Table address in overlay 0: 0x00031494
Table address in memory: 0x020C9B74
Slot | Palette |
---|---|
Tileset 0 (Jyotyu) | d_2d_A_J_jyotyu_B_ncl.bin d_2d_A_J_jyotyu_F_ncl.bin d_2d_A_J_jyotyu_ncl.bin d_2d_A_J_jyotyu_R_ncl.bin d_2d_A_J_jyotyu_W_ncl.bin |
Tileset 2 (Sub Nohara) | d_2d_I_S_tikei_nohara_ncl.bin |
0: Grassland | d_2d_I_M_tikei_nohara_ncl.bin |
1: Castle | d_2d_I_M_tikei_yakata_ncl.bin |
2: Desert | d_2d_I_M_tikei_sabaku_ncl.bin |
3: Underground (with ice) | d_2d_I_M_tikei_cika_ncl.bin |
4: Sky/mushrooms (world 7 style) | d_2d_I_M_tikei_kumo_ncl.bin |
5: Underwater | d_2d_W_M_tikei_suichu_ncl.bin |
6: Desert | d_2d_I_M_tikei_sabaku_ncl.bin |
7: Volcano (brown) | d_2d_W_M_tikei_yougan_ncl.bin |
8: Grassland | d_2d_I_M_tikei_nohara_ncl.bin |
9: Beach (blue) | d_2d_W_M_tikei_kaigan_ncl.bin |
10: Beach (blue) | d_2d_W_M_tikei_kaigan_ncl.bin |
11: Forest | d_2d_W_M_tikei_jungle_ncl.bin |
12: Grassland | d_2d_I_M_tikei_nohara_ncl.bin |
13: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncl.bin |
14: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncl.bin |
15: Volcano (black) | d_2d_W_M_tikei_kazan_ncl.bin |
16: Volcano (black 2) [Unused] | d_2d_W_M_tikei_kazangake_ncl.bin |
17: Snow (with ice) | d_2d_I_M_tikei_setsugen_ncl.bin |
18: Snow | d_2d_I_M_tikei_setsugen2_ncl.bin |
19: Forest | d_2d_W_M_tikei_jungle_ncl.bin |
20: Oasis in Desert | d_2d_W_M_tikei_kaigan3_ncl.bin |
21: Bonus Room [Unused] | d_2d_I_M_tikei_mame_ncl.bin |
22: Volcano (black 2) [Unused] | d_2d_W_M_tikei_kanzagake_ncl.bin |
23: Ghost House | d_2d_S_M_tikei_obakeyasiki_ncl.bin |
24: Cliffs | d_2d_W_M_tikei_kazangake2_ncl.bin |
25: Cliffs | d_2d_W_M_tikei_kazangake2_ncl.bin |
26: Snow (with ice) | d_2d_I_M_tikei_setsugen_ncl.bin |
27: Grassland | d_2d_I_M_tikei_nohara_ncl.bin |
28: Snow (with ice) | d_2d_I_M_tikei_setsugen_ncl.bin |
29: Factory (W7-A) | d_2d_W_M_tikei_dokansoto_ncl.bin |
30: Sewer (W2-3) | d_2d_W_M_tikei_dokannaka_ncl.bin |
31: Volcano (yellow) | d_2d_W_M_tikei_yougantate_ncl.bin |
32: Castle | d_2d_I_M_tikei_yakata_ncl.bin |
33: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncl.bin |
34: Grassland | d_2d_I_M_tikei_nohara_ncl.bin |
35: Underground | d_2d_I_M_tikei_chika3_ncl.bin |
36: Underground (dark blue) [Unused] | d_2d_I_M_tikei_chika_ncl.bin |
37: Dark world (purple) | d_2d_I_M_tikei_koopa_heigen_ncl.bin |
38: Dark world (brown) | d_2d_I_M_tikei_koopa_iwa_ncl.bin |
39: Tower | d_2d_I_M_tikei_toride_ncl.bin |
40: Ghost house exit | d_2d_S_M_tikei_obake_soto_ncl.bin |
41: Final Castle | d_2d_I_M_tikei_yakata_ncl.bin |
42: Toad house 1 | d_2d_W_M_tikei_kinokoA_ncl.bin |
43: Toad house 2 | d_2d_W_M_tikei_kinokoB_ncl.bin |
44: Toad house 3 | d_2d_W_M_tikei_kinokoC_ncl.bin |
45: Final Castle | d_2d_I_M_tikei_yakata_ncl.bin |
46: Toad house 4 | d_2d_I_M_tikei_kinokoD_ncl.bin |
47: Bowser Jr battle | d_2d_I_M_tikei_toride_boss_ncl.bin |
48: Beach (blue) | d_2d_W_M_tikei_kaigan_ncl.bin |
49: Boss battle | d_2d_I_M_tikei_yakata_boss_ncl.bin |
50: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncl.bin |
51: Forest | d_2d_W_M_tikei_jungle_ncl.bin |
52: Desert | d_2d_I_M_tikei_sabaku_ncl.bin |
53: Desert | d_2d_I_M_tikei_sabaku_ncl.bin |
54: Forest | d_2d_W_M_tikei_jungle_ncl.bin |
55: Final boss battle | d_2d_I_M_tikei_koopa_boss_ncl.bin |
56: Volcano (black) | d_2d_W_M_tikei_kazan_ncl.bin |
57: Underwater | d_2d_W_M_tikei_suichu_ncl.bin |
58: Light grey castle (W8 Castle 1) | d_2d_I_M_tikei_yakata_nise_ncl.bin |
59: Sky/Mushrooms (yellow-ish) | d_2d_I_M_tikei_kumo2_ncl.bin |
60: Beach (turquoise, without moss) | d_2d_W_M_tikei_kaigan2_ncl.bin |
61: Lakithunder and Monty Tank battles | d_2d_I_M_tikei_yakata_bossW7_ncl.bin |
62: Boss battle | d_2d_I_M_tikei_yakata_boss_ncl.bin |
63: Mummy-Pokey battle | d_2d_I_M_tikei_sabaku_boss_ncl.bin |
64: Oasis in Desert | d_2d_W_M_tikei_kaigan3_ncl.bin |
65: Desert | d_2d_I_M_tikei_sabaku_ncl.bin |
66: Oasis in Desert | d_2d_W_M_tikei_kaigan3_ncl.bin |
67: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncl.bin |
68: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncl.bin |
69: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncl.bin |
70: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncl.bin |
71: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncl.bin |
72: Bonus room [Unused] | d_2d_I_M_tikei_mame_ncl.bin |
73: Underground (gold) [Unused] | d_2d_I_M_tikei_chika4_ncl.bin |
74: Bonus room | d_2d_I_M_tikei_mame_bonus_ncl.bin |
75: Grassland | d_2d_I_M_tikei_nohara_ncl.bin |
Palette Animations Table
Files stored in BG_ncl/ folder.
Table address for files in overlay 0: 0x00030CC0
Table address for files in memory: 0x020C93A0
Table address for tileset slots in overlay 0: 0x00030A38
Table address for tileset slots in memory: 0x020C9118
Do note that tileset slot table above only controls which tilesets load the files for the animations — it does not determine which slots play the animations.
Slot | Palette |
---|---|
3: Underground (with ice) | d_2d_Bg2_TEN_I_setsugen_ncl.bin |
17: Snow (with ice) | d_2d_Bg2_TEN_I_setsugen_ncl.bin |
Object Definitions Table
Files stored in BG_unt/ folder.
Table address for unt files in overlay 0: 0x0002FA14
Table address for unt files in memory: 0x020C80F4
Table address for unt_hd files in overlay 0: 0x0002F8E4
Table address for unt_hd files in memory: 0x020C7FC4
Slot | Object Definitions |
---|---|
Tileset 0 (Jyotyu) | A_J_jyotyu.bin A_J_jyotyu_hd.bin |
Tileset 2 (Sub Nohara) | I_S_nohara.bin I_S_nohara_hd.bin |
0: Grassland | I_M_nohara.bin I_M_nohara_hd.bin |
1: Castle | I_M_yakata.bin I_M_yakata_hd.bin |
2: Desert | I_M_sabaku.bin I_M_sabaku_hd.bin |
3: Underground (with ice) | I_M_chika.bin I_M_chika_hd.bin |
4: Sky/mushrooms (world 7 style) | I_M_kumo.bin I_M_kumo_hd.bin |
5: Underwater | W_M_suichu.bin W_M_suichu_hd.bin |
6: Desert | I_M_sabaku I_M_sabaku_hd.bin |
7: Volcano (brown) | W_M_yougan.bin W_M_yougan_hd.bin |
8: Grassland | I_M_nohara.bin I_M_nohara_hd.bin |
9: Beach (blue) | W_M_kaigan.bin W_M_kaigan_hd.bin |
10: Beach (blue) | W_M_kaigan.bin W_M_kaigan_hd.bin |
11: Forest | W_M_jungle.bin W_M_jungle_hd.bin |
12: Grassland | I_M_nohara2.bin I_M_nohara2_hd.bin |
13: Sky/mushrooms (with flowers and bushes) | I_M_kinoko.bin I_M_kinoko_hd.bin |
14: Sky/mushrooms (with flowers and bushes) | I_M_kinoko.bin I_M_kinoko_hd.bin |
15: Volcano (black) | W_M_kazan.bin W_M_kazan_hd.bin |
16: Volcano (black 2) [Unused] | W_M_kazangake.bin W_M_kazangake_hd.bin |
17: Snow (with ice) | I_M_setsugen.bin I_M_setsugen_hd.bin |
18: Snow | I_M_setsugen2.bin I_M_setsugen2_hd.bin |
19: Forest | W_M_jungle.bin W_M_jungle_hd.bin |
20: Oasis in Desert | W_M_kaigan3.bin W_M_kaigan3_hd.bin |
21: Bonus Room [Unused] | I_M_mame.bin I_M_mame_hd.bin |
22: Volcano (black 2) [Unused] | W_M_kazangake.bin W_M_kazangake_hd.bin |
23: Ghost House | S_M_obakeyasiki.bin S_M_obakeyasiki_hd.bin |
24: Cliffs | W_M_kazangake2.bin W_M_kazangake2_hd.bin |
25: Cliffs | W_M_kazangake2.bin W_M_kazangake2_hd.bin |
26: Snow (with ice) | I_M_setsugen.bin I_M_setsugen_hd.bin |
27: Grassland | I_M_yakata.bin I_M_yakata_hd.bin |
28: Snow (with ice) | I_M_setsugen.bin I_M_setsugen_hd.bin |
29: Factory (W7-A) | W_M_dokansoto.bin W_M_dokansoto_hd.bin |
30: Sewer (W2-3) | W_M_dokannaka.bin W_M_dokannaka_hd.bin |
31: Volcano (yellow) | W_M_yougantate.bin W_M_yougantate_hd.bin |
32: Castle | I_M_yakata.bin I_M_yakata_hd.bin |
33: Sky/mushrooms (with flowers and bushes) | I_M_kinoko.bin I_M_kinoko_hd.bin |
34: Grassland | I_M_nohara.bin I_M_nohara_hd.bin |
35: Underground | I_M_chika3.bin I_M_chika3_hd.bin |
36: Underground (dark blue) [Unused] | I_M_chika2.bin I_M_chika2_hd.bin |
37: Dark world (purple) | I_M_koopa_heigen.bin I_M_koopa_heigen_hd.bin |
38: Dark world (brown) | I_M_koopa_iwa.bin I_M_koopa_iwa_hd.bin |
39: Tower | I_M_toride.bin I_M_toride_hd.bin |
40: Ghost house exit | I_M_obake_soto.bin I_M_obake_soto_hd.bin |
41: Final Castle | I_M_yakata.bin I_M_yakata_hd.bin |
42: Toad house 1 | W_M_kinokoA.bin W_M_kinokoA_hd.bin |
43: Toad house 2 | W_M_kinokoB.bin W_M_kinokoB_hd.bin |
44: Toad house 3 | W_M_kinokoC.bin W_M_kinokoC_hd.bin |
45: Final Castle | I_M_yakata2.bin I_M_yakata2_hd.bin |
46: Toad house 4 | W_M_kinokoD.bin W_M_kinokoD_hd.bin |
47: Bowser Jr battle | I_M_toride_boss.bin I_M_toride_boss_hd.bin |
48: Beach (blue) | W_M_kaigan.bin W_M_kaigan_hd.bin |
49: Boss battle | I_M_yakata_boss.bin I_M_yakata_boss_hd.bin |
50: Sky/mushrooms (with flowers and bushes) | I_M_kinoko.bin I_M_kinoko_hd.bin |
51: Forest | W_M_jungle.bin W_M_jungle_hd.bin |
52: Desert | I_M_sabaku.bin I_M_sabaku_hd.bin |
53: Desert | I_M_sabaku.bin I_M_sabaku_hd.bin |
54: Forest | W_M_jungle.bin W_M_jungle_hd.bin |
55: Final boss battle | I_M_koopa_boss.bin I_M_koopa_boss_hd.bin |
56: Volcano (black) | W_M_kazan.bin W_M_kazan_hd.bin |
57: Underwater | W_M_suichu.bin W_M_suichu_hd.bin |
58: Light grey castle (W8 Castle 1) | I_M_yakata_nise.bin I_M_yakata_nise_hd.bin |
59: Sky/Mushrooms (yellow-ish) | I_M_kumo.bin I_M_kumo2_hd.bin |
60: Beach (turquoise, without moss) | W_M_kaigan2.bin W_M_kaigan2_hd.bin |
61: Lakithunder and Monty Tank battles | I_M_yakata_bossW7.bin I_M_yakata_bossW7_hd.bin |
62: Boss battle | I_M_yakata_boss.bin I_M_yakata_boss_hd.bin |
63: Mummy-Pokey battle | I_M_sabaku_boss.bin I_M_sabaku_boss_hd.bin |
64: Oasis in Desert | W_M_kaigan3.bin W_M_kaigan3_hd.bin |
65: Desert | I_M_sabaku2.bin I_M_sabaku2_hd.bin |
66: Oasis in Desert | W_M_kaigan3.bin W_M_kaigan3_hd.bin |
67: Bonus room [Unused] | I_M_mame.bin I_M_mame_hd.bin |
68: Bonus room [Unused] | I_M_mame.bin I_M_mame_hd.bin |
69: Bonus room [Unused] | I_M_mame.bin I_M_mame_hd.bin |
70: Bonus room [Unused] | I_M_mame.bin I_M_mame_hd.bin |
71: Bonus room [Unused] | I_M_mame.bin I_M_mame_hd.bin |
72: Bonus room [Unused] | I_M_mame.bin I_M_mame_hd.bin |
73: Underground (gold) [Unused] | I_M_chika4.bin I_M_chika4_hd.bin |
74: Bonus room | I_M_mame_bonus.bin I_M_mame_bonus_hd.bin |
75: Grassland | I_M_nohara.bin I_M_nohara_hd.bin |
Map16 Table
Files stored in BG_pnl/ folder.
Table address in overlay 0: 0x000316F4
Table address in memory: 0x020C9DD4
Slot | Map16 |
---|---|
Tileset 0 (Jyotyu) | d_2d_PA_A_J_jyotyu.bin |
Tileset 2 (Sub Nohara) | d_2d_PA_I_S_nohara.bin |
0: Grassland | d_2d_PA_I_M_nohara.bin |
1: Castle | d_2d_PA_I_M_yakata.bin |
2: Desert | d_2d_PA_I_M_sabaku.bin |
3: Underground (with ice) | d_2d_PA_I_M_chika.bin |
4: Sky/mushrooms (world 7 style) | d_2d_PA_I_M_kumo.bin |
5: Underwater | d_2d_PA_W_M_suichu.bin |
6: Desert | d_2d_PA_I_M_sabaku.bin |
7: Volcano (brown) | d_2d_PA_W_M_yougan.bin |
8: Grassland | d_2d_PA_I_M_nohara.bin |
9: Beach (blue) | d_2d_PA_W_M_kaigan.bin |
10: Beach (blue) | d_2d_PA_W_M_kaigan.bin |
11: Forest | d_2d_PA_W_M_jungle.bin |
12: Grassland | d_2d_PA_I_M_nohara2.bin |
13: Sky/mushrooms (with flowers and bushes) | d_2d_PA_I_M_kinoko.bin |
14: Sky/mushrooms (with flowers and bushes) | d_2d_PA_I_M_kinoko.bin |
15: Volcano (black) | d_2d_PA_W_M_kazan.bin |
16: Volcano (black 2) [Unused] | d_2d_PA_W_M_kazangake.bin |
17: Snow (with ice) | d_2d_PA_I_M_setsugen.bin |
18: Snow | d_2d_PA_I_M_setsugen2.bin |
19: Forest | d_2d_PA_W_M_jungle.bin |
20: Oasis in Desert | d_2d_PA_W_M_kaigan3.bin |
21: Bonus Room [Unused] | d_2d_PA_I_M_mame.bin |
22: Volcano (black 2) [Unused] | d_2d_PA_W_M_kazangake.bin |
23: Ghost House | d_2d_PA_S_M_obakeyasiki.bin |
24: Cliffs | d_2d_PA_W_M_kazangake2.bin |
25: Cliffs | d_2d_PA_W_M_kazangake2.bin |
26: Snow (with ice) | d_2d_PA_I_M_setsugen.bin |
27: Grassland | d_2d_PA_I_M_nohara.bin |
28: Snow (with ice) | d_2d_PA_I_M_setsugen.bin |
29: Factory (W7-A) | d_2d_PA_W_M_dokansoto.bin |
30: Sewer (W2-3) | d_2d_PA_W_M_dokannaka.bin |
31: Volcano (yellow) | d_2d_PA_W_M_yougantate.bin |
32: Castle | d_2d_PA_I_M_yakata.bin |
33: Sky/mushrooms (with flowers and bushes) | d_2d_PA_I_M_kinoko.bin |
34: Grassland | d_2d_PA_I_M_nohara.bin |
35: Underground | d_2d_PA_I_M_chika3.bin |
36: Underground (dark blue) [Unused] | d_2d_PA_I_M_chika2.bin |
37: Dark world (purple) | d_2d_PA_I_M_koopa_heigen.bin |
38: Dark world (brown) | d_2d_PA_I_M_koopa_iwa.bin |
39: Tower | d_2d_PA_I_M_toride.bin |
40: Ghost house exit | d_2d_PA_S_M_obake_soto.bin |
41: Final Castle | d_2d_PA_I_M_yakata.bin |
42: Toad house 1 | d_2d_PA_W_M_kinokoA.bin |
43: Toad house 2 | d_2d_PA_W_M_kinokoB.bin |
44: Toad house 3 | d_2d_PA_W_M_kinokoC.bin |
45: Final Castle | d_2d_PA_I_M_yakata.bin |
46: Toad house 4 | d_2d_PA_W_M_kinokoD.bin |
47: Bowser Jr battle | d_2d_PA_I_M_toride_boss.bin |
48: Beach (blue) | d_2d_PA_W_M_kaigan.bin |
49: Boss battle | d_2d_PA_I_M_yakata_boss.bin |
50: Sky/mushrooms (with flowers and bushes) | d_2d_PA_I_M_kinoko.bin |
51: Forest | d_2d_PA_W_M_jungle.bin |
52: Desert | d_2d_PA_I_M_sabaku.bin |
53: Desert | d_2d_PA_I_M_sabaku.bin |
54: Forest | d_2d_PA_W_M_jungle.bin |
55: Final boss battle | d_2d_PA_I_M_koopa_boss.bin |
56: Volcano (black) | d_2d_PA_W_M_kazan.bin |
57: Underwater | d_2d_PA_W_M_suichu.bin |
58: Light grey castle (W8 Castle 1) | d_2d_PA_I_M_yakata_nise.bin |
59: Sky/Mushrooms (yellow-ish) | d_2d_PA_I_M_kumo2.bin |
60: Beach (turquoise, without moss) | d_2d_PA_W_M_kaigan2.bin |
61: Lakithunder and Monty Tank battles | d_2d_PA_I_M_yakata_bossW7.bin |
62: Boss battle | d_2d_PA_I_M_yakata_boss.bin |
63: Mummy-Pokey battle | d_2d_PA_I_M_sabaku_boss.bin |
64: Oasis in Desert | d_2d_PA_W_M_kaigan3.bin |
65: Desert | d_2d_PA_I_M_sabaku.bin |
66: Oasis in Desert | d_2d_PA_W_M_kaigan3.bin |
67: Bonus room [Unused] | d_2d_PA_I_M_mame.bin |
68: Bonus room [Unused] | d_2d_PA_I_M_mame.bin |
69: Bonus room [Unused] | d_2d_PA_I_M_mame.bin |
70: Bonus room [Unused] | d_2d_PA_I_M_mame.bin |
71: Bonus room [Unused] | d_2d_PA_I_M_mame.bin |
72: Bonus room [Unused] | d_2d_PA_I_M_mame.bin |
73: Underground (gold) [Unused] | d_2d_PA_I_M_chika4.bin |
74: Bonus room | d_2d_PA_I_M_mame_bonus.bin |
75: Grassland | d_2d_PA_I_M_nohara.bin |
Tile Behaviors Table
Files stored in BG_chk/ folder.
Table address in overlay 0: 0x0002FB44
Table address in memory: 0x020C8224
Slot | Tile Behaviors |
---|---|
Tileset 0 (Jyotyu) | Overlay 0 (0x2FDA4–0x301A3) |
Tileset 2 (Sub Nohara) | NoHaRaSubUnitChangeData.bin |
0: Grassland | NoHaRaMainUnitChangeData.bin |
1: Castle | YaKaTaMainUnitChangeData.bin |
2: Desert | SaBaKuMainUnitChangeData.bin |
3: Underground (with ice) | ChiKaMainUnitChangeData.bin |
4: Sky/mushrooms (world 7 style) | KuMoMainUnitChangeData.bin |
5: Underwater | SuIChuMainUnitChangeData.bin |
6: Desert | SaBaKuMainUnitChangeData.bin |
7: Volcano (brown) | YoUGaNMainUnitChangeData.bin |
8: Grassland | NoHaRaMainUnitChangeData.bin |
9: Beach (blue) | KaIGaNMainUnitChangeData.bin |
10: Beach (blue) | KaIGaNMainUnitChangeData.bin |
11: Forest | JungleMainUnitChangeData.bin |
12: Grassland | NoHaRaMainUnitChangeData.bin |
13: Sky/mushrooms (with flowers and bushes) | KiNoKoMainUnitChangeData.bin |
14: Sky/mushrooms (with flowers and bushes) | KiNoKoMainUnitChangeData.bin |
15: Volcano (black) | KaZaNMainUnitChangeData.bin |
16: Volcano (black 2) [Unused] | KaZaNGaKeMainUnitChangeData.bin |
17: Snow (with ice) | SeTsuGeNMainUnitChangeData.bin |
18: Snow | SeTsuGeN2MainUnitChangeData.bin |
19: Forest | JungleMainUnitChangeData.bin |
20: Oasis in Desert | KaIGaN3MainUnitChangeData.bin |
21: Bonus Room [Unused] | MaMeMainUnitChangeData.bin |
22: Volcano (black 2) [Unused] | KaZaNGaKeMainUnitChangeData.bin |
23: Ghost House | OBaKeYaSiKiMainUnitChangeData.bin |
24: Cliffs | KaZaNGaKe2MainUnitChangeData.bin |
25: Cliffs | KaZaNGaKe2MainUnitChangeData.bin |
26: Snow (with ice) | SeTsuGeNMainUnitChangeData.bin |
27: Grassland | NoHaRaMainUnitChangeData.bin |
28: Snow (with ice) | SeTsuGeNMainUnitChangeData.bin |
29: Factory (W7-A) | DoKaNSoToMainUnitChangeData.bin |
30: Sewer (W2-3) | DoKaNNaKaMainUnitChangeData.bin |
31: Volcano (yellow) | YoUGaNTaTeMainUnitChangeData.bin |
32: Castle | YaKaTaMainUnitChangeData.bin |
33: Sky/mushrooms (with flowers and bushes) | KiNoKoMainUnitChangeData.bin |
34: Grassland | NoHaRaMainUnitChangeData.bin |
35: Underground | ChiKa3MainUnitChangeData.bin |
36: Underground (dark blue) [Unused] | ChiKa2MainUnitChangeData.bin |
37: Dark world (purple) | KoopaHeIGeNMainUnitChangeData.bin |
38: Dark world (brown) | KoopaIwaMainUnitChangeData.bin |
39: Tower | ToRiDeMainUnitChangeData.bin |
40: Ghost house exit | OBaKe_SoToMainUnitChangeData.bin |
41: Final Castle | YaKaTaMainUnitChangeData.bin |
42: Toad house 1 | kinokoAMainUnitChangeData.bin |
43: Toad house 2 | kinokoBMainUnitChangeData.bin |
44: Toad house 3 | kinokoCMainUnitChangeData.bin |
45: Final Castle | YaKaTaMainUnitChangeData.bin |
46: Toad house 4 | kinokoDMainUnitChangeData.bin |
47: Bowser Jr battle | ToRiDeBossMainUnitChangeData.bin |
48: Beach (blue) | KaIGaNMainUnitChangeData.bin |
49: Boss battle | YaKaTaBossMainUnitChangeData.bin |
50: Sky/mushrooms (with flowers and bushes) | KiNoKoMainUnitChangeData.bin |
51: Forest | JungleMainUnitChangeData.bin |
52: Desert | SaBaKuMainUnitChangeData.bin |
53: Desert | SaBaKuMainUnitChangeData.bin |
54: Forest | JungleMainUnitChangeData.bin |
55: Final boss battle | KoopaBossMainUnitChangeData.bin |
56: Volcano (black) | KaZaNMainUnitChangeData.bin |
57: Underwater | SuIChuMainUnitChangeData.bin |
58: Light grey castle (W8 Castle 1) | YaKaTaNiSeMainUnitChangeData.bin |
59: Sky/Mushrooms (yellow-ish) | KuMo2MainUnitChangeData.bin |
60: Beach (turquoise, without moss) | KaIGaN2MainUnitChangeData.bin |
61: Lakithunder and Monty Tank battles | YaKaTaBossW7MainUnitChangeData.bin |
62: Boss battle | YaKaTaBossMainUnitChangeData.bin |
63: Mummy-Pokey battle | SaBaKuBossMainUnitChangeData.bin |
64: Oasis in Desert | KaIGaN3MainUnitChangeData.bin |
65: Desert | SaBaKuMainUnitChangeData.bin |
66: Oasis in Desert | KaIGaN3MainUnitChangeData.bin |
67: Bonus room [Unused] | MaMeMainUnitChangeData.bin |
68: Bonus room [Unused] | MaMeMainUnitChangeData.bin |
69: Bonus room [Unused] | MaMeMainUnitChangeData.bin |
70: Bonus room [Unused] | MaMeMainUnitChangeData.bin |
71: Bonus room [Unused] | MaMeMainUnitChangeData.bin |
72: Bonus room [Unused] | MaMeMainUnitChangeData.bin |
73: Underground (gold) [Unused] | ChiKa4MainUnitChangeData.bin |
74: Bonus room | MaMeBonusMainUnitChangeData.bin |
75: Grassland | NoHaRaMainUnitChangeData.bin |
Mario vs Luigi File Table
Slot | Archive | Bitmap | Animations | Palette | Object Definitions | Map16 | Tile Behaviors |
---|---|---|---|---|---|---|---|
1: Castle | Dat_Fort.narc | d_2d_I_M_tikei_yakata_ncg.bin | d_2d_TEN_I_tikei_yakata_ncg.bin | d_2d_I_M_tikei_yakata_ncl.bin | I_M_yakata.bin, I_M_yakata_hd.bin | d_2d_PA_I_M_yakata.bin | YaKaTaMainUnitChangeData.bin |
18: Snow | Dat_Ice.narc | d_2d_I_M_tikei_setsugen2_ncg.bin | None | d_2d_I_M_tikei_setsugen2_ncl.bin | I_M_setsugen2.bin, I_M_setsugen2_hd.bin | d_2d_PA_I_M_setsugen2.bin | SeTsuGeN2MainUnitChangeData.bin |
29: Factory (W7-A) | Dat_Pipe.narc | d_2d_W_M_tikei_dokansoto_ncg.bin | None | d_2d_W_M_tikei_dokansoto_ncl.bin | W_M_dokansoto.bin, W_M_dokansoto_hd.bin | d_2d_PA_W_M_dokansoto.bin | DoKaNSoToMainUnitChangeData.bin |
35: Underground | Dat_Basement.narc | d_2d_I_M_tikei_chika3_ncg.bin | None | d_2d_I_M_tikei_chika3_ncl.bin | I_M_chika3.bin, I_M_chika3_hd.bin | d_2d_PA_I_M_chika3.bin | ChiKa3MainUnitChangeData.bin |
41: Final Castle | Dat_Fort.narc | d_2d_I_M_tikei_yakata_ncg.bin | None | d_2d_I_M_tikei_yakata_ncl.bin | I_M_yakata.bin, I_M_yakata_hd.bin | d_2d_PA_I_M_yakata.bin | YaKaTaMainUnitChangeData.bin |
75: Grassland | Dat_Field.narc | d_2d_I_M_tikei_nohara_ncg.bin | None | d_2d_I_M_tikei_nohara_ncl.bin | I_M_nohara.bin, I_M_nohara_hd.bin | d_2d_PA_I_M_nohara.bin | NoHaRaMainUnitChangeData.bin |
Randomization Table
Table address in memory: 0x020CB640
Do note that this table is written at runtime.
Slot | Randomization |
---|---|
Tileset 0 (Jyotyu) | None |
Tileset 2 (Sub Nohara) | None |
0: Grassland | Tiles 0-5 |
1: Castle | None |
2: Desert | Tiles 0-5 |
3: Underground (with ice) | Tiles 0-5, 48-53 |
4: Sky/mushrooms (world 7 style) | None |
5: Underwater | Tiles 0-5 |
6: Desert | Tiles 0-5 |
7: Volcano (brown) | None |
8: Grassland | Tiles 0-5 |
9: Beach (blue) | Tiles 0-5 |
10: Beach (blue) | Tiles 0-5 |
11: Forest | Tiles 0-2 |
12: Grassland | Tiles 0-5 |
13: Sky/mushrooms (with flowers and bushes) | Tiles 0-5 |
14: Sky/mushrooms (with flowers and bushes) | Tiles 0-5 |
15: Volcano (black) | Tiles 0-5 |
16: Volcano (black 2) [Unused] | Tiles 0-5 |
17: Snow (with ice) | Tiles 96-99 |
18: Snow | None |
19: Forest | Tiles 0-2 |
20: Oasis in Desert | Tiles 0-5 |
21: Bonus Room [Unused] | None |
22: Volcano (black 2) [Unused] | None |
23: Ghost House | None |
24: Cliffs | Tiles 0-3 |
25: Cliffs | Tiles 0-3 |
26: Snow (with ice) | Tiles 96-99 |
27: Grassland | Tiles 0-5 |
28: Snow (with ice) | Tiles 96-99 |
29: Factory (W7-A) | None |
30: Sewer (W2-3) | None |
31: Volcano (yellow) | Tiles 0-5 |
32: Castle | None |
33: Sky/mushrooms (with flowers and bushes) | Tiles 0-5 |
34: Grassland | Tiles 0-5 |
35: Underground | Tiles 0-5, 48-53 |
36: Underground (dark blue) [Unused] | Tiles 0-5, 48-53 |
37: Dark world (purple) | Tiles 0-5 |
38: Dark world (brown) | Tiles 0-5 |
39: Tower | None |
40: Ghost house exit | Tiles 0-5 |
41: Final Castle | None |
42: Toad house 1 | None |
43: Toad house 2 | None |
44: Toad house 3 | None |
45: Final Castle | None |
46: Toad house 4 | None |
47: Bowser Jr battle | None |
48: Beach (blue) | Tiles 0-5 |
49: Boss battle | None |
50: Sky/mushrooms (with flowers and bushes) | Tiles 0-5 |
51: Forest | Tiles 0-2 |
52: Desert | Tiles 0-5 |
53: Desert | Tiles 0-5 |
54: Forest | Tiles 0-2 |
55: Final boss battle | None |
56: Volcano (black) | Tiles 0-5 |
57: Underwater | Tiles 0-5 |
58: Light grey castle (W8 Castle 1) | None |
59: Sky/Mushrooms (yellow-ish) | None |
60: Beach (turquoise, without moss) | Tiles 0-5 |
61: Lakithunder and Monty Tank battles | None |
62: Boss battle | None |
63: Mummy-Pokey battle | None |
64: Oasis in Desert | Tiles 0-5 |
65: Desert | None |
66: Oasis in Desert | Tiles 0-5 |
67: Bonus room [Unused] | None |
68: Bonus room [Unused] | None |
69: Bonus room [Unused] | None |
70: Bonus room [Unused] | None |
71: Bonus room [Unused] | None |
72: Bonus room [Unused] | None |
73: Underground (gold) [Unused] | Tiles 0-5, 48-53 |
74: Bonus room | None |
75: Grassland | Tiles 0-5 |
3D Tile ID Table
Table address in overlay 10: 0x00055BE0
Table address in memory: 0x02121ec0
3d Tile ID | File | Bitmap | Palette | Description | MvsL Archive |
---|---|---|---|---|---|
1 | I_dokan.nsbtx | I_do_d_ld | I_dokan:0 | Downwards-facing green pipe (left half) | Dat_enemy.narc |
2 | I_dokan.nsbtx | I_do_d_rd | I_dokan:0 | Downwards-facing green pipe (right half) | Dat_enemy.narc |
3 | I_dokan.nsbtx | I_do_kousa_t_ld | I_dokan:0 | Green pipe vertical-over-horizontal junction (bottom left) | Dat_enemy.narc |
4 | I_dokan.nsbtx | I_do_kousa_t_lu | I_dokan:0 | Green pipe vertical-over-horizontal junction (top left) | Dat_enemy.narc |
5 | I_dokan.nsbtx | I_do_kousa_t_rd | I_dokan:0 | Green pipe vertical-over-horizontal junction (bottom right) | Dat_enemy.narc |
6 | I_dokan.nsbtx | I_do_kousa_t_ru | I_dokan:0 | Green pipe vertical-over-horizontal junction (top right) | Dat_enemy.narc |
7 | I_dokan.nsbtx | I_do_kousa_y_ld | I_dokan:0 | Green pipe horizontal-over-vertical junction (bottom left) | Dat_enemy.narc |
8 | I_dokan.nsbtx | I_do_kousa_y_lu | I_dokan:0 | Green pipe horizontal-over-vertical junction (top left) | Dat_enemy.narc |
9 | I_dokan.nsbtx | I_do_kousa_y_rd | I_dokan:0 | Green pipe horizontal-over-vertical junction (bottom right) | Dat_enemy.narc |
10 | I_dokan.nsbtx | I_do_kousa_y_ru | I_dokan:0 | Green pipe horizontal-over-vertical junction (top right) | Dat_enemy.narc |
11 | I_dokan.nsbtx | I_do_ld | I_dokan:0 | Vertical green pipe (left half) | Dat_enemy.narc |
12 | I_dokan.nsbtx | I_do_lu | I_dokan:0 | Upwards-facing green pipe (left half) | Dat_enemy.narc |
13 | I_dokan.nsbtx | I_do_rd | I_dokan:0 | Vertical green pipe (right half) | Dat_enemy.narc |
14 | I_dokan.nsbtx | I_do_ru | I_dokan:0 | Upwards-facing green pipe (right half) | Dat_enemy.narc |
15 | I_dokan.nsbtx | I_do_yoko_d | I_dokan:0 | Horizontal green pipe (bottom half) | Dat_enemy.narc |
16 | I_dokan.nsbtx | I_do_yoko_ld | I_dokan:0 | Leftward-facing green pipe (bottom half) | Dat_enemy.narc |
17 | I_dokan.nsbtx | I_do_yoko_lu | I_dokan:0 | Leftward-facing green pipe (top half) | Dat_enemy.narc |
18 | I_dokan.nsbtx | I_do_yoko_rd | I_dokan:0 | Rightward-facing green pipe (bottom half) | Dat_enemy.narc |
19 | I_dokan.nsbtx | I_do_yoko_ru | I_dokan:0 | Rightward-facing green pipe (top half) | Dat_enemy.narc |
20 | I_dokan.nsbtx | I_do_yoko_u | I_dokan:0 | Horizontal green pipe (top half) | Dat_enemy.narc |
21 | I_dokan.nsbtx | I_do_ashiba_l | I_dokan:0 | Upwards-facing cracked green pipe (left half) | Dat_enemy.narc |
22 | I_dokan.nsbtx | I_do_ashiba_r | I_dokan:0 | Upwards-facing cracked green pipe (right half) | Dat_enemy.narc |
23 | I_dokan.nsbtx | I_do_ashiba_ld | I_dokan:0 | Downwards-facing cracked green pipe (left half) | Dat_enemy.narc |
24 | I_dokan.nsbtx | I_do_ashiba_rd | I_dokan:0 | Downwards-facing cracked green pipe (right half) | Dat_enemy.narc |
25 | I_dokan.nsbtx | I_do_hahen_l | I_dokan:0 | Downwards-facing green pipe fragment (left half) | Dat_enemy.narc |
26 | I_dokan.nsbtx | I_do_hahen_ld | I_dokan:0 | Upwards-facing green pipe fragment (left half) | Dat_enemy.narc |
27 | I_dokan.nsbtx | I_do_hahen_r | I_dokan:0 | Downwards-facing green pipe fragment (right half) | Dat_enemy.narc |
28 | I_dokan.nsbtx | I_do_hahen_rd | I_dokan:0 | Upwards-facing green pipe fragment (left half) | Dat_enemy.narc |
29 | I_dokan.nsbtx | I_do_d_ld | I_dokan:1 | Downwards-facing red pipe (left half) | Dat_enemy.narc |
30 | I_dokan.nsbtx | I_do_d_rd | I_dokan:1 | Downwards-facing red pipe (right half) | Dat_enemy.narc |
31 | I_dokan.nsbtx | I_do_ld | I_dokan:1 | Vertical red pipe (left half) | Dat_enemy.narc |
32 | I_dokan.nsbtx | I_do_lu | I_dokan:1 | Upwards-facing red pipe (left half) | Dat_enemy.narc |
33 | I_dokan.nsbtx | I_do_rd | I_dokan:1 | Vertical red pipe (right half) | Dat_enemy.narc |
34 | I_dokan.nsbtx | I_do_ru | I_dokan:1 | Upwards-facing red pipe (right half) | Dat_enemy.narc |
35 | I_dokan.nsbtx | I_do_yoko_d | I_dokan:1 | Horizontal red pipe (bottom half) | Dat_enemy.narc |
36 | I_dokan.nsbtx | I_do_yoko_ld | I_dokan:1 | Leftward-facing red pipe (bottom half) | Dat_enemy.narc |
37 | I_dokan.nsbtx | I_do_yoko_lu | I_dokan:1 | Leftward-facing red pipe (top half) | Dat_enemy.narc |
38 | I_dokan.nsbtx | I_do_yoko_rd | I_dokan:1 | Rightward-facing red pipe (bottom half) | Dat_enemy.narc |
39 | I_dokan.nsbtx | I_do_yoko_ru | I_dokan:1 | Rightward-facing red pipe (top half) | Dat_enemy.narc |
40 | I_dokan.nsbtx | I_do_yoko_u | I_dokan:1 | Horizontal red pipe (top half) | Dat_enemy.narc |
41 | I_dokan.nsbtx | I_do_ashiba_l | I_dokan:1 | Upwards-facing cracked red pipe (left half) | Dat_enemy.narc |
42 | I_dokan.nsbtx | I_do_ashiba_r | I_dokan:1 | Upwards-facing cracked red pipe (right half) | Dat_enemy.narc |
43 | I_dokan.nsbtx | I_do_ashiba_ld | I_dokan:1 | Downwards-facing cracked red pipe (left half) | Dat_enemy.narc |
44 | I_dokan.nsbtx | I_do_ashiba_rd | I_dokan:1 | Downwards-facing cracked red pipe (right half) | Dat_enemy.narc |
45 | I_dokan.nsbtx | I_do_hahen_l | I_dokan:1 | Downwards-facing red pipe fragment (left half) | Dat_enemy.narc |
46 | I_dokan.nsbtx | I_do_hahen_ld | I_dokan:1 | Upwards-facing red pipe fragment (left half) | Dat_enemy.narc |
47 | I_dokan.nsbtx | I_do_hahen_r | I_dokan:1 | Downwards-facing red pipe fragment (right half) | Dat_enemy.narc |
48 | I_dokan.nsbtx | I_do_hahen_rd | I_dokan:1 | Upwards-facing red pipe fragment (left half) | Dat_enemy.narc |
49 | I_dokan.nsbtx | I_do_d_ld | I_dokan:2 | Downwards-facing yellow pipe (left half) | Dat_enemy.narc |
50 | I_dokan.nsbtx | I_do_d_rd | I_dokan:2 | Downwards-facing yellow pipe (right half) | Dat_enemy.narc |
51 | I_dokan.nsbtx | I_do_ld | I_dokan:2 | Vertical yellow pipe (left half) | Dat_enemy.narc |
52 | I_dokan.nsbtx | I_do_lu | I_dokan:2 | Upwards-facing yellow pipe (left half) | Dat_enemy.narc |
53 | I_dokan.nsbtx | I_do_rd | I_dokan:2 | Vertical yellow pipe (right half) | Dat_enemy.narc |
54 | I_dokan.nsbtx | I_do_ru | I_dokan:2 | Upwards-facing yellow pipe (right half) | Dat_enemy.narc |
55 | I_dokan.nsbtx | I_do_yoko_d | I_dokan:2 | Horizontal yellow pipe (bottom half) | Dat_enemy.narc |
56 | I_dokan.nsbtx | I_do_yoko_ld | I_dokan:2 | Leftward-facing yellow pipe (bottom half) | Dat_enemy.narc |
57 | I_dokan.nsbtx | I_do_yoko_lu | I_dokan:2 | Leftward-facing yellow pipe (top half) | Dat_enemy.narc |
58 | I_dokan.nsbtx | I_do_yoko_rd | I_dokan:2 | Rightward-facing yellow pipe (bottom half) | Dat_enemy.narc |
59 | I_dokan.nsbtx | I_do_yoko_ru | I_dokan:2 | Rightward-facing yellow pipe (top half) | Dat_enemy.narc |
60 | I_dokan.nsbtx | I_do_yoko_u | I_dokan:2 | Horizontal yellow pipe (top half) | Dat_enemy.narc |
61 | I_dokan.nsbtx | I_do_ashiba_l | I_dokan:2 | Upwards-facing cracked yellow pipe (left half) | Dat_enemy.narc |
62 | I_dokan.nsbtx | I_do_ashiba_r | I_dokan:2 | Upwards-facing cracked yellow pipe (right half) | Dat_enemy.narc |
63 | I_dokan.nsbtx | I_do_ashiba_ld | I_dokan:2 | Downwards-facing cracked yellow pipe (left half) | Dat_enemy.narc |
64 | I_dokan.nsbtx | I_do_ashiba_rd | I_dokan:2 | Downwards-facing cracked yellow pipe (right half) | Dat_enemy.narc |
65 | I_dokan.nsbtx | I_do_hahen_l | I_dokan:2 | Downwards-facing yellow pipe fragment (left half) | Dat_enemy.narc |
66 | I_dokan.nsbtx | I_do_hahen_ld | I_dokan:2 | Upwards-facing yellow pipe fragment (left half) | Dat_enemy.narc |
67 | I_dokan.nsbtx | I_do_hahen_r | I_dokan:2 | Downwards-facing yellow pipe fragment (right half) | Dat_enemy.narc |
68 | I_dokan.nsbtx | I_do_hahen_rd | I_dokan:2 | Upwards-facing yellow pipe fragment (left half) | Dat_enemy.narc |
69 | wire_netting1.nsbtx | wire_netting1 | wire_netting1:0 | Climbable fence centre | None |
70 | wire_netting2.nsbtx | wire_netting2 | wire_netting2:0 | Climbable fence top left corner | None |
71 | wire_netting3.nsbtx | wire_netting3 | wire_netting3:0 | Climbable fence top centre | None |
72 | wire_netting4.nsbtx | wire_netting4 | wire_netting4:0 | Climbable fence top centre | None |
73 | wire_netting5.nsbtx | wire_netting5 | wire_netting5:0 | Climbable fence top centre | None |
74 | wire_netting6.nsbtx | wire_netting6 | wire_netting6:0 | Climbable fence top right corner | None |
75 | wire_netting7.nsbtx | wire_netting7 | wire_netting7:0 | Climbable fence left edge | None |
76 | wire_netting8.nsbtx | wire_netting8 | wire_netting8:0 | Climbable fence right edge | None |
77 | wire_netting9.nsbtx | wire_netting9 | wire_netting9:0 | Climbable fence left edge | None |
78 | wire_netting10.nsbtx | wire_netting10 | wire_netting10:0 | Climbable fence right edge | None |
79 | wire_netting11.nsbtx | wire_netting11 | wire_netting11:0 | Climbable fence left edge | None |
80 | wire_netting12.nsbtx | wire_netting12 | wire_netting12:0 | Climbable fence right edge | None |
81 | wire_netting13.nsbtx | wire_netting13 | wire_netting13:0 | Climbable fence bottom left corner | None |
82 | wire_netting14.nsbtx | wire_netting14 | wire_netting14:0 | Climbable fence bottom centre | None |
83 | wire_netting15.nsbtx | wire_netting15 | wire_netting15:0 | Climbable fence bottom centre | None |
84 | wire_netting16.nsbtx | wire_netting16 | wire_netting16:0 | Climbable fence bottom centre | None |
85 | wire_netting17.nsbtx | wire_netting17 | wire_netting17:0 | Climbable fence bottom right corner | None |
86 | I_do_kanagu_ld.nsbtx | I_do_kanagu_ld | I_do_kanagu_ld:0 | Pipe joint bottom left | None |
87 | I_do_kanagu_lu.nsbtx | I_do_kanagu_lu | I_do_kanagu_lu:0 | Pipe joint top left | None |
88 | I_do_kanagu_rd.nsbtx | I_do_kanagu_rd | I_do_kanagu_rd:0 | Pipe joint bottom right | None |
89 | I_do_kanagu_ru.nsbtx | I_do_kanagu_ru | I_do_kanagu_ru:0 | Pipe joint top right | None |
90 | I_ryusa_1.nsbtx | I_ryusa_1 | I_ryusa_1:0 | Quicksand (frame 1) | None |
91 | I_ryusa_2.nsbtx | I_ryusa_2 | I_ryusa_2:0 | Quicksand (frame 2) | None |
92 | I_ryusa_3.nsbtx | I_ryusa_3 | I_ryusa_3:0 | Quicksand (frame 3) | None |
93 | I_ryusa_4.nsbtx | I_ryusa_4 | I_ryusa_4:0 | Quicksand (frame 4) | None |
94 | I_ryusa_ue1.nsbtx | I_ryusa_ue1 | I_ryusa_ue1:0 | Quicksand surface (frame 1) | None |
95 | I_ryusa_ue2.nsbtx | I_ryusa_ue2 | I_ryusa_ue2:0 | Quicksand surface (frame 2) | None |
96 | I_ryusa_ue3.nsbtx | I_ryusa_ue3 | I_ryusa_ue3:0 | Quicksand surface (frame 3) | None |
97 | I_ryusa_ue4.nsbtx | I_ryusa_ue4 | I_ryusa_ue4:0 | Quicksand surface (frame 4) | None |
98 | I_hashira_lu.nsbtx | I_hashira_lu | I_hashira_lu:0 | Pillar top left | None |
99 | I_hashira_cu.nsbtx | I_hashira_cu | I_hashira_cu:0 | Pillar top centre | None |
100 | I_hashira_ru.nsbtx | I_hashira_ru | I_hashira_ru.tga:0 | Pillar top right | None |
101 | I_hashira_l.nsbtx | I_hashira_l | I_hashira_l:0 | Pillar left edge | None |
102 | I_hashira_c.nsbtx | I_hashira_c | I_hashira_c:0 | Pillar centre | None |
103 | I_hashira_r.nsbtx | I_hashira_r | I_hashira_r:0 | Pillar right edge | None |
104 | I_hashira_ld.nsbtx | I_hashira_ld | I_hashira_ld:0 | Pillar bottom left | None |
105 | I_hashira_cd.nsbtx | I_hashira_cd | I_hashira_cd:0 | Pillar bottom centre | None |
106 | I_hashira_rd.nsbtx | I_hashira_rd | I_hashira_rd:0 | Pillar bottom right | None |
107 | I_mamedokan.nsbtx | I_mamedokan_a_d | I_mamedokan:0 | Downwards-facing cracked mini-pipe | None |
108 | I_mamedokan.nsbtx | I_mamedokan_a_u | I_mamedokan:0 | Upwards-facing cracked mini-pipe | None |
109 | I_mamedokan.nsbtx | I_mamedokan_d | I_mamedokan:0 | Downwards-facing mini-pipe | None |
110 | I_mamedokan.nsbtx | I_mamedokan_h_d | I_mamedokan:0 | Downwards-facing mini-pipe fragment | None |
111 | I_mamedokan.nsbtx | I_mamedokan_h_u | I_mamedokan:0 | Upwards-facing mini-pipe fragment | None |
112 | I_mamedokan.nsbtx | I_mamedokan_l | I_mamedokan:0 | Leftwards-facing mini-pipe | None |
113 | I_mamedokan.nsbtx | I_mamedokan_r | I_mamedokan:0 | Rightwards-facing mini-pipe | None |
114 | I_mamedokan.nsbtx | I_mamedokan_tate | I_mamedokan:0 | Mini-pipe vertical-over-horizontal junction | None |
115 | I_mamedokan.nsbtx | I_mamedokan_tt | I_mamedokan:0 | Vertical mini-pipe | None |
116 | I_mamedokan.nsbtx | I_mamedokan_u | I_mamedokan:0 | Upwards-facing mini-pipe | None |
117 | I_mamedokan.nsbtx | I_mamedokan_yoko | I_mamedokan:0 | Mini-pipe horizontal-over-vertical junction | None |
118 | I_mamedokan.nsbtx | I_mamedokan_yt | I_mamedokan:0 | Horizontal mini-pipe | None |
119 | I_mamedokan_tome.nsbtx | I_mamedokan_tome | I_mamedokan_tome:0 | Mini-pipe joint | None |
120 | I_mizu.nsbtx | I_mizu_suichu | I_mizu_ue:0 | Water surface tile | None |
121 | I_mizu.nsbtx | I_mizu_suimen | I_mizu_ue:0 | Water tile | None |
122 | I_toride1.nsbtx | I_toride1 | I_toride:0 | End-of-level castle wall top left corner | None |
123 | I_toride2.nsbtx | I_toride2 | I_toride:0 | End-of-level castle wall top centre | None |
124 | I_toride3.nsbtx | I_toride3 | I_toride:0 | End-of-level castle wall top right corner | None |
125 | I_toride4.nsbtx | I_toride4 | I_toride:0 | End-of-level castle wall left centre | None |
126 | I_toride5.nsbtx | I_toride5 | I_toride:0 | End-of-level castle wall centre | None |
127 | I_toride6.nsbtx | I_toride6 | I_toride:0 | End-of-level castle wall right centre | None |
128 | I_toride7.nsbtx | I_toride7 | I_toride:0 | End-of-level castle wall bottom left corner | None |
129 | I_toride8.nsbtx | I_toride8 | I_toride:0 | End-of-level castle wall bottom centre | None |
130 | I_toride9.nsbtx | I_toride9 | I_toride:0 | End-of-level castle wall bottom right corner | None |
131 | I_toride2_1.nsbtx | I_toride2_1 | I_toride2:0 | End-of-level castle turret top left corner | None |
132 | I_toride2_2.nsbtx | I_toride2_2 | I_toride2:0 | End-of-level castle turret top left centre | None |
133 | I_toride2_3.nsbtx | I_toride2_3 | I_toride2:0 | End-of-level castle turret top right centre | None |
134 | I_toride2_4.nsbtx | I_toride2_4 | I_toride2:0 | End-of-level castle turret top right corner | None |
135 | I_toride2_5.nsbtx | I_toride2_5 | I_toride2:0 | End-of-level castle turret middle left edge | None |
136 | I_toride2_6.nsbtx | I_toride2_6 | I_toride2:0 | End-of-level castle turret middle left centre | None |
137 | I_toride2_7.nsbtx | I_toride2_7 | I_toride2:0 | End-of-level castle turret middle right centre | None |
138 | I_toride2_8.nsbtx | I_toride2_8 | I_toride2:0 | End-of-level castle turret middle right edge | None |
139 | I_toride2_9.nsbtx | I_toride2_9 | I_toride2:0 | End-of-level castle turret bottom left corner | None |
140 | I_toride2_10.nsbtx | I_toride2_10 | I_toride2:0 | End-of-level castle turret bottom left centre | None |
141 | I_toride2_11.nsbtx | I_toride2_11 | I_toride2:0 | End-of-level castle turret bottom right centre | None |
142 | I_toride2_12.nsbtx | I_toride2_12 | I_toride2:0 | End-of-level castle turret bottom right corner | None |
Background Information
TODO: A lot.
- Tile and palette animations
- Backgrounds with other special properties (e.g., Underwater, Peach's Castle, etc.)
- Table for BGs that use tile share?
- Details on BGs that are broken?
Bitmap Tables
Stored in BG_ncg/ folder.
Top Backgrounds
Slot | Bitmap |
---|---|
0: Grassland (hills and clouds) | d_2d_I_M_free_nohara_ncg.bin |
1: Castle | d_2d_I_M_free_yakata_ncg.bin |
2: Desert (pyramids, W2-Cannon) | d_2d_I_M_free_dokan_W2_ncg.bin |
3: Underground | d_2d_I_M_free_chika_ncg.bin |
4: Clouds | d_2d_I_M_free_kumo_ncg.bin |
5: Underwater | d_2d_W_M_free_suichu_ncg.bin |
6: Desert (pyramids) | d_2d_I_M_free_sabaku_ncg.bin |
7: Volcanoes 1 (inside) | d_2d_W_M_free_yougan_ncg.bin |
8: Grassland (Peach Castle) | d_2d_I_M_free_nohara_W1_1_ncg.bin |
9: Beach (cliffs) | d_2d_W_M_free_kaigan_ncg.bin |
10: Beach (cliffs) | d_2d_W_M_free_kaigan_ncg.bin |
11: Forest | d_2d_W_M_free_jungle_ncg.bin |
12: Grassland (blue/white hills and clouds) | d_2d_I_M_free_nohara2_ncg.bin |
13: Bushes on mountain [Unused] | d_2d_I_M_free_kinoko_ncg.bin |
14: Bushes on mountain [Unused] | d_2d_I_M_free_kinoko_ncg.bin |
15: Volcanoes 2 (outside) [including raining debris] | d_2d_W_M_free_kazan_ncg.bin |
16: Volcanoes 3 (outside) [Unused] | d_2d_W_M_free_kazangake_ncg.bin |
17: Snowy trees | d_2d_I_M_free_setsugen_ncg.bin |
18: Snowy hills | d_2d_I_M_free_setsugen2_ncg.bin |
19: Bushes (W4-Cannon) | d_2d_I_M_free_dokan_W4_ncg.bin |
20: Desert sand | d_2d_I_M_free_sabaku5_ncg.bin |
21: Empty | None |
22: Volcanoes 3 (outside) [Unused] | d_2d_W_M_free_kazangake_ncg.bin |
23: Ghost house | d_2d_S_M_free_obakeyasiki_ncg.bin |
24: Mountains with clouds | d_2d_W_M_free_kazangake2_ncg.bin |
25: Mountains with clouds | d_2d_W_M_free_kazangake2_ncg.bin |
26: Snowy trees (darker, W5-Cannon) | d_2d_I_M_free_dokan_W5_ncg.bin |
27: Grassland (hills and clouds) | d_2d_I_M_free_nohara_ncg.bin |
28: Snowy trees | d_2d_I_M_free_setsugen_ncg.bin |
29: Pipes | d_2d_W_M_free_dokansoto_ncg.bin |
30: Sewer wall (W2-3) | d_2d_W_M_free_dokannaka_ncg.bin |
31: Volcano tower | d_2d_W_M_free_yougantate_ncg.bin |
32: Empty | None |
33: Low clouds | d_2d_I_M_free_kinoko3_ncg.bin |
34: Grassland (hills and clouds, W1-Cannon) | d_2d_I_M_free_dokan_W1_ncg.bin |
35: Empty | d_2d_I_M_free_sabaku_ncg.bin |
36: Stalagmites (glitchy) [Unused] | d_2d_I_M_free_chika2_ncg.bin |
37: Dark world 1 (dead trees, purple clouds) | d_2d_I_M_free_koopa_heigen_ncg.bin |
38: Dark world 2 (rocks, purple clouds) | d_2d_I_M_free_koopa_iwa_ncg.bin |
39: Tower | d_2d_I_M_free_toride_ncg.bin |
40: Ghost house exit | d_2d_S_M_free_obake_soto_ncg.bin |
41: Final Castle | d_2d_I_M_free_koopa_shiro_ncg.bin |
42: Toad house 1 | d_2d_W_M_free_kinokoA_ncg.bin |
43: Toad house 2 | d_2d_W_M_free_kinokoB_ncg.bin |
44: Toad house 3 | d_2d_W_M_free_kinokoC_ncg.bin |
45: Final Castle | d_2d_I_M_free_koopa_shiro_ncg.bin |
46: Toad house 4 | d_2d_W_M_free_kinokoD_ncg.bin |
47: Bowser Jr battle | d_2d_I_M_free_toride_boss_ncg.bin |
48: Beach (cliffs, tall) | d_2d_W_M_free_kaigan_ncg.bin |
49: Boss battle | d_2d_I_M_free_yakata_boss_ncg.bin |
50: Low clouds | d_2d_I_M_free_kinoko3_ncg.bin |
51: Foggy forest | d_2d_W_M_free_jungle2_ncg.bin |
52: Desert (pyramids) | d_2d_I_M_free_sabaku2_ncg.bin |
53: Desert (with underground bit) | d_2d_I_M_free_sabaku3_ncg.bin |
54: Foggy forest | d_2d_W_M_free_jungle2_ncg.bin |
55: Final boss battle | d_2d_I_M_free_koopa_boss_ncg.bin |
56: Volcanoes 2 (outside) | d_2d_W_M_free_kazan_ncg.bin |
57: Underwater cave | d_2d_W_M_free_suichu2_ncg.bin |
58: Light grey castle (W8 Castle 1) | d_2d_I_M_free_yakata_nise_ncg.bin |
59: Yellow clouds (Desert) | d_2d_I_M_free_kumo2_ncg.bin |
60: Beach (world 6 style, with bushes) | d_2d_W_M_free_kaigan2_ncg.bin |
61: Medium clouds | d_2d_I_M_free_yakata_bossW7_ncg.bin |
62: Stone wall | d_2d_I_M_free_choropu_ncg.bin |
63: Mummy-Pokey battle | d_2d_I_M_free_sabaku_boss_ncg.bin |
64: Desert (pyramids) | d_2d_I_M_free_sabaku_ncg.bin |
65: Desert (pyramids) | d_2d_I_M_free_sabaku_ncg.bin |
66: Desert (pyramids, higher) | d_2d_I_M_free_sabaku4_ncg.bin |
67: Empty | None |
68: Empty | None |
69: Empty | None |
70: Empty | None |
71: Empty | None |
72: Empty | None |
73: Empty | None |
74: Empty | None |
75: Grassland (hills and clouds) | d_2d_I_M_free_nohara_W1_1_ncg.bin |
Bottom Backgrounds
Slot | Bitmap |
---|---|
0: Grassland (orange hills and clouds) | d_2d_I_M_back_nohara_ncg.bin |
1: Castle | d_2d_I_M_back_yakata_ncg.bin |
2: Desert (blue sky, pyramids, W2-Cannon) | d_2d_I_M_back_dokan_W2_ncg.bin |
3: Underground | d_2d_I_M_back_chika_ncg.bin |
4: Clouds | d_2d_I_M_back_kumo_ncg.bin |
5: Underwater | d_2d_W_M_back_suichu_ncg.bin |
6: Desert (yellow sky, pyramids) | d_2d_I_M_back_sabaku_ncg.bin |
7: Volcanoes 1 (inside) | d_2d_W_M_back_yougan_ncg.bin |
8: Grassland (pastel hills and clouds) | d_2d_I_M_back_nohara_W1_1_ncg.bin |
9: Background clouds | d_2d_W_M_back_kaigan_ncg.bin |
10: Background mountains | d_2d_W_M_back_kazangake2_ncg.bin |
11: Forest | d_2d_W_M_back_jungle_ncg.bin |
12: Grassland (blue/white hills and clouds) | d_2d_I_M_back_nohara2_ncg.bin |
13: Background clouds 2 [Unused] | d_2d_I_M_back_kinoko_ncg.bin |
14: Background clouds 2 [Unused] | d_2d_I_M_back_kinoko_ncg.bin |
15: Volcanoes 2 (outside) [including raining debris] | d_2d_W_M_back_kazan_ncg.bin |
16: Volcanoes 3 (outside) [Unused] | d_2d_W_M_back_kazangake_ncg.bin |
17: Snowy trees | d_2d_I_M_back_setsugen_ncg.bin |
18: Snowy hills | d_2d_I_M_back_setsugen2_ncg.bin |
19: Background clouds (W4-Cannon) | d_2d_I_M_back_dokan_W4_ncg.bin |
20: Desert (blue sky, pyramids, higher) | d_2d_I_M_back_sabaku5_ncg.bin |
21: Bonus room (NES Mario and Luigi 1) | d_2d_I_M_back_mame_ncg.bin |
22: Volcanoes 3 (outside) [Unused] | d_2d_W_M_back_kazangake_ncg.bin |
23: Ghost house | d_2d_S_M_back_obakeyasiki_ncg.bin |
24: Background mountains | d_2d_W_M_back_kazangake2_ncg.bin |
25: Background mountains | d_2d_W_M_back_kazangake2_ncg.bin |
26: Purple sky (W5-Cannon) | d_2d_I_M_back_dokan_W5_ncg.bin |
27: Grassland (orange hills and clouds) | d_2d_I_M_back_nohara_ncg.bin |
28: Snowy hills | d_2d_I_M_back_setsugen2_ncg.bin |
29: Pipes | d_2d_W_M_back_dokansoto_ncg.bin |
30: Empty | d_2d_W_M_back_dokannaka_ncg.bin |
31: Volcano tower | d_2d_W_M_back_yougantate_ncg.bin |
32: Castle 2 | d_2d_I_M_back_toride_ncg.bin |
33: Clouds with orange hills at back | d_2d_I_M_back_kinoko3_ncg.bin |
34: Snowy hills (W1-Cannon) | d_2d_I_M_back_dokan_W1_ncg.bin |
35: Cave | d_2d_I_M_back_chika3_ncg.bin |
36: Stalagmites (glitchy) [Unused] | d_2d_I_M_back_chika3_ncg.bin |
37: Dark world 1 (dead trees, purple clouds) | d_2d_I_M_back_koopa_heigen_ncg.bin |
38: Dark world 2 (rocks, purple clouds) | d_2d_I_M_back_koopa_iwa_ncg.bin |
39: Tower | d_2d_I_M_back_toride_ncg.bin |
40: Ghost house exit | d_2d_S_M_back_obake_soto_ncg.bin |
41: Final Castle (Normal Jyotyu) | d_2d_I_M_back_koopa_shiro_ncg.bin |
42: Toad house 1 | d_2d_W_M_back_kinokoA_ncg.bin |
43: Toad house 2 | d_2d_W_M_back_kinokoB_ncg.bin |
44: Toad house 3 | d_2d_W_M_back_kinokoC_ncg.bin |
45: Final Castle (Blue Jyotyu) | d_2d_I_M_back_koopa_shiro_ncg.bin |
46: Toad house 4 | d_2d_W_M_back_kinokoD_ncg.bin |
47: Bowser Jr battle | d_2d_I_M_back_toride_boss_ncg.bin |
48: Background clouds (tall) | d_2d_W_M_back_kaigan_ncg.bin |
49: Boss battle | d_2d_I_M_back_yakata_boss_ncg.bin |
50: Background clouds | d_2d_W_M_back_kaigan_ncg.bin |
51: Background clouds | d_2d_W_M_back_kaigan_ncg.bin |
52: Desert (blue sky, pyramids) | d_2d_I_M_back_sabaku2_ncg.bin |
53: Desert (yellow sky, higher) | d_2d_I_M_back_sabaku3_ncg.bin |
54: Background mountains | d_2d_W_M_back_kazangake3_ncg.bin |
55: Final boss battle | d_2d_I_M_back_koopa_boss_ncg.bin |
56: Volcanoes 2 | d_2d_W_M_back_kazan_ncg.bin |
57: Underwater cave | d_2d_W_M_back_suichu_ncg.bin |
58: Light grey castle (W8 Castle 1) | d_2d_I_M_back_yakata_nise_ncg.bin |
59: Yellow clouds (Desert) | d_2d_I_M_back_kumo2_ncg.bin |
60: Big mountains (higher, world 6 beach) | d_2d_W_M_back_kaigan2_ncg.bin |
61: Background clouds | d_2d_I_M_back_yakata_bossW7_ncg.bin |
62: Background mountains | d_2d_W_M_back_kazangake2_ncg.bin |
63: Mummy-Pokey battle | d_2d_I_M_back_sabaku_boss_ncg.bin |
64: Desert (yellow sky, pyramids) | d_2d_I_M_back_sabaku_ncg.bin |
65: Desert (yellow sky, pyramids) | d_2d_I_M_back_sabaku_ncg.bin |
66: Desert (blue sky, pyramids, higher) | d_2d_I_M_back_sabaku4_ncg.bin |
67: Bonus room (NES Lakitu) [Unused] | d_2d_I_M_back_mame_ncg.bin |
68: Bonus room (NES Mario + Bowser) [Unused] | d_2d_I_M_back_mame_ncg.bin |
69: Bonus room (NES M/L swimming) [Unused] | d_2d_I_M_back_mame_ncg.bin |
70: Bonus room (NES Mario and Luigi 2) | d_2d_I_M_back_mame_ncg.bin |
71: Bonus room (NES Mario on vine) [Unused] | d_2d_I_M_back_mame_ncg.bin |
72: Bonus room (NES Mario and Luigi 3) [Unused] | d_2d_I_M_back_mame_ncg.bin |
73: Underground cave (red) | d_2d_I_M_back_chika4_ncg.bin |
74: Bonus room | d_2d_I_M_back_mame_bonus_ncg.bin |
75: Grassland (orange hills and clouds) | d_2d_I_M_back_nohara_VS_ncg.bin |
Animation Table
TBA
Palette Tables
Stored in BG_ncl/ folder.
Top Backgrounds
Slot | Palette |
---|---|
0: Grassland (hills and clouds) | d_2d_I_M_free_nohara_ncl.bin |
1: Castle | d_2d_I_M_free_yakata_ncl.bin |
2: Desert (pyramids, W2-Cannon) | d_2d_I_M_free_dokan_W2_ncl.bin |
3: Underground | d_2d_I_M_free_cika_ncl.bin |
4: Clouds | d_2d_I_M_free_kumo_ncl.bin |
5: Underwater | d_2d_W_M_free_suichu_ncl.bin |
6: Desert (pyramids) | d_2d_I_M_free_sabaku_ncl.bin |
7: Volcanoes 1 (inside) | d_2d_W_M_free_yougan_ncl.bin |
8: Grassland (Peach Castle) | d_2d_I_M_free_nohara_W1_1_ncl.bin |
9: Beach (cliffs) | d_2d_W_M_free_kaigan_ncl.bin |
10: Beach (cliffs) | d_2d_W_M_free_kaigan_ncl.bin |
11: Forest | d_2d_W_M_free_jungle_ncl.bin |
12: Grassland (blue/white hills and clouds) | d_2d_I_M_free_nohara2_ncl.bin |
13: Bushes on mountain [Unused] | d_2d_I_M_free_kinoko_ncl.bin |
14: Bushes on mountain [Unused] | d_2d_I_M_free_kinoko_ncl.bin |
15: Volcanoes 2 (outside) [including raining debris] | d_2d_W_M_free_kazan_ncl.bin |
16: Volcanoes 3 (outside) [Unused] | d_2d_W_M_free_kazangake_ncl.bin |
17: Snowy trees | d_2d_I_M_free_setsugen_ncl.bin |
18: Snowy hills | d_2d_I_M_free_setsugen2_ncl.bin |
19: Bushes (W4-Cannon) | d_2d_I_M_free_dokan_W4_ncl.bin |
20: Desert sand | d_2d_I_M_free_sabaku5_ncl.bin |
21: Empty | None |
22: Volcanoes 3 (outside) [Unused] | d_2d_W_M_free_kazangake_ncl.bin |
23: Ghost house | d_2d_S_M_free_obakeyasiki_ncl.bin |
24: Mountains with clouds | d_2d_W_M_free_kazangake2_ncl.bin |
25: Mountains with clouds | d_2d_W_M_free_kazangake2_ncl.bin |
26: Snowy trees (darker, W5-Cannon) | d_2d_I_M_free_dokan_W5_ncl.bin |
27: Grassland (hills and clouds) | d_2d_I_M_free_nohara_ncl.bin |
28: Snowy trees | d_2d_I_M_free_setsugen_ncl.bin |
29: Pipes | d_2d_W_M_free_dokansoto_ncl.bin |
30: Sewer wall (W2-3) | d_2d_W_M_free_dokannaka_ncl.bin |
31: Volcano tower | d_2d_W_M_free_yougantate_ncl.bin |
32: Empty | None |
33: Low clouds | d_2d_I_M_free_kinoko3_ncl.bin |
34: Grassland (hills and clouds, W1-Cannon) | d_2d_I_M_free_dokan_W1_ncl.bin |
35: Empty | None |
36: Stalagmites (glitchy) [Unused] | d_2d_I_M_free_chika2_ncl.bin |
37: Dark world 1 (dead trees, purple clouds) | d_2d_I_M_free_koopa_heigen_ncl.bin |
38: Dark world 2 (rocks, purple clouds) | d_2d_I_M_free_koopa_iwa_ncl.bin |
39: Tower | d_2d_I_M_free_toride_ncl.bin |
40: Ghost house exit | d_2d_S_M_free_obake_soto_ncl.bin |
41: Final Castle | d_2d_I_M_free_koopa_shiro_ncl.bin |
42: Toad house 1 | d_2d_W_M_free_kinokoA_ncl.bin |
43: Toad house 2 | d_2d_W_M_free_kinokoB_ncl.bin |
44: Toad house 3 | d_2d_W_M_free_kinokoC_ncl.bin |
45: Final Castle | d_2d_I_M_free_koopa_shiro_ncl.bin |
46: Toad house 4 | d_2d_W_M_free_kinokoD_ncl.bin |
47: Bowser Jr battle | d_2d_I_M_free_toride_boss_ncl.bin |
48: Beach (cliffs, tall) | d_2d_W_M_free_kaigan_ncl.bin |
49: Boss battle | d_2d_I_M_free_yakata_boss_ncl.bin |
50: Low clouds | d_2d_I_M_free_kinoko3_ncl.bin |
51: Foggy forest | d_2d_W_M_free_jungle2_ncl.bin |
52: Desert (pyramids) | d_2d_I_M_free_sabaku2_ncl.bin |
53: Desert (with underground bit) | d_2d_I_M_free_sabaku3_ncl.bin |
54: Foggy forest | d_2d_W_M_free_jungle2_ncl.bin |
55: Final boss battle | d_2d_I_M_free_koopa_boss_ncl.bin |
56: Volcanoes 2 (outside) | d_2d_W_M_free_kazan_ncl.bin |
57: Underwater cave | d_2d_W_M_free_suichu2_ncl.bin |
58: Light grey castle (W8 Castle 1) | d_2d_I_M_free_yakata_nise_ncl.bin |
59: Yellow clouds (Desert) | d_2d_I_M_free_kumo2_ncl.bin |
60: Beach (world 6 style, with bushes) | d_2d_W_M_free_kaigan2_ncl.bin |
61: Medium clouds | d_2d_I_M_free_yakata_bossW7_ncl.bin |
62: Stone wall | d_2d_W_M_free_choropu_ncl.bin |
63: Mummy-Pokey battle | d_2d_I_M_free_sabaku_boss_ncl.bin |
64: Desert (pyramids) | d_2d_I_M_free_sabaku_ncl.bin |
65: Desert (pyramids) | d_2d_I_M_free_sabaku_ncl.bin |
66: Desert (pyramids, higher) | d_2d_I_M_free_sabaku4_ncl.bin |
67: Empty | None |
68: Empty | None |
69: Empty | None |
70: Empty | None |
71: Empty | None |
72: Empty | None |
73: Empty | None |
74: Empty | None |
75: Grassland (hills and clouds) | d_2d_I_M_free_nohara_VS_ncl.bin |
Bottom Backgrounds
Slot | Palette |
---|---|
0: Grassland (orange hills and clouds) | d_2d_I_M_back_nohara_ncl.bin |
1: Castle | d_2d_I_M_back_yakata_ncl.bin |
2: Desert (blue sky, pyramids, W2-Cannon) | d_2d_I_M_back_dokan_W2_ncl.bin |
3: Underground | d_2d_I_M_back_cika_ncl.bin |
4: Clouds | d_2d_I_M_back_kumo_ncl.bin |
5: Underwater | d_2d_W_M_back_suichu_ncl.bin |
6: Desert (yellow sky, pyramids) | d_2d_I_M_back_sabaku_ncl.bin |
7: Volcanoes 1 (inside) | d_2d_W_M_back_yougan_ncl.bin |
8: Grassland (pastel hills and clouds) | d_2d_I_M_back_nohara_W1_1_ncl.bin |
9: Background clouds | d_2d_W_M_back_kaigan_ncl.bin |
10: Background mountains | d_2d_W_M_back_kazangake2_ncl.bin |
11: Forest | d_2d_W_M_back_jungle_ncl.bin |
12: Grassland (blue/white hills and clouds) | d_2d_I_M_back_nohara2_ncl.bin |
13: Background clouds 2 [Unused] | d_2d_I_M_back_kinoko_ncl.bin |
14: Background clouds 2 [Unused] | d_2d_I_M_back_kinoko_ncl.bin |
15: Volcanoes 2 (outside) [including raining debris] | d_2d_W_M_back_kazan_ncl.bin |
16: Volcanoes 3 (outside) [Unused] | d_2d_W_M_back_kazangake_ncl.bin |
17: Snowy trees | d_2d_I_M_back_setsugen_ncl.bin |
18: Snowy hills | d_2d_I_M_back_setsugen2_ncl.bin |
19: Background clouds (W4-Cannon) | d_2d_I_M_back_dokan_W4_ncl.bin |
20: Desert (blue sky, pyramids, higher) | d_2d_I_M_back_sabaku5_ncl.bin |
21: Bonus room (NES Mario and Luigi 1) | d_2d_I_M_back_mame_ncl.bin |
22: Volcanoes 3 (outside) [Unused] | d_2d_W_M_back_kazangake_ncl.bin |
23: Ghost house | d_2d_S_M_back_obakeyasiki_ncl.bin |
24: Background mountains | d_2d_W_M_back_kazangake2_ncl.bin |
25: Background mountains | d_2d_W_M_back_kazangake2_ncl.bin |
26: Purple sky (W5-Cannon) | d_2d_I_M_back_dokan_W5_ncl.bin |
27: Grassland (orange hills and clouds) | d_2d_I_M_back_nohara_ncl.bin |
28: Snowy hills | d_2d_I_M_back_setsugen2_ncl.bin |
29: Pipes | d_2d_W_M_back_dokansoto_ncl.bin |
30: Empty | d_2d_W_M_back_dokannaka_ncl.bin |
31: Volcano tower | d_2d_W_M_back_yougantate_ncl.bin |
32: Castle 2 | d_2d_I_M_back_toride_ncl.bin |
33: Clouds with orange hills at back | d_2d_I_M_back_kinoko3_ncl.bin |
34: Snowy hills (W1-Cannon) | d_2d_I_M_back_dokan_W1_ncl.bin |
35: Cave | d_2d_I_M_back_chika3_ncl.bin |
36: Stalagmites (glitchy) [Unused] | d_2d_I_M_back_chika2_ncl.bin |
37: Dark world 1 (dead trees, purple clouds) | d_2d_I_M_back_koopa_heigen_ncl.bin |
38: Dark world 2 (rocks, purple clouds) | d_2d_I_M_back_koopa_iwa_ncl.bin |
39: Tower | d_2d_I_M_back_toride_ncl.bin |
40: Ghost house exit | d_2d_S_M_back_obake_soto_ncl.bin |
41: Final Castle (Normal Jyotyu) | d_2d_I_M_back_koopa_shiro_ncl.bin |
42: Toad house 1 | d_2d_W_M_back_kinokoA_ncl.bin |
43: Toad house 2 | d_2d_W_M_back_kinokoB_ncl.bin |
44: Toad house 3 | d_2d_W_M_back_kinokoC_ncl.bin |
45: Final Castle (Blue Jyotyu) | d_2d_I_M_back_koopa_shiro_ncl.bin |
46: Toad house 4 | d_2d_W_M_back_kinokoD_ncl.bin |
47: Bowser Jr battle | d_2d_I_M_back_toride_boss_ncl.bin |
48: Background clouds (tall) | d_2d_W_M_back_kaigan_ncl.bin |
49: Boss battle | d_2d_I_M_back_yakata_boss_ncl.bin |
50: Background clouds | d_2d_W_M_back_kaigan_ncl.bin |
51: Background clouds | d_2d_W_M_back_kaigan_ncl.bin |
52: Desert (blue sky, pyramids) | d_2d_I_M_back_sabaku2_ncl.bin |
53: Desert (yellow sky, higher) | d_2d_I_M_back_sabaku3_ncl.bin |
54: Background mountains | d_2d_W_M_back_kazangake3_ncl.bin |
55: Final boss battle | d_2d_I_M_back_koopa_boss_ncl.bin |
56: Volcanoes 2 | d_2d_W_M_back_kazan_ncl.bin |
57: Underwater cave | d_2d_W_M_back_suichu_ncl.bin |
58: Light grey castle (W8 Castle 1) | d_2d_I_M_back_yakata_nise_ncl.bin |
59: Yellow clouds (Desert) | d_2d_I_M_back_kumo2_ncl.bin |
60: Big mountains (higher, world 6 beach) | d_2d_W_M_back_kaigan2_ncl.bin |
61: Background clouds | d_2d_I_M_back_yakata_bossW7_ncl.bin |
62: Background mountains | d_2d_W_M_back_kazangake2_ncl.bin |
63: Mummy-Pokey battle | d_2d_I_M_back_sabaku_boss_ncl.bin |
64: Desert (yellow sky, pyramids) | d_2d_I_M_back_sabaku_ncl.bin |
65: Desert (yellow sky, pyramids) | d_2d_I_M_back_sabaku_ncl.bin |
66: Desert (blue sky, pyramids, higher) | d_2d_I_M_back_sabaku4_ncl.bin |
67: Bonus room (NES Lakitu) [Unused] | d_2d_I_M_back_mame_ncl.bin |
68: Bonus room (NES Mario + Bowser) [Unused] | d_2d_I_M_back_mame_ncl.bin |
69: Bonus room (NES M/L swimming) [Unused] | d_2d_I_M_back_mame_ncl.bin |
70: Bonus room (NES Mario and Luigi 2) | d_2d_I_M_back_mame_ncl.bin |
71: Bonus room (NES Mario on vine) [Unused] | d_2d_I_M_back_mame_ncl.bin |
72: Bonus room (NES Mario and Luigi 3) [Unused] | d_2d_I_M_back_mame_ncl.bin |
73: Underground cave (red) | d_2d_I_M_back_chika4_ncl.bin |
74: Bonus room | d_2d_I_M_back_mame_bonus_ncl.bin |
75: Grassland (orange hills and clouds) | d_2d_I_M_back_nohara_VS_ncl.bin |
Palette Animation Tables
Stored in BG_ncl/ folder. Do note that while the background slots load the palettes, the tileset slot determines if the animations play.
Top Backgrounds
Slot | Palette |
---|---|
7: Volcanoes 1 (inside) | d_2d_Bg3_TEN_W_yougan_ncl.bin |
31: Volcano tower | d_2d_Bg3_TEN_W_yougantate_ncl.bin |
Bottom Backgrounds
Slot | Palette |
---|---|
7: Volcanoes 1 (inside) | d_2d_Bg1_TEN_W_yougan_ncl.bin |
31: Volcano tower | d_2d_Bg1_TEN_W_yougantate_ncl.bin |
Tilemap Tables
Stored in BG_nsc/ folder.
Top Backgrounds
Slot | Tilemap |
---|---|
0: Grassland (hills and clouds) | d_2d_I_M_free_nohara_UR_nsc.bin |
1: Castle | d_2d_I_M_free_yakata_UR_nsc.bin |
2: Desert (pyramids, W2-Cannon) | d_2d_I_M_free_dokan_W2_UR_nsc.bin |
3: Underground | d_2d_I_M_free_chika_R_nsc.bin |
4: Clouds | d_2d_I_M_free_kumo_R_nsc.bin |
5: Underwater | d_2d_W_M_free_suichu_mizu_UR_nsc.bin |
6: Desert (pyramids) | d_2d_I_M_free_sabaku_UR_nsc.bin |
7: Volcanoes 1 (inside) | d_2d_W_M_free_yougan_nsc.bin |
8: Grassland (Peach Castle) | d_2d_I_M_free_nohara_W1_1_nsc.bin |
9: Beach (cliffs) | d_2d_W_M_free_kaigan_UR_nsc.bin |
10: Beach (cliffs) | d_2d_W_M_free_kaigan_UR_nsc.bin |
11: Forest | d_2d_W_M_free_jungle_nsc.bin |
12: Grassland (blue/white hills and clouds) | d_2d_I_M_free_nohara2_UR_nsc.bin |
13: Bushes on mountain [Unused] | d_2d_I_M_free_kinoko_nsc.bin |
14: Bushes on mountain [Unused] | d_2d_I_M_free_kinoko_nsc.bin |
15: Volcanoes 2 (outside) [including raining debris] | d_2d_W_M_free_kazan_nsc.bin |
16: Volcanoes 3 (outside) [Unused] | d_2d_W_M_free_kazangake_nsc.bin |
17: Snowy trees | d_2d_I_M_free_setsugen_UR_nsc.bin |
18: Snowy hills | d_2d_I_M_free_setsugen2_UR_nsc.bin |
19: Bushes (W4-Cannon) | d_2d_I_M_free_dokan_W4_UR_nsc.bin |
20: Desert sand | d_2d_I_M_free_sabaku5_nsc.bin |
21: Empty | None |
22: Volcanoes 3 (outside) [Unused] | d_2d_W_M_free_kazangake_01_nsc.bin |
23: Ghost house | d_2d_S_M_free_obakeyasiki_UR_nsc.bin |
24: Mountains with clouds | d_2d_W_M_free_kazangake2_UR_nsc.bin |
25: Mountains with clouds | d_2d_W_M_free_kazangake2_UR_nsc.bin |
26: Snowy trees (darker, W5-Cannon) | d_2d_I_M_free_dokan_W5_UR_nsc.bin |
27: Grassland (hills and clouds) | d_2d_I_M_free_nohara_UR_nsc.bin |
28: Snowy trees | d_2d_I_M_free_setsugen_UR_nsc.bin |
29: Pipes | d_2d_W_M_free_dokansoto_R_nsc.bin |
30: Sewer wall (W2-3) | d_2d_W_M_free_dokannaka_R_nsc.bin |
31: Volcano tower | d_2d_W_M_free_yougantate_R_nsc.bin |
32: Empty | None |
33: Low clouds | d_2d_I_M_free_kinoko3_UR_nsc.bin |
34: Grassland (hills and clouds, W1-Cannon) | d_2d_I_M_free_dokan_W1_UR_nsc.bin |
35: Empty | None |
36: Stalagmites (glitchy) [Unused] | d_2d_I_M_free_chika2_nsc.bin |
37: Dark world 1 (dead trees, purple clouds) | d_2d_I_M_free_koopa_heigen_UR_nsc.bin |
38: Dark world 2 (rocks, purple clouds) | d_2d_I_M_free_koopa_iwa_UR_nsc.bin |
39: Tower | d_2d_I_M_free_toride_UR_nsc.bin |
40: Ghost house exit | d_2d_S_M_free_obake_soto_UR_nsc.bin |
41: Final Castle | d_2d_I_M_free_koopa_shiro_UR_nsc.bin |
42: Toad house 1 | d_2d_W_M_free_kinokoA_nsc.bin |
43: Toad house 2 | d_2d_W_M_free_kinokoB_nsc.bin |
44: Toad house 3 | d_2d_W_M_free_kinokoC_nsc.bin |
45: Final Castle | d_2d_I_M_free_koopa_shiro_UR_nsc.bin |
46: Toad house 4 | d_2d_W_M_free_kinokoD_nsc.bin |
47: Bowser Jr battle | d_2d_I_M_free_toride_boss_nsc.bin |
48: Beach (cliffs, tall) | d_2d_W_M_free_kaigan_SR_nsc.bin |
49: Boss battle | d_2d_I_M_free_yakata_boss_nsc.bin |
50: Low clouds | d_2d_I_M_free_kinoko3_UR_nsc.bin |
51: Foggy forest | d_2d_W_M_free_jungle2_nsc.bin |
52: Desert (pyramids) | d_2d_I_M_free_sabaku2_UR_nsc.bin |
53: Desert (with underground bit) | d_2d_I_M_free_sabaku3_SR_nsc.bin |
54: Foggy forest | d_2d_W_M_free_jungle2_nsc.bin |
55: Final boss battle | d_2d_I_M_free_koopa_boss_nsc.bin |
56: Volcanoes 2 (outside) | d_2d_W_M_free_kazan_nsc.bin |
57: Underwater cave | d_2d_W_M_free_suichu2_mizu_UR_nsc.bin |
58: Light grey castle (W8 Castle 1) | d_2d_I_M_free_yakata_nise_UR_nsc.bin |
59: Yellow clouds (Desert) | d_2d_I_M_free_kumo2_R_nsc.bin |
60: Beach (world 6 style, with bushes) | d_2d_W_M_free_kaigan2_UR_nsc.bin |
61: Medium clouds | d_2d_I_M_free_yakata_bossW7_nsc.bin |
62: Stone wall | d_2d_W_M_free_choropu_nsc.bin |
63: Mummy-Pokey battle | d_2d_I_M_free_sabaku_boss_UR_nsc.bin |
64: Desert (pyramids) | d_2d_I_M_free_sabaku_UR_nsc.bin |
65: Desert (pyramids) | d_2d_I_M_free_sabaku_UR_nsc.bin |
66: Desert (pyramids, higher) | d_2d_I_M_free_sabaku4_nsc.bin |
67: Empty | None |
68: Empty | None |
69: Empty | None |
70: Empty | None |
71: Empty | None |
72: Empty | None |
73: Empty | None |
74: Empty | None |
75: Grassland (hills and clouds) | d_2d_I_M_free_nohara_VS_UR_nsc.bin |
Bottom Backgrounds
Slot | Tilemap |
---|---|
0: Grassland (orange hills and clouds) | d_2d_I_M_back_nohara_UR_nsc.bin |
1: Castle | d_2d_I_M_back_yakata_UR_nsc.bin |
2: Desert (blue sky, pyramids, W2-Cannon) | d_2d_I_M_back_dokan_W2_UR_nsc.bin |
3: Underground | d_2d_I_M_back_chika_R_nsc.bin |
4: Clouds | d_2d_I_M_back_kumo_R_nsc.bin |
5: Underwater | d_2d_W_M_back_suichu_UR_nsc.bin |
6: Desert (yellow sky, pyramids) | d_2d_I_M_back_sabaku_UR_nsc.bin |
7: Volcanoes 1 (inside) | d_2d_W_M_back_yougan_nsc.bin |
8: Grassland (pastel hills and clouds) | d_2d_I_M_back_nohara_W1_1_nsc.bin |
9: Background clouds | d_2d_W_M_back_kaigan_UR_nsc.bin |
10: Background mountains | d_2d_W_M_back_kazangake2_UR_nsc.bin |
11: Forest | d_2d_W_M_back_jungle_nsc.bin |
12: Grassland (blue/white hills and clouds) | d_2d_I_M_back_nohara2_UR_nsc.bin |
13: Background clouds 2 [Unused] | d_2d_I_M_back_kinoko_nsc.bin |
14: Background clouds 2 [Unused] | d_2d_I_M_back_kinoko_nsc.bin |
15: Volcanoes 2 (outside) [including raining debris] | d_2d_W_M_back_kazan_nsc.bin |
16: Volcanoes 3 (outside) [Unused] | d_2d_W_M_back_kazangake_nsc.bin |
17: Snowy trees | d_2d_I_M_back_setsugen_UR_nsc.bin |
18: Snowy hills | d_2d_I_M_back_setsugen2_UR_nsc.bin |
19: Background clouds (W4-Cannon) | d_2d_I_M_back_dokan_W4_UR_nsc.bin |
20: Desert (blue sky, pyramids, higher) | d_2d_I_M_back_sabaku5_nsc.bin |
21: Bonus room (NES Mario and Luigi 1) | d_2d_I_M_back_mame_nsc.bin |
22: Volcanoes 3 (outside) [Unused] | d_2d_W_M_back_kazangake_nsc.bin |
23: Ghost house | d_2d_S_M_back_obakeyasiki_UR_nsc.bin |
24: Background mountains | d_2d_W_M_back_kazangake2_UR_nsc.bin |
25: Background mountains | d_2d_W_M_back_kazangake2_UR_nsc.bin |
26: Purple sky (W5-Cannon) | d_2d_I_M_back_dokan_W5_UR_nsc.bin |
27: Grassland (orange hills and clouds) | d_2d_I_M_back_nohara_UR_nsc.bin |
28: Snowy hills | d_2d_I_M_back_setsugen2_UR_nsc.bin |
29: Pipes | d_2d_W_M_back_dokansoto_R_nsc.bin |
30: Empty | None |
31: Volcano tower | d_2d_W_M_back_yougantate_R_nsc.bin |
32: Castle 2 | d_2d_I_M_back_toride_UR_nsc.bin |
33: Clouds with orange hills at back | d_2d_I_M_back_kinoko3_UR_nsc.bin |
34: Snowy hills (W1-Cannon) | d_2d_I_M_back_dokan_W1_UR_nsc.bin |
35: Cave | d_2d_I_M_back_chika3_R_nsc.bin |
36: Stalagmites (glitchy) [Unused] | d_2d_I_M_back_chika2_R_nsc.bin |
37: Dark world 1 (dead trees, purple clouds) | d_2d_I_M_back_koopa_heigen_UR_nsc.bin |
38: Dark world 2 (rocks, purple clouds) | d_2d_I_M_back_koopa_iwa_UR_nsc.bin |
39: Tower | d_2d_I_M_back_toride_UR_nsc.bin |
40: Ghost house exit | d_2d_S_M_back_obake_soto_UR_nsc.bin |
41: Final Castle (Normal Jyotyu) | d_2d_I_M_back_koopa_shiro_UR_nsc.bin |
42: Toad house 1 | d_2d_W_M_back_kinokoA_nsc.bin |
43: Toad house 2 | d_2d_W_M_back_kinokoB_nsc.bin |
44: Toad house 3 | d_2d_W_M_back_kinokoC_nsc.bin |
45: Final Castle (Blue Jyotyu) | d_2d_I_M_back_koopa_shiro_UR_nsc.bin |
46: Toad house 4 | d_2d_W_M_back_kinokoD_nsc.bin |
47: Bowser Jr battle | d_2d_I_M_back_toride_boss_nsc.bin |
48: Background clouds (tall) | d_2d_W_M_back_kaigan_SR_nsc.bin |
49: Boss battle | d_2d_I_M_back_yakata_boss_nsc.bin |
50: Background clouds | d_2d_W_M_back_kaigan_UR_nsc.bin |
51: Background clouds | d_2d_W_M_back_kaigan_UR_nsc.bin |
52: Desert (blue sky, pyramids) | d_2d_I_M_back_sabaku2_UR_nsc.bin |
53: Desert (yellow sky, higher) | d_2d_I_M_back_sabaku3_SR_nsc.bin |
54: Background mountains | d_2d_W_M_back_kazangake3_UR_nsc.bin |
55: Final boss battle | d_2d_I_M_back_koopa_boss_nsc.bin |
56: Volcanoes 2 | d_2d_W_M_back_kazan_nsc.bin |
57: Underwater cave | d_2d_W_M_back_suichu_UR_nsc.bin |
58: Light grey castle (W8 Castle 1) | d_2d_I_M_back_yakata_nise_UR_nsc.bin |
59: Yellow clouds (Desert) | d_2d_I_M_back_kumo2_R_nsc.bin |
60: Big mountains (higher, world 6 beach) | d_2d_W_M_back_kaigan2_UR_nsc.bin |
61: Background clouds | d_2d_I_M_back_yakata_bossW7_nsc.bin |
62: Background mountains | d_2d_W_M_back_kazangake2_UR_nsc.bin |
63: Mummy-Pokey battle | d_2d_I_M_back_sabaku_boss_UR_nsc.bin |
64: Desert (yellow sky, pyramids) | d_2d_I_M_back_sabaku_UR_nsc.bin |
65: Desert (yellow sky, pyramids) | d_2d_I_M_back_sabaku_UR_nsc.bin |
66: Desert (blue sky, pyramids, higher) | d_2d_I_M_back_sabaku4_nsc.bin |
67: Bonus room (NES Lakitu) [Unused] | d_2d_I_M_back2_mame_nsc.bin |
68: Bonus room (NES Mario + Bowser) [Unused] | d_2d_I_M_back3_mame_nsc.bin |
69: Bonus room (NES M/L swimming) [Unused] | d_2d_I_M_back4_mame_nsc.bin |
70: Bonus room (NES Mario and Luigi 2) | d_2d_I_M_back5_mame_nsc.bin |
71: Bonus room (NES Mario on vine) [Unused] | d_2d_I_M_back6_mame_nsc.bin |
72: Bonus room (NES Mario and Luigi 3) [Unused] | d_2d_I_M_back7_mame_nsc.bin |
73: Underground cave (red) | d_2d_I_M_back_chika4_R_nsc.bin |
74: Bonus room | d_2d_I_M_back_mame_bonus_nsc.bin |
75: Grassland (orange hills and clouds) | d_2d_I_M_back_nohara_VS_UR_nsc.bin |
Parallax Type Tables
Top Backgrounds
Slot | Type |
---|---|
0: Grassland (hills and clouds) | 3 |
1: Castle | None |
2: Desert (pyramids, W2-Cannon) | None |
3: Underground | None |
4: Clouds | 7 |
5: Underwater | 2 |
6: Desert (pyramids) | None |
7: Volcanoes 1 (inside) | None |
8: Grassland (Peach Castle) | None |
9: Beach (cliffs) | 8 |
10: Beach (cliffs) | 8 |
11: Forest | None |
12: Grassland (blue/white hills and clouds) | 15 |
13: Bushes on mountain [Unused] | None |
14: Bushes on mountain [Unused] | None |
15: Volcanoes 2 (outside) [including raining debris] | 6 |
16: Volcanoes 3 (outside) [Unused] | None |
17: Snowy trees | None |
18: Snowy hills | None |
19: Bushes (W4-Cannon) | None |
20: Desert sand | None |
21: Empty | None |
22: Volcanoes 3 (outside) [Unused] | None |
23: Ghost house | None |
24: Mountains with clouds | 9 |
25: Mountains with clouds | 9 |
26: Snowy trees (darker, W5-Cannon) | None |
27: Grassland (hills and clouds) | None |
28: Snowy trees | None |
29: Pipes | None |
30: Sewer wall (W2-3) | None |
31: Volcano tower | None |
32: Empty | None |
33: Low clouds | 5 |
34: Grassland (hills and clouds, W1-Cannon) | None |
35: Empty | None |
36: Stalagmites (glitchy) [Unused] | None |
37: Dark world 1 (dead trees, purple clouds) | 11 |
38: Dark world 2 (rocks, purple clouds) | 17 |
39: Tower | None |
40: Ghost house exit | 12 |
41: Final Castle | None |
42: Toad house 1 | None |
43: Toad house 2 | None |
44: Toad house 3 | None |
45: Final Castle | None |
46: Toad house 4 | None |
47: Bowser Jr battle | None |
48: Beach (cliffs, tall) | 14 |
49: Boss battle | None |
50: Low clouds | 5 |
51: Foggy forest | None |
52: Desert (pyramids) | None |
53: Desert (with underground bit) | None |
54: Foggy forest | None |
55: Final boss battle | None |
56: Volcanoes 2 (outside) | 6 |
57: Underwater cave | None |
58: Light grey castle (W8 Castle 1) | None |
59: Yellow clouds (Desert) | None |
60: Beach (world 6 style, with bushes) | None |
61: Medium clouds | 18 |
62: Stone wall | None |
63: Mummy-Pokey battle | None |
64: Desert (pyramids) | None |
65: Desert (pyramids) | None |
66: Desert (pyramids, higher) | None |
67: Empty | None |
68: Empty | None |
69: Empty | None |
70: Empty | None |
71: Empty | None |
72: Empty | None |
73: Empty | None |
74: Empty | None |
75: Grassland (hills and clouds) | None |
Bottom Backgrounds
Slot | Type |
---|---|
0: Grassland (orange hills and clouds) | 3 |
1: Castle | None |
2: Desert (blue sky, pyramids, W2-Cannon) | None |
3: Underground | None |
4: Clouds | 7 |
5: Underwater | 2 |
6: Desert (yellow sky, pyramids) | None |
7: Volcanoes 1 (inside) | None |
8: Grassland (pastel hills and clouds) | 19 |
9: Background clouds | None |
10: Background mountains | None |
11: Forest | None |
12: Grassland (blue/white hills and clouds) | 15 |
13: Background clouds 2 [Unused] | 4 |
14: Background clouds 2 [Unused] | None |
15: Volcanoes 2 (outside) [including raining debris] | 6 |
16: Volcanoes 3 (outside) [Unused] | 1 |
17: Snowy trees | 10 |
18: Snowy hills | 16 |
19: Background clouds (W4-Cannon) | None |
20: Desert (blue sky, pyramids, higher) | None |
21: Bonus room (NES Mario and Luigi 1) | 20 |
22: Volcanoes 3 (outside) [Unused] | None |
23: Ghost house | None |
24: Background mountains | 9 |
25: Background mountains | 9 |
26: Purple sky (W5-Cannon) | 11 |
27: Grassland (orange hills and clouds) | None |
28: Snowy hills | 16 |
29: Pipes | None |
30: Empty | None |
31: Volcano tower | None |
32: Castle 2 | None |
33: Clouds with orange hills at back | None |
34: Snowy hills (W1-Cannon) | 21 |
35: Cave | None |
36: Stalagmites (glitchy) [Unused] | None |
37: Dark world 1 (dead trees, purple clouds) | 11 |
38: Dark world 2 (rocks, purple clouds) | 17 |
39: Tower | None |
40: Ghost house exit | 12 |
41: Final Castle (Normal Jyotyu) | None |
42: Toad house 1 | 13 |
43: Toad house 2 | 13 |
44: Toad house 3 | 13 |
45: Final Castle (Blue Jyotyu) | None |
46: Toad house 4 | 13 |
47: Bowser Jr battle | None |
48: Background clouds (tall) | None |
49: Boss battle | None |
50: Background clouds | None |
51: Background clouds | None |
52: Desert (blue sky, pyramids) | None |
53: Desert (yellow sky, higher) | None |
54: Background mountains | None |
55: Final boss battle | None |
56: Volcanoes 2 | 6 |
57: Underwater cave | None |
58: Light grey castle (W8 Castle 1) | None |
59: Yellow clouds (Desert) | None |
60: Big mountains (higher, world 6 beach) | None |
61: Background clouds | None |
62: Background mountains | None |
63: Mummy-Pokey battle | None |
64: Desert (yellow sky, pyramids) | None |
65: Desert (yellow sky, pyramids) | None |
66: Desert (blue sky, pyramids, higher) | None |
67: Bonus room (NES Lakitu) [Unused] | 20 |
68: Bonus room (NES Mario + Bowser) [Unused] | 20 |
69: Bonus room (NES M/L swimming) [Unused] | 20 |
70: Bonus room (NES Mario and Luigi 2) | 20 |
71: Bonus room (NES Mario on vine) [Unused] | 20 |
72: Bonus room (NES Mario and Luigi 3) [Unused] | 20 |
73: Underground cave (red) | None |
74: Bonus room | None |
75: Grassland (orange hills and clouds) | None |
Parallax Data Tables
TODO: Can we get more detailed information on how type 2 works specifically? Additionally, add source.
Vertical range is relative to the top of the background. Speed is relative to the background scroll speed the level is set to use, being either automatic scrolling in addition to the background speed (measured by pixels per frame — denoted "ppf") or as a percentage of the background scroll speed. Several types also do not have any parallax data and are not used in any capacity.
Top Backgrounds
Type 1
No parallax data
Type 2
This type doesn't have any meaningful parallax data, but it is special in that it causes the background to wave when liquid is nearby.
Type 3
Vertical Range | Speed |
---|---|
0-344px | 0.25ppf left |
Type 4
No parallax data
Type 5
Vertical Range | Speed |
---|---|
0-440px | 0.125ppf left |
440-512px | 0.3125ppf left |
Type 6
Vertical Range | Speed |
---|---|
0-304px | 0.375ppf left |
304-320px | 0.3125ppf left |
Type 7
Vertical Range | Speed |
---|---|
Entire background | 0.25ppf left |
Type 8
Vertical Range | Speed |
---|---|
0-312px | 0.25ppf left |
312-344px | 0.125ppf left |
Type 9
Vertical Range | Speed |
---|---|
0-328px | 0.25ppf left |
Type 11
Vertical Range | Speed |
---|---|
0-255px | 0.25ppf left |
255-335px | 0.1875ppf left |
Type 12
Vertical Range | Speed |
---|---|
0-319px | 0.25ppf left |
Type 13
No parallax data
Type 14
Vertical Range | Speed |
---|---|
0-39px | 0.25px left |
39-55px | 0.125px left |
Type 15
Vertical Range | Speed |
---|---|
0-247px | 0.375ppf left |
247-311px | 0.5ppf left |
Type 16
No parallax data
Type 17
Vertical Range | Speed |
---|---|
0-327px | 0.25ppf left |
Type 18
Vertical Range | Speed |
---|---|
0-359px | 0.25ppf left |
359-512px | 0.4375ppf left |
Type 19
No parallax data
Type 20
No parallax data
Type 21
No parallax data
Bottom Backgrounds
Type 1
Vertical Range | Speed |
---|---|
384-512px | 162.5% |
Type 2
This type doesn't have any meaningful parallax data, but it is special in that it causes the background to wave when liquid is nearby.
Type 3
Vertical Range | Speed |
---|---|
0-344px | 0.125ppf left |
Type 4
Vertical Range | Speed |
---|---|
0-384px | 0.125ppf left |
Type 5
No parallax data
Type 6
Vertical Range | Speed |
---|---|
0-335px | 0.25ppf left |
335-351px | 0.1875ppf left |
351-367px | 0.125ppf left |
367-375px | 0.0625ppf left |
Type 7
Vertical Range | Speed |
---|---|
Entire background | 0.125ppf left |
Type 8
No parallax data
Type 9
Vertical Range | Speed |
---|---|
0-360px | 0.125ppf left |
Type 10
Vertical Range | Speed |
---|---|
0-231px | 0.25ppf left |
231-263px | 0.1875ppf left |
263-335px | 0.125ppf left |
335-351px | 0.0625ppf left |
Type 11
Vertical Range | Speed |
---|---|
0-327px | 0.125ppf left |
327-399px | 0.0625ppf left |
Type 12
Vertical Range | Speed |
---|---|
0-327px | 0.25ppf left |
327-359px | 0.125ppf left |
Type 13
Vertical Range | Speed |
---|---|
0-383px | 0.25ppf left |
383-391px | 0.1875ppf left |
391-399px | 0.125ppf left |
399-407px | 0.0625ppf left |
Type 14
No parallax data
Type 15
Vertical Range | Speed |
---|---|
0-279px | 0.0625ppf left |
279-335px | 0.125ppf left |
335-364px | 0.25ppf left |
Type 16
Vertical Range | Speed |
---|---|
0-135px | 0.0625ppf left |
135-247px | 0.125ppf left |
247-319px | 0.1875ppf left |
319-343px | 0.3125ppf left |
Type 17
Vertical Range | Speed |
---|---|
0-351px | 0.125ppf left |
351-391px | 0.0625ppf left |
Type 18
No parallax data
Type 19
Vertical Range | Speed |
---|---|
0-295px | 0.375ppf left |
295-342px | 0.25ppf left |
342-375px | 0.125ppf left |
Type 20
Vertical Range | Speed |
---|---|
Entire Background | 0.5ppf right |
Type 21
Vertical Range | Speed |
---|---|
0-215px | 0.125ppf left |
215-319px | 0.25ppf left |
319-343px | 0.375ppf left |
Jyotyu Palette Tables
The bottom background slot determines the jyotyu and enemy palettes used in the course.
Slot | Palette |
---|---|
0: Grassland (orange hills and clouds) | Normal |
1: Castle | Blue |
2: Desert (blue sky, pyramids, W2-Cannon) | Normal |
3: Underground | Blue |
4: Clouds | Normal |
5: Underwater | Normal |
6: Desert (yellow sky, pyramids) | Normal |
7: Volcanoes 1 (inside) | Red |
8: Grassland (pastel hills and clouds) | Normal |
9: Background clouds | Normal |
10: Background mountains | Normal |
11: Forest | Normal |
12: Grassland (blue/white hills and clouds) | Normal |
13: Background clouds 2 [Unused] | Normal |
14: Background clouds 2 [Unused] | Normal |
15: Volcanoes 2 (outside) [including raining debris] | Normal |
16: Volcanoes 3 (outside) [Unused] | Normal |
17: Snowy trees | Grey |
18: Snowy hills | Grey |
19: Background clouds (W4-Cannon) | Normal |
20: Desert (blue sky, pyramids, higher) | Normal |
21: Bonus room (NES Mario and Luigi 1) | Normal |
22: Volcanoes 3 (outside) [Unused] | Normal |
23: Ghost house | Grey |
24: Background mountains | Normal |
25: Background mountains | Normal |
26: Purple sky (W5-Cannon) | Normal |
27: Grassland (orange hills and clouds) | Normal |
28: Snowy hills | Normal |
29: Pipes | Blue |
30: Empty | Normal |
31: Volcano tower | Red |
32: Castle 2 | Normal |
33: Clouds with orange hills at back | Normal |
34: Snowy hills (W1-Cannon) | Normal |
35: Cave | Blue |
36: Stalagmites (glitchy) [Unused] | Blue |
37: Dark world 1 (dead trees, purple clouds) | Red |
38: Dark world 2 (rocks, purple clouds) | Red |
39: Tower | Blue |
40: Ghost house exit | Normal |
41: Final Castle (Normal Jyotyu) | Normal |
42: Toad house 1 | Normal |
43: Toad house 2 | Normal |
44: Toad house 3 | Normal |
45: Final Castle (Blue Jyotyu) | Blue |
46: Toad house 4 | Normal |
47: Bowser Jr battle | Blue |
48: Background clouds (tall) | Normal |
49: Boss battle | Blue |
50: Background clouds | Normal |
51: Background clouds | Normal |
52: Desert (blue sky, pyramids) | Normal |
53: Desert (yellow sky, higher) | Normal |
54: Background mountains | Normal |
55: Final boss battle | Normal |
56: Volcanoes 2 | Normal |
57: Underwater cave | Normal |
58: Light grey castle (W8 Castle 1) | Blue |
59: Yellow clouds (Desert) | Normal |
60: Big mountains (higher, world 6 beach) | Normal |
61: Background clouds | Blue |
62: Background mountains | Normal |
63: Mummy-Pokey battle | Normal |
64: Desert (yellow sky, pyramids) | Normal |
65: Desert (yellow sky, pyramids) | Normal |
66: Desert (blue sky, pyramids, higher) | Normal |
67: Bonus room (NES Lakitu) [Unused] | Normal |
68: Bonus room (NES Mario + Bowser) [Unused] | Normal |
69: Bonus room (NES M/L swimming) [Unused] | Normal |
70: Bonus room (NES Mario and Luigi 2) | Normal |
71: Bonus room (NES Mario on vine) [Unused] | Normal |
72: Bonus room (NES Mario and Luigi 3) [Unused] | Normal |
73: Underground cave (red) | Blue |
74: Bonus room | Normal |
75: Grassland (orange hills and clouds) | Normal |
Jyotyu Tileset
1. Jyotyu Palette
These files are the palettes used by the Jyotyu tileset:
File |
Description |
/BG_ncl/d_2d_A_J_jyotyu_B_ncl.bin | Blue (underground) jyotyu palette |
/BG_ncl/d_2d_A_J_jyotyu_F_ncl.bin | Blue coin palette |
/BG_ncl/d_2d_A_J_jyotyu_ncl.bin | Normal jyotyu palette |
/BG_ncl/d_2d_A_J_jyotyu_R_ncl.bin | Red (volcanic) jyotyu palette |
/BG_ncl/d_2d_A_J_jyotyu_W_ncl.bin | Grey (winter) jyotyu palette |
2. List of graphics that use the Jyotyu Palette
Folder | Bitmap | Description |
/BG_ncg | d_2d_A_J_jyotyu | Graphics for the jyotyu tileset |
/BG_ncg | d_2d_TEN_A_J_jyotyu | Animated tiles for the jyotyu tileset |
/obj | A_block_hahen | Debris animations for destroyed blocks |
/obj | A_block | Animations for blocks being hit |
/obj | A_tikuwa_block | Donut lift (stood on) |
/obj | I_item | Power Ups |
/obj | I_kakushitobira | Event Activated Door |
/obj | I_mark_star | A star, seems to be unused |
/obj | I_minigame_block | 1-Up Toad house block graphics |
/obj | I_minigame_item | 1-Up Toad house card graphics |
/obj | I_obj_kemuri | Smoke (?) seems to be unused too |
/obj | I_obj_kira_I | Mega Mario sparkles |
/obj | I_obj_kira | Small sparkles. Appear around a blue shell when dropped by a blue koopa troopa |
/obj | I_obj_sunakemuri | Smoke (?) unused as well |
/obj | I_obj_yajirushi | Arrow, apparently unused since it was removed from the European version |
3. Important
When you click "import bitmap and recreate palette" on a file that uses the Jyotyu Palette, it will recreate the Jyotyu Palette, with new colours.
Other objects use the Jyotyu Palette, but they will not match up with the palette anymore, because it has been modified to match the Jyotyu tileset, so you have to open all the files that use the palette and the palette open at the same time, then click "import bitmap and recreate palette".
Or you can modify the Jyotyu Tileset with the built in editor which will not modify the Jyotyu Palette.
4. Jyotyu labels
The following picture shows which objects use which colors in the different Jyotyu Palettes:
Credits to D.M. for the research and the image
Note: The palette colors will vary depending on the Jyotyu palette, but the objects will still use the same colors.
World Map Files
TODO: Finish the rest & update the descriptions
Map Folder:
Files |
Description / Information
|
cursor_koopa_jr.nsbca |
Bowser Jr's Animation (Joint)
|
cursor_koopa_jr.nsbmd |
Bowser Jr's World Map Textures
|
cursor_peach.nsbca |
Peach's Animation (Joint)
|
cursor_peach.nsbmd |
Peach's World Map Textures
|
hammer_map.nsbmd |
Hammer Bro's Hammer Texture
|
map_dragon.nsbca |
Star Coin Sign's Animation (Joint)
|
map_dragon.nsbmd |
Star Coin Sign's Textures
|
map_dragon.nsbtp |
Star Coin Sign's Animation (Pattern)
|
map_hole.nsbmd | ? |
map_point.nsbmd |
World Map Node's Textures
|
map_point.nsbtp |
World Map Node's Animation (Pattern)
|
map_shadow.nsbca | ? |
map_shadow.nsbmd | ? |
map_swing.nsbca | ? |
w1.nsbmd |
World 1's Textures (Doesn't have the texture for the elevated ground near the first tower & the green layering in the background)
|
w1.nsbca |
World 1's Animation (Joint)
|
w1.nsbtp |
World 1's Animation (Pattern)
|
w1_castle.nsbca |
World 1 Castle's Animation (Joint)
|
w1_castle.nsbmd |
World 1 Castle's Textures
|
w1_kinoko_a.nsbmd |
Blue Mushroom House's Texture
|
w1_kinoko_b.nsbmd |
Mega Mushroom House's Texture
|
w1_kinoko_g.nsbmd |
1-Up Mushroom House's Texture
|
w1_kinoko_p.nsbmd |
Wood Mushroom House Holder's Texture
|
w1_kinoko_r.nsbmd |
Item Bonus House's Texture
|
w1_move.nsbca |
The animation where Bowser Jr. brings Peach to 1-Tower
|
w1_tower.nsbca |
World 1 Tower's Animation (Joint)
|
w1_tower.nsbmd |
World 1 Tower's Textures
|
w1_tree.nsbca |
World 1 Tree's Animation (Joint)
|
w1_tree.nsbmd |
World 1 Tree's Textures
|
w2.nsbmd |
World 2's Textures
|
w2.nsbca |
World 2's Animation (Joint)
|
w2.nsbtp |
World 2's Animation (Pattern)
|
w2_castle.nsbmd |
World 2 Castle's Textures
|
w2_kinoko_b.nsbmd |
Mega Mushroom House's Texture
|
w2_kinoko_g.nsbmd |
1-Up Mushroom House's Texture
|
w2_kinoko_p.nsbmd |
Wood Mushroom House Holder's Texture
|
w2_kinoko_r.nsbmd |
Item Bonus House's Texture
|
w2_move.nsbca |
The animation where Bowser Jr. brings Peach to 2-Tower
|
w2_tower.nsbca |
World 2 Tower's Animation (Joint)
|
w2_tower.nsbmd |
World 2 Tower's Textures
|
w2_tree.nsbca |
World 2 Tree's Animation (Joint)
|
w2_tree.nsbmd |
World 2 Tree's Textures
|
Enemy Palettes
The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used will change depending on the bottom BG to better fit the level theme. All palettes, as well as the bitmaps of the sprites that use them, can be found in the /OBJ folder.
1. Enemy palettes
File |
Description |
I_enemy_ncl.bin | Normal enemy palette |
I_enemy_B_ncl.bin | Blue (underground) enemy palette |
I_enemy_R_ncl.bin | Red (volcanic) enemy palette |
I_enemy_W_ncl.bin | Grey (winter) enemy palette |
2. List of bitmaps which use the enemy palette
Bitmap | Description | Palette Number |
I_awa_ncg.bin |
Underwater pipe current bubble |
0 |
I_bubble256_ncg.bin | Podoboo (lava bubble) |
0 |
I_dokan_hahen_ncg.bin |
Broken pipe fragments |
0 (yellow), 1 (green), 3 (red) |
I_dokan_yajirushi_ncg.bin | Yellow sewer arrow (2-3) |
1 |
I_fireball_ncg.bin |
Fireball; used by Fire Mario/Luigi, firebar, fire bros., and venus fire trap(?) |
0 |
I_item_ncg.bin |
Power-up and vine top graphics |
0 (for star flash; jyotyu palette is used otherwise) |
I_kazandan_hahen_ncg.bin |
Broken volcanic meteor fragments |
0 |
I_kuribo256_ncg.bin |
Goomba, paragoomba, paragoomba wings |
0 |
I_nokonoko256_ncl.bin | Koopa Troopa, Koopa Paratroopa, Paratroopa wings |
0 (green), 1 (red), 2 (blue) |
I_obj_yougan_ncg.bin | Background volcanic meteor | 1 |
I_ochiruhashi_ncg.bin | Falling beach platform | 1 |
I_switch_ncg.bin | P-switch, ?-switch, !-switch, and boss (skull) switch | 2 |
I_teresa256_ncg.bin | Boo | 1 |
W_kinoko_ncg.bin | Graphics for the blue/yellow/red Toad house blocks and cards | 3 (for red/yellow Toad house graphics; enemy256 palette is used otherwise) |
3. Enemy256 palette
The enemy256 palette is used by only a few sprites and differs from the enemy palette in that it does not have underground/wintery/volcanic variants. The file for it is I_enemy256_ncl.bin.
4. List of bitmaps which use the enemy256 palette
Bitmap | Description | Palette Number |
I_star_red_ncg.bin |
MvsL big star |
1 |
W_kinoko_ncg.bin | Graphics for the blue/yellow/red Toad house blocks and cards | 0 (for blue Toad house graphics; enemy palettes are used otherwise) |