2D Graphics

Documentation of 2D graphics (anything that uses NCG, NCL and NSC)

Tileset Information

TODO: Add more info for palette animations (such as which colours animate & info on slots 7 and 31) and tile animations (such as which tiles animate). Mention unused files? Unused 3D tile IDs? Double-check animation speed. Add info on how ghost house stairs work. Add info from here: https://nsmbhd.net/post/46490/

Tilesets contain the tiles used to build levels. Every area of a level can use three tilesets: the jyotyu tileset, the sub nohara tileset, and a choosable tileset (of which there are 76).

Bitmap Table

Files stored in BG_ncg/ folder.
Table address in overlay 0: 0x00030EA4
Table address in memory: 0x020C9584

Slot Bitmap
Tileset 0 (Jyotyu) d_2d_A_J_jyotyu_ncg.bin
Tileset 2 (Sub Nohara) d_2d_I_S_tikei_nohara_ncg.bin
0: Grassland d_2d_I_M_tikei_nohara_ncg.bin
1: Castle d_2d_I_M_tikei_yakata_ncg.bin
2: Desert d_2d_I_M_tikei_sabaku_ncg.bin
3: Underground (with ice) d_2d_I_M_tikei_chika_ncg.bin
4: Sky/mushrooms (world 7 style) d_2d_I_M_tikei_kumo_ncg.bin
5: Underwater d_2d_W_M_tikei_suichu_ncg.bin
6: Desert d_2d_I_M_tikei_sabaku_ncg.bin
7: Volcano (brown) d_2d_W_M_tikei_yougan_ncg.bin
8: Grassland d_2d_I_M_tikei_nohara_ncg.bin
9: Beach (blue) d_2d_W_M_tikei_kaigan_ncg.bin
10: Beach (blue) d_2d_W_M_tikei_kaigan_ncg.bin
11: Forest d_2d_W_M_tikei_jungle_ncg.bin
12: Grassland d_2d_I_M_tikei_nohara_ncg.bin
13: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncg.bin
14: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncg.bin
15: Volcano (black) d_2d_W_M_tikei_kazan_ncg.bin
16: Volcano (black 2) [Unused] d_2d_W_M_tikei_kazangake_ncg.bin
17: Snow (with ice) d_2d_I_M_tikei_setsugen_ncg.bin
18: Snow d_2d_I_M_tikei_setsugen2_ncg.bin
19: Forest d_2d_W_M_tikei_jungle_ncg.bin
20: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncg.bin
21: Bonus Room [Unused] d_2d_I_M_tikei_mame_ncg.bin
22: Volcano (black 2) [Unused] d_2d_W_M_tikei_kanzagake_ncg.bin
23: Ghost House d_2d_S_M_tikei_obakeyasiki_ncg.bin
24: Cliffs d_2d_W_M_tikei_kazangake2_ncg.bin
25: Cliffs d_2d_W_M_tikei_kazangake2_ncg.bin
26: Snow (with ice) d_2d_I_M_tikei_setsugen_ncg.bin
27: Grassland d_2d_I_M_tikei_nohara_ncg.bin
28: Snow (with ice) d_2d_I_M_tikei_setsugen_ncg.bin
29: Factory (W7-A) d_2d_W_M_tikei_dokansoto_ncg.bin
30: Sewer (W2-3) d_2d_W_M_tikei_dokannaka_ncg.bin
31: Volcano (yellow) d_2d_W_M_tikei_yougantate_ncg.bin
32: Castle d_2d_I_M_tikei_yakata_ncg.bin
33: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncg.bin
34: Grassland d_2d_I_M_tikei_nohara_ncg.bin
35: Underground d_2d_I_M_tikei_chika3_ncg.bin
36: Underground (dark blue) [Unused] d_2d_I_M_tikei_chika_ncg.bin
37: Dark world (purple) d_2d_I_M_tikei_koopa_heigen_ncg.bin
38: Dark world (brown) d_2d_I_M_tikei_koopa_iwa_ncg.bin
39: Tower d_2d_I_M_tikei_toride_ncg.bin
40: Ghost house exit d_2d_S_M_tikei_obake_soto_ncg.bin
41: Final Castle d_2d_I_M_tikei_yakata_ncg.bin
42: Toad house 1 d_2d_W_M_tikei_kinokoA_ncg.bin
43: Toad house 2 d_2d_W_M_tikei_kinokoB_ncg.bin
44: Toad house 3 d_2d_W_M_tikei_kinokoC_ncg.bin
45: Final Castle d_2d_I_M_tikei_yakata_ncg.bin
46: Toad house 4 d_2d_I_M_tikei_kinokoD_ncg.bin
47: Bowser Jr battle d_2d_I_M_tikei_toride_boss_ncg.bin
48: Beach (blue) d_2d_W_M_tikei_kaigan_ncg.bin
49: Boss battle d_2d_I_M_tikei_yakata_boss_ncg.bin
50: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncg.bin
51: Forest d_2d_W_M_tikei_jungle_ncg.bin
52: Desert d_2d_I_M_tikei_sabaku_ncg.bin
53: Desert d_2d_I_M_tikei_sabaku_ncg.bin
54: Forest d_2d_W_M_tikei_jungle_ncg.bin
55: Final boss battle d_2d_I_M_tikei_koopa_boss_ncg.bin
56: Volcano (black) d_2d_W_M_tikei_kazan_ncg.bin
57: Underwater d_2d_W_M_tikei_suichu_ncg.bin
58: Light grey castle (W8 Castle 1) d_2d_I_M_tikei_yakata_nise_ncg.bin
59: Sky/Mushrooms (yellow-ish) d_2d_I_M_tikei_kumo2_ncg.bin
60: Beach (turquoise, without moss) d_2d_W_M_tikei_kaigan2_ncg.bin
61: Lakithunder and Monty Tank battles d_2d_I_M_tikei_yakata_bossW7_ncg.bin
62: Boss battle d_2d_I_M_tikei_yakata_boss_ncg.bin
63: Mummy-Pokey battle d_2d_I_M_tikei_sabaku_boss_ncg.bin
64: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncg.bin
65: Desert d_2d_I_M_tikei_sabaku_ncg.bin
66: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncg.bin
67: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
68: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
69: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
70: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
71: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
72: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
73: Underground (gold) [Unused] d_2d_I_M_tikei_chika4_ncg.bin
74: Bonus room d_2d_I_M_tikei_mame_bonus_ncg.bin
75: Grassland d_2d_I_M_tikei_nohara_ncg.bin

Animations Table

Files stored in BG_ncg/ folder.

Slot Animations
Tileset 0 (Jyotyu) d_2d_TEN_A_J_jyotyu_ncg.bin
Tileset 2 (Sub Nohara) None
0: Grassland None
1: Castle d_2d_TEN_I_yakata_ncg.bin
2: Desert None
3: Underground (with ice) None
4: Sky/mushrooms (world 7 style) None
5: Underwater None
6: Desert None
7: Volcano (brown) None
8: Grassland None
9: Beach (blue) None
10: Beach (blue) None
11: Forest None
12: Grassland None
13: Sky/mushrooms (with flowers and bushes) None
14: Sky/mushrooms (with flowers and bushes) None
15: Volcano (black) None
16: Volcano (black 2) [Unused] None
17: Snow (with ice) None
18: Snow None
19: Forest None
20: Oasis in Desert None
21: Bonus Room [Unused] None
22: Volcano (black 2) [Unused] None
23: Ghost House d_2d_TEN_S_obakeyasiki_ncg.bin
24: Cliffs None
25: Cliffs None
26: Snow (with ice) None
27: Grassland None
28: Snow (with ice) None
29: Factory (W7-A) None
30: Sewer (W2-3) None
31: Volcano (yellow) None
32: Castle None
33: Sky/mushrooms (with flowers and bushes) None
34: Grassland None
35: Underground None
36: Underground (dark blue) [Unused] None
37: Dark world (purple) None
38: Dark world (brown) None
39: Tower d_2d_TEN_I_toride_ncg.bin
40: Ghost house exit None
41: Final Castle None
42: Toad house 1 None
43: Toad house 2 None
44: Toad house 3 None
45: Final Castle None
46: Toad house 4 None
47: Bowser Jr battle None
48: Beach (blue) None
49: Boss battle None
50: Sky/mushrooms (with flowers and bushes) None
51: Forest None
52: Desert None
53: Desert None
54: Forest None
55: Final boss battle None
56: Volcano (black) None
57: Underwater None
58: Light grey castle (W8 Castle 1) None
59: Sky/Mushrooms (yellow-ish) None
60: Beach (turquoise, without moss) None
61: Lakithunder and Monty Tank battles None
62: Boss battle None
63: Mummy-Pokey battle None
64: Oasis in Desert None
65: Desert None
66: Oasis in Desert None
67: Bonus room [Unused] None
68: Bonus room [Unused] None
69: Bonus room [Unused] None
70: Bonus room [Unused] None
71: Bonus room [Unused] None
72: Bonus room [Unused] None
73: Underground (gold) [Unused] None
74: Bonus room None
75: Grassland None

Animated Tiles

Slot 1: Castle
Tile Number Animation Tiles Frames Animates Every... Animation Type
200, 201, 232, 233 Lava 4 6 7 Frames Loop
85, 86, 300, 301 Rightward conveyor tile 1 8 2 Frames Loop
87, 88, 302, 303 Rightward conveyor tile 1 8 1 Frame Loop
117, 118, 268, 269 Leftward conveyor tile 1 8 2 Frames Loop
119, 120, 302, 303 Leftward conveyor tile 1 8 1 Frame Loop
388, 389, 420, 421 Conveyor left edge 4 8 2 Frames Loop
392, 393, 424, 425 Conveyor left edge 4 8 2 Frames Loop (reverse order)
396, 397, 428, 429 Conveyor left edge 4 8 1 Frame Loop
400, 401, 432, 433 Conveyor left edge 4 8 1 Frame Loop (reverse order)
390, 391, 422, 423 Conveyor right edge 4 8 2 Frames Loop
394, 395, 426, 427 Conveyor right edge 4 8 2 Frames Loop (reverse order)
398, 399, 430, 431 Conveyor right edge 4 8 1 Frame Loop
402, 403, 434, 435 Conveyor right edge 4 8 1 Frame Loop (reverse order)
Slot 23: Ghost House
Tile Number Animation Tiles Frames Animates Every... Animation Type
283, 284, 315, 316 Collapsing stairs 4 4 TBA Event activated (event ID 16). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends.
347, 348, 379, 380 Collapsing stairs 4 4 TBA Event activated (event ID 15). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends.
411, 412, 443, 444 Collapsing stairs 4 4 TBA Event activated (event ID 14). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends.
Slot 39: Tower
Tile Number Animation Tiles Frames Animates Every... Animation Type
85, 86, 300, 301 Rightward conveyor tile 1 8 2 Frames Loop
87, 88, 302, 303 Rightward conveyor tile 1 8 1 Frame Loop
117, 118, 268, 269 Leftward conveyor tile 1 8 2 Frames Loop
119, 120, 302, 303 Leftward conveyor tile 1 8 1 Frame Loop
388, 389, 420, 421 Conveyor left edge 4 8 2 Frames Loop
392, 393, 424, 425 Conveyor left edge 4 8 2 Frames Loop (reverse order)
396, 397, 428, 429 Conveyor left edge 4 8 1 Frame Loop
400, 401, 432, 433 Conveyor left edge 4 8 1 Frame Loop (reverse order)
390, 391, 422, 423 Conveyor right edge 4 8 2 Frames Loop
394, 395, 426, 427 Conveyor right edge 4 8 2 Frames Loop (reverse order)
398, 399, 430, 431 Conveyor right edge 4 8 1 Frame Loop
402, 403, 434, 435 Conveyor right edge 4 8 1 Frame Loop (reverse order)

Palette Table

Files stored in BG_ncl/ folder.
Table address in overlay 0: 0x00031494
Table address in memory: 0x020C9B74

Slot Palette
Tileset 0 (Jyotyu) d_2d_A_J_jyotyu_B_ncl.bin
d_2d_A_J_jyotyu_F_ncl.bin
d_2d_A_J_jyotyu_ncl.bin
d_2d_A_J_jyotyu_R_ncl.bin
d_2d_A_J_jyotyu_W_ncl.bin
Tileset 2 (Sub Nohara) d_2d_I_S_tikei_nohara_ncl.bin
0: Grassland d_2d_I_M_tikei_nohara_ncl.bin
1: Castle d_2d_I_M_tikei_yakata_ncl.bin
2: Desert d_2d_I_M_tikei_sabaku_ncl.bin
3: Underground (with ice) d_2d_I_M_tikei_cika_ncl.bin
4: Sky/mushrooms (world 7 style) d_2d_I_M_tikei_kumo_ncl.bin
5: Underwater d_2d_W_M_tikei_suichu_ncl.bin
6: Desert d_2d_I_M_tikei_sabaku_ncl.bin
7: Volcano (brown) d_2d_W_M_tikei_yougan_ncl.bin
8: Grassland d_2d_I_M_tikei_nohara_ncl.bin
9: Beach (blue) d_2d_W_M_tikei_kaigan_ncl.bin
10: Beach (blue) d_2d_W_M_tikei_kaigan_ncl.bin
11: Forest d_2d_W_M_tikei_jungle_ncl.bin
12: Grassland d_2d_I_M_tikei_nohara_ncl.bin
13: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncl.bin
14: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncl.bin
15: Volcano (black) d_2d_W_M_tikei_kazan_ncl.bin
16: Volcano (black 2) [Unused] d_2d_W_M_tikei_kazangake_ncl.bin
17: Snow (with ice) d_2d_I_M_tikei_setsugen_ncl.bin
18: Snow d_2d_I_M_tikei_setsugen2_ncl.bin
19: Forest d_2d_W_M_tikei_jungle_ncl.bin
20: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncl.bin
21: Bonus Room [Unused] d_2d_I_M_tikei_mame_ncl.bin
22: Volcano (black 2) [Unused] d_2d_W_M_tikei_kanzagake_ncl.bin
23: Ghost House d_2d_S_M_tikei_obakeyasiki_ncl.bin
24: Cliffs d_2d_W_M_tikei_kazangake2_ncl.bin
25: Cliffs d_2d_W_M_tikei_kazangake2_ncl.bin
26: Snow (with ice) d_2d_I_M_tikei_setsugen_ncl.bin
27: Grassland d_2d_I_M_tikei_nohara_ncl.bin
28: Snow (with ice) d_2d_I_M_tikei_setsugen_ncl.bin
29: Factory (W7-A) d_2d_W_M_tikei_dokansoto_ncl.bin
30: Sewer (W2-3) d_2d_W_M_tikei_dokannaka_ncl.bin
31: Volcano (yellow) d_2d_W_M_tikei_yougantate_ncl.bin
32: Castle d_2d_I_M_tikei_yakata_ncl.bin
33: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncl.bin
34: Grassland d_2d_I_M_tikei_nohara_ncl.bin
35: Underground d_2d_I_M_tikei_chika3_ncl.bin
36: Underground (dark blue) [Unused] d_2d_I_M_tikei_chika_ncl.bin
37: Dark world (purple) d_2d_I_M_tikei_koopa_heigen_ncl.bin
38: Dark world (brown) d_2d_I_M_tikei_koopa_iwa_ncl.bin
39: Tower d_2d_I_M_tikei_toride_ncl.bin
40: Ghost house exit d_2d_S_M_tikei_obake_soto_ncl.bin
41: Final Castle d_2d_I_M_tikei_yakata_ncl.bin
42: Toad house 1 d_2d_W_M_tikei_kinokoA_ncl.bin
43: Toad house 2 d_2d_W_M_tikei_kinokoB_ncl.bin
44: Toad house 3 d_2d_W_M_tikei_kinokoC_ncl.bin
45: Final Castle d_2d_I_M_tikei_yakata_ncl.bin
46: Toad house 4 d_2d_I_M_tikei_kinokoD_ncl.bin
47: Bowser Jr battle d_2d_I_M_tikei_toride_boss_ncl.bin
48: Beach (blue) d_2d_W_M_tikei_kaigan_ncl.bin
49: Boss battle d_2d_I_M_tikei_yakata_boss_ncl.bin
50: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncl.bin
51: Forest d_2d_W_M_tikei_jungle_ncl.bin
52: Desert d_2d_I_M_tikei_sabaku_ncl.bin
53: Desert d_2d_I_M_tikei_sabaku_ncl.bin
54: Forest d_2d_W_M_tikei_jungle_ncl.bin
55: Final boss battle d_2d_I_M_tikei_koopa_boss_ncl.bin
56: Volcano (black) d_2d_W_M_tikei_kazan_ncl.bin
57: Underwater d_2d_W_M_tikei_suichu_ncl.bin
58: Light grey castle (W8 Castle 1) d_2d_I_M_tikei_yakata_nise_ncl.bin
59: Sky/Mushrooms (yellow-ish) d_2d_I_M_tikei_kumo2_ncl.bin
60: Beach (turquoise, without moss) d_2d_W_M_tikei_kaigan2_ncl.bin
61: Lakithunder and Monty Tank battles d_2d_I_M_tikei_yakata_bossW7_ncl.bin
62: Boss battle d_2d_I_M_tikei_yakata_boss_ncl.bin
63: Mummy-Pokey battle d_2d_I_M_tikei_sabaku_boss_ncl.bin
64: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncl.bin
65: Desert d_2d_I_M_tikei_sabaku_ncl.bin
66: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncl.bin
67: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
68: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
69: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
70: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
71: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
72: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
73: Underground (gold) [Unused] d_2d_I_M_tikei_chika4_ncl.bin
74: Bonus room d_2d_I_M_tikei_mame_bonus_ncl.bin
75: Grassland d_2d_I_M_tikei_nohara_ncl.bin

Palette Animations Table

Files stored in BG_ncl/ folder.
Table address for files in overlay 0: 0x00030CC0
Table address for files in memory: 0x020C93A0
Table address for tileset slots in overlay 0: 0x00030A38
Table address for tileset slots in memory: 0x020C9118
Do note that tileset slot table above only controls which tilesets load the files for the animations — it does not determine which slots play the animations.

Slot Palette
3: Underground (with ice) d_2d_Bg2_TEN_I_setsugen_ncl.bin
17: Snow (with ice) d_2d_Bg2_TEN_I_setsugen_ncl.bin

Object Definitions Table

Files stored in BG_unt/ folder.
Table address for unt files in overlay 0: 0x0002FA14
Table address for unt files in memory: 0x020C80F4
Table address for unt_hd files in overlay 0: 0x0002F8E4
Table address for unt_hd files in memory: 0x020C7FC4

Slot Object Definitions
Tileset 0 (Jyotyu) A_J_jyotyu.bin
A_J_jyotyu_hd.bin
Tileset 2 (Sub Nohara) I_S_nohara.bin
I_S_nohara_hd.bin
0: Grassland I_M_nohara.bin
I_M_nohara_hd.bin
1: Castle I_M_yakata.bin
I_M_yakata_hd.bin
2: Desert I_M_sabaku.bin
I_M_sabaku_hd.bin
3: Underground (with ice) I_M_chika.bin
I_M_chika_hd.bin
4: Sky/mushrooms (world 7 style) I_M_kumo.bin
I_M_kumo_hd.bin
5: Underwater W_M_suichu.bin
W_M_suichu_hd.bin
6: Desert I_M_sabaku
I_M_sabaku_hd.bin
7: Volcano (brown) W_M_yougan.bin
W_M_yougan_hd.bin
8: Grassland I_M_nohara.bin
I_M_nohara_hd.bin
9: Beach (blue) W_M_kaigan.bin
W_M_kaigan_hd.bin
10: Beach (blue) W_M_kaigan.bin
W_M_kaigan_hd.bin
11: Forest W_M_jungle.bin
W_M_jungle_hd.bin
12: Grassland I_M_nohara2.bin
I_M_nohara2_hd.bin
13: Sky/mushrooms (with flowers and bushes) I_M_kinoko.bin
I_M_kinoko_hd.bin
14: Sky/mushrooms (with flowers and bushes) I_M_kinoko.bin
I_M_kinoko_hd.bin
15: Volcano (black) W_M_kazan.bin
W_M_kazan_hd.bin
16: Volcano (black 2) [Unused] W_M_kazangake.bin
W_M_kazangake_hd.bin
17: Snow (with ice) I_M_setsugen.bin
I_M_setsugen_hd.bin
18: Snow I_M_setsugen2.bin
I_M_setsugen2_hd.bin
19: Forest W_M_jungle.bin
W_M_jungle_hd.bin
20: Oasis in Desert W_M_kaigan3.bin
W_M_kaigan3_hd.bin
21: Bonus Room [Unused] I_M_mame.bin
I_M_mame_hd.bin
22: Volcano (black 2) [Unused] W_M_kazangake.bin
W_M_kazangake_hd.bin
23: Ghost House S_M_obakeyasiki.bin
S_M_obakeyasiki_hd.bin
24: Cliffs W_M_kazangake2.bin
W_M_kazangake2_hd.bin
25: Cliffs W_M_kazangake2.bin
W_M_kazangake2_hd.bin
26: Snow (with ice) I_M_setsugen.bin
I_M_setsugen_hd.bin
27: Grassland I_M_yakata.bin
I_M_yakata_hd.bin
28: Snow (with ice) I_M_setsugen.bin
I_M_setsugen_hd.bin
29: Factory (W7-A) W_M_dokansoto.bin
W_M_dokansoto_hd.bin
30: Sewer (W2-3) W_M_dokannaka.bin
W_M_dokannaka_hd.bin
31: Volcano (yellow) W_M_yougantate.bin
W_M_yougantate_hd.bin
32: Castle I_M_yakata.bin
I_M_yakata_hd.bin
33: Sky/mushrooms (with flowers and bushes) I_M_kinoko.bin
I_M_kinoko_hd.bin
34: Grassland I_M_nohara.bin
I_M_nohara_hd.bin
35: Underground I_M_chika3.bin
I_M_chika3_hd.bin
36: Underground (dark blue) [Unused] I_M_chika2.bin
I_M_chika2_hd.bin
37: Dark world (purple) I_M_koopa_heigen.bin
I_M_koopa_heigen_hd.bin
38: Dark world (brown) I_M_koopa_iwa.bin
I_M_koopa_iwa_hd.bin
39: Tower I_M_toride.bin
I_M_toride_hd.bin
40: Ghost house exit I_M_obake_soto.bin
I_M_obake_soto_hd.bin
41: Final Castle I_M_yakata.bin
I_M_yakata_hd.bin
42: Toad house 1 W_M_kinokoA.bin
W_M_kinokoA_hd.bin
43: Toad house 2 W_M_kinokoB.bin
W_M_kinokoB_hd.bin
44: Toad house 3 W_M_kinokoC.bin
W_M_kinokoC_hd.bin
45: Final Castle I_M_yakata2.bin
I_M_yakata2_hd.bin
46: Toad house 4 W_M_kinokoD.bin
W_M_kinokoD_hd.bin
47: Bowser Jr battle I_M_toride_boss.bin
I_M_toride_boss_hd.bin
48: Beach (blue) W_M_kaigan.bin
W_M_kaigan_hd.bin
49: Boss battle I_M_yakata_boss.bin
I_M_yakata_boss_hd.bin
50: Sky/mushrooms (with flowers and bushes) I_M_kinoko.bin
I_M_kinoko_hd.bin
51: Forest W_M_jungle.bin
W_M_jungle_hd.bin
52: Desert I_M_sabaku.bin
I_M_sabaku_hd.bin
53: Desert I_M_sabaku.bin
I_M_sabaku_hd.bin
54: Forest W_M_jungle.bin
W_M_jungle_hd.bin
55: Final boss battle I_M_koopa_boss.bin
I_M_koopa_boss_hd.bin
56: Volcano (black) W_M_kazan.bin
W_M_kazan_hd.bin
57: Underwater W_M_suichu.bin
W_M_suichu_hd.bin
58: Light grey castle (W8 Castle 1) I_M_yakata_nise.bin
I_M_yakata_nise_hd.bin
59: Sky/Mushrooms (yellow-ish) I_M_kumo.bin
I_M_kumo2_hd.bin
60: Beach (turquoise, without moss) W_M_kaigan2.bin
W_M_kaigan2_hd.bin
61: Lakithunder and Monty Tank battles I_M_yakata_bossW7.bin
I_M_yakata_bossW7_hd.bin
62: Boss battle I_M_yakata_boss.bin
I_M_yakata_boss_hd.bin
63: Mummy-Pokey battle I_M_sabaku_boss.bin
I_M_sabaku_boss_hd.bin
64: Oasis in Desert W_M_kaigan3.bin
W_M_kaigan3_hd.bin
65: Desert I_M_sabaku2.bin
I_M_sabaku2_hd.bin
66: Oasis in Desert W_M_kaigan3.bin
W_M_kaigan3_hd.bin
67: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
68: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
69: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
70: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
71: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
72: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
73: Underground (gold) [Unused] I_M_chika4.bin
I_M_chika4_hd.bin
74: Bonus room I_M_mame_bonus.bin
I_M_mame_bonus_hd.bin
75: Grassland I_M_nohara.bin
I_M_nohara_hd.bin

Map16 Table

Files stored in BG_pnl/ folder.
Table address in overlay 0: 0x000316F4
Table address in memory: 0x020C9DD4

Slot Map16
Tileset 0 (Jyotyu) d_2d_PA_A_J_jyotyu.bin
Tileset 2 (Sub Nohara) d_2d_PA_I_S_nohara.bin
0: Grassland d_2d_PA_I_M_nohara.bin
1: Castle d_2d_PA_I_M_yakata.bin
2: Desert d_2d_PA_I_M_sabaku.bin
3: Underground (with ice) d_2d_PA_I_M_chika.bin
4: Sky/mushrooms (world 7 style) d_2d_PA_I_M_kumo.bin
5: Underwater d_2d_PA_W_M_suichu.bin
6: Desert d_2d_PA_I_M_sabaku.bin
7: Volcano (brown) d_2d_PA_W_M_yougan.bin
8: Grassland d_2d_PA_I_M_nohara.bin
9: Beach (blue) d_2d_PA_W_M_kaigan.bin
10: Beach (blue) d_2d_PA_W_M_kaigan.bin
11: Forest d_2d_PA_W_M_jungle.bin
12: Grassland d_2d_PA_I_M_nohara2.bin
13: Sky/mushrooms (with flowers and bushes) d_2d_PA_I_M_kinoko.bin
14: Sky/mushrooms (with flowers and bushes) d_2d_PA_I_M_kinoko.bin
15: Volcano (black) d_2d_PA_W_M_kazan.bin
16: Volcano (black 2) [Unused] d_2d_PA_W_M_kazangake.bin
17: Snow (with ice) d_2d_PA_I_M_setsugen.bin
18: Snow d_2d_PA_I_M_setsugen2.bin
19: Forest d_2d_PA_W_M_jungle.bin
20: Oasis in Desert d_2d_PA_W_M_kaigan3.bin
21: Bonus Room [Unused] d_2d_PA_I_M_mame.bin
22: Volcano (black 2) [Unused] d_2d_PA_W_M_kazangake.bin
23: Ghost House d_2d_PA_S_M_obakeyasiki.bin
24: Cliffs d_2d_PA_W_M_kazangake2.bin
25: Cliffs d_2d_PA_W_M_kazangake2.bin
26: Snow (with ice) d_2d_PA_I_M_setsugen.bin
27: Grassland d_2d_PA_I_M_nohara.bin
28: Snow (with ice) d_2d_PA_I_M_setsugen.bin
29: Factory (W7-A) d_2d_PA_W_M_dokansoto.bin
30: Sewer (W2-3) d_2d_PA_W_M_dokannaka.bin
31: Volcano (yellow) d_2d_PA_W_M_yougantate.bin
32: Castle d_2d_PA_I_M_yakata.bin
33: Sky/mushrooms (with flowers and bushes) d_2d_PA_I_M_kinoko.bin
34: Grassland d_2d_PA_I_M_nohara.bin
35: Underground d_2d_PA_I_M_chika3.bin
36: Underground (dark blue) [Unused] d_2d_PA_I_M_chika2.bin
37: Dark world (purple) d_2d_PA_I_M_koopa_heigen.bin
38: Dark world (brown) d_2d_PA_I_M_koopa_iwa.bin
39: Tower d_2d_PA_I_M_toride.bin
40: Ghost house exit d_2d_PA_S_M_obake_soto.bin
41: Final Castle d_2d_PA_I_M_yakata.bin
42: Toad house 1 d_2d_PA_W_M_kinokoA.bin
43: Toad house 2 d_2d_PA_W_M_kinokoB.bin
44: Toad house 3 d_2d_PA_W_M_kinokoC.bin
45: Final Castle d_2d_PA_I_M_yakata.bin
46: Toad house 4 d_2d_PA_W_M_kinokoD.bin
47: Bowser Jr battle d_2d_PA_I_M_toride_boss.bin
48: Beach (blue) d_2d_PA_W_M_kaigan.bin
49: Boss battle d_2d_PA_I_M_yakata_boss.bin
50: Sky/mushrooms (with flowers and bushes) d_2d_PA_I_M_kinoko.bin
51: Forest d_2d_PA_W_M_jungle.bin
52: Desert d_2d_PA_I_M_sabaku.bin
53: Desert d_2d_PA_I_M_sabaku.bin
54: Forest d_2d_PA_W_M_jungle.bin
55: Final boss battle d_2d_PA_I_M_koopa_boss.bin
56: Volcano (black) d_2d_PA_W_M_kazan.bin
57: Underwater d_2d_PA_W_M_suichu.bin
58: Light grey castle (W8 Castle 1) d_2d_PA_I_M_yakata_nise.bin
59: Sky/Mushrooms (yellow-ish) d_2d_PA_I_M_kumo2.bin
60: Beach (turquoise, without moss) d_2d_PA_W_M_kaigan2.bin
61: Lakithunder and Monty Tank battles d_2d_PA_I_M_yakata_bossW7.bin
62: Boss battle d_2d_PA_I_M_yakata_boss.bin
63: Mummy-Pokey battle d_2d_PA_I_M_sabaku_boss.bin
64: Oasis in Desert d_2d_PA_W_M_kaigan3.bin
65: Desert d_2d_PA_I_M_sabaku.bin
66: Oasis in Desert d_2d_PA_W_M_kaigan3.bin
67: Bonus room [Unused] d_2d_PA_I_M_mame.bin
68: Bonus room [Unused] d_2d_PA_I_M_mame.bin
69: Bonus room [Unused] d_2d_PA_I_M_mame.bin
70: Bonus room [Unused] d_2d_PA_I_M_mame.bin
71: Bonus room [Unused] d_2d_PA_I_M_mame.bin
72: Bonus room [Unused] d_2d_PA_I_M_mame.bin
73: Underground (gold) [Unused] d_2d_PA_I_M_chika4.bin
74: Bonus room d_2d_PA_I_M_mame_bonus.bin
75: Grassland d_2d_PA_I_M_nohara.bin

Tile Behaviors Table

Files stored in BG_chk/ folder.
Table address in overlay 0: 0x0002FB44
Table address in memory: 0x020C8224

Slot Tile Behaviors
Tileset 0 (Jyotyu) Overlay 0 (0x2FDA4–0x301A3)
Tileset 2 (Sub Nohara) NoHaRaSubUnitChangeData.bin
0: Grassland NoHaRaMainUnitChangeData.bin
1: Castle YaKaTaMainUnitChangeData.bin
2: Desert SaBaKuMainUnitChangeData.bin
3: Underground (with ice) ChiKaMainUnitChangeData.bin
4: Sky/mushrooms (world 7 style) KuMoMainUnitChangeData.bin
5: Underwater SuIChuMainUnitChangeData.bin
6: Desert SaBaKuMainUnitChangeData.bin
7: Volcano (brown) YoUGaNMainUnitChangeData.bin
8: Grassland NoHaRaMainUnitChangeData.bin
9: Beach (blue) KaIGaNMainUnitChangeData.bin
10: Beach (blue) KaIGaNMainUnitChangeData.bin
11: Forest JungleMainUnitChangeData.bin
12: Grassland NoHaRaMainUnitChangeData.bin
13: Sky/mushrooms (with flowers and bushes) KiNoKoMainUnitChangeData.bin
14: Sky/mushrooms (with flowers and bushes) KiNoKoMainUnitChangeData.bin
15: Volcano (black) KaZaNMainUnitChangeData.bin
16: Volcano (black 2) [Unused] KaZaNGaKeMainUnitChangeData.bin
17: Snow (with ice) SeTsuGeNMainUnitChangeData.bin
18: Snow SeTsuGeN2MainUnitChangeData.bin
19: Forest JungleMainUnitChangeData.bin
20: Oasis in Desert KaIGaN3MainUnitChangeData.bin
21: Bonus Room [Unused] MaMeMainUnitChangeData.bin
22: Volcano (black 2) [Unused] KaZaNGaKeMainUnitChangeData.bin
23: Ghost House OBaKeYaSiKiMainUnitChangeData.bin
24: Cliffs KaZaNGaKe2MainUnitChangeData.bin
25: Cliffs KaZaNGaKe2MainUnitChangeData.bin
26: Snow (with ice) SeTsuGeNMainUnitChangeData.bin
27: Grassland NoHaRaMainUnitChangeData.bin
28: Snow (with ice) SeTsuGeNMainUnitChangeData.bin
29: Factory (W7-A) DoKaNSoToMainUnitChangeData.bin
30: Sewer (W2-3) DoKaNNaKaMainUnitChangeData.bin
31: Volcano (yellow) YoUGaNTaTeMainUnitChangeData.bin
32: Castle YaKaTaMainUnitChangeData.bin
33: Sky/mushrooms (with flowers and bushes) KiNoKoMainUnitChangeData.bin
34: Grassland NoHaRaMainUnitChangeData.bin
35: Underground ChiKa3MainUnitChangeData.bin
36: Underground (dark blue) [Unused] ChiKa2MainUnitChangeData.bin
37: Dark world (purple) KoopaHeIGeNMainUnitChangeData.bin
38: Dark world (brown) KoopaIwaMainUnitChangeData.bin
39: Tower ToRiDeMainUnitChangeData.bin
40: Ghost house exit OBaKe_SoToMainUnitChangeData.bin
41: Final Castle YaKaTaMainUnitChangeData.bin
42: Toad house 1 kinokoAMainUnitChangeData.bin
43: Toad house 2 kinokoBMainUnitChangeData.bin
44: Toad house 3 kinokoCMainUnitChangeData.bin
45: Final Castle YaKaTaMainUnitChangeData.bin
46: Toad house 4 kinokoDMainUnitChangeData.bin
47: Bowser Jr battle ToRiDeBossMainUnitChangeData.bin
48: Beach (blue) KaIGaNMainUnitChangeData.bin
49: Boss battle YaKaTaBossMainUnitChangeData.bin
50: Sky/mushrooms (with flowers and bushes) KiNoKoMainUnitChangeData.bin
51: Forest JungleMainUnitChangeData.bin
52: Desert SaBaKuMainUnitChangeData.bin
53: Desert SaBaKuMainUnitChangeData.bin
54: Forest JungleMainUnitChangeData.bin
55: Final boss battle KoopaBossMainUnitChangeData.bin
56: Volcano (black) KaZaNMainUnitChangeData.bin
57: Underwater SuIChuMainUnitChangeData.bin
58: Light grey castle (W8 Castle 1) YaKaTaNiSeMainUnitChangeData.bin
59: Sky/Mushrooms (yellow-ish) KuMo2MainUnitChangeData.bin
60: Beach (turquoise, without moss) KaIGaN2MainUnitChangeData.bin
61: Lakithunder and Monty Tank battles YaKaTaBossW7MainUnitChangeData.bin
62: Boss battle YaKaTaBossMainUnitChangeData.bin
63: Mummy-Pokey battle SaBaKuBossMainUnitChangeData.bin
64: Oasis in Desert KaIGaN3MainUnitChangeData.bin
65: Desert SaBaKuMainUnitChangeData.bin
66: Oasis in Desert KaIGaN3MainUnitChangeData.bin
67: Bonus room [Unused] MaMeMainUnitChangeData.bin
68: Bonus room [Unused] MaMeMainUnitChangeData.bin
69: Bonus room [Unused] MaMeMainUnitChangeData.bin
70: Bonus room [Unused] MaMeMainUnitChangeData.bin
71: Bonus room [Unused] MaMeMainUnitChangeData.bin
72: Bonus room [Unused] MaMeMainUnitChangeData.bin
73: Underground (gold) [Unused] ChiKa4MainUnitChangeData.bin
74: Bonus room MaMeBonusMainUnitChangeData.bin
75: Grassland NoHaRaMainUnitChangeData.bin

Mario vs Luigi File Table

Slot Archive Bitmap Animations Palette Object Definitions Map16 Tile Behaviors
1: Castle Dat_Fort.narc d_2d_I_M_tikei_yakata_ncg.bin d_2d_TEN_I_tikei_yakata_ncg.bin d_2d_I_M_tikei_yakata_ncl.bin I_M_yakata.bin, I_M_yakata_hd.bin d_2d_PA_I_M_yakata.bin YaKaTaMainUnitChangeData.bin
18: Snow Dat_Ice.narc d_2d_I_M_tikei_setsugen2_ncg.bin None d_2d_I_M_tikei_setsugen2_ncl.bin I_M_setsugen2.bin, I_M_setsugen2_hd.bin d_2d_PA_I_M_setsugen2.bin SeTsuGeN2MainUnitChangeData.bin
29: Factory (W7-A) Dat_Pipe.narc d_2d_W_M_tikei_dokansoto_ncg.bin None d_2d_W_M_tikei_dokansoto_ncl.bin W_M_dokansoto.bin, W_M_dokansoto_hd.bin d_2d_PA_W_M_dokansoto.bin DoKaNSoToMainUnitChangeData.bin
35: Underground Dat_Basement.narc d_2d_I_M_tikei_chika3_ncg.bin None d_2d_I_M_tikei_chika3_ncl.bin I_M_chika3.bin, I_M_chika3_hd.bin d_2d_PA_I_M_chika3.bin ChiKa3MainUnitChangeData.bin
41: Final Castle Dat_Fort.narc d_2d_I_M_tikei_yakata_ncg.bin None d_2d_I_M_tikei_yakata_ncl.bin I_M_yakata.bin, I_M_yakata_hd.bin d_2d_PA_I_M_yakata.bin YaKaTaMainUnitChangeData.bin
75: Grassland Dat_Field.narc d_2d_I_M_tikei_nohara_ncg.bin None d_2d_I_M_tikei_nohara_ncl.bin I_M_nohara.bin, I_M_nohara_hd.bin d_2d_PA_I_M_nohara.bin NoHaRaMainUnitChangeData.bin

Randomization Table

Table address in memory: 0x020CB640
Do note that this table is written at runtime.

Slot Randomization
Tileset 0 (Jyotyu) None
Tileset 2 (Sub Nohara) None
0: Grassland Tiles 0-5
1: Castle None
2: Desert Tiles 0-5
3: Underground (with ice) Tiles 0-5, 48-53
4: Sky/mushrooms (world 7 style) None
5: Underwater Tiles 0-5
6: Desert Tiles 0-5
7: Volcano (brown) None
8: Grassland Tiles 0-5
9: Beach (blue) Tiles 0-5
10: Beach (blue) Tiles 0-5
11: Forest Tiles 0-2
12: Grassland Tiles 0-5
13: Sky/mushrooms (with flowers and bushes) Tiles 0-5
14: Sky/mushrooms (with flowers and bushes) Tiles 0-5
15: Volcano (black) Tiles 0-5
16: Volcano (black 2) [Unused] Tiles 0-5
17: Snow (with ice) Tiles 96-99
18: Snow None
19: Forest Tiles 0-2
20: Oasis in Desert Tiles 0-5
21: Bonus Room [Unused] None
22: Volcano (black 2) [Unused] None
23: Ghost House None
24: Cliffs Tiles 0-3
25: Cliffs Tiles 0-3
26: Snow (with ice) Tiles 96-99
27: Grassland Tiles 0-5
28: Snow (with ice) Tiles 96-99
29: Factory (W7-A) None
30: Sewer (W2-3) None
31: Volcano (yellow) Tiles 0-5
32: Castle None
33: Sky/mushrooms (with flowers and bushes) Tiles 0-5
34: Grassland Tiles 0-5
35: Underground Tiles 0-5, 48-53
36: Underground (dark blue) [Unused] Tiles 0-5, 48-53
37: Dark world (purple) Tiles 0-5
38: Dark world (brown) Tiles 0-5
39: Tower None
40: Ghost house exit Tiles 0-5
41: Final Castle None
42: Toad house 1 None
43: Toad house 2 None
44: Toad house 3 None
45: Final Castle None
46: Toad house 4 None
47: Bowser Jr battle None
48: Beach (blue) Tiles 0-5
49: Boss battle None
50: Sky/mushrooms (with flowers and bushes) Tiles 0-5
51: Forest Tiles 0-2
52: Desert Tiles 0-5
53: Desert Tiles 0-5
54: Forest Tiles 0-2
55: Final boss battle None
56: Volcano (black) Tiles 0-5
57: Underwater Tiles 0-5
58: Light grey castle (W8 Castle 1) None
59: Sky/Mushrooms (yellow-ish) None
60: Beach (turquoise, without moss) Tiles 0-5
61: Lakithunder and Monty Tank battles None
62: Boss battle None
63: Mummy-Pokey battle None
64: Oasis in Desert Tiles 0-5
65: Desert None
66: Oasis in Desert Tiles 0-5
67: Bonus room [Unused] None
68: Bonus room [Unused] None
69: Bonus room [Unused] None
70: Bonus room [Unused] None
71: Bonus room [Unused] None
72: Bonus room [Unused] None
73: Underground (gold) [Unused] Tiles 0-5, 48-53
74: Bonus room None
75: Grassland Tiles 0-5

3D Tile ID Table

Table address in overlay 10: 0x00055BE0
Table address in memory: 0x02121ec0

3d Tile ID File Bitmap Palette Description MvsL Archive
1 I_dokan.nsbtx I_do_d_ld I_dokan:0 Downwards-facing green pipe (left half) Dat_enemy.narc
2 I_dokan.nsbtx I_do_d_rd I_dokan:0 Downwards-facing green pipe (right half) Dat_enemy.narc
3 I_dokan.nsbtx I_do_kousa_t_ld I_dokan:0 Green pipe vertical-over-horizontal junction (bottom left) Dat_enemy.narc
4 I_dokan.nsbtx I_do_kousa_t_lu I_dokan:0 Green pipe vertical-over-horizontal junction (top left) Dat_enemy.narc
5 I_dokan.nsbtx I_do_kousa_t_rd I_dokan:0 Green pipe vertical-over-horizontal junction (bottom right) Dat_enemy.narc
6 I_dokan.nsbtx I_do_kousa_t_ru I_dokan:0 Green pipe vertical-over-horizontal junction (top right) Dat_enemy.narc
7 I_dokan.nsbtx I_do_kousa_y_ld I_dokan:0 Green pipe horizontal-over-vertical junction (bottom left) Dat_enemy.narc
8 I_dokan.nsbtx I_do_kousa_y_lu I_dokan:0 Green pipe horizontal-over-vertical junction (top left) Dat_enemy.narc
9 I_dokan.nsbtx I_do_kousa_y_rd I_dokan:0 Green pipe horizontal-over-vertical junction (bottom right) Dat_enemy.narc
10 I_dokan.nsbtx I_do_kousa_y_ru I_dokan:0 Green pipe horizontal-over-vertical junction (top right) Dat_enemy.narc
11 I_dokan.nsbtx I_do_ld I_dokan:0 Vertical green pipe (left half) Dat_enemy.narc
12 I_dokan.nsbtx I_do_lu I_dokan:0 Upwards-facing green pipe (left half) Dat_enemy.narc
13 I_dokan.nsbtx I_do_rd I_dokan:0 Vertical green pipe (right half) Dat_enemy.narc
14 I_dokan.nsbtx I_do_ru I_dokan:0 Upwards-facing green pipe (right half) Dat_enemy.narc
15 I_dokan.nsbtx I_do_yoko_d I_dokan:0 Horizontal green pipe (bottom half) Dat_enemy.narc
16 I_dokan.nsbtx I_do_yoko_ld I_dokan:0 Leftward-facing green pipe (bottom half) Dat_enemy.narc
17 I_dokan.nsbtx I_do_yoko_lu I_dokan:0 Leftward-facing green pipe (top half) Dat_enemy.narc
18 I_dokan.nsbtx I_do_yoko_rd I_dokan:0 Rightward-facing green pipe (bottom half) Dat_enemy.narc
19 I_dokan.nsbtx I_do_yoko_ru I_dokan:0 Rightward-facing green pipe (top half) Dat_enemy.narc
20 I_dokan.nsbtx I_do_yoko_u I_dokan:0 Horizontal green pipe (top half) Dat_enemy.narc
21 I_dokan.nsbtx I_do_ashiba_l I_dokan:0 Upwards-facing cracked green pipe (left half) Dat_enemy.narc
22 I_dokan.nsbtx I_do_ashiba_r I_dokan:0 Upwards-facing cracked green pipe (right half) Dat_enemy.narc
23 I_dokan.nsbtx I_do_ashiba_ld I_dokan:0 Downwards-facing cracked green pipe (left half) Dat_enemy.narc
24 I_dokan.nsbtx I_do_ashiba_rd I_dokan:0 Downwards-facing cracked green pipe (right half) Dat_enemy.narc
25 I_dokan.nsbtx I_do_hahen_l I_dokan:0 Downwards-facing green pipe fragment (left half) Dat_enemy.narc
26 I_dokan.nsbtx I_do_hahen_ld I_dokan:0 Upwards-facing green pipe fragment (left half) Dat_enemy.narc
27 I_dokan.nsbtx I_do_hahen_r I_dokan:0 Downwards-facing green pipe fragment (right half) Dat_enemy.narc
28 I_dokan.nsbtx I_do_hahen_rd I_dokan:0 Upwards-facing green pipe fragment (left half) Dat_enemy.narc
29 I_dokan.nsbtx I_do_d_ld I_dokan:1 Downwards-facing red pipe (left half) Dat_enemy.narc
30 I_dokan.nsbtx I_do_d_rd I_dokan:1 Downwards-facing red pipe (right half) Dat_enemy.narc
31 I_dokan.nsbtx I_do_ld I_dokan:1 Vertical red pipe (left half) Dat_enemy.narc
32 I_dokan.nsbtx I_do_lu I_dokan:1 Upwards-facing red pipe (left half) Dat_enemy.narc
33 I_dokan.nsbtx I_do_rd I_dokan:1 Vertical red pipe (right half) Dat_enemy.narc
34 I_dokan.nsbtx I_do_ru I_dokan:1 Upwards-facing red pipe (right half) Dat_enemy.narc
35 I_dokan.nsbtx I_do_yoko_d I_dokan:1 Horizontal red pipe (bottom half) Dat_enemy.narc
36 I_dokan.nsbtx I_do_yoko_ld I_dokan:1 Leftward-facing red pipe (bottom half) Dat_enemy.narc
37 I_dokan.nsbtx I_do_yoko_lu I_dokan:1 Leftward-facing red pipe (top half) Dat_enemy.narc
38 I_dokan.nsbtx I_do_yoko_rd I_dokan:1 Rightward-facing red pipe (bottom half) Dat_enemy.narc
39 I_dokan.nsbtx I_do_yoko_ru I_dokan:1 Rightward-facing red pipe (top half) Dat_enemy.narc
40 I_dokan.nsbtx I_do_yoko_u I_dokan:1 Horizontal red pipe (top half) Dat_enemy.narc
41 I_dokan.nsbtx I_do_ashiba_l I_dokan:1 Upwards-facing cracked red pipe (left half) Dat_enemy.narc
42 I_dokan.nsbtx I_do_ashiba_r I_dokan:1 Upwards-facing cracked red pipe (right half) Dat_enemy.narc
43 I_dokan.nsbtx I_do_ashiba_ld I_dokan:1 Downwards-facing cracked red pipe (left half) Dat_enemy.narc
44 I_dokan.nsbtx I_do_ashiba_rd I_dokan:1 Downwards-facing cracked red pipe (right half) Dat_enemy.narc
45 I_dokan.nsbtx I_do_hahen_l I_dokan:1 Downwards-facing red pipe fragment (left half) Dat_enemy.narc
46 I_dokan.nsbtx I_do_hahen_ld I_dokan:1 Upwards-facing red pipe fragment (left half) Dat_enemy.narc
47 I_dokan.nsbtx I_do_hahen_r I_dokan:1 Downwards-facing red pipe fragment (right half) Dat_enemy.narc
48 I_dokan.nsbtx I_do_hahen_rd I_dokan:1 Upwards-facing red pipe fragment (left half) Dat_enemy.narc
49 I_dokan.nsbtx I_do_d_ld I_dokan:2 Downwards-facing yellow pipe (left half) Dat_enemy.narc
50 I_dokan.nsbtx I_do_d_rd I_dokan:2 Downwards-facing yellow pipe (right half) Dat_enemy.narc
51 I_dokan.nsbtx I_do_ld I_dokan:2 Vertical yellow pipe (left half) Dat_enemy.narc
52 I_dokan.nsbtx I_do_lu I_dokan:2 Upwards-facing yellow pipe (left half) Dat_enemy.narc
53 I_dokan.nsbtx I_do_rd I_dokan:2 Vertical yellow pipe (right half) Dat_enemy.narc
54 I_dokan.nsbtx I_do_ru I_dokan:2 Upwards-facing yellow pipe (right half) Dat_enemy.narc
55 I_dokan.nsbtx I_do_yoko_d I_dokan:2 Horizontal yellow pipe (bottom half) Dat_enemy.narc
56 I_dokan.nsbtx I_do_yoko_ld I_dokan:2 Leftward-facing yellow pipe (bottom half) Dat_enemy.narc
57 I_dokan.nsbtx I_do_yoko_lu I_dokan:2 Leftward-facing yellow pipe (top half) Dat_enemy.narc
58 I_dokan.nsbtx I_do_yoko_rd I_dokan:2 Rightward-facing yellow pipe (bottom half) Dat_enemy.narc
59 I_dokan.nsbtx I_do_yoko_ru I_dokan:2 Rightward-facing yellow pipe (top half) Dat_enemy.narc
60 I_dokan.nsbtx I_do_yoko_u I_dokan:2 Horizontal yellow pipe (top half) Dat_enemy.narc
61 I_dokan.nsbtx I_do_ashiba_l I_dokan:2 Upwards-facing cracked yellow pipe (left half) Dat_enemy.narc
62 I_dokan.nsbtx I_do_ashiba_r I_dokan:2 Upwards-facing cracked yellow pipe (right half) Dat_enemy.narc
63 I_dokan.nsbtx I_do_ashiba_ld I_dokan:2 Downwards-facing cracked yellow pipe (left half) Dat_enemy.narc
64 I_dokan.nsbtx I_do_ashiba_rd I_dokan:2 Downwards-facing cracked yellow pipe (right half) Dat_enemy.narc
65 I_dokan.nsbtx I_do_hahen_l I_dokan:2 Downwards-facing yellow pipe fragment (left half) Dat_enemy.narc
66 I_dokan.nsbtx I_do_hahen_ld I_dokan:2 Upwards-facing yellow pipe fragment (left half) Dat_enemy.narc
67 I_dokan.nsbtx I_do_hahen_r I_dokan:2 Downwards-facing yellow pipe fragment (right half) Dat_enemy.narc
68 I_dokan.nsbtx I_do_hahen_rd I_dokan:2 Upwards-facing yellow pipe fragment (left half) Dat_enemy.narc
69 wire_netting1.nsbtx wire_netting1 wire_netting1:0 Climbable fence centre None
70 wire_netting2.nsbtx wire_netting2 wire_netting2:0 Climbable fence top left corner None
71 wire_netting3.nsbtx wire_netting3 wire_netting3:0 Climbable fence top centre None
72 wire_netting4.nsbtx wire_netting4 wire_netting4:0 Climbable fence top centre None
73 wire_netting5.nsbtx wire_netting5 wire_netting5:0 Climbable fence top centre None
74 wire_netting6.nsbtx wire_netting6 wire_netting6:0 Climbable fence top right corner None
75 wire_netting7.nsbtx wire_netting7 wire_netting7:0 Climbable fence left edge None
76 wire_netting8.nsbtx wire_netting8 wire_netting8:0 Climbable fence right edge None
77 wire_netting9.nsbtx wire_netting9 wire_netting9:0 Climbable fence left edge None
78 wire_netting10.nsbtx wire_netting10 wire_netting10:0 Climbable fence right edge None
79 wire_netting11.nsbtx wire_netting11 wire_netting11:0 Climbable fence left edge None
80 wire_netting12.nsbtx wire_netting12 wire_netting12:0 Climbable fence right edge None
81 wire_netting13.nsbtx wire_netting13 wire_netting13:0 Climbable fence bottom left corner None
82 wire_netting14.nsbtx wire_netting14 wire_netting14:0 Climbable fence bottom centre None
83 wire_netting15.nsbtx wire_netting15 wire_netting15:0 Climbable fence bottom centre None
84 wire_netting16.nsbtx wire_netting16 wire_netting16:0 Climbable fence bottom centre None
85 wire_netting17.nsbtx wire_netting17 wire_netting17:0 Climbable fence bottom right corner None
86 I_do_kanagu_ld.nsbtx I_do_kanagu_ld I_do_kanagu_ld:0 Pipe joint bottom left None
87 I_do_kanagu_lu.nsbtx I_do_kanagu_lu I_do_kanagu_lu:0 Pipe joint top left None
88 I_do_kanagu_rd.nsbtx I_do_kanagu_rd I_do_kanagu_rd:0 Pipe joint bottom right None
89 I_do_kanagu_ru.nsbtx I_do_kanagu_ru I_do_kanagu_ru:0 Pipe joint top right None
90 I_ryusa_1.nsbtx I_ryusa_1 I_ryusa_1:0 Quicksand (frame 1) None
91 I_ryusa_2.nsbtx I_ryusa_2 I_ryusa_2:0 Quicksand (frame 2) None
92 I_ryusa_3.nsbtx I_ryusa_3 I_ryusa_3:0 Quicksand (frame 3) None
93 I_ryusa_4.nsbtx I_ryusa_4 I_ryusa_4:0 Quicksand (frame 4) None
94 I_ryusa_ue1.nsbtx I_ryusa_ue1 I_ryusa_ue1:0 Quicksand surface (frame 1) None
95 I_ryusa_ue2.nsbtx I_ryusa_ue2 I_ryusa_ue2:0 Quicksand surface (frame 2) None
96 I_ryusa_ue3.nsbtx I_ryusa_ue3 I_ryusa_ue3:0 Quicksand surface (frame 3) None
97 I_ryusa_ue4.nsbtx I_ryusa_ue4 I_ryusa_ue4:0 Quicksand surface (frame 4) None
98 I_hashira_lu.nsbtx I_hashira_lu I_hashira_lu:0 Pillar top left None
99 I_hashira_cu.nsbtx I_hashira_cu I_hashira_cu:0 Pillar top centre None
100 I_hashira_ru.nsbtx I_hashira_ru I_hashira_ru.tga:0 Pillar top right None
101 I_hashira_l.nsbtx I_hashira_l I_hashira_l:0 Pillar left edge None
102 I_hashira_c.nsbtx I_hashira_c I_hashira_c:0 Pillar centre None
103 I_hashira_r.nsbtx I_hashira_r I_hashira_r:0 Pillar right edge None
104 I_hashira_ld.nsbtx I_hashira_ld I_hashira_ld:0 Pillar bottom left None
105 I_hashira_cd.nsbtx I_hashira_cd I_hashira_cd:0 Pillar bottom centre None
106 I_hashira_rd.nsbtx I_hashira_rd I_hashira_rd:0 Pillar bottom right None
107 I_mamedokan.nsbtx I_mamedokan_a_d I_mamedokan:0 Downwards-facing cracked mini-pipe None
108 I_mamedokan.nsbtx I_mamedokan_a_u I_mamedokan:0 Upwards-facing cracked mini-pipe None
109 I_mamedokan.nsbtx I_mamedokan_d I_mamedokan:0 Downwards-facing mini-pipe None
110 I_mamedokan.nsbtx I_mamedokan_h_d I_mamedokan:0 Downwards-facing mini-pipe fragment None
111 I_mamedokan.nsbtx I_mamedokan_h_u I_mamedokan:0 Upwards-facing mini-pipe fragment None
112 I_mamedokan.nsbtx I_mamedokan_l I_mamedokan:0 Leftwards-facing mini-pipe None
113 I_mamedokan.nsbtx I_mamedokan_r I_mamedokan:0 Rightwards-facing mini-pipe None
114 I_mamedokan.nsbtx I_mamedokan_tate I_mamedokan:0 Mini-pipe vertical-over-horizontal junction None
115 I_mamedokan.nsbtx I_mamedokan_tt I_mamedokan:0 Vertical mini-pipe None
116 I_mamedokan.nsbtx I_mamedokan_u I_mamedokan:0 Upwards-facing mini-pipe None
117 I_mamedokan.nsbtx I_mamedokan_yoko I_mamedokan:0 Mini-pipe horizontal-over-vertical junction None
118 I_mamedokan.nsbtx I_mamedokan_yt I_mamedokan:0 Horizontal mini-pipe None
119 I_mamedokan_tome.nsbtx I_mamedokan_tome I_mamedokan_tome:0 Mini-pipe joint None
120 I_mizu.nsbtx I_mizu_suichu I_mizu_ue:0 Water surface tile None
121 I_mizu.nsbtx I_mizu_suimen I_mizu_ue:0 Water tile None
122 I_toride1.nsbtx I_toride1 I_toride:0 End-of-level castle wall top left corner None
123 I_toride2.nsbtx I_toride2 I_toride:0 End-of-level castle wall top centre None
124 I_toride3.nsbtx I_toride3 I_toride:0 End-of-level castle wall top right corner None
125 I_toride4.nsbtx I_toride4 I_toride:0 End-of-level castle wall left centre None
126 I_toride5.nsbtx I_toride5 I_toride:0 End-of-level castle wall centre None
127 I_toride6.nsbtx I_toride6 I_toride:0 End-of-level castle wall right centre None
128 I_toride7.nsbtx I_toride7 I_toride:0 End-of-level castle wall bottom left corner None
129 I_toride8.nsbtx I_toride8 I_toride:0 End-of-level castle wall bottom centre None
130 I_toride9.nsbtx I_toride9 I_toride:0 End-of-level castle wall bottom right corner None
131 I_toride2_1.nsbtx I_toride2_1 I_toride2:0 End-of-level castle turret top left corner None
132 I_toride2_2.nsbtx I_toride2_2 I_toride2:0 End-of-level castle turret top left centre None
133 I_toride2_3.nsbtx I_toride2_3 I_toride2:0 End-of-level castle turret top right centre None
134 I_toride2_4.nsbtx I_toride2_4 I_toride2:0 End-of-level castle turret top right corner None
135 I_toride2_5.nsbtx I_toride2_5 I_toride2:0 End-of-level castle turret middle left edge None
136 I_toride2_6.nsbtx I_toride2_6 I_toride2:0 End-of-level castle turret middle left centre None
137 I_toride2_7.nsbtx I_toride2_7 I_toride2:0 End-of-level castle turret middle right centre None
138 I_toride2_8.nsbtx I_toride2_8 I_toride2:0 End-of-level castle turret middle right edge None
139 I_toride2_9.nsbtx I_toride2_9 I_toride2:0 End-of-level castle turret bottom left corner None
140 I_toride2_10.nsbtx I_toride2_10 I_toride2:0 End-of-level castle turret bottom left centre None
141 I_toride2_11.nsbtx I_toride2_11 I_toride2:0 End-of-level castle turret bottom right centre None
142 I_toride2_12.nsbtx I_toride2_12 I_toride2:0 End-of-level castle turret bottom right corner None

Background Information

TODO: A lot.
- Tile and palette animations
- Backgrounds with other special properties (e.g., Underwater, Peach's Castle, etc.)
- Table for BGs that use tile share?
- Details on BGs that are broken?

Bitmap Tables

Stored in BG_ncg/ folder.

Top Backgrounds

Slot Bitmap
0: Grassland (hills and clouds) d_2d_I_M_free_nohara_ncg.bin
1: Castle d_2d_I_M_free_yakata_ncg.bin
2: Desert (pyramids, W2-Cannon) d_2d_I_M_free_dokan_W2_ncg.bin
3: Underground d_2d_I_M_free_chika_ncg.bin
4: Clouds d_2d_I_M_free_kumo_ncg.bin
5: Underwater d_2d_W_M_free_suichu_ncg.bin
6: Desert (pyramids) d_2d_I_M_free_sabaku_ncg.bin
7: Volcanoes 1 (inside) d_2d_W_M_free_yougan_ncg.bin
8: Grassland (Peach Castle) d_2d_I_M_free_nohara_W1_1_ncg.bin
9: Beach (cliffs) d_2d_W_M_free_kaigan_ncg.bin
10: Beach (cliffs) d_2d_W_M_free_kaigan_ncg.bin
11: Forest d_2d_W_M_free_jungle_ncg.bin
12: Grassland (blue/white hills and clouds) d_2d_I_M_free_nohara2_ncg.bin
13: Bushes on mountain [Unused] d_2d_I_M_free_kinoko_ncg.bin
14: Bushes on mountain [Unused] d_2d_I_M_free_kinoko_ncg.bin
15: Volcanoes 2 (outside) [including raining debris] d_2d_W_M_free_kazan_ncg.bin
16: Volcanoes 3 (outside) [Unused] d_2d_W_M_free_kazangake_ncg.bin
17: Snowy trees d_2d_I_M_free_setsugen_ncg.bin
18: Snowy hills d_2d_I_M_free_setsugen2_ncg.bin
19: Bushes (W4-Cannon) d_2d_I_M_free_dokan_W4_ncg.bin
20: Desert sand d_2d_I_M_free_sabaku5_ncg.bin
21: Empty None
22: Volcanoes 3 (outside) [Unused] d_2d_W_M_free_kazangake_ncg.bin
23: Ghost house d_2d_S_M_free_obakeyasiki_ncg.bin
24: Mountains with clouds d_2d_W_M_free_kazangake2_ncg.bin
25: Mountains with clouds d_2d_W_M_free_kazangake2_ncg.bin
26: Snowy trees (darker, W5-Cannon) d_2d_I_M_free_dokan_W5_ncg.bin
27: Grassland (hills and clouds) d_2d_I_M_free_nohara_ncg.bin
28: Snowy trees d_2d_I_M_free_setsugen_ncg.bin
29: Pipes d_2d_W_M_free_dokansoto_ncg.bin
30: Sewer wall (W2-3) d_2d_W_M_free_dokannaka_ncg.bin
31: Volcano tower d_2d_W_M_free_yougantate_ncg.bin
32: Empty None
33: Low clouds d_2d_I_M_free_kinoko3_ncg.bin
34: Grassland (hills and clouds, W1-Cannon) d_2d_I_M_free_dokan_W1_ncg.bin
35: Empty d_2d_I_M_free_sabaku_ncg.bin
36: Stalagmites (glitchy) [Unused] d_2d_I_M_free_chika2_ncg.bin
37: Dark world 1 (dead trees, purple clouds) d_2d_I_M_free_koopa_heigen_ncg.bin
38: Dark world 2 (rocks, purple clouds) d_2d_I_M_free_koopa_iwa_ncg.bin
39: Tower d_2d_I_M_free_toride_ncg.bin
40: Ghost house exit d_2d_S_M_free_obake_soto_ncg.bin
41: Final Castle d_2d_I_M_free_koopa_shiro_ncg.bin
42: Toad house 1 d_2d_W_M_free_kinokoA_ncg.bin
43: Toad house 2 d_2d_W_M_free_kinokoB_ncg.bin
44: Toad house 3 d_2d_W_M_free_kinokoC_ncg.bin
45: Final Castle d_2d_I_M_free_koopa_shiro_ncg.bin
46: Toad house 4 d_2d_W_M_free_kinokoD_ncg.bin
47: Bowser Jr battle d_2d_I_M_free_toride_boss_ncg.bin
48: Beach (cliffs, tall) d_2d_W_M_free_kaigan_ncg.bin
49: Boss battle d_2d_I_M_free_yakata_boss_ncg.bin
50: Low clouds d_2d_I_M_free_kinoko3_ncg.bin
51: Foggy forest d_2d_W_M_free_jungle2_ncg.bin
52: Desert (pyramids) d_2d_I_M_free_sabaku2_ncg.bin
53: Desert (with underground bit) d_2d_I_M_free_sabaku3_ncg.bin
54: Foggy forest d_2d_W_M_free_jungle2_ncg.bin
55: Final boss battle d_2d_I_M_free_koopa_boss_ncg.bin
56: Volcanoes 2 (outside) d_2d_W_M_free_kazan_ncg.bin
57: Underwater cave d_2d_W_M_free_suichu2_ncg.bin
58: Light grey castle (W8 Castle 1) d_2d_I_M_free_yakata_nise_ncg.bin
59: Yellow clouds (Desert) d_2d_I_M_free_kumo2_ncg.bin
60: Beach (world 6 style, with bushes) d_2d_W_M_free_kaigan2_ncg.bin
61: Medium clouds d_2d_I_M_free_yakata_bossW7_ncg.bin
62: Stone wall d_2d_I_M_free_choropu_ncg.bin
63: Mummy-Pokey battle d_2d_I_M_free_sabaku_boss_ncg.bin
64: Desert (pyramids) d_2d_I_M_free_sabaku_ncg.bin
65: Desert (pyramids) d_2d_I_M_free_sabaku_ncg.bin
66: Desert (pyramids, higher) d_2d_I_M_free_sabaku4_ncg.bin
67: Empty None
68: Empty None
69: Empty None
70: Empty None
71: Empty None
72: Empty None
73: Empty None
74: Empty None
75: Grassland (hills and clouds) d_2d_I_M_free_nohara_W1_1_ncg.bin

Bottom Backgrounds

Slot Bitmap
0: Grassland (orange hills and clouds) d_2d_I_M_back_nohara_ncg.bin
1: Castle d_2d_I_M_back_yakata_ncg.bin
2: Desert (blue sky, pyramids, W2-Cannon) d_2d_I_M_back_dokan_W2_ncg.bin
3: Underground d_2d_I_M_back_chika_ncg.bin
4: Clouds d_2d_I_M_back_kumo_ncg.bin
5: Underwater d_2d_W_M_back_suichu_ncg.bin
6: Desert (yellow sky, pyramids) d_2d_I_M_back_sabaku_ncg.bin
7: Volcanoes 1 (inside) d_2d_W_M_back_yougan_ncg.bin
8: Grassland (pastel hills and clouds) d_2d_I_M_back_nohara_W1_1_ncg.bin
9: Background clouds d_2d_W_M_back_kaigan_ncg.bin
10: Background mountains d_2d_W_M_back_kazangake2_ncg.bin
11: Forest d_2d_W_M_back_jungle_ncg.bin
12: Grassland (blue/white hills and clouds) d_2d_I_M_back_nohara2_ncg.bin
13: Background clouds 2 [Unused] d_2d_I_M_back_kinoko_ncg.bin
14: Background clouds 2 [Unused] d_2d_I_M_back_kinoko_ncg.bin
15: Volcanoes 2 (outside) [including raining debris] d_2d_W_M_back_kazan_ncg.bin
16: Volcanoes 3 (outside) [Unused] d_2d_W_M_back_kazangake_ncg.bin
17: Snowy trees d_2d_I_M_back_setsugen_ncg.bin
18: Snowy hills d_2d_I_M_back_setsugen2_ncg.bin
19: Background clouds (W4-Cannon) d_2d_I_M_back_dokan_W4_ncg.bin
20: Desert (blue sky, pyramids, higher) d_2d_I_M_back_sabaku5_ncg.bin
21: Bonus room (NES Mario and Luigi 1) d_2d_I_M_back_mame_ncg.bin
22: Volcanoes 3 (outside) [Unused] d_2d_W_M_back_kazangake_ncg.bin
23: Ghost house d_2d_S_M_back_obakeyasiki_ncg.bin
24: Background mountains d_2d_W_M_back_kazangake2_ncg.bin
25: Background mountains d_2d_W_M_back_kazangake2_ncg.bin
26: Purple sky (W5-Cannon) d_2d_I_M_back_dokan_W5_ncg.bin
27: Grassland (orange hills and clouds) d_2d_I_M_back_nohara_ncg.bin
28: Snowy hills d_2d_I_M_back_setsugen2_ncg.bin
29: Pipes d_2d_W_M_back_dokansoto_ncg.bin
30: Empty d_2d_W_M_back_dokannaka_ncg.bin
31: Volcano tower d_2d_W_M_back_yougantate_ncg.bin
32: Castle 2 d_2d_I_M_back_toride_ncg.bin
33: Clouds with orange hills at back d_2d_I_M_back_kinoko3_ncg.bin
34: Snowy hills (W1-Cannon) d_2d_I_M_back_dokan_W1_ncg.bin
35: Cave d_2d_I_M_back_chika3_ncg.bin
36: Stalagmites (glitchy) [Unused] d_2d_I_M_back_chika3_ncg.bin
37: Dark world 1 (dead trees, purple clouds) d_2d_I_M_back_koopa_heigen_ncg.bin
38: Dark world 2 (rocks, purple clouds) d_2d_I_M_back_koopa_iwa_ncg.bin
39: Tower d_2d_I_M_back_toride_ncg.bin
40: Ghost house exit d_2d_S_M_back_obake_soto_ncg.bin
41: Final Castle (Normal Jyotyu) d_2d_I_M_back_koopa_shiro_ncg.bin
42: Toad house 1 d_2d_W_M_back_kinokoA_ncg.bin
43: Toad house 2 d_2d_W_M_back_kinokoB_ncg.bin
44: Toad house 3 d_2d_W_M_back_kinokoC_ncg.bin
45: Final Castle (Blue Jyotyu) d_2d_I_M_back_koopa_shiro_ncg.bin
46: Toad house 4 d_2d_W_M_back_kinokoD_ncg.bin
47: Bowser Jr battle d_2d_I_M_back_toride_boss_ncg.bin
48: Background clouds (tall) d_2d_W_M_back_kaigan_ncg.bin
49: Boss battle d_2d_I_M_back_yakata_boss_ncg.bin
50: Background clouds d_2d_W_M_back_kaigan_ncg.bin
51: Background clouds d_2d_W_M_back_kaigan_ncg.bin
52: Desert (blue sky, pyramids) d_2d_I_M_back_sabaku2_ncg.bin
53: Desert (yellow sky, higher) d_2d_I_M_back_sabaku3_ncg.bin
54: Background mountains d_2d_W_M_back_kazangake3_ncg.bin
55: Final boss battle d_2d_I_M_back_koopa_boss_ncg.bin
56: Volcanoes 2 d_2d_W_M_back_kazan_ncg.bin
57: Underwater cave d_2d_W_M_back_suichu_ncg.bin
58: Light grey castle (W8 Castle 1) d_2d_I_M_back_yakata_nise_ncg.bin
59: Yellow clouds (Desert) d_2d_I_M_back_kumo2_ncg.bin
60: Big mountains (higher, world 6 beach) d_2d_W_M_back_kaigan2_ncg.bin
61: Background clouds d_2d_I_M_back_yakata_bossW7_ncg.bin
62: Background mountains d_2d_W_M_back_kazangake2_ncg.bin
63: Mummy-Pokey battle d_2d_I_M_back_sabaku_boss_ncg.bin
64: Desert (yellow sky, pyramids) d_2d_I_M_back_sabaku_ncg.bin
65: Desert (yellow sky, pyramids) d_2d_I_M_back_sabaku_ncg.bin
66: Desert (blue sky, pyramids, higher) d_2d_I_M_back_sabaku4_ncg.bin
67: Bonus room (NES Lakitu) [Unused] d_2d_I_M_back_mame_ncg.bin
68: Bonus room (NES Mario + Bowser) [Unused] d_2d_I_M_back_mame_ncg.bin
69: Bonus room (NES M/L swimming) [Unused] d_2d_I_M_back_mame_ncg.bin
70: Bonus room (NES Mario and Luigi 2) d_2d_I_M_back_mame_ncg.bin
71: Bonus room (NES Mario on vine) [Unused] d_2d_I_M_back_mame_ncg.bin
72: Bonus room (NES Mario and Luigi 3) [Unused] d_2d_I_M_back_mame_ncg.bin
73: Underground cave (red) d_2d_I_M_back_chika4_ncg.bin
74: Bonus room d_2d_I_M_back_mame_bonus_ncg.bin
75: Grassland (orange hills and clouds) d_2d_I_M_back_nohara_VS_ncg.bin

Animation Table

TBA

Palette Tables

Stored in BG_ncl/ folder.

Top Backgrounds

Slot Palette
0: Grassland (hills and clouds) d_2d_I_M_free_nohara_ncl.bin
1: Castle d_2d_I_M_free_yakata_ncl.bin
2: Desert (pyramids, W2-Cannon) d_2d_I_M_free_dokan_W2_ncl.bin
3: Underground d_2d_I_M_free_cika_ncl.bin
4: Clouds d_2d_I_M_free_kumo_ncl.bin
5: Underwater d_2d_W_M_free_suichu_ncl.bin
6: Desert (pyramids) d_2d_I_M_free_sabaku_ncl.bin
7: Volcanoes 1 (inside) d_2d_W_M_free_yougan_ncl.bin
8: Grassland (Peach Castle) d_2d_I_M_free_nohara_W1_1_ncl.bin
9: Beach (cliffs) d_2d_W_M_free_kaigan_ncl.bin
10: Beach (cliffs) d_2d_W_M_free_kaigan_ncl.bin
11: Forest d_2d_W_M_free_jungle_ncl.bin
12: Grassland (blue/white hills and clouds) d_2d_I_M_free_nohara2_ncl.bin
13: Bushes on mountain [Unused] d_2d_I_M_free_kinoko_ncl.bin
14: Bushes on mountain [Unused] d_2d_I_M_free_kinoko_ncl.bin
15: Volcanoes 2 (outside) [including raining debris] d_2d_W_M_free_kazan_ncl.bin
16: Volcanoes 3 (outside) [Unused] d_2d_W_M_free_kazangake_ncl.bin
17: Snowy trees d_2d_I_M_free_setsugen_ncl.bin
18: Snowy hills d_2d_I_M_free_setsugen2_ncl.bin
19: Bushes (W4-Cannon) d_2d_I_M_free_dokan_W4_ncl.bin
20: Desert sand d_2d_I_M_free_sabaku5_ncl.bin
21: Empty None
22: Volcanoes 3 (outside) [Unused] d_2d_W_M_free_kazangake_ncl.bin
23: Ghost house d_2d_S_M_free_obakeyasiki_ncl.bin
24: Mountains with clouds d_2d_W_M_free_kazangake2_ncl.bin
25: Mountains with clouds d_2d_W_M_free_kazangake2_ncl.bin
26: Snowy trees (darker, W5-Cannon) d_2d_I_M_free_dokan_W5_ncl.bin
27: Grassland (hills and clouds) d_2d_I_M_free_nohara_ncl.bin
28: Snowy trees d_2d_I_M_free_setsugen_ncl.bin
29: Pipes d_2d_W_M_free_dokansoto_ncl.bin
30: Sewer wall (W2-3) d_2d_W_M_free_dokannaka_ncl.bin
31: Volcano tower d_2d_W_M_free_yougantate_ncl.bin
32: Empty None
33: Low clouds d_2d_I_M_free_kinoko3_ncl.bin
34: Grassland (hills and clouds, W1-Cannon) d_2d_I_M_free_dokan_W1_ncl.bin
35: Empty None
36: Stalagmites (glitchy) [Unused] d_2d_I_M_free_chika2_ncl.bin
37: Dark world 1 (dead trees, purple clouds) d_2d_I_M_free_koopa_heigen_ncl.bin
38: Dark world 2 (rocks, purple clouds) d_2d_I_M_free_koopa_iwa_ncl.bin
39: Tower d_2d_I_M_free_toride_ncl.bin
40: Ghost house exit d_2d_S_M_free_obake_soto_ncl.bin
41: Final Castle d_2d_I_M_free_koopa_shiro_ncl.bin
42: Toad house 1 d_2d_W_M_free_kinokoA_ncl.bin
43: Toad house 2 d_2d_W_M_free_kinokoB_ncl.bin
44: Toad house 3 d_2d_W_M_free_kinokoC_ncl.bin
45: Final Castle d_2d_I_M_free_koopa_shiro_ncl.bin
46: Toad house 4 d_2d_W_M_free_kinokoD_ncl.bin
47: Bowser Jr battle d_2d_I_M_free_toride_boss_ncl.bin
48: Beach (cliffs, tall) d_2d_W_M_free_kaigan_ncl.bin
49: Boss battle d_2d_I_M_free_yakata_boss_ncl.bin
50: Low clouds d_2d_I_M_free_kinoko3_ncl.bin
51: Foggy forest d_2d_W_M_free_jungle2_ncl.bin
52: Desert (pyramids) d_2d_I_M_free_sabaku2_ncl.bin
53: Desert (with underground bit) d_2d_I_M_free_sabaku3_ncl.bin
54: Foggy forest d_2d_W_M_free_jungle2_ncl.bin
55: Final boss battle d_2d_I_M_free_koopa_boss_ncl.bin
56: Volcanoes 2 (outside) d_2d_W_M_free_kazan_ncl.bin
57: Underwater cave d_2d_W_M_free_suichu2_ncl.bin
58: Light grey castle (W8 Castle 1) d_2d_I_M_free_yakata_nise_ncl.bin
59: Yellow clouds (Desert) d_2d_I_M_free_kumo2_ncl.bin
60: Beach (world 6 style, with bushes) d_2d_W_M_free_kaigan2_ncl.bin
61: Medium clouds d_2d_I_M_free_yakata_bossW7_ncl.bin
62: Stone wall d_2d_W_M_free_choropu_ncl.bin
63: Mummy-Pokey battle d_2d_I_M_free_sabaku_boss_ncl.bin
64: Desert (pyramids) d_2d_I_M_free_sabaku_ncl.bin
65: Desert (pyramids) d_2d_I_M_free_sabaku_ncl.bin
66: Desert (pyramids, higher) d_2d_I_M_free_sabaku4_ncl.bin
67: Empty None
68: Empty None
69: Empty None
70: Empty None
71: Empty None
72: Empty None
73: Empty None
74: Empty None
75: Grassland (hills and clouds) d_2d_I_M_free_nohara_VS_ncl.bin

Bottom Backgrounds

Slot Palette
0: Grassland (orange hills and clouds) d_2d_I_M_back_nohara_ncl.bin
1: Castle d_2d_I_M_back_yakata_ncl.bin
2: Desert (blue sky, pyramids, W2-Cannon) d_2d_I_M_back_dokan_W2_ncl.bin
3: Underground d_2d_I_M_back_cika_ncl.bin
4: Clouds d_2d_I_M_back_kumo_ncl.bin
5: Underwater d_2d_W_M_back_suichu_ncl.bin
6: Desert (yellow sky, pyramids) d_2d_I_M_back_sabaku_ncl.bin
7: Volcanoes 1 (inside) d_2d_W_M_back_yougan_ncl.bin
8: Grassland (pastel hills and clouds) d_2d_I_M_back_nohara_W1_1_ncl.bin
9: Background clouds d_2d_W_M_back_kaigan_ncl.bin
10: Background mountains d_2d_W_M_back_kazangake2_ncl.bin
11: Forest d_2d_W_M_back_jungle_ncl.bin
12: Grassland (blue/white hills and clouds) d_2d_I_M_back_nohara2_ncl.bin
13: Background clouds 2 [Unused] d_2d_I_M_back_kinoko_ncl.bin
14: Background clouds 2 [Unused] d_2d_I_M_back_kinoko_ncl.bin
15: Volcanoes 2 (outside) [including raining debris] d_2d_W_M_back_kazan_ncl.bin
16: Volcanoes 3 (outside) [Unused] d_2d_W_M_back_kazangake_ncl.bin
17: Snowy trees d_2d_I_M_back_setsugen_ncl.bin
18: Snowy hills d_2d_I_M_back_setsugen2_ncl.bin
19: Background clouds (W4-Cannon) d_2d_I_M_back_dokan_W4_ncl.bin
20: Desert (blue sky, pyramids, higher) d_2d_I_M_back_sabaku5_ncl.bin
21: Bonus room (NES Mario and Luigi 1) d_2d_I_M_back_mame_ncl.bin
22: Volcanoes 3 (outside) [Unused] d_2d_W_M_back_kazangake_ncl.bin
23: Ghost house d_2d_S_M_back_obakeyasiki_ncl.bin
24: Background mountains d_2d_W_M_back_kazangake2_ncl.bin
25: Background mountains d_2d_W_M_back_kazangake2_ncl.bin
26: Purple sky (W5-Cannon) d_2d_I_M_back_dokan_W5_ncl.bin
27: Grassland (orange hills and clouds) d_2d_I_M_back_nohara_ncl.bin
28: Snowy hills d_2d_I_M_back_setsugen2_ncl.bin
29: Pipes d_2d_W_M_back_dokansoto_ncl.bin
30: Empty d_2d_W_M_back_dokannaka_ncl.bin
31: Volcano tower d_2d_W_M_back_yougantate_ncl.bin
32: Castle 2 d_2d_I_M_back_toride_ncl.bin
33: Clouds with orange hills at back d_2d_I_M_back_kinoko3_ncl.bin
34: Snowy hills (W1-Cannon) d_2d_I_M_back_dokan_W1_ncl.bin
35: Cave d_2d_I_M_back_chika3_ncl.bin
36: Stalagmites (glitchy) [Unused] d_2d_I_M_back_chika2_ncl.bin
37: Dark world 1 (dead trees, purple clouds) d_2d_I_M_back_koopa_heigen_ncl.bin
38: Dark world 2 (rocks, purple clouds) d_2d_I_M_back_koopa_iwa_ncl.bin
39: Tower d_2d_I_M_back_toride_ncl.bin
40: Ghost house exit d_2d_S_M_back_obake_soto_ncl.bin
41: Final Castle (Normal Jyotyu) d_2d_I_M_back_koopa_shiro_ncl.bin
42: Toad house 1 d_2d_W_M_back_kinokoA_ncl.bin
43: Toad house 2 d_2d_W_M_back_kinokoB_ncl.bin
44: Toad house 3 d_2d_W_M_back_kinokoC_ncl.bin
45: Final Castle (Blue Jyotyu) d_2d_I_M_back_koopa_shiro_ncl.bin
46: Toad house 4 d_2d_W_M_back_kinokoD_ncl.bin
47: Bowser Jr battle d_2d_I_M_back_toride_boss_ncl.bin
48: Background clouds (tall) d_2d_W_M_back_kaigan_ncl.bin
49: Boss battle d_2d_I_M_back_yakata_boss_ncl.bin
50: Background clouds d_2d_W_M_back_kaigan_ncl.bin
51: Background clouds d_2d_W_M_back_kaigan_ncl.bin
52: Desert (blue sky, pyramids) d_2d_I_M_back_sabaku2_ncl.bin
53: Desert (yellow sky, higher) d_2d_I_M_back_sabaku3_ncl.bin
54: Background mountains d_2d_W_M_back_kazangake3_ncl.bin
55: Final boss battle d_2d_I_M_back_koopa_boss_ncl.bin
56: Volcanoes 2 d_2d_W_M_back_kazan_ncl.bin
57: Underwater cave d_2d_W_M_back_suichu_ncl.bin
58: Light grey castle (W8 Castle 1) d_2d_I_M_back_yakata_nise_ncl.bin
59: Yellow clouds (Desert) d_2d_I_M_back_kumo2_ncl.bin
60: Big mountains (higher, world 6 beach) d_2d_W_M_back_kaigan2_ncl.bin
61: Background clouds d_2d_I_M_back_yakata_bossW7_ncl.bin
62: Background mountains d_2d_W_M_back_kazangake2_ncl.bin
63: Mummy-Pokey battle d_2d_I_M_back_sabaku_boss_ncl.bin
64: Desert (yellow sky, pyramids) d_2d_I_M_back_sabaku_ncl.bin
65: Desert (yellow sky, pyramids) d_2d_I_M_back_sabaku_ncl.bin
66: Desert (blue sky, pyramids, higher) d_2d_I_M_back_sabaku4_ncl.bin
67: Bonus room (NES Lakitu) [Unused] d_2d_I_M_back_mame_ncl.bin
68: Bonus room (NES Mario + Bowser) [Unused] d_2d_I_M_back_mame_ncl.bin
69: Bonus room (NES M/L swimming) [Unused] d_2d_I_M_back_mame_ncl.bin
70: Bonus room (NES Mario and Luigi 2) d_2d_I_M_back_mame_ncl.bin
71: Bonus room (NES Mario on vine) [Unused] d_2d_I_M_back_mame_ncl.bin
72: Bonus room (NES Mario and Luigi 3) [Unused] d_2d_I_M_back_mame_ncl.bin
73: Underground cave (red) d_2d_I_M_back_chika4_ncl.bin
74: Bonus room d_2d_I_M_back_mame_bonus_ncl.bin
75: Grassland (orange hills and clouds) d_2d_I_M_back_nohara_VS_ncl.bin

Palette Animation Tables

Stored in BG_ncl/ folder. Do note that while the background slots load the palettes, the tileset slot determines if the animations play.

Top Backgrounds

Slot Palette
7: Volcanoes 1 (inside) d_2d_Bg3_TEN_W_yougan_ncl.bin
31: Volcano tower d_2d_Bg3_TEN_W_yougantate_ncl.bin

Bottom Backgrounds

Slot Palette
7: Volcanoes 1 (inside) d_2d_Bg1_TEN_W_yougan_ncl.bin
31: Volcano tower d_2d_Bg1_TEN_W_yougantate_ncl.bin

Tilemap Tables

Stored in BG_nsc/ folder.

Top Backgrounds

Slot Tilemap
0: Grassland (hills and clouds) d_2d_I_M_free_nohara_UR_nsc.bin
1: Castle d_2d_I_M_free_yakata_UR_nsc.bin
2: Desert (pyramids, W2-Cannon) d_2d_I_M_free_dokan_W2_UR_nsc.bin
3: Underground d_2d_I_M_free_chika_R_nsc.bin
4: Clouds d_2d_I_M_free_kumo_R_nsc.bin
5: Underwater d_2d_W_M_free_suichu_mizu_UR_nsc.bin
6: Desert (pyramids) d_2d_I_M_free_sabaku_UR_nsc.bin
7: Volcanoes 1 (inside) d_2d_W_M_free_yougan_nsc.bin
8: Grassland (Peach Castle) d_2d_I_M_free_nohara_W1_1_nsc.bin
9: Beach (cliffs) d_2d_W_M_free_kaigan_UR_nsc.bin
10: Beach (cliffs) d_2d_W_M_free_kaigan_UR_nsc.bin
11: Forest d_2d_W_M_free_jungle_nsc.bin
12: Grassland (blue/white hills and clouds) d_2d_I_M_free_nohara2_UR_nsc.bin
13: Bushes on mountain [Unused] d_2d_I_M_free_kinoko_nsc.bin
14: Bushes on mountain [Unused] d_2d_I_M_free_kinoko_nsc.bin
15: Volcanoes 2 (outside) [including raining debris] d_2d_W_M_free_kazan_nsc.bin
16: Volcanoes 3 (outside) [Unused] d_2d_W_M_free_kazangake_nsc.bin
17: Snowy trees d_2d_I_M_free_setsugen_UR_nsc.bin
18: Snowy hills d_2d_I_M_free_setsugen2_UR_nsc.bin
19: Bushes (W4-Cannon) d_2d_I_M_free_dokan_W4_UR_nsc.bin
20: Desert sand d_2d_I_M_free_sabaku5_nsc.bin
21: Empty None
22: Volcanoes 3 (outside) [Unused] d_2d_W_M_free_kazangake_01_nsc.bin
23: Ghost house d_2d_S_M_free_obakeyasiki_UR_nsc.bin
24: Mountains with clouds d_2d_W_M_free_kazangake2_UR_nsc.bin
25: Mountains with clouds d_2d_W_M_free_kazangake2_UR_nsc.bin
26: Snowy trees (darker, W5-Cannon) d_2d_I_M_free_dokan_W5_UR_nsc.bin
27: Grassland (hills and clouds) d_2d_I_M_free_nohara_UR_nsc.bin
28: Snowy trees d_2d_I_M_free_setsugen_UR_nsc.bin
29: Pipes d_2d_W_M_free_dokansoto_R_nsc.bin
30: Sewer wall (W2-3) d_2d_W_M_free_dokannaka_R_nsc.bin
31: Volcano tower d_2d_W_M_free_yougantate_R_nsc.bin
32: Empty None
33: Low clouds d_2d_I_M_free_kinoko3_UR_nsc.bin
34: Grassland (hills and clouds, W1-Cannon) d_2d_I_M_free_dokan_W1_UR_nsc.bin
35: Empty None
36: Stalagmites (glitchy) [Unused] d_2d_I_M_free_chika2_nsc.bin
37: Dark world 1 (dead trees, purple clouds) d_2d_I_M_free_koopa_heigen_UR_nsc.bin
38: Dark world 2 (rocks, purple clouds) d_2d_I_M_free_koopa_iwa_UR_nsc.bin
39: Tower d_2d_I_M_free_toride_UR_nsc.bin
40: Ghost house exit d_2d_S_M_free_obake_soto_UR_nsc.bin
41: Final Castle d_2d_I_M_free_koopa_shiro_UR_nsc.bin
42: Toad house 1 d_2d_W_M_free_kinokoA_nsc.bin
43: Toad house 2 d_2d_W_M_free_kinokoB_nsc.bin
44: Toad house 3 d_2d_W_M_free_kinokoC_nsc.bin
45: Final Castle d_2d_I_M_free_koopa_shiro_UR_nsc.bin
46: Toad house 4 d_2d_W_M_free_kinokoD_nsc.bin
47: Bowser Jr battle d_2d_I_M_free_toride_boss_nsc.bin
48: Beach (cliffs, tall) d_2d_W_M_free_kaigan_SR_nsc.bin
49: Boss battle d_2d_I_M_free_yakata_boss_nsc.bin
50: Low clouds d_2d_I_M_free_kinoko3_UR_nsc.bin
51: Foggy forest d_2d_W_M_free_jungle2_nsc.bin
52: Desert (pyramids) d_2d_I_M_free_sabaku2_UR_nsc.bin
53: Desert (with underground bit) d_2d_I_M_free_sabaku3_SR_nsc.bin
54: Foggy forest d_2d_W_M_free_jungle2_nsc.bin
55: Final boss battle d_2d_I_M_free_koopa_boss_nsc.bin
56: Volcanoes 2 (outside) d_2d_W_M_free_kazan_nsc.bin
57: Underwater cave d_2d_W_M_free_suichu2_mizu_UR_nsc.bin
58: Light grey castle (W8 Castle 1) d_2d_I_M_free_yakata_nise_UR_nsc.bin
59: Yellow clouds (Desert) d_2d_I_M_free_kumo2_R_nsc.bin
60: Beach (world 6 style, with bushes) d_2d_W_M_free_kaigan2_UR_nsc.bin
61: Medium clouds d_2d_I_M_free_yakata_bossW7_nsc.bin
62: Stone wall d_2d_W_M_free_choropu_nsc.bin
63: Mummy-Pokey battle d_2d_I_M_free_sabaku_boss_UR_nsc.bin
64: Desert (pyramids) d_2d_I_M_free_sabaku_UR_nsc.bin
65: Desert (pyramids) d_2d_I_M_free_sabaku_UR_nsc.bin
66: Desert (pyramids, higher) d_2d_I_M_free_sabaku4_nsc.bin
67: Empty None
68: Empty None
69: Empty None
70: Empty None
71: Empty None
72: Empty None
73: Empty None
74: Empty None
75: Grassland (hills and clouds) d_2d_I_M_free_nohara_VS_UR_nsc.bin

Bottom Backgrounds

Slot Tilemap
0: Grassland (orange hills and clouds) d_2d_I_M_back_nohara_UR_nsc.bin
1: Castle d_2d_I_M_back_yakata_UR_nsc.bin
2: Desert (blue sky, pyramids, W2-Cannon) d_2d_I_M_back_dokan_W2_UR_nsc.bin
3: Underground d_2d_I_M_back_chika_R_nsc.bin
4: Clouds d_2d_I_M_back_kumo_R_nsc.bin
5: Underwater d_2d_W_M_back_suichu_UR_nsc.bin
6: Desert (yellow sky, pyramids) d_2d_I_M_back_sabaku_UR_nsc.bin
7: Volcanoes 1 (inside) d_2d_W_M_back_yougan_nsc.bin
8: Grassland (pastel hills and clouds) d_2d_I_M_back_nohara_W1_1_nsc.bin
9: Background clouds d_2d_W_M_back_kaigan_UR_nsc.bin
10: Background mountains d_2d_W_M_back_kazangake2_UR_nsc.bin
11: Forest d_2d_W_M_back_jungle_nsc.bin
12: Grassland (blue/white hills and clouds) d_2d_I_M_back_nohara2_UR_nsc.bin
13: Background clouds 2 [Unused] d_2d_I_M_back_kinoko_nsc.bin
14: Background clouds 2 [Unused] d_2d_I_M_back_kinoko_nsc.bin
15: Volcanoes 2 (outside) [including raining debris] d_2d_W_M_back_kazan_nsc.bin
16: Volcanoes 3 (outside) [Unused] d_2d_W_M_back_kazangake_nsc.bin
17: Snowy trees d_2d_I_M_back_setsugen_UR_nsc.bin
18: Snowy hills d_2d_I_M_back_setsugen2_UR_nsc.bin
19: Background clouds (W4-Cannon) d_2d_I_M_back_dokan_W4_UR_nsc.bin
20: Desert (blue sky, pyramids, higher) d_2d_I_M_back_sabaku5_nsc.bin
21: Bonus room (NES Mario and Luigi 1) d_2d_I_M_back_mame_nsc.bin
22: Volcanoes 3 (outside) [Unused] d_2d_W_M_back_kazangake_nsc.bin
23: Ghost house d_2d_S_M_back_obakeyasiki_UR_nsc.bin
24: Background mountains d_2d_W_M_back_kazangake2_UR_nsc.bin
25: Background mountains d_2d_W_M_back_kazangake2_UR_nsc.bin
26: Purple sky (W5-Cannon) d_2d_I_M_back_dokan_W5_UR_nsc.bin
27: Grassland (orange hills and clouds) d_2d_I_M_back_nohara_UR_nsc.bin
28: Snowy hills d_2d_I_M_back_setsugen2_UR_nsc.bin
29: Pipes d_2d_W_M_back_dokansoto_R_nsc.bin
30: Empty None
31: Volcano tower d_2d_W_M_back_yougantate_R_nsc.bin
32: Castle 2 d_2d_I_M_back_toride_UR_nsc.bin
33: Clouds with orange hills at back d_2d_I_M_back_kinoko3_UR_nsc.bin
34: Snowy hills (W1-Cannon) d_2d_I_M_back_dokan_W1_UR_nsc.bin
35: Cave d_2d_I_M_back_chika3_R_nsc.bin
36: Stalagmites (glitchy) [Unused] d_2d_I_M_back_chika2_R_nsc.bin
37: Dark world 1 (dead trees, purple clouds) d_2d_I_M_back_koopa_heigen_UR_nsc.bin
38: Dark world 2 (rocks, purple clouds) d_2d_I_M_back_koopa_iwa_UR_nsc.bin
39: Tower d_2d_I_M_back_toride_UR_nsc.bin
40: Ghost house exit d_2d_S_M_back_obake_soto_UR_nsc.bin
41: Final Castle (Normal Jyotyu) d_2d_I_M_back_koopa_shiro_UR_nsc.bin
42: Toad house 1 d_2d_W_M_back_kinokoA_nsc.bin
43: Toad house 2 d_2d_W_M_back_kinokoB_nsc.bin
44: Toad house 3 d_2d_W_M_back_kinokoC_nsc.bin
45: Final Castle (Blue Jyotyu) d_2d_I_M_back_koopa_shiro_UR_nsc.bin
46: Toad house 4 d_2d_W_M_back_kinokoD_nsc.bin
47: Bowser Jr battle d_2d_I_M_back_toride_boss_nsc.bin
48: Background clouds (tall) d_2d_W_M_back_kaigan_SR_nsc.bin
49: Boss battle d_2d_I_M_back_yakata_boss_nsc.bin
50: Background clouds d_2d_W_M_back_kaigan_UR_nsc.bin
51: Background clouds d_2d_W_M_back_kaigan_UR_nsc.bin
52: Desert (blue sky, pyramids) d_2d_I_M_back_sabaku2_UR_nsc.bin
53: Desert (yellow sky, higher) d_2d_I_M_back_sabaku3_SR_nsc.bin
54: Background mountains d_2d_W_M_back_kazangake3_UR_nsc.bin
55: Final boss battle d_2d_I_M_back_koopa_boss_nsc.bin
56: Volcanoes 2 d_2d_W_M_back_kazan_nsc.bin
57: Underwater cave d_2d_W_M_back_suichu_UR_nsc.bin
58: Light grey castle (W8 Castle 1) d_2d_I_M_back_yakata_nise_UR_nsc.bin
59: Yellow clouds (Desert) d_2d_I_M_back_kumo2_R_nsc.bin
60: Big mountains (higher, world 6 beach) d_2d_W_M_back_kaigan2_UR_nsc.bin
61: Background clouds d_2d_I_M_back_yakata_bossW7_nsc.bin
62: Background mountains d_2d_W_M_back_kazangake2_UR_nsc.bin
63: Mummy-Pokey battle d_2d_I_M_back_sabaku_boss_UR_nsc.bin
64: Desert (yellow sky, pyramids) d_2d_I_M_back_sabaku_UR_nsc.bin
65: Desert (yellow sky, pyramids) d_2d_I_M_back_sabaku_UR_nsc.bin
66: Desert (blue sky, pyramids, higher) d_2d_I_M_back_sabaku4_nsc.bin
67: Bonus room (NES Lakitu) [Unused] d_2d_I_M_back2_mame_nsc.bin
68: Bonus room (NES Mario + Bowser) [Unused] d_2d_I_M_back3_mame_nsc.bin
69: Bonus room (NES M/L swimming) [Unused] d_2d_I_M_back4_mame_nsc.bin
70: Bonus room (NES Mario and Luigi 2) d_2d_I_M_back5_mame_nsc.bin
71: Bonus room (NES Mario on vine) [Unused] d_2d_I_M_back6_mame_nsc.bin
72: Bonus room (NES Mario and Luigi 3) [Unused] d_2d_I_M_back7_mame_nsc.bin
73: Underground cave (red) d_2d_I_M_back_chika4_R_nsc.bin
74: Bonus room d_2d_I_M_back_mame_bonus_nsc.bin
75: Grassland (orange hills and clouds) d_2d_I_M_back_nohara_VS_UR_nsc.bin

Parallax Type Tables

Top Backgrounds

Slot Type
0: Grassland (hills and clouds) 3
1: Castle None
2: Desert (pyramids, W2-Cannon) None
3: Underground None
4: Clouds 7
5: Underwater 2
6: Desert (pyramids) None
7: Volcanoes 1 (inside) None
8: Grassland (Peach Castle) None
9: Beach (cliffs) 8
10: Beach (cliffs) 8
11: Forest None
12: Grassland (blue/white hills and clouds) 15
13: Bushes on mountain [Unused] None
14: Bushes on mountain [Unused] None
15: Volcanoes 2 (outside) [including raining debris] 6
16: Volcanoes 3 (outside) [Unused] None
17: Snowy trees None
18: Snowy hills None
19: Bushes (W4-Cannon) None
20: Desert sand None
21: Empty None
22: Volcanoes 3 (outside) [Unused] None
23: Ghost house None
24: Mountains with clouds 9
25: Mountains with clouds 9
26: Snowy trees (darker, W5-Cannon) None
27: Grassland (hills and clouds) None
28: Snowy trees None
29: Pipes None
30: Sewer wall (W2-3) None
31: Volcano tower None
32: Empty None
33: Low clouds 5
34: Grassland (hills and clouds, W1-Cannon) None
35: Empty None
36: Stalagmites (glitchy) [Unused] None
37: Dark world 1 (dead trees, purple clouds) 11
38: Dark world 2 (rocks, purple clouds) 17
39: Tower None
40: Ghost house exit 12
41: Final Castle None
42: Toad house 1 None
43: Toad house 2 None
44: Toad house 3 None
45: Final Castle None
46: Toad house 4 None
47: Bowser Jr battle None
48: Beach (cliffs, tall) 14
49: Boss battle None
50: Low clouds 5
51: Foggy forest None
52: Desert (pyramids) None
53: Desert (with underground bit) None
54: Foggy forest None
55: Final boss battle None
56: Volcanoes 2 (outside) 6
57: Underwater cave None
58: Light grey castle (W8 Castle 1) None
59: Yellow clouds (Desert) None
60: Beach (world 6 style, with bushes) None
61: Medium clouds 18
62: Stone wall None
63: Mummy-Pokey battle None
64: Desert (pyramids) None
65: Desert (pyramids) None
66: Desert (pyramids, higher) None
67: Empty None
68: Empty None
69: Empty None
70: Empty None
71: Empty None
72: Empty None
73: Empty None
74: Empty None
75: Grassland (hills and clouds) None

Bottom Backgrounds

Slot Type
0: Grassland (orange hills and clouds) 3
1: Castle None
2: Desert (blue sky, pyramids, W2-Cannon) None
3: Underground None
4: Clouds 7
5: Underwater 2
6: Desert (yellow sky, pyramids) None
7: Volcanoes 1 (inside) None
8: Grassland (pastel hills and clouds) 19
9: Background clouds None
10: Background mountains None
11: Forest None
12: Grassland (blue/white hills and clouds) 15
13: Background clouds 2 [Unused] 4
14: Background clouds 2 [Unused] None
15: Volcanoes 2 (outside) [including raining debris] 6
16: Volcanoes 3 (outside) [Unused] 1
17: Snowy trees 10
18: Snowy hills 16
19: Background clouds (W4-Cannon) None
20: Desert (blue sky, pyramids, higher) None
21: Bonus room (NES Mario and Luigi 1) 20
22: Volcanoes 3 (outside) [Unused] None
23: Ghost house None
24: Background mountains 9
25: Background mountains 9
26: Purple sky (W5-Cannon) 11
27: Grassland (orange hills and clouds) None
28: Snowy hills 16
29: Pipes None
30: Empty None
31: Volcano tower None
32: Castle 2 None
33: Clouds with orange hills at back None
34: Snowy hills (W1-Cannon) 21
35: Cave None
36: Stalagmites (glitchy) [Unused] None
37: Dark world 1 (dead trees, purple clouds) 11
38: Dark world 2 (rocks, purple clouds) 17
39: Tower None
40: Ghost house exit 12
41: Final Castle (Normal Jyotyu) None
42: Toad house 1 13
43: Toad house 2 13
44: Toad house 3 13
45: Final Castle (Blue Jyotyu) None
46: Toad house 4 13
47: Bowser Jr battle None
48: Background clouds (tall) None
49: Boss battle None
50: Background clouds None
51: Background clouds None
52: Desert (blue sky, pyramids) None
53: Desert (yellow sky, higher) None
54: Background mountains None
55: Final boss battle None
56: Volcanoes 2 6
57: Underwater cave None
58: Light grey castle (W8 Castle 1) None
59: Yellow clouds (Desert) None
60: Big mountains (higher, world 6 beach) None
61: Background clouds None
62: Background mountains None
63: Mummy-Pokey battle None
64: Desert (yellow sky, pyramids) None
65: Desert (yellow sky, pyramids) None
66: Desert (blue sky, pyramids, higher) None
67: Bonus room (NES Lakitu) [Unused] 20
68: Bonus room (NES Mario + Bowser) [Unused] 20
69: Bonus room (NES M/L swimming) [Unused] 20
70: Bonus room (NES Mario and Luigi 2) 20
71: Bonus room (NES Mario on vine) [Unused] 20
72: Bonus room (NES Mario and Luigi 3) [Unused] 20
73: Underground cave (red) None
74: Bonus room None
75: Grassland (orange hills and clouds) None

Parallax Data Tables

TODO: Can we get more detailed information on how type 2 works specifically? Additionally, add source.

Vertical range is relative to the top of the background. Speed is relative to the background scroll speed the level is set to use, being either automatic scrolling in addition to the background speed (measured by pixels per frame — denoted "ppf") or as a percentage of the background scroll speed. Several types also do not have any parallax data and are not used in any capacity.

Top Backgrounds

Type 1

No parallax data

Type 2

This type doesn't have any meaningful parallax data, but it is special in that it causes the background to wave when liquid is nearby.

Type 3
Vertical Range Speed
0-344px 0.25ppf left
Type 4

No parallax data

Type 5
Vertical Range Speed
0-440px 0.125ppf left
440-512px 0.3125ppf left
Type 6
Vertical Range Speed
0-304px 0.375ppf left
304-320px 0.3125ppf left
Type 7
Vertical Range Speed
Entire background 0.25ppf left
Type 8
Vertical Range Speed
0-312px 0.25ppf left
312-344px 0.125ppf left
Type 9
Vertical Range Speed
0-328px 0.25ppf left
Type 11
Vertical Range Speed
0-255px 0.25ppf left
255-335px 0.1875ppf left
Type 12
Vertical Range Speed
0-319px 0.25ppf left
Type 13

No parallax data

Type 14
Vertical Range Speed
0-39px 0.25px left
39-55px 0.125px left
Type 15
Vertical Range Speed
0-247px 0.375ppf left
247-311px 0.5ppf left
Type 16

No parallax data

Type 17
Vertical Range Speed
0-327px 0.25ppf left
Type 18
Vertical Range Speed
0-359px 0.25ppf left
359-512px 0.4375ppf left
Type 19

No parallax data

Type 20

No parallax data

Type 21

No parallax data

Bottom Backgrounds

Type 1
Vertical Range Speed
384-512px 162.5%
Type 2

This type doesn't have any meaningful parallax data, but it is special in that it causes the background to wave when liquid is nearby.

Type 3
Vertical Range Speed
0-344px 0.125ppf left
Type 4
Vertical Range Speed
0-384px 0.125ppf left
Type 5

No parallax data

Type 6
Vertical Range Speed
0-335px 0.25ppf left
335-351px 0.1875ppf left
351-367px 0.125ppf left
367-375px 0.0625ppf left
Type 7
Vertical Range Speed
Entire background 0.125ppf left
Type 8

No parallax data

Type 9
Vertical Range Speed
0-360px 0.125ppf left
Type 10
Vertical Range Speed
0-231px 0.25ppf left
231-263px 0.1875ppf left
263-335px 0.125ppf left
335-351px 0.0625ppf left
Type 11
Vertical Range Speed
0-327px 0.125ppf left
327-399px 0.0625ppf left
Type 12
Vertical Range Speed
0-327px 0.25ppf left
327-359px 0.125ppf left
Type 13
Vertical Range Speed
0-383px 0.25ppf left
383-391px 0.1875ppf left
391-399px 0.125ppf left
399-407px 0.0625ppf left
Type 14

No parallax data

Type 15
Vertical Range Speed
0-279px 0.0625ppf left
279-335px 0.125ppf left
335-364px 0.25ppf left
Type 16
Vertical Range Speed
0-135px 0.0625ppf left
135-247px 0.125ppf left
247-319px 0.1875ppf left
319-343px 0.3125ppf left
Type 17
Vertical Range Speed
0-351px 0.125ppf left
351-391px 0.0625ppf left
Type 18

No parallax data

Type 19
Vertical Range Speed
0-295px 0.375ppf left
295-342px 0.25ppf left
342-375px 0.125ppf left
Type 20
Vertical Range Speed
Entire Background 0.5ppf right
Type 21
Vertical Range Speed
0-215px 0.125ppf left
215-319px 0.25ppf left
319-343px 0.375ppf left

Jyotyu Palette Tables

The bottom background slot determines the jyotyu and enemy palettes used in the course.

Slot Palette
0: Grassland (orange hills and clouds) Normal
1: Castle Blue
2: Desert (blue sky, pyramids, W2-Cannon) Normal
3: Underground Blue
4: Clouds Normal
5: Underwater Normal
6: Desert (yellow sky, pyramids) Normal
7: Volcanoes 1 (inside) Red
8: Grassland (pastel hills and clouds) Normal
9: Background clouds Normal
10: Background mountains Normal
11: Forest Normal
12: Grassland (blue/white hills and clouds) Normal
13: Background clouds 2 [Unused] Normal
14: Background clouds 2 [Unused] Normal
15: Volcanoes 2 (outside) [including raining debris] Normal
16: Volcanoes 3 (outside) [Unused] Normal
17: Snowy trees Grey
18: Snowy hills Grey
19: Background clouds (W4-Cannon) Normal
20: Desert (blue sky, pyramids, higher) Normal
21: Bonus room (NES Mario and Luigi 1) Normal
22: Volcanoes 3 (outside) [Unused] Normal
23: Ghost house Grey
24: Background mountains Normal
25: Background mountains Normal
26: Purple sky (W5-Cannon) Normal
27: Grassland (orange hills and clouds) Normal
28: Snowy hills Normal
29: Pipes Blue
30: Empty Normal
31: Volcano tower Red
32: Castle 2 Normal
33: Clouds with orange hills at back Normal
34: Snowy hills (W1-Cannon) Normal
35: Cave Blue
36: Stalagmites (glitchy) [Unused] Blue
37: Dark world 1 (dead trees, purple clouds) Red
38: Dark world 2 (rocks, purple clouds) Red
39: Tower Blue
40: Ghost house exit Normal
41: Final Castle (Normal Jyotyu) Normal
42: Toad house 1 Normal
43: Toad house 2 Normal
44: Toad house 3 Normal
45: Final Castle (Blue Jyotyu) Blue
46: Toad house 4 Normal
47: Bowser Jr battle Blue
48: Background clouds (tall) Normal
49: Boss battle Blue
50: Background clouds Normal
51: Background clouds Normal
52: Desert (blue sky, pyramids) Normal
53: Desert (yellow sky, higher) Normal
54: Background mountains Normal
55: Final boss battle Normal
56: Volcanoes 2 Normal
57: Underwater cave Normal
58: Light grey castle (W8 Castle 1) Blue
59: Yellow clouds (Desert) Normal
60: Big mountains (higher, world 6 beach) Normal
61: Background clouds Blue
62: Background mountains Normal
63: Mummy-Pokey battle Normal
64: Desert (yellow sky, pyramids) Normal
65: Desert (yellow sky, pyramids) Normal
66: Desert (blue sky, pyramids, higher) Normal
67: Bonus room (NES Lakitu) [Unused] Normal
68: Bonus room (NES Mario + Bowser) [Unused] Normal
69: Bonus room (NES M/L swimming) [Unused] Normal
70: Bonus room (NES Mario and Luigi 2) Normal
71: Bonus room (NES Mario on vine) [Unused] Normal
72: Bonus room (NES Mario and Luigi 3) [Unused] Normal
73: Underground cave (red) Blue
74: Bonus room Normal
75: Grassland (orange hills and clouds) Normal

Jyotyu Tileset

1. Jyotyu Palette

These files are the palettes used by the Jyotyu tileset:

File
Description
/BG_ncl/d_2d_A_J_jyotyu_B_ncl.bin Blue (underground) jyotyu palette
/BG_ncl/d_2d_A_J_jyotyu_F_ncl.bin Blue coin palette
/BG_ncl/d_2d_A_J_jyotyu_ncl.bin Normal jyotyu palette
/BG_ncl/d_2d_A_J_jyotyu_R_ncl.bin Red (volcanic) jyotyu palette
/BG_ncl/d_2d_A_J_jyotyu_W_ncl.bin Grey (winter) jyotyu palette

2. List of graphics that use the Jyotyu Palette

Folder Bitmap Description
/BG_ncg d_2d_A_J_jyotyu Graphics for the jyotyu tileset
/BG_ncg d_2d_TEN_A_J_jyotyu Animated tiles for the jyotyu tileset
/obj A_block_hahen Debris animations for destroyed blocks
/obj A_block Animations for blocks being hit
/obj A_tikuwa_block Donut lift (stood on)
/obj I_item Power Ups
/obj I_kakushitobira Event Activated Door
/obj I_mark_star A star, seems to be unused
/obj I_minigame_block 1-Up Toad house block graphics
/obj I_minigame_item 1-Up Toad house card graphics
/obj I_obj_kemuri Smoke (?) seems to be unused too
/obj I_obj_kira_I Mega Mario sparkles
/obj I_obj_kira Small sparkles. Appear around a blue shell when dropped by a blue koopa troopa
/obj I_obj_sunakemuri Smoke (?) unused as well
/obj I_obj_yajirushi Arrow, apparently unused since it was removed from the European version

3. Important

When you click "import bitmap and recreate palette" on a file that uses the Jyotyu Palette, it will recreate the Jyotyu Palette, with new colours.

Other objects use the Jyotyu Palette, but they will not match up with the palette anymore, because it has been modified to match the Jyotyu tileset, so you have to open all the files that use the palette and the palette open at the same time, then click "import bitmap and recreate palette".
Or you can modify the Jyotyu Tileset with the built in editor which will not modify the Jyotyu Palette.

4. Jyotyu labels

The following picture shows which objects use which colors in the different Jyotyu Palettes:

jyotyulabels2.png

Credits to D.M. for the research and the image

Note: The palette colors will vary depending on the Jyotyu palette, but the objects will still use the same colors.

World Map Files

TODO: Finish the rest & update the descriptions

Map Folder:

Files
Description / Information
cursor_koopa_jr.nsbca
Bowser Jr's Animation (Joint)
cursor_koopa_jr.nsbmd
Bowser Jr's World Map Textures
cursor_peach.nsbca
Peach's Animation (Joint)
cursor_peach.nsbmd
Peach's World Map Textures
hammer_map.nsbmd
Hammer Bro's Hammer Texture
map_dragon.nsbca
Star Coin Sign's Animation (Joint)
map_dragon.nsbmd
Star Coin Sign's Textures
map_dragon.nsbtp
Star Coin Sign's Animation (Pattern)
map_hole.nsbmd ?
map_point.nsbmd
World Map Node's Textures
map_point.nsbtp
World Map Node's Animation (Pattern)
map_shadow.nsbca ?
map_shadow.nsbmd ?
map_swing.nsbca ?
w1.nsbmd
World 1's Textures (Doesn't have the texture for the elevated ground near the first tower & the green layering in the background)
w1.nsbca
World 1's Animation (Joint)
w1.nsbtp
World 1's Animation (Pattern)
w1_castle.nsbca
World 1 Castle's Animation (Joint)
w1_castle.nsbmd
World 1 Castle's Textures
w1_kinoko_a.nsbmd
Blue Mushroom House's Texture
w1_kinoko_b.nsbmd
Mega Mushroom House's Texture
w1_kinoko_g.nsbmd
1-Up Mushroom House's Texture
w1_kinoko_p.nsbmd
Wood Mushroom House Holder's Texture
w1_kinoko_r.nsbmd
Item Bonus House's Texture
w1_move.nsbca
The animation where Bowser Jr. brings Peach to 1-Tower
w1_tower.nsbca
World 1 Tower's Animation (Joint)
w1_tower.nsbmd
World 1 Tower's Textures
w1_tree.nsbca
World 1 Tree's Animation (Joint)
w1_tree.nsbmd
World 1 Tree's Textures
w2.nsbmd
World 2's Textures
w2.nsbca
World 2's Animation (Joint)
w2.nsbtp
World 2's Animation (Pattern)
w2_castle.nsbmd
World 2 Castle's Textures
w2_kinoko_b.nsbmd
Mega Mushroom House's Texture
w2_kinoko_g.nsbmd
1-Up Mushroom House's Texture
w2_kinoko_p.nsbmd
Wood Mushroom House Holder's Texture
w2_kinoko_r.nsbmd
Item Bonus House's Texture
w2_move.nsbca
The animation where Bowser Jr. brings Peach to 2-Tower
w2_tower.nsbca
World 2 Tower's Animation (Joint)
w2_tower.nsbmd
World 2 Tower's Textures
w2_tree.nsbca
World 2 Tree's Animation (Joint)
w2_tree.nsbmd
World 2 Tree's Textures

Enemy Palettes

The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used will change depending on the bottom BG to better fit the level theme. All palettes, as well as the bitmaps of the sprites that use them, can be found in the /OBJ folder.

1. Enemy palettes

File
Description
I_enemy_ncl.bin Normal enemy palette
I_enemy_B_ncl.bin Blue (underground) enemy palette
I_enemy_R_ncl.bin Red (volcanic) enemy palette
I_enemy_W_ncl.bin Grey (winter) enemy palette

2. List of bitmaps which use the enemy palette

Bitmap Description Palette Number
I_awa_ncg.bin
Underwater pipe current bubble
0
I_bubble256_ncg.bin Podoboo (lava bubble)
0
I_dokan_hahen_ncg.bin
Broken pipe fragments
0 (yellow), 1 (green), 3 (red)
I_dokan_yajirushi_ncg.bin Yellow sewer arrow (2-3)
1
I_fireball_ncg.bin
Fireball; used by Fire Mario/Luigi, firebar, fire bros., and venus fire trap(?)
0
I_item_ncg.bin
Power-up and vine top graphics
0 (for star flash; jyotyu palette is used otherwise)
I_kazandan_hahen_ncg.bin
Broken volcanic meteor fragments
0
I_kuribo256_ncg.bin
Goomba, paragoomba, paragoomba wings
0
I_nokonoko256_ncl.bin Koopa Troopa, Koopa Paratroopa, Paratroopa wings
0 (green), 1 (red), 2 (blue)
I_obj_yougan_ncg.bin Background volcanic meteor 1
I_ochiruhashi_ncg.bin Falling beach platform 1
I_switch_ncg.bin P-switch, ?-switch, !-switch, and boss (skull) switch 2
I_teresa256_ncg.bin Boo 1
W_kinoko_ncg.bin Graphics for the blue/yellow/red Toad house blocks and cards 3 (for red/yellow Toad house graphics; enemy256 palette is used otherwise)

3. Enemy256 palette

The enemy256 palette is used by only a few sprites and differs from the enemy palette in that it does not have underground/wintery/volcanic variants. The file for it is I_enemy256_ncl.bin.

4. List of bitmaps which use the enemy256 palette

Bitmap Description Palette Number
I_star_red_ncg.bin
MvsL big star
1
W_kinoko_ncg.bin Graphics for the blue/yellow/red Toad house blocks and cards 0 (for blue Toad house graphics; enemy palettes are used otherwise)