# 2D Graphics

Documentation of 2D graphics (anything that uses NCG, NCL and NSC)

# Background Information

<p class="callout info">TODO: A lot. <br>
 - Tile and palette animations <br>
 - Backgrounds with other special properties (e.g., Underwater, Peach's Castle, etc.) <br>
 - Table for BGs that use tile share? <br>
 - Details on BGs that are broken?</p>

### Bitmap Tables

Stored in BG_ncg/ folder.

#### Top Backgrounds

| Slot                                                  | Bitmap                                |
|-------------------------------------------------------|---------------------------------------|
| 0: Grassland (hills and clouds)                       | d_2d_I_M_free_nohara_ncg.bin		|
| 1: Castle                                             | d_2d_I_M_free_yakata_ncg.bin		|
| 2: Desert (pyramids, W2-Cannon)                       | d_2d_I_M_free_dokan_W2_ncg.bin	|
| 3: Underground                                        | d_2d_I_M_free_chika_ncg.bin		|
| 4: Clouds					        | d_2d_I_M_free_kumo_ncg.bin		|
| 5: Underwater					        | d_2d_W_M_free_suichu_ncg.bin		|
| 6: Desert (pyramids)				        | d_2d_I_M_free_sabaku_ncg.bin		|
| 7: Volcanoes 1 (inside)			        | d_2d_W_M_free_yougan_ncg.bin		|
| 8: Grassland (Peach Castle)				| d_2d_I_M_free_nohara_W1_1_ncg.bin	|
| 9: Beach (cliffs)					| d_2d_W_M_free_kaigan_ncg.bin		|
| 10: Beach (cliffs)					| d_2d_W_M_free_kaigan_ncg.bin		|
| 11: Forest						| d_2d_W_M_free_jungle_ncg.bin		|
| 12: Grassland (blue/white hills and clouds)		| d_2d_I_M_free_nohara2_ncg.bin		|
| 13: Bushes on mountain [Unused]			| d_2d_I_M_free_kinoko_ncg.bin		|
| 14: Bushes on mountain [Unused]			| d_2d_I_M_free_kinoko_ncg.bin		|
| 15: Volcanoes 2 (outside) [including raining debris]	| d_2d_W_M_free_kazan_ncg.bin		|
| 16: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_free_kazangake_ncg.bin	|
| 17: Snowy trees					| d_2d_I_M_free_setsugen_ncg.bin	|
| 18: Snowy hills					| d_2d_I_M_free_setsugen2_ncg.bin	|
| 19: Bushes (W4-Cannon)				| d_2d_I_M_free_dokan_W4_ncg.bin	|
| 20: Desert sand					| d_2d_I_M_free_sabaku5_ncg.bin		|
| 21: Empty						| None					|
| 22: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_free_kazangake_ncg.bin	|
| 23: Ghost house					| d_2d_S_M_free_obakeyasiki_ncg.bin	|
| 24: Mountains with clouds				| d_2d_W_M_free_kazangake2_ncg.bin	|
| 25: Mountains with clouds				| d_2d_W_M_free_kazangake2_ncg.bin	|
| 26: Snowy trees (darker, W5-Cannon) 			| d_2d_I_M_free_dokan_W5_ncg.bin	|
| 27: Grassland (hills and clouds)			| d_2d_I_M_free_nohara_ncg.bin		|
| 28: Snowy trees					| d_2d_I_M_free_setsugen_ncg.bin	|
| 29: Pipes						| d_2d_W_M_free_dokansoto_ncg.bin	|
| 30: Sewer wall (W2-3)					| d_2d_W_M_free_dokannaka_ncg.bin	|
| 31: Volcano tower					| d_2d_W_M_free_yougantate_ncg.bin	|
| 32: Empty						| None					|
| 33: Low clouds					| d_2d_I_M_free_kinoko3_ncg.bin		|
| 34: Grassland (hills and clouds, W1-Cannon)		| d_2d_I_M_free_dokan_W1_ncg.bin	|
| 35: Empty						| d_2d_I_M_free_sabaku_ncg.bin		|
| 36: Stalagmites (glitchy) [Unused]			| d_2d_I_M_free_chika2_ncg.bin		|
| 37: Dark world 1 (dead trees, purple clouds)		| d_2d_I_M_free_koopa_heigen_ncg.bin	|
| 38: Dark world 2 (rocks, purple clouds)		| d_2d_I_M_free_koopa_iwa_ncg.bin	|
| 39: Tower						| d_2d_I_M_free_toride_ncg.bin		|
| 40: Ghost house exit					| d_2d_S_M_free_obake_soto_ncg.bin	|
| 41: Final Castle					| d_2d_I_M_free_koopa_shiro_ncg.bin	|
| 42: Toad house 1					| d_2d_W_M_free_kinokoA_ncg.bin		|
| 43: Toad house 2					| d_2d_W_M_free_kinokoB_ncg.bin		|
| 44: Toad house 3					| d_2d_W_M_free_kinokoC_ncg.bin		|
| 45: Final Castle					| d_2d_I_M_free_koopa_shiro_ncg.bin	|
| 46: Toad house 4					| d_2d_W_M_free_kinokoD_ncg.bin		|
| 47: Bowser Jr battle					| d_2d_I_M_free_toride_boss_ncg.bin	|
| 48: Beach (cliffs, tall)				| d_2d_W_M_free_kaigan_ncg.bin		|
| 49: Boss battle					| d_2d_I_M_free_yakata_boss_ncg.bin	|
| 50: Low clouds					| d_2d_I_M_free_kinoko3_ncg.bin		|
| 51: Foggy forest					| d_2d_W_M_free_jungle2_ncg.bin		|
| 52: Desert (pyramids)					| d_2d_I_M_free_sabaku2_ncg.bin		|
| 53: Desert (with underground bit)			| d_2d_I_M_free_sabaku3_ncg.bin		|
| 54: Foggy forest					| d_2d_W_M_free_jungle2_ncg.bin		|
| 55: Final boss battle					| d_2d_I_M_free_koopa_boss_ncg.bin	|
| 56: Volcanoes 2 (outside)				| d_2d_W_M_free_kazan_ncg.bin		|
| 57: Underwater cave					| d_2d_W_M_free_suichu2_ncg.bin		|
| 58: Light grey castle (W8 Castle 1)			| d_2d_I_M_free_yakata_nise_ncg.bin	|
| 59: Yellow clouds (Desert)				| d_2d_I_M_free_kumo2_ncg.bin		|
| 60: Beach (world 6 style, with bushes)		| d_2d_W_M_free_kaigan2_ncg.bin		|
| 61: Medium clouds					| d_2d_I_M_free_yakata_bossW7_ncg.bin	|
| 62: Stone wall					| d_2d_I_M_free_choropu_ncg.bin		|
| 63: Mummy-Pokey battle				| d_2d_I_M_free_sabaku_boss_ncg.bin	|
| 64: Desert (pyramids)					| d_2d_I_M_free_sabaku_ncg.bin		|
| 65: Desert (pyramids)					| d_2d_I_M_free_sabaku_ncg.bin		|
| 66: Desert (pyramids, higher)				| d_2d_I_M_free_sabaku4_ncg.bin		|
| 67: Empty						| None					|
| 68: Empty						| None					|
| 69: Empty						| None					|
| 70: Empty						| None					|
| 71: Empty						| None					|
| 72: Empty						| None					|
| 73: Empty						| None					|
| 74: Empty						| None					|
| 75: Grassland (hills and clouds)			| d_2d_I_M_free_nohara_W1_1_ncg.bin	|

#### Bottom Backgrounds

| Slot                                                  | Bitmap                                |
|-------------------------------------------------------|---------------------------------------|
| 0: Grassland (orange hills and clouds)		| d_2d_I_M_back_nohara_ncg.bin		|
| 1: Castle						| d_2d_I_M_back_yakata_ncg.bin		|
| 2: Desert (blue sky, pyramids, W2-Cannon)		| d_2d_I_M_back_dokan_W2_ncg.bin	|
| 3: Underground					| d_2d_I_M_back_chika_ncg.bin		|
| 4: Clouds						| d_2d_I_M_back_kumo_ncg.bin		|
| 5: Underwater						| d_2d_W_M_back_suichu_ncg.bin		|
| 6: Desert (yellow sky, pyramids)			| d_2d_I_M_back_sabaku_ncg.bin		|
| 7: Volcanoes 1 (inside)				| d_2d_W_M_back_yougan_ncg.bin		|
| 8: Grassland (pastel hills and clouds)		| d_2d_I_M_back_nohara_W1_1_ncg.bin	|
| 9: Background clouds					| d_2d_W_M_back_kaigan_ncg.bin		|
| 10: Background mountains				| d_2d_W_M_back_kazangake2_ncg.bin	|
| 11: Forest						| d_2d_W_M_back_jungle_ncg.bin		|
| 12: Grassland (blue/white hills and clouds)		| d_2d_I_M_back_nohara2_ncg.bin		|
| 13: Background clouds 2 [Unused]			| d_2d_I_M_back_kinoko_ncg.bin		|
| 14: Background clouds 2 [Unused]			| d_2d_I_M_back_kinoko_ncg.bin		|
| 15: Volcanoes 2 (outside) [including raining debris]	| d_2d_W_M_back_kazan_ncg.bin		|
| 16: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_back_kazangake_ncg.bin	|
| 17: Snowy trees					| d_2d_I_M_back_setsugen_ncg.bin	|
| 18: Snowy hills					| d_2d_I_M_back_setsugen2_ncg.bin	|
| 19: Background clouds (W4-Cannon)			| d_2d_I_M_back_dokan_W4_ncg.bin	|
| 20: Desert (blue sky, pyramids, higher)		| d_2d_I_M_back_sabaku5_ncg.bin		|
| 21: Bonus room (NES Mario and Luigi 1)		| d_2d_I_M_back_mame_ncg.bin		|
| 22: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_back_kazangake_ncg.bin	|
| 23: Ghost house					| d_2d_S_M_back_obakeyasiki_ncg.bin	|
| 24: Background mountains				| d_2d_W_M_back_kazangake2_ncg.bin	|
| 25: Background mountains				| d_2d_W_M_back_kazangake2_ncg.bin	|
| 26: Purple sky (W5-Cannon)				| d_2d_I_M_back_dokan_W5_ncg.bin	|
| 27: Grassland (orange hills and clouds)		| d_2d_I_M_back_nohara_ncg.bin		|
| 28: Snowy hills					| d_2d_I_M_back_setsugen2_ncg.bin	|
| 29: Pipes						| d_2d_W_M_back_dokansoto_ncg.bin	|
| 30: Empty						| d_2d_W_M_back_dokannaka_ncg.bin	|
| 31: Volcano tower					| d_2d_W_M_back_yougantate_ncg.bin	|
| 32: Castle 2						| d_2d_I_M_back_toride_ncg.bin		|
| 33: Clouds with orange hills at back			| d_2d_I_M_back_kinoko3_ncg.bin		|
| 34: Snowy hills (W1-Cannon)				| d_2d_I_M_back_dokan_W1_ncg.bin	|
| 35: Cave						| d_2d_I_M_back_chika3_ncg.bin		|
| 36: Stalagmites (glitchy) [Unused]			| d_2d_I_M_back_chika3_ncg.bin		|
| 37: Dark world 1 (dead trees, purple clouds)		| d_2d_I_M_back_koopa_heigen_ncg.bin	|
| 38: Dark world 2 (rocks, purple clouds)		| d_2d_I_M_back_koopa_iwa_ncg.bin	|
| 39: Tower						| d_2d_I_M_back_toride_ncg.bin		|
| 40: Ghost house exit					| d_2d_S_M_back_obake_soto_ncg.bin	|
| 41: Final Castle (Normal Jyotyu)			| d_2d_I_M_back_koopa_shiro_ncg.bin	|
| 42: Toad house 1					| d_2d_W_M_back_kinokoA_ncg.bin		|
| 43: Toad house 2					| d_2d_W_M_back_kinokoB_ncg.bin		|
| 44: Toad house 3					| d_2d_W_M_back_kinokoC_ncg.bin		|
| 45: Final Castle (Blue Jyotyu)			| d_2d_I_M_back_koopa_shiro_ncg.bin	|
| 46: Toad house 4					| d_2d_W_M_back_kinokoD_ncg.bin		|
| 47: Bowser Jr battle					| d_2d_I_M_back_toride_boss_ncg.bin	|
| 48: Background clouds (tall)				| d_2d_W_M_back_kaigan_ncg.bin		|
| 49: Boss battle					| d_2d_I_M_back_yakata_boss_ncg.bin	|
| 50: Background clouds					| d_2d_W_M_back_kaigan_ncg.bin		|
| 51: Background clouds					| d_2d_W_M_back_kaigan_ncg.bin		|
| 52: Desert (blue sky, pyramids)			| d_2d_I_M_back_sabaku2_ncg.bin		|
| 53: Desert (yellow sky, higher)			| d_2d_I_M_back_sabaku3_ncg.bin		|
| 54: Background mountains				| d_2d_W_M_back_kazangake3_ncg.bin	|
| 55: Final boss battle					| d_2d_I_M_back_koopa_boss_ncg.bin	|
| 56: Volcanoes 2					| d_2d_W_M_back_kazan_ncg.bin		|
| 57: Underwater cave					| d_2d_W_M_back_suichu_ncg.bin		|
| 58: Light grey castle (W8 Castle 1)			| d_2d_I_M_back_yakata_nise_ncg.bin	|
| 59: Yellow clouds (Desert)				| d_2d_I_M_back_kumo2_ncg.bin		|
| 60: Big mountains (higher, world 6 beach)		| d_2d_W_M_back_kaigan2_ncg.bin		|
| 61: Background clouds					| d_2d_I_M_back_yakata_bossW7_ncg.bin	|
| 62: Background mountains				| d_2d_W_M_back_kazangake2_ncg.bin	|
| 63: Mummy-Pokey battle				| d_2d_I_M_back_sabaku_boss_ncg.bin	|
| 64: Desert (yellow sky, pyramids)			| d_2d_I_M_back_sabaku_ncg.bin		|
| 65: Desert (yellow sky, pyramids)			| d_2d_I_M_back_sabaku_ncg.bin		|
| 66: Desert (blue sky, pyramids, higher)		| d_2d_I_M_back_sabaku4_ncg.bin		|
| 67: Bonus room (NES Lakitu) [Unused]			| d_2d_I_M_back_mame_ncg.bin		|
| 68: Bonus room (NES Mario + Bowser) [Unused]		| d_2d_I_M_back_mame_ncg.bin		|
| 69: Bonus room (NES M/L swimming) [Unused]		| d_2d_I_M_back_mame_ncg.bin		|
| 70: Bonus room (NES Mario and Luigi 2)		| d_2d_I_M_back_mame_ncg.bin		|
| 71: Bonus room (NES Mario on vine) [Unused]		| d_2d_I_M_back_mame_ncg.bin		|
| 72: Bonus room (NES Mario and Luigi 3) [Unused]	| d_2d_I_M_back_mame_ncg.bin		|
| 73: Underground cave (red)				| d_2d_I_M_back_chika4_ncg.bin		|
| 74: Bonus room					| d_2d_I_M_back_mame_bonus_ncg.bin	|
| 75: Grassland (orange hills and clouds)		| d_2d_I_M_back_nohara_VS_ncg.bin	|

### Animation Table

TBA

### Palette Tables

Stored in BG_ncl/ folder.

#### Top Backgrounds

| Slot                                                  | Palette                               |
|-------------------------------------------------------|---------------------------------------|
| 0: Grassland (hills and clouds)                       | d_2d_I_M_free_nohara_ncl.bin		|
| 1: Castle                                             | d_2d_I_M_free_yakata_ncl.bin		|
| 2: Desert (pyramids, W2-Cannon)                       | d_2d_I_M_free_dokan_W2_ncl.bin	|
| 3: Underground                                        | d_2d_I_M_free_cika_ncl.bin		|
| 4: Clouds					        | d_2d_I_M_free_kumo_ncl.bin		|
| 5: Underwater					        | d_2d_W_M_free_suichu_ncl.bin		|
| 6: Desert (pyramids)				        | d_2d_I_M_free_sabaku_ncl.bin		|
| 7: Volcanoes 1 (inside)			        | d_2d_W_M_free_yougan_ncl.bin		|
| 8: Grassland (Peach Castle)				| d_2d_I_M_free_nohara_W1_1_ncl.bin	|
| 9: Beach (cliffs)					| d_2d_W_M_free_kaigan_ncl.bin		|
| 10: Beach (cliffs)					| d_2d_W_M_free_kaigan_ncl.bin		|
| 11: Forest						| d_2d_W_M_free_jungle_ncl.bin		|
| 12: Grassland (blue/white hills and clouds)		| d_2d_I_M_free_nohara2_ncl.bin		|
| 13: Bushes on mountain [Unused]			| d_2d_I_M_free_kinoko_ncl.bin		|
| 14: Bushes on mountain [Unused]			| d_2d_I_M_free_kinoko_ncl.bin		|
| 15: Volcanoes 2 (outside) [including raining debris]	| d_2d_W_M_free_kazan_ncl.bin		|
| 16: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_free_kazangake_ncl.bin	|
| 17: Snowy trees					| d_2d_I_M_free_setsugen_ncl.bin	|
| 18: Snowy hills					| d_2d_I_M_free_setsugen2_ncl.bin	|
| 19: Bushes (W4-Cannon)				| d_2d_I_M_free_dokan_W4_ncl.bin	|
| 20: Desert sand					| d_2d_I_M_free_sabaku5_ncl.bin		|
| 21: Empty						| None					|
| 22: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_free_kazangake_ncl.bin	|
| 23: Ghost house					| d_2d_S_M_free_obakeyasiki_ncl.bin	|
| 24: Mountains with clouds				| d_2d_W_M_free_kazangake2_ncl.bin	|
| 25: Mountains with clouds				| d_2d_W_M_free_kazangake2_ncl.bin	|
| 26: Snowy trees (darker, W5-Cannon) 			| d_2d_I_M_free_dokan_W5_ncl.bin	|
| 27: Grassland (hills and clouds)			| d_2d_I_M_free_nohara_ncl.bin		|
| 28: Snowy trees					| d_2d_I_M_free_setsugen_ncl.bin	|
| 29: Pipes						| d_2d_W_M_free_dokansoto_ncl.bin	|
| 30: Sewer wall (W2-3)					| d_2d_W_M_free_dokannaka_ncl.bin	|
| 31: Volcano tower					| d_2d_W_M_free_yougantate_ncl.bin	|
| 32: Empty						| None					|
| 33: Low clouds					| d_2d_I_M_free_kinoko3_ncl.bin		|
| 34: Grassland (hills and clouds, W1-Cannon)		| d_2d_I_M_free_dokan_W1_ncl.bin	|
| 35: Empty						| None					|
| 36: Stalagmites (glitchy) [Unused]			| d_2d_I_M_free_chika2_ncl.bin		|
| 37: Dark world 1 (dead trees, purple clouds)		| d_2d_I_M_free_koopa_heigen_ncl.bin	|
| 38: Dark world 2 (rocks, purple clouds)		| d_2d_I_M_free_koopa_iwa_ncl.bin	|
| 39: Tower						| d_2d_I_M_free_toride_ncl.bin		|
| 40: Ghost house exit					| d_2d_S_M_free_obake_soto_ncl.bin	|
| 41: Final Castle					| d_2d_I_M_free_koopa_shiro_ncl.bin	|
| 42: Toad house 1					| d_2d_W_M_free_kinokoA_ncl.bin		|
| 43: Toad house 2					| d_2d_W_M_free_kinokoB_ncl.bin		|
| 44: Toad house 3					| d_2d_W_M_free_kinokoC_ncl.bin		|
| 45: Final Castle					| d_2d_I_M_free_koopa_shiro_ncl.bin	|
| 46: Toad house 4					| d_2d_W_M_free_kinokoD_ncl.bin		|
| 47: Bowser Jr battle					| d_2d_I_M_free_toride_boss_ncl.bin	|
| 48: Beach (cliffs, tall)				| d_2d_W_M_free_kaigan_ncl.bin		|
| 49: Boss battle					| d_2d_I_M_free_yakata_boss_ncl.bin	|
| 50: Low clouds					| d_2d_I_M_free_kinoko3_ncl.bin		|
| 51: Foggy forest					| d_2d_W_M_free_jungle2_ncl.bin		|
| 52: Desert (pyramids)					| d_2d_I_M_free_sabaku2_ncl.bin		|
| 53: Desert (with underground bit)			| d_2d_I_M_free_sabaku3_ncl.bin		|
| 54: Foggy forest					| d_2d_W_M_free_jungle2_ncl.bin		|
| 55: Final boss battle					| d_2d_I_M_free_koopa_boss_ncl.bin	|
| 56: Volcanoes 2 (outside)				| d_2d_W_M_free_kazan_ncl.bin		|
| 57: Underwater cave					| d_2d_W_M_free_suichu2_ncl.bin		|
| 58: Light grey castle (W8 Castle 1)			| d_2d_I_M_free_yakata_nise_ncl.bin	|
| 59: Yellow clouds (Desert)				| d_2d_I_M_free_kumo2_ncl.bin		|
| 60: Beach (world 6 style, with bushes)		| d_2d_W_M_free_kaigan2_ncl.bin		|
| 61: Medium clouds					| d_2d_I_M_free_yakata_bossW7_ncl.bin	|
| 62: Stone wall					| d_2d_W_M_free_choropu_ncl.bin		|
| 63: Mummy-Pokey battle				| d_2d_I_M_free_sabaku_boss_ncl.bin	|
| 64: Desert (pyramids)					| d_2d_I_M_free_sabaku_ncl.bin		|
| 65: Desert (pyramids)					| d_2d_I_M_free_sabaku_ncl.bin		|
| 66: Desert (pyramids, higher)				| d_2d_I_M_free_sabaku4_ncl.bin		|
| 67: Empty						| None					|
| 68: Empty						| None					|
| 69: Empty						| None					|
| 70: Empty						| None					|
| 71: Empty						| None					|
| 72: Empty						| None					|
| 73: Empty						| None					|
| 74: Empty						| None					|
| 75: Grassland (hills and clouds)			| d_2d_I_M_free_nohara_VS_ncl.bin	|

#### Bottom Backgrounds

| Slot                                                  | Palette                               |
|-------------------------------------------------------|---------------------------------------|
| 0: Grassland (orange hills and clouds)		| d_2d_I_M_back_nohara_ncl.bin		|
| 1: Castle						| d_2d_I_M_back_yakata_ncl.bin		|
| 2: Desert (blue sky, pyramids, W2-Cannon)		| d_2d_I_M_back_dokan_W2_ncl.bin	|
| 3: Underground					| d_2d_I_M_back_cika_ncl.bin		|
| 4: Clouds						| d_2d_I_M_back_kumo_ncl.bin		|
| 5: Underwater						| d_2d_W_M_back_suichu_ncl.bin		|
| 6: Desert (yellow sky, pyramids)			| d_2d_I_M_back_sabaku_ncl.bin		|
| 7: Volcanoes 1 (inside)				| d_2d_W_M_back_yougan_ncl.bin		|
| 8: Grassland (pastel hills and clouds)		| d_2d_I_M_back_nohara_W1_1_ncl.bin	|
| 9: Background clouds					| d_2d_W_M_back_kaigan_ncl.bin		|
| 10: Background mountains				| d_2d_W_M_back_kazangake2_ncl.bin	|
| 11: Forest						| d_2d_W_M_back_jungle_ncl.bin		|
| 12: Grassland (blue/white hills and clouds)		| d_2d_I_M_back_nohara2_ncl.bin		|
| 13: Background clouds 2 [Unused]			| d_2d_I_M_back_kinoko_ncl.bin		|
| 14: Background clouds 2 [Unused]			| d_2d_I_M_back_kinoko_ncl.bin		|
| 15: Volcanoes 2 (outside) [including raining debris]	| d_2d_W_M_back_kazan_ncl.bin		|
| 16: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_back_kazangake_ncl.bin	|
| 17: Snowy trees					| d_2d_I_M_back_setsugen_ncl.bin	|
| 18: Snowy hills					| d_2d_I_M_back_setsugen2_ncl.bin	|
| 19: Background clouds (W4-Cannon)			| d_2d_I_M_back_dokan_W4_ncl.bin	|
| 20: Desert (blue sky, pyramids, higher)		| d_2d_I_M_back_sabaku5_ncl.bin		|
| 21: Bonus room (NES Mario and Luigi 1)		| d_2d_I_M_back_mame_ncl.bin		|
| 22: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_back_kazangake_ncl.bin	|
| 23: Ghost house					| d_2d_S_M_back_obakeyasiki_ncl.bin	|
| 24: Background mountains				| d_2d_W_M_back_kazangake2_ncl.bin	|
| 25: Background mountains				| d_2d_W_M_back_kazangake2_ncl.bin	|
| 26: Purple sky (W5-Cannon)				| d_2d_I_M_back_dokan_W5_ncl.bin	|
| 27: Grassland (orange hills and clouds)		| d_2d_I_M_back_nohara_ncl.bin		|
| 28: Snowy hills					| d_2d_I_M_back_setsugen2_ncl.bin	|
| 29: Pipes						| d_2d_W_M_back_dokansoto_ncl.bin	|
| 30: Empty						| d_2d_W_M_back_dokannaka_ncl.bin	|
| 31: Volcano tower					| d_2d_W_M_back_yougantate_ncl.bin	|
| 32: Castle 2						| d_2d_I_M_back_toride_ncl.bin		|
| 33: Clouds with orange hills at back			| d_2d_I_M_back_kinoko3_ncl.bin		|
| 34: Snowy hills (W1-Cannon)				| d_2d_I_M_back_dokan_W1_ncl.bin	|
| 35: Cave						| d_2d_I_M_back_chika3_ncl.bin		|
| 36: Stalagmites (glitchy) [Unused]			| d_2d_I_M_back_chika2_ncl.bin		|
| 37: Dark world 1 (dead trees, purple clouds)		| d_2d_I_M_back_koopa_heigen_ncl.bin	|
| 38: Dark world 2 (rocks, purple clouds)		| d_2d_I_M_back_koopa_iwa_ncl.bin	|
| 39: Tower						| d_2d_I_M_back_toride_ncl.bin		|
| 40: Ghost house exit					| d_2d_S_M_back_obake_soto_ncl.bin	|
| 41: Final Castle (Normal Jyotyu)			| d_2d_I_M_back_koopa_shiro_ncl.bin	|
| 42: Toad house 1					| d_2d_W_M_back_kinokoA_ncl.bin		|
| 43: Toad house 2					| d_2d_W_M_back_kinokoB_ncl.bin		|
| 44: Toad house 3					| d_2d_W_M_back_kinokoC_ncl.bin		|
| 45: Final Castle (Blue Jyotyu)			| d_2d_I_M_back_koopa_shiro_ncl.bin	|
| 46: Toad house 4					| d_2d_W_M_back_kinokoD_ncl.bin		|
| 47: Bowser Jr battle					| d_2d_I_M_back_toride_boss_ncl.bin	|
| 48: Background clouds (tall)				| d_2d_W_M_back_kaigan_ncl.bin		|
| 49: Boss battle					| d_2d_I_M_back_yakata_boss_ncl.bin	|
| 50: Background clouds					| d_2d_W_M_back_kaigan_ncl.bin		|
| 51: Background clouds					| d_2d_W_M_back_kaigan_ncl.bin		|
| 52: Desert (blue sky, pyramids)			| d_2d_I_M_back_sabaku2_ncl.bin		|
| 53: Desert (yellow sky, higher)			| d_2d_I_M_back_sabaku3_ncl.bin		|
| 54: Background mountains				| d_2d_W_M_back_kazangake3_ncl.bin	|
| 55: Final boss battle					| d_2d_I_M_back_koopa_boss_ncl.bin	|
| 56: Volcanoes 2					| d_2d_W_M_back_kazan_ncl.bin		|
| 57: Underwater cave					| d_2d_W_M_back_suichu_ncl.bin		|
| 58: Light grey castle (W8 Castle 1)			| d_2d_I_M_back_yakata_nise_ncl.bin	|
| 59: Yellow clouds (Desert)				| d_2d_I_M_back_kumo2_ncl.bin		|
| 60: Big mountains (higher, world 6 beach)		| d_2d_W_M_back_kaigan2_ncl.bin		|
| 61: Background clouds					| d_2d_I_M_back_yakata_bossW7_ncl.bin	|
| 62: Background mountains				| d_2d_W_M_back_kazangake2_ncl.bin	|
| 63: Mummy-Pokey battle				| d_2d_I_M_back_sabaku_boss_ncl.bin	|
| 64: Desert (yellow sky, pyramids)			| d_2d_I_M_back_sabaku_ncl.bin		|
| 65: Desert (yellow sky, pyramids)			| d_2d_I_M_back_sabaku_ncl.bin		|
| 66: Desert (blue sky, pyramids, higher)		| d_2d_I_M_back_sabaku4_ncl.bin		|
| 67: Bonus room (NES Lakitu) [Unused]			| d_2d_I_M_back_mame_ncl.bin		|
| 68: Bonus room (NES Mario + Bowser) [Unused]		| d_2d_I_M_back_mame_ncl.bin		|
| 69: Bonus room (NES M/L swimming) [Unused]		| d_2d_I_M_back_mame_ncl.bin		|
| 70: Bonus room (NES Mario and Luigi 2)		| d_2d_I_M_back_mame_ncl.bin		|
| 71: Bonus room (NES Mario on vine) [Unused]		| d_2d_I_M_back_mame_ncl.bin		|
| 72: Bonus room (NES Mario and Luigi 3) [Unused]	| d_2d_I_M_back_mame_ncl.bin		|
| 73: Underground cave (red)				| d_2d_I_M_back_chika4_ncl.bin		|
| 74: Bonus room					| d_2d_I_M_back_mame_bonus_ncl.bin	|
| 75: Grassland (orange hills and clouds)		| d_2d_I_M_back_nohara_VS_ncl.bin	|

### Palette Animation Tables

Stored in BG_ncl/ folder. Do note that while the background slots load the palettes, the tileset slot determines if the animations play.

#### Top Backgrounds

| Slot                                      | Palette                               |
|-------------------------------------------|---------------------------------------|
| 7: Volcanoes 1 (inside)			        | d_2d_Bg3_TEN_W_yougan_ncl.bin         |
| 31: Volcano tower					        | d_2d_Bg3_TEN_W_yougantate_ncl.bin     |

#### Bottom Backgrounds

| Slot                                   | Palette                               |
|----------------------------------------|---------------------------------------|
| 7: Volcanoes 1 (inside)		         | d_2d_Bg1_TEN_W_yougan_ncl.bin         |
| 31: Volcano tower				 	     | d_2d_Bg1_TEN_W_yougantate_ncl.bin     |

### Tilemap Tables

Stored in BG_nsc/ folder.

#### Top Backgrounds

| Slot                                                  | Tilemap                               |
|-------------------------------------------------------|---------------------------------------|
| 0: Grassland (hills and clouds)                       | d_2d_I_M_free_nohara_UR_nsc.bin	|
| 1: Castle                                             | d_2d_I_M_free_yakata_UR_nsc.bin	|
| 2: Desert (pyramids, W2-Cannon)                       | d_2d_I_M_free_dokan_W2_UR_nsc.bin	|
| 3: Underground                                        | d_2d_I_M_free_chika_R_nsc.bin		|
| 4: Clouds					        | d_2d_I_M_free_kumo_R_nsc.bin		|
| 5: Underwater					        | d_2d_W_M_free_suichu_mizu_UR_nsc.bin	|
| 6: Desert (pyramids)				        | d_2d_I_M_free_sabaku_UR_nsc.bin	|
| 7: Volcanoes 1 (inside)			        | d_2d_W_M_free_yougan_nsc.bin		|
| 8: Grassland (Peach Castle)				| d_2d_I_M_free_nohara_W1_1_nsc.bin	|
| 9: Beach (cliffs)					| d_2d_W_M_free_kaigan_UR_nsc.bin	|
| 10: Beach (cliffs)					| d_2d_W_M_free_kaigan_UR_nsc.bin	|
| 11: Forest						| d_2d_W_M_free_jungle_nsc.bin		|
| 12: Grassland (blue/white hills and clouds)		| d_2d_I_M_free_nohara2_UR_nsc.bin	|
| 13: Bushes on mountain [Unused]			| d_2d_I_M_free_kinoko_nsc.bin		|
| 14: Bushes on mountain [Unused]			| d_2d_I_M_free_kinoko_nsc.bin		|
| 15: Volcanoes 2 (outside) [including raining debris]	| d_2d_W_M_free_kazan_nsc.bin		|
| 16: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_free_kazangake_nsc.bin	|
| 17: Snowy trees					| d_2d_I_M_free_setsugen_UR_nsc.bin	|
| 18: Snowy hills					| d_2d_I_M_free_setsugen2_UR_nsc.bin	|
| 19: Bushes (W4-Cannon)				| d_2d_I_M_free_dokan_W4_UR_nsc.bin	|
| 20: Desert sand					| d_2d_I_M_free_sabaku5_nsc.bin		|
| 21: Empty						| None					|
| 22: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_free_kazangake_01_nsc.bin	|
| 23: Ghost house					| d_2d_S_M_free_obakeyasiki_UR_nsc.bin	|
| 24: Mountains with clouds				| d_2d_W_M_free_kazangake2_UR_nsc.bin	|
| 25: Mountains with clouds				| d_2d_W_M_free_kazangake2_UR_nsc.bin	|
| 26: Snowy trees (darker, W5-Cannon) 			| d_2d_I_M_free_dokan_W5_UR_nsc.bin	|
| 27: Grassland (hills and clouds)			| d_2d_I_M_free_nohara_UR_nsc.bin	|
| 28: Snowy trees					| d_2d_I_M_free_setsugen_UR_nsc.bin	|
| 29: Pipes						| d_2d_W_M_free_dokansoto_R_nsc.bin	|
| 30: Sewer wall (W2-3)					| d_2d_W_M_free_dokannaka_R_nsc.bin	|
| 31: Volcano tower					| d_2d_W_M_free_yougantate_R_nsc.bin	|
| 32: Empty						| None					|
| 33: Low clouds					| d_2d_I_M_free_kinoko3_UR_nsc.bin	|
| 34: Grassland (hills and clouds, W1-Cannon)		| d_2d_I_M_free_dokan_W1_UR_nsc.bin	|
| 35: Empty						| None					|
| 36: Stalagmites (glitchy) [Unused]			| d_2d_I_M_free_chika2_nsc.bin		|
| 37: Dark world 1 (dead trees, purple clouds)		| d_2d_I_M_free_koopa_heigen_UR_nsc.bin	|
| 38: Dark world 2 (rocks, purple clouds)		| d_2d_I_M_free_koopa_iwa_UR_nsc.bin	|
| 39: Tower						| d_2d_I_M_free_toride_UR_nsc.bin	|
| 40: Ghost house exit					| d_2d_S_M_free_obake_soto_UR_nsc.bin	|
| 41: Final Castle					| d_2d_I_M_free_koopa_shiro_UR_nsc.bin	|
| 42: Toad house 1					| d_2d_W_M_free_kinokoA_nsc.bin		|
| 43: Toad house 2					| d_2d_W_M_free_kinokoB_nsc.bin		|
| 44: Toad house 3					| d_2d_W_M_free_kinokoC_nsc.bin		|
| 45: Final Castle					| d_2d_I_M_free_koopa_shiro_UR_nsc.bin	|
| 46: Toad house 4					| d_2d_W_M_free_kinokoD_nsc.bin		|
| 47: Bowser Jr battle					| d_2d_I_M_free_toride_boss_nsc.bin	|
| 48: Beach (cliffs, tall)				| d_2d_W_M_free_kaigan_SR_nsc.bin	|
| 49: Boss battle					| d_2d_I_M_free_yakata_boss_nsc.bin	|
| 50: Low clouds					| d_2d_I_M_free_kinoko3_UR_nsc.bin	|
| 51: Foggy forest					| d_2d_W_M_free_jungle2_nsc.bin		|
| 52: Desert (pyramids)					| d_2d_I_M_free_sabaku2_UR_nsc.bin	|
| 53: Desert (with underground bit)			| d_2d_I_M_free_sabaku3_SR_nsc.bin	|
| 54: Foggy forest					| d_2d_W_M_free_jungle2_nsc.bin		|
| 55: Final boss battle					| d_2d_I_M_free_koopa_boss_nsc.bin	|
| 56: Volcanoes 2 (outside)				| d_2d_W_M_free_kazan_nsc.bin		|
| 57: Underwater cave					| d_2d_W_M_free_suichu2_mizu_UR_nsc.bin	|
| 58: Light grey castle (W8 Castle 1)			| d_2d_I_M_free_yakata_nise_UR_nsc.bin	|
| 59: Yellow clouds (Desert)				| d_2d_I_M_free_kumo2_R_nsc.bin		|
| 60: Beach (world 6 style, with bushes)		| d_2d_W_M_free_kaigan2_UR_nsc.bin	|
| 61: Medium clouds					| d_2d_I_M_free_yakata_bossW7_nsc.bin	|
| 62: Stone wall					| d_2d_W_M_free_choropu_nsc.bin		|
| 63: Mummy-Pokey battle				| d_2d_I_M_free_sabaku_boss_UR_nsc.bin	|
| 64: Desert (pyramids)					| d_2d_I_M_free_sabaku_UR_nsc.bin	|
| 65: Desert (pyramids)					| d_2d_I_M_free_sabaku_UR_nsc.bin	|
| 66: Desert (pyramids, higher)				| d_2d_I_M_free_sabaku4_nsc.bin		|
| 67: Empty						| None					|
| 68: Empty						| None					|
| 69: Empty						| None					|
| 70: Empty						| None					|
| 71: Empty						| None					|
| 72: Empty						| None					|
| 73: Empty						| None					|
| 74: Empty						| None					|
| 75: Grassland (hills and clouds)			| d_2d_I_M_free_nohara_VS_UR_nsc.bin	|

#### Bottom Backgrounds

| Slot                                                  | Tilemap                               |
|-------------------------------------------------------|---------------------------------------|
| 0: Grassland (orange hills and clouds)		| d_2d_I_M_back_nohara_UR_nsc.bin	|
| 1: Castle						| d_2d_I_M_back_yakata_UR_nsc.bin	|
| 2: Desert (blue sky, pyramids, W2-Cannon)		| d_2d_I_M_back_dokan_W2_UR_nsc.bin	|
| 3: Underground					| d_2d_I_M_back_chika_R_nsc.bin		|
| 4: Clouds						| d_2d_I_M_back_kumo_R_nsc.bin		|
| 5: Underwater						| d_2d_W_M_back_suichu_UR_nsc.bin	|
| 6: Desert (yellow sky, pyramids)			| d_2d_I_M_back_sabaku_UR_nsc.bin	|
| 7: Volcanoes 1 (inside)				| d_2d_W_M_back_yougan_nsc.bin		|
| 8: Grassland (pastel hills and clouds)		| d_2d_I_M_back_nohara_W1_1_nsc.bin	|
| 9: Background clouds					| d_2d_W_M_back_kaigan_UR_nsc.bin	|
| 10: Background mountains				| d_2d_W_M_back_kazangake2_UR_nsc.bin	|
| 11: Forest						| d_2d_W_M_back_jungle_nsc.bin		|
| 12: Grassland (blue/white hills and clouds)		| d_2d_I_M_back_nohara2_UR_nsc.bin	|
| 13: Background clouds 2 [Unused]			| d_2d_I_M_back_kinoko_nsc.bin		|
| 14: Background clouds 2 [Unused]			| d_2d_I_M_back_kinoko_nsc.bin		|
| 15: Volcanoes 2 (outside) [including raining debris]	| d_2d_W_M_back_kazan_nsc.bin		|
| 16: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_back_kazangake_nsc.bin	|
| 17: Snowy trees					| d_2d_I_M_back_setsugen_UR_nsc.bin	|
| 18: Snowy hills					| d_2d_I_M_back_setsugen2_UR_nsc.bin	|
| 19: Background clouds (W4-Cannon)			| d_2d_I_M_back_dokan_W4_UR_nsc.bin	|
| 20: Desert (blue sky, pyramids, higher)		| d_2d_I_M_back_sabaku5_nsc.bin		|
| 21: Bonus room (NES Mario and Luigi 1)		| d_2d_I_M_back_mame_nsc.bin		|
| 22: Volcanoes 3 (outside) [Unused]			| d_2d_W_M_back_kazangake_nsc.bin	|
| 23: Ghost house					| d_2d_S_M_back_obakeyasiki_UR_nsc.bin	|
| 24: Background mountains				| d_2d_W_M_back_kazangake2_UR_nsc.bin	|
| 25: Background mountains				| d_2d_W_M_back_kazangake2_UR_nsc.bin	|
| 26: Purple sky (W5-Cannon)				| d_2d_I_M_back_dokan_W5_UR_nsc.bin	|
| 27: Grassland (orange hills and clouds)		| d_2d_I_M_back_nohara_UR_nsc.bin	|
| 28: Snowy hills					| d_2d_I_M_back_setsugen2_UR_nsc.bin	|
| 29: Pipes						| d_2d_W_M_back_dokansoto_R_nsc.bin	|
| 30: Empty						| None					|
| 31: Volcano tower					| d_2d_W_M_back_yougantate_R_nsc.bin	|
| 32: Castle 2						| d_2d_I_M_back_toride_UR_nsc.bin	|
| 33: Clouds with orange hills at back			| d_2d_I_M_back_kinoko3_UR_nsc.bin	|
| 34: Snowy hills (W1-Cannon)				| d_2d_I_M_back_dokan_W1_UR_nsc.bin	|
| 35: Cave						| d_2d_I_M_back_chika3_R_nsc.bin	|
| 36: Stalagmites (glitchy) [Unused]			| d_2d_I_M_back_chika2_R_nsc.bin	|
| 37: Dark world 1 (dead trees, purple clouds)		| d_2d_I_M_back_koopa_heigen_UR_nsc.bin	|
| 38: Dark world 2 (rocks, purple clouds)		| d_2d_I_M_back_koopa_iwa_UR_nsc.bin	|
| 39: Tower						| d_2d_I_M_back_toride_UR_nsc.bin	|
| 40: Ghost house exit					| d_2d_S_M_back_obake_soto_UR_nsc.bin	|
| 41: Final Castle (Normal Jyotyu)			| d_2d_I_M_back_koopa_shiro_UR_nsc.bin	|
| 42: Toad house 1					| d_2d_W_M_back_kinokoA_nsc.bin		|
| 43: Toad house 2					| d_2d_W_M_back_kinokoB_nsc.bin		|
| 44: Toad house 3					| d_2d_W_M_back_kinokoC_nsc.bin		|
| 45: Final Castle (Blue Jyotyu)			| d_2d_I_M_back_koopa_shiro_UR_nsc.bin	|
| 46: Toad house 4					| d_2d_W_M_back_kinokoD_nsc.bin		|
| 47: Bowser Jr battle					| d_2d_I_M_back_toride_boss_nsc.bin	|
| 48: Background clouds (tall)				| d_2d_W_M_back_kaigan_SR_nsc.bin	|
| 49: Boss battle					| d_2d_I_M_back_yakata_boss_nsc.bin	|
| 50: Background clouds					| d_2d_W_M_back_kaigan_UR_nsc.bin	|
| 51: Background clouds					| d_2d_W_M_back_kaigan_UR_nsc.bin	|
| 52: Desert (blue sky, pyramids)			| d_2d_I_M_back_sabaku2_UR_nsc.bin	|
| 53: Desert (yellow sky, higher)			| d_2d_I_M_back_sabaku3_SR_nsc.bin	|
| 54: Background mountains				| d_2d_W_M_back_kazangake3_UR_nsc.bin	|
| 55: Final boss battle					| d_2d_I_M_back_koopa_boss_nsc.bin	|
| 56: Volcanoes 2					| d_2d_W_M_back_kazan_nsc.bin		|
| 57: Underwater cave					| d_2d_W_M_back_suichu_UR_nsc.bin	|
| 58: Light grey castle (W8 Castle 1)			| d_2d_I_M_back_yakata_nise_UR_nsc.bin	|
| 59: Yellow clouds (Desert)				| d_2d_I_M_back_kumo2_R_nsc.bin		|
| 60: Big mountains (higher, world 6 beach)		| d_2d_W_M_back_kaigan2_UR_nsc.bin	|
| 61: Background clouds					| d_2d_I_M_back_yakata_bossW7_nsc.bin	|
| 62: Background mountains				| d_2d_W_M_back_kazangake2_UR_nsc.bin	|
| 63: Mummy-Pokey battle				| d_2d_I_M_back_sabaku_boss_UR_nsc.bin	|
| 64: Desert (yellow sky, pyramids)			| d_2d_I_M_back_sabaku_UR_nsc.bin	|
| 65: Desert (yellow sky, pyramids)			| d_2d_I_M_back_sabaku_UR_nsc.bin	|
| 66: Desert (blue sky, pyramids, higher)		| d_2d_I_M_back_sabaku4_nsc.bin		|
| 67: Bonus room (NES Lakitu) [Unused]			| d_2d_I_M_back2_mame_nsc.bin		|
| 68: Bonus room (NES Mario + Bowser) [Unused]		| d_2d_I_M_back3_mame_nsc.bin		|
| 69: Bonus room (NES M/L swimming) [Unused]		| d_2d_I_M_back4_mame_nsc.bin		|
| 70: Bonus room (NES Mario and Luigi 2)		| d_2d_I_M_back5_mame_nsc.bin		|
| 71: Bonus room (NES Mario on vine) [Unused]		| d_2d_I_M_back6_mame_nsc.bin		|
| 72: Bonus room (NES Mario and Luigi 3) [Unused]	| d_2d_I_M_back7_mame_nsc.bin		|
| 73: Underground cave (red)				| d_2d_I_M_back_chika4_R_nsc.bin	|
| 74: Bonus room					| d_2d_I_M_back_mame_bonus_nsc.bin	|
| 75: Grassland (orange hills and clouds)		| d_2d_I_M_back_nohara_VS_UR_nsc.bin	|

### Parallax Type Tables

#### Top Backgrounds

| Slot                                                  | Type                               |
|-|-|
| 0: Grassland (hills and clouds)                       | 3 |
| 1: Castle                                             | None |
| 2: Desert (pyramids, W2-Cannon)                       | None |
| 3: Underground                                        | None |
| 4: Clouds					        | 7 |
| 5: Underwater					        | 2 |
| 6: Desert (pyramids)				        | None |
| 7: Volcanoes 1 (inside)			        | None |
| 8: Grassland (Peach Castle)				| None |
| 9: Beach (cliffs)					| 8 |
| 10: Beach (cliffs)					| 8 |
| 11: Forest						| None |
| 12: Grassland (blue/white hills and clouds)		| 15 |
| 13: Bushes on mountain [Unused]			| None |
| 14: Bushes on mountain [Unused]			| None |
| 15: Volcanoes 2 (outside) [including raining debris]	| 6 |
| 16: Volcanoes 3 (outside) [Unused]			| None |
| 17: Snowy trees					| None |
| 18: Snowy hills					| None |
| 19: Bushes (W4-Cannon)				| None |
| 20: Desert sand					| None |
| 21: Empty						| None |
| 22: Volcanoes 3 (outside) [Unused]			| None |
| 23: Ghost house					| None |
| 24: Mountains with clouds				| 9 |
| 25: Mountains with clouds				| 9 |
| 26: Snowy trees (darker, W5-Cannon) 			| None |
| 27: Grassland (hills and clouds)			| None |
| 28: Snowy trees					| None |
| 29: Pipes						| None |
| 30: Sewer wall (W2-3)					| None |
| 31: Volcano tower					| None |
| 32: Empty						| None |
| 33: Low clouds					| 5 |
| 34: Grassland (hills and clouds, W1-Cannon)		| None |
| 35: Empty						| None |
| 36: Stalagmites (glitchy) [Unused]			| None |
| 37: Dark world 1 (dead trees, purple clouds)		| 11 |
| 38: Dark world 2 (rocks, purple clouds)		| 17 |
| 39: Tower						| None |
| 40: Ghost house exit					| 12 |
| 41: Final Castle					| None |
| 42: Toad house 1					| None |
| 43: Toad house 2					| None |
| 44: Toad house 3					| None |
| 45: Final Castle					| None |
| 46: Toad house 4					| None |
| 47: Bowser Jr battle					| None |
| 48: Beach (cliffs, tall)				| 14 |
| 49: Boss battle					| None |
| 50: Low clouds					| 5 |
| 51: Foggy forest					| None |
| 52: Desert (pyramids)					| None |
| 53: Desert (with underground bit)			| None |
| 54: Foggy forest					| None |
| 55: Final boss battle					| None |
| 56: Volcanoes 2 (outside)				| 6 |
| 57: Underwater cave					| None |
| 58: Light grey castle (W8 Castle 1)			| None |
| 59: Yellow clouds (Desert)				| None |
| 60: Beach (world 6 style, with bushes)		| None |
| 61: Medium clouds					| 18 |
| 62: Stone wall					| None |
| 63: Mummy-Pokey battle				| None |
| 64: Desert (pyramids)					| None |
| 65: Desert (pyramids)					| None |
| 66: Desert (pyramids, higher)				| None |
| 67: Empty						| None |
| 68: Empty						| None |
| 69: Empty						| None |
| 70: Empty						| None |
| 71: Empty						| None |
| 72: Empty						| None |
| 73: Empty						| None |
| 74: Empty						| None |
| 75: Grassland (hills and clouds)			| None |

#### Bottom Backgrounds

| Slot                                                  | Type                               |
|-|-|
| 0: Grassland (orange hills and clouds)		| 3 |
| 1: Castle						| None |
| 2: Desert (blue sky, pyramids, W2-Cannon)		| None |
| 3: Underground					| None |
| 4: Clouds						| 7 |
| 5: Underwater						| 2 |
| 6: Desert (yellow sky, pyramids)			| None |
| 7: Volcanoes 1 (inside)				| None |
| 8: Grassland (pastel hills and clouds)		| 19 |
| 9: Background clouds					| None |
| 10: Background mountains				| None |
| 11: Forest						| None |
| 12: Grassland (blue/white hills and clouds)		| 15 |
| 13: Background clouds 2 [Unused]			| 4 |
| 14: Background clouds 2 [Unused]			| None |
| 15: Volcanoes 2 (outside) [including raining debris]	| 6 |
| 16: Volcanoes 3 (outside) [Unused]			| 1 |
| 17: Snowy trees					| 10 |
| 18: Snowy hills					| 16 |
| 19: Background clouds (W4-Cannon)			| None |
| 20: Desert (blue sky, pyramids, higher)		| None |
| 21: Bonus room (NES Mario and Luigi 1)		| 20 |
| 22: Volcanoes 3 (outside) [Unused]			| None |
| 23: Ghost house					| None |
| 24: Background mountains				| 9 |
| 25: Background mountains				| 9 |
| 26: Purple sky (W5-Cannon)				| 11 |
| 27: Grassland (orange hills and clouds)		| None |
| 28: Snowy hills					| 16 |
| 29: Pipes						| None |
| 30: Empty						| None |
| 31: Volcano tower					| None |
| 32: Castle 2						| None |
| 33: Clouds with orange hills at back			| None |
| 34: Snowy hills (W1-Cannon)				| 21 |
| 35: Cave						| None |
| 36: Stalagmites (glitchy) [Unused]			| None |
| 37: Dark world 1 (dead trees, purple clouds)		| 11 |
| 38: Dark world 2 (rocks, purple clouds)		| 17 |
| 39: Tower						| None |
| 40: Ghost house exit					| 12 |
| 41: Final Castle (Normal Jyotyu)			| None |
| 42: Toad house 1					| 13 |
| 43: Toad house 2					| 13 |
| 44: Toad house 3					| 13 |
| 45: Final Castle (Blue Jyotyu)			| None |
| 46: Toad house 4					| 13 |
| 47: Bowser Jr battle					| None |
| 48: Background clouds (tall)				| None |
| 49: Boss battle					| None |
| 50: Background clouds					| None |
| 51: Background clouds					| None |
| 52: Desert (blue sky, pyramids)			| None |
| 53: Desert (yellow sky, higher)			| None |
| 54: Background mountains				| None |
| 55: Final boss battle					| None |
| 56: Volcanoes 2					| 6 |
| 57: Underwater cave					| None |
| 58: Light grey castle (W8 Castle 1)			| None |
| 59: Yellow clouds (Desert)				| None |
| 60: Big mountains (higher, world 6 beach)		| None |
| 61: Background clouds					| None |
| 62: Background mountains				| None |
| 63: Mummy-Pokey battle				| None |
| 64: Desert (yellow sky, pyramids)			| None |
| 65: Desert (yellow sky, pyramids)			| None |
| 66: Desert (blue sky, pyramids, higher)		| None |
| 67: Bonus room (NES Lakitu) [Unused]			| 20 |
| 68: Bonus room (NES Mario + Bowser) [Unused]		| 20 |
| 69: Bonus room (NES M/L swimming) [Unused]		| 20 |
| 70: Bonus room (NES Mario and Luigi 2)		| 20 |
| 71: Bonus room (NES Mario on vine) [Unused]		| 20 |
| 72: Bonus room (NES Mario and Luigi 3) [Unused]	| 20 |
| 73: Underground cave (red)				| None |
| 74: Bonus room					| None |
| 75: Grassland (orange hills and clouds)		| None |


### Parallax Data Tables
<p class="callout info">TODO: Can we get more detailed information on how type 2 works specifically? Additionally, <a href="https://nsmbhd.net/post/48980">add source</a>.</p>

Vertical range is relative to the top of the background. Speed is relative to the [background scroll speed](https://bookstack.nsmbcentral.net/books/new-super-mario-bros/page/background-scrolling-data-info#bkmrk-data) the level is set to use, being either automatic scrolling in addition to the background speed (measured by pixels per frame — denoted "ppf") or as a percentage of the background scroll speed. Several types also do not have any parallax data and are not used in any capacity.

#### Top Backgrounds

##### Type 1
No parallax data

##### Type 2
This type doesn't have any meaningful parallax data, but it is special in that it causes the background to wave when liquid is nearby.

##### Type 3

| Vertical Range | Speed         |
| -------------- | ------------- |
| 0-344px        | 0.25ppf left  |

##### Type 4
No parallax data

##### Type 5

| Vertical Range | Speed           |
| -------------- | --------------- |
| 0-440px        | 0.125ppf left   |
| 440-512px      | 0.3125ppf left  |

##### Type 6

| Vertical Range | Speed           |
| -------------- | --------------- |
| 0-304px        | 0.375ppf left   |
| 304-320px      | 0.3125ppf left  |

##### Type 7

| Vertical Range  |      Speed      |
| --------------- | --------------- |
|Entire background| 0.25ppf left    |

##### Type 8

| Vertical Range  |      Speed      |
| --------------- | --------------- |
| 0-312px         | 0.25ppf left    |
| 312-344px       | 0.125ppf left   |

##### Type 9

| Vertical Range  |      Speed      |
| --------------- | --------------- |
| 0-328px         | 0.25ppf left    |

##### Type 11

| Vertical Range | Speed           |
| -------------- | --------------- |
| 0-255px        | 0.25ppf left    |
| 255-335px      | 0.1875ppf left  |

##### Type 12

| Vertical Range | Speed           |
| -------------- | --------------- |
| 0-319px        | 0.25ppf left    |

##### Type 13
No parallax data

##### Type 14

| Vertical Range | Speed           |
| -------------- | --------------- |
| 0-39px         | 0.25px left     |
| 39-55px        | 0.125px left    |

##### Type 15

| Vertical Range | Speed           |
| -------------- | --------------- |
| 0-247px        | 0.375ppf left   |
| 247-311px      | 0.5ppf left     |

##### Type 16
No parallax data

##### Type 17

| Vertical Range | Speed           |
| -------------- | --------------- |
| 0-327px        | 0.25ppf left    |

##### Type 18

| Vertical Range | Speed           |
| -------------- | --------------- |
| 0-359px        | 0.25ppf left    |
| 359-512px      | 0.4375ppf left  |

##### Type 19
No parallax data

##### Type 20
No parallax data

##### Type 21
No parallax data

#### Bottom Backgrounds

##### Type 1

| Vertical Range | Speed         |
| -------------- | ------------- |
| 384-512px      | 162.5%        |

##### Type 2
This type doesn't have any meaningful parallax data, but it is special in that it causes the background to wave when liquid is nearby.

##### Type 3

| Vertical Range | Speed         |
| -------------- | ------------- |
| 0-344px        | 0.125ppf left |

##### Type 4

| Vertical Range | Speed         |
| -------------- | ------------- |
| 0-384px        | 0.125ppf left |

##### Type 5
No parallax data

##### Type 6

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-335px        | 0.25ppf left   |
| 335-351px      | 0.1875ppf left |
| 351-367px      | 0.125ppf left  |
| 367-375px      | 0.0625ppf left |

##### Type 7

| Vertical Range  |      Speed      |
| --------------- | --------------- |
|Entire background| 0.125ppf left   |

##### Type 8
No parallax data

##### Type 9

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-360px        | 0.125ppf left  |

##### Type 10

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-231px        | 0.25ppf left   |
| 231-263px      | 0.1875ppf left |
| 263-335px      | 0.125ppf left  |
| 335-351px      | 0.0625ppf left |

##### Type 11

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-327px        | 0.125ppf left  |
| 327-399px      | 0.0625ppf left |

##### Type 12

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-327px        | 0.25ppf left   |
| 327-359px      | 0.125ppf left  |

##### Type 13

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-383px        | 0.25ppf left   |
| 383-391px      | 0.1875ppf left |
| 391-399px      | 0.125ppf left  |
| 399-407px      | 0.0625ppf left |

##### Type 14
No parallax data

##### Type 15

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-279px        | 0.0625ppf left |
| 279-335px      | 0.125ppf left  |
| 335-364px      | 0.25ppf left   |

##### Type 16

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-135px        | 0.0625ppf left |
| 135-247px      | 0.125ppf left  |
| 247-319px      | 0.1875ppf left |
| 319-343px      | 0.3125ppf left |

##### Type 17

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-351px        | 0.125ppf left  |
| 351-391px      | 0.0625ppf left |

##### Type 18
No parallax data

##### Type 19

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-295px        | 0.375ppf left  |
| 295-342px      | 0.25ppf left   |
| 342-375px      | 0.125ppf left  |

##### Type 20

| Vertical Range  | Speed          |
| --------------- | -------------- |
|Entire Background| 0.5ppf right   |

##### Type 21

| Vertical Range | Speed          |
| -------------- | -------------- |
| 0-215px        | 0.125ppf left  |
| 215-319px      | 0.25ppf left   |
| 319-343px      | 0.375ppf left  |

### Jyotyu Palette Tables
The bottom background slot determines the [jyotyu](https://bookstack.nsmbcentral.net/books/new-super-mario-bros/page/jyotyu-tileset#bkmrk-1.-jyotyu-palette) and [enemy](https://bookstack.nsmbcentral.net/books/new-super-mario-bros/page/enemy-palettes#bkmrk-1.-enemy-palettes) palettes used in the course.

| Slot                                          | Palette                            |
|-|-|
| 0: Grassland (orange hills and clouds)		| Normal                             |
| 1: Castle				                     	| Blue                                |
| 2: Desert (blue sky, pyramids, W2-Cannon)		| Normal |
| 3: Underground				             	| Blue   |
| 4: Clouds				                		| Normal |
| 5: Underwater				            		| Normal |
| 6: Desert (yellow sky, pyramids)		     	| Normal |
| 7: Volcanoes 1 (inside)				        | Red    |
| 8: Grassland (pastel hills and clouds)		| Normal |
| 9: Background clouds					        | Normal |
| 10: Background mountains			         	| Normal |
| 11: Forest					            	| Normal |
| 12: Grassland (blue/white hills and clouds)   | Normal |
| 13: Background clouds 2 [Unused]			    | Normal |
| 14: Background clouds 2 [Unused]			    | Normal |
| 15: Volcanoes 2 (outside) [including raining debris]	| Normal |
| 16: Volcanoes 3 (outside) [Unused]			| Normal |
| 17: Snowy trees					            | Grey |
| 18: Snowy hills					            | Grey |
| 19: Background clouds (W4-Cannon)			    | Normal |
| 20: Desert (blue sky, pyramids, higher)		| Normal |
| 21: Bonus room (NES Mario and Luigi 1)		| Normal |
| 22: Volcanoes 3 (outside) [Unused]			| Normal |
| 23: Ghost house					            | Grey |
| 24: Background mountains			        	| Normal |
| 25: Background mountains				        | Normal |
| 26: Purple sky (W5-Cannon)				    | Normal |
| 27: Grassland (orange hills and clouds)		| Normal |
| 28: Snowy hills					            | Normal |
| 29: Pipes						                | Blue |
| 30: Empty						                | Normal |
| 31: Volcano tower					            | Red |
| 32: Castle 2						            | Normal |
| 33: Clouds with orange hills at back			| Normal |
| 34: Snowy hills (W1-Cannon)				    | Normal |
| 35: Cave						                | Blue |
| 36: Stalagmites (glitchy) [Unused]			| Blue |
| 37: Dark world 1 (dead trees, purple clouds)	| Red |
| 38: Dark world 2 (rocks, purple clouds)		| Red |
| 39: Tower						                | Blue |
| 40: Ghost house exit					        | Normal |
| 41: Final Castle (Normal Jyotyu)			    | Normal |
| 42: Toad house 1					            | Normal |
| 43: Toad house 2					            | Normal |
| 44: Toad house 3					            | Normal |
| 45: Final Castle (Blue Jyotyu)		    	| Blue |
| 46: Toad house 4					            | Normal |
| 47: Bowser Jr battle					        | Blue |
| 48: Background clouds (tall)				    | Normal |
| 49: Boss battle					            | Blue |
| 50: Background clouds					        | Normal |
| 51: Background clouds					        | Normal |
| 52: Desert (blue sky, pyramids)			    | Normal |
| 53: Desert (yellow sky, higher)			    | Normal |
| 54: Background mountains				        | Normal |
| 55: Final boss battle					        | Normal |
| 56: Volcanoes 2					            | Normal |
| 57: Underwater cave					        | Normal |
| 58: Light grey castle (W8 Castle 1)			| Blue |
| 59: Yellow clouds (Desert)				    | Normal |
| 60: Big mountains (higher, world 6 beach)		| Normal |
| 61: Background clouds					| Blue |
| 62: Background mountains				| Normal |
| 63: Mummy-Pokey battle				| Normal |
| 64: Desert (yellow sky, pyramids)			| Normal |
| 65: Desert (yellow sky, pyramids)			| Normal |
| 66: Desert (blue sky, pyramids, higher)		| Normal |
| 67: Bonus room (NES Lakitu) [Unused]			| Normal |
| 68: Bonus room (NES Mario + Bowser) [Unused]		| Normal |
| 69: Bonus room (NES M/L swimming) [Unused]		| Normal |
| 70: Bonus room (NES Mario and Luigi 2)		    | Normal |
| 71: Bonus room (NES Mario on vine) [Unused]		| Normal |
| 72: Bonus room (NES Mario and Luigi 3) [Unused]	| Normal |
| 73: Underground cave (red)				        | Blue |
| 74: Bonus room					            | Normal |
| 75: Grassland (orange hills and clouds)		| Normal |

# Enemy Palettes

The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used will change depending on the bottom BG to better fit the level theme. All palettes, as well as the bitmaps of the sprites that use them, can be found in the /OBJ folder.

#### **1. Enemy palettes**

<table border="1" id="bkmrk-file-description-ene" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td class="align-center">**File**  
</td><td class="align-center">**Description**  
</td></tr><tr><td>I\_enemy\_ncl.bin</td><td>Normal enemy palette  
</td></tr><tr><td>I\_enemy\_B\_ncl.bin</td><td>Blue (underground) enemy palette  
</td></tr><tr><td>I\_enemy\_R\_ncl.bin</td><td>Red (volcanic) enemy palette  
</td></tr><tr><td>I\_enemy\_W\_ncl.bin</td><td>Grey (winter) enemy palette  
</td></tr></tbody></table>

#### **2. List of bitmaps which use the enemy palette**

<table border="1" id="bkmrk-folder-bitmap-descri" style="border-collapse: collapse; width: 100%; height: 553.6px;"><colgroup><col style="width: 40.7523%;"></col><col style="width: 30.3855%;"></col><col style="width: 28.9556%;"></col></colgroup><tbody><tr style="height: 29.6px;"><td class="align-center" style="height: 29.6px;">**Bitmap**</td><td class="align-center" style="height: 29.6px;">**Description**</td><td class="align-center" style="height: 29.6px;">**Palette Number** </td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">I\_awa\_ncg.bin  
</td><td style="height: 29.6px;">Underwater pipe current bubble  
</td><td style="height: 29.6px;">0  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">I\_bubble256\_ncg.bin</td><td style="height: 29.6px;">Podoboo (lava bubble)  
</td><td style="height: 29.6px;">0  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">I\_dokan\_hahen\_ncg.bin  
</td><td style="height: 29.6px;">Broken pipe fragments  
</td><td style="height: 29.6px;">0 (yellow), 1 (green), 3 (red)  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">I\_dokan\_yajirushi\_ncg.bin</td><td style="height: 29.6px;">Yellow sewer arrow (2-3)  
</td><td style="height: 29.6px;">1  
</td></tr><tr style="height: 46.4px;"><td style="height: 46.4px; vertical-align: middle;">I\_fireball\_ncg.bin  
</td><td style="height: 46.4px;">Fireball; used by Fire Mario/Luigi, firebar, fire bros., and venus fire trap(?)  
</td><td style="height: 46.4px; vertical-align: middle;">0  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px; vertical-align: middle;">I\_item\_ncg.bin  
</td><td style="height: 29.6px; vertical-align: middle;">Power-up and vine top graphics  
</td><td style="height: 29.6px;">0 (for star flash; jyotyu palette is used otherwise)  
</td></tr><tr><td style="vertical-align: middle;">I\_kazandan\_hahen\_ncg.bin  
</td><td style="vertical-align: middle;">Broken volcanic meteor fragments  
</td><td>0  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">I\_kuribo256\_ncg.bin  
</td><td style="height: 29.6px;">Goomba, paragoomba, paragoomba wings  
</td><td style="height: 29.6px;">0  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px; vertical-align: middle;">I\_nokonoko256\_ncl.bin</td><td style="height: 29.6px;">Koopa Troopa, Koopa Paratroopa, Paratroopa wings  
</td><td style="height: 29.6px; vertical-align: middle;">0 (green), 1 (red), 2 (blue)  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">I\_obj\_yougan\_ncg.bin</td><td style="height: 29.6px;">Background volcanic meteor</td><td style="height: 29.6px;">1  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">I\_ochiruhashi\_ncg.bin</td><td style="height: 29.6px;">Falling beach platform</td><td style="height: 29.6px;">1  
</td></tr><tr style="height: 29.6px;"><td style="height: 46.4px; vertical-align: middle;">I\_switch\_ncg.bin</td><td style="height: 46.4px;">P-switch, ?-switch, !-switch, and boss (skull) switch</td><td style="height: 29.6px; vertical-align: middle;">2  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">I\_teresa256\_ncg.bin</td><td style="height: 29.6px;">Boo</td><td style="height: 29.6px;">1  
</td></tr><tr style="height: 46.4px;"><td style="height: 46.4px; vertical-align: middle;">W\_kinoko\_ncg.bin</td><td style="height: 46.4px; vertical-align: middle;">Graphics for the blue/yellow/red Toad house blocks and cards</td><td style="height: 46.4px;">3 (for red/yellow Toad house graphics; enemy256 palette is used otherwise)  
</td></tr></tbody></table>

#### **3. Enemy256 palette**

The enemy256 palette is used by only a few sprites and differs from the enemy palette in that it does not have underground/wintery/volcanic variants. The file for it is **I\_enemy256\_ncl.bin**.

#### **4. List of bitmaps which use the enemy256 palette**

<table border="1" id="bkmrk-bitmap-description-p" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col></colgroup><tbody><tr><td class="align-center" style="height: 29.6px;">**Bitmap**</td><td class="align-center" style="height: 29.6px;">**Description**</td><td class="align-center" style="height: 29.6px;">**Palette Number** </td></tr><tr><td>I\_star\_red\_ncg.bin  
</td><td>MvsL big star  
</td><td>1  
</td></tr><tr><td style="vertical-align: middle;">W\_kinoko\_ncg.bin</td><td>Graphics for the blue/yellow/red Toad house blocks and cards</td><td>0 (for blue Toad house graphics; enemy palettes are used otherwise)  
</td></tr></tbody></table>

# Jyotyu Tileset

<p class="callout info">TODO: 3d tile table, hardcoded tile properties, pictures, lede</p>

#### **1. Jyotyu Palette**

These files are the palettes used by the Jyotyu tileset:

<table border="1" id="bkmrk-file-description-%2Fbg" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td class="align-center">**File**  
</td><td class="align-center">**Description**</td></tr><tr><td>/BG\_ncl/d\_2d\_A\_J\_jyotyu\_B\_ncl.bin</td><td>Blue (underground) jyotyu palette  
</td></tr><tr><td>/BG\_ncl/d\_2d\_A\_J\_jyotyu\_F\_ncl.bin</td><td>Blue coin palette  
</td></tr><tr><td>/BG\_ncl/d\_2d\_A\_J\_jyotyu\_ncl.bin</td><td>Normal jyotyu palette  
</td></tr><tr><td>/BG\_ncl/d\_2d\_A\_J\_jyotyu\_R\_ncl.bin</td><td>Red (volcanic) jyotyu palette  
</td></tr><tr><td>/BG\_ncl/d\_2d\_A\_J\_jyotyu\_W\_ncl.bin</td><td>Grey (winter) jyotyu palette  
</td></tr></tbody></table>

#### **2. List of graphics that use the Jyotyu Palette**

<table border="1" id="bkmrk-folder-bitmap-4bpp-f" style="border-collapse: collapse; width: 100%; height: 417.157px;"><colgroup><col style="width: 21.8056%;"></col><col style="width: 27.6443%;"></col><col style="width: 25.2612%;"></col><col style="width: 25.2612%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">**Folder**</td><td class="align-center" style="height: 29.7969px;">**Bitmap**</td><td class="align-center">**Description**</td><td class="align-center">**Palette Number**</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/BG\_ncg</td><td style="height: 29.7969px;">d\_2d\_A\_J\_jyotyu\_ncg.bin</td><td>Graphics for the jyotyu tileset  
</td><td>Either + blue coin palette</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/BG\_ncg</td><td style="height: 29.7969px;">d\_2d\_TEN\_A\_J\_jyotyu\_ncg.bin</td><td>Animated tiles for the jyotyu tileset  
</td><td>Either + blue coin palette</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">A\_block\_hahen\_ncg.bin</td><td>Destroyed block debris</td><td>0 (brick block, wood block, question block, red block, used block, boss gate debris), 1 (hard block, boss bridge debris)</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">A\_block\_ncg.bin</td><td>Bumped blocks/coin, event trigger block, roulette block, spiked question block, snake block ends, face block, coin bubble</td><td>0 (question block, used block, brick block, event trigger block (hit), coin, face block), 1 (roulette block, spiked question block, snake block, coin bubble)</td></tr><tr><td>/obj</td><td>A\_hyouji\_8bit\_ncg.bin</td><td>Shown when unused VsTimesUp StageFX type is used</td><td>0</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">A\_tikuwa\_block\_ncg.bin</td><td>Donut lift (stood on)  
</td><td>0</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">I\_item\_ncg.bin</td><td>Power-ups and vine top</td><td>0 (super mushroom, blue shell), 1 (fire flower, star, mini mushroom, 1up mushroom, vine top)</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">I\_kakushitobira\_ncg.bin</td><td>Event Activated Door</td><td>1</td></tr><tr><td>/obj</td><td>I\_mark\_star\_ncg.bin</td><td>Unused</td><td>1</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">I\_minigame\_block\_ncg.bin</td><td>1-Up Toad house block graphics  
</td><td>0</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">I\_minigame\_item\_ncg.bin</td><td>1-Up Toad house card graphics</td><td>0 (Bowser card), 1 (1up cards)</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td>I\_obj\_kira\_I\_ncg.bin</td><td>Mega Mario sparkles  
</td><td>0</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td>I\_obj\_kira\_ncg.bin</td><td>Small sparkles. Appear around a blue shell when dropped by a blue koopa troopa  
</td><td>0</td></tr></tbody></table>

#### **3. Tile Behavior Changes**

When certain switches are triggered, tile behaviors of specific map16 tiles change. This is done in conjunction with switch-triggered tile animations to make things like blue coins and red blocks appear.

##### P-Switch

These tiles change when a p-switch or a red ring set to act like a p-switch is triggered.

<table border="1" id="bkmrk-map16-tile-changed-b" style="border-collapse: collapse; width: 69.7619%;"><colgroup><col style="width: 37.4278%;"></col><col style="width: 62.5381%;"></col></colgroup><tbody><tr><th>**Map16 tile**</th><th>**Changed behavior**</th></tr><tr><td>36 (P-switch blue coin)</td><td>`0x04000200` - Coin (blue sparkles)</td></tr><tr><td>37 (P-switch red-coloured coin)</td><td>`0x02000200` - Coin (Unk param 2)</td></tr></tbody></table>

Additionally, all tiles in the jyotyu tileset with the behavior `0x00000200` (coin) will change to `0x00001000` (brick block) and, likewise, all tiles with the behavior `0x00001000` (brick block) will change to `0x00000200` (coin).

##### !-Switch

These tiles will change when a !-switch with normal settings or a red ring set to act like a !-switch is triggered.

<table border="1" id="bkmrk-map16-tile-changed-b-1" style="border-collapse: collapse; width: 69.7619%; height: 151.2px;"><tbody><tr style="height: 29.6px;"><th style="width: 50.0684%; height: 29.6px;">**Map16 tile**</th><th style="width: 50.0684%; height: 29.6px;">**Changed behavior**</th></tr><tr style="height: 30.6667px;"><td style="width: 50.0684%; height: 30.6667px;">29 (Red block outline)</td><td style="width: 50.0684%; height: 30.6667px;">`0x00000800` - Explodes into used block</td></tr><tr style="height: 30.6667px;"><td style="width: 50.0684%; height: 30.6667px;">30 (Red block outline)</td><td style="width: 50.0684%; height: 30.6667px;">`0x00000800` - Explodes into used block</td></tr><tr style="height: 30.6667px;"><td style="width: 50.0684%; height: 30.6667px;">39 (Red coin outline)</td><td style="width: 50.0684%; height: 30.6667px;">`0x02000200` - Coin (Unk param 2)</td></tr><tr style="height: 29.6px;"><td style="width: 50.0684%; height: 29.6px;">40 (Snake block)</td><td style="width: 50.0684%; height: 30.6667px;">`0x00000200` - Coin</td></tr></tbody></table>

##### !-Switch (red blocks only)

These tiles will change when red ring set to "Red Blocks only" mode or a !-switch with "Delay on multiple" is set to "Unknown" is triggered.

<table border="1" id="bkmrk-map16-tile-changed-b-2" style="border-collapse: collapse; width: 69.7619%;"><colgroup><col style="width: 37.4231%;"></col><col style="width: 62.5427%;"></col></colgroup><tbody><tr><th>**Map16 tile**</th><th>**Changed behavior**</th></tr><tr><td style="width: 50.0684%; height: 30.6667px;">29 (Red block outline)</td><td style="width: 50.0684%; height: 30.6667px;">`0x04000800` - Explodes into brick block</td></tr><tr><td style="width: 50.0684%; height: 30.6667px;">30 (Red block outline)</td><td style="width: 50.0684%; height: 30.6667px;">`0x04000800` - Explodes into brick block</td></tr></tbody></table>

# Tileset Information

<p class="callout info">TODO: <br>
- Add more info for palette animations (such as which colours animate & info on slots 7 and 31) and tile animations (such as bg animations)<br>
- Verify animation speeds <br>
- Mention unused files? Unused 3D tile IDs? <br> 
- Add info from here: https://nsmbhd.net/post/46490/ <br>
- Add info on subnohara castle flag <br>
- How do sound effects for boss doors work? </p>

Tilesets contain the tiles used to build levels. Every area of a level can use three tilesets: the [jyotyu tileset](https://bookstack.nsmbcentral.net/books/new-super-mario-bros-ds/page/jyotyu-tileset), the sub nohara tileset, and a choosable tileset (of which there are 76).

### Bitmap Table
Files stored in BG_ncg/ folder.  
Table address in overlay 0: `0x00030EA4`  
Table address in memory: `0x020C9584`
| Slot                           | Bitmap                                   |
|--------------------------------|------------------------------------------|
| Tileset 0 (Jyotyu)             | d_2d_A_J_jyotyu_ncg.bin                  |
| Tileset 2 (Sub Nohara)         | d_2d_I_S_tikei_nohara_ncg.bin            |
| 0: Grassland                   | d_2d_I_M_tikei_nohara_ncg.bin            |
| 1: Castle                      | d_2d_I_M_tikei_yakata_ncg.bin            |
| 2: Desert                      | d_2d_I_M_tikei_sabaku_ncg.bin            |
| 3: Underground (with ice)      | d_2d_I_M_tikei_chika_ncg.bin             |
| 4: Sky/mushrooms (world 7 style) | d_2d_I_M_tikei_kumo_ncg.bin            |
| 5: Underwater                  | d_2d_W_M_tikei_suichu_ncg.bin            |
| 6: Desert                      | d_2d_I_M_tikei_sabaku_ncg.bin            |
| 7: Volcano (brown)             | d_2d_W_M_tikei_yougan_ncg.bin            |
| 8: Grassland                   | d_2d_I_M_tikei_nohara_ncg.bin            |
| 9: Beach (blue)                | d_2d_W_M_tikei_kaigan_ncg.bin            |
| 10: Beach (blue)               | d_2d_W_M_tikei_kaigan_ncg.bin            |
| 11: Forest                     | d_2d_W_M_tikei_jungle_ncg.bin            |
| 12: Grassland                  | d_2d_I_M_tikei_nohara_ncg.bin            |
| 13: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncg.bin  |
| 14: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncg.bin  |
| 15: Volcano (black)            | d_2d_W_M_tikei_kazan_ncg.bin             |
| 16: Volcano (black 2) [Unused] | d_2d_W_M_tikei_kazangake_ncg.bin         |
| 17: Snow (with ice)            | d_2d_I_M_tikei_setsugen_ncg.bin          |
| 18: Snow                       | d_2d_I_M_tikei_setsugen2_ncg.bin         |
| 19: Forest                     | d_2d_W_M_tikei_jungle_ncg.bin            |
| 20: Oasis in Desert            | d_2d_W_M_tikei_kaigan3_ncg.bin           |
| 21: Bonus Room [Unused]        | d_2d_I_M_tikei_mame_ncg.bin              |
| 22: Volcano (black 2) [Unused] | d_2d_W_M_tikei_kanzagake_ncg.bin         |
| 23: Ghost House                | d_2d_S_M_tikei_obakeyasiki_ncg.bin       |
| 24: Cliffs                     | d_2d_W_M_tikei_kazangake2_ncg.bin        |
| 25: Cliffs                     | d_2d_W_M_tikei_kazangake2_ncg.bin        |
| 26: Snow (with ice)            | d_2d_I_M_tikei_setsugen_ncg.bin          |
| 27: Grassland                  | d_2d_I_M_tikei_nohara_ncg.bin            |
| 28: Snow (with ice)            | d_2d_I_M_tikei_setsugen_ncg.bin          |
| 29: Factory (W7-A)             | d_2d_W_M_tikei_dokansoto_ncg.bin         |
| 30: Sewer (W2-3)               | d_2d_W_M_tikei_dokannaka_ncg.bin         |
| 31: Volcano (yellow)           | d_2d_W_M_tikei_yougantate_ncg.bin        |
| 32: Castle                     | d_2d_I_M_tikei_yakata_ncg.bin            |
| 33: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncg.bin  |
| 34: Grassland                  | d_2d_I_M_tikei_nohara_ncg.bin            |
| 35: Underground                | d_2d_I_M_tikei_chika3_ncg.bin            |
| 36: Underground (dark blue) [Unused] | d_2d_I_M_tikei_chika_ncg.bin       |
| 37: Dark world (purple)        | d_2d_I_M_tikei_koopa_heigen_ncg.bin      |
| 38: Dark world (brown)         | d_2d_I_M_tikei_koopa_iwa_ncg.bin         |
| 39: Tower                      | d_2d_I_M_tikei_toride_ncg.bin            |
| 40: Ghost house exit           | d_2d_S_M_tikei_obake_soto_ncg.bin        |
| 41: Final Castle               | d_2d_I_M_tikei_yakata_ncg.bin            |
| 42: Toad house 1               | d_2d_W_M_tikei_kinokoA_ncg.bin           |
| 43: Toad house 2               | d_2d_W_M_tikei_kinokoB_ncg.bin           |
| 44: Toad house 3               | d_2d_W_M_tikei_kinokoC_ncg.bin           |
| 45: Final Castle               | d_2d_I_M_tikei_yakata_ncg.bin            |
| 46: Toad house 4               | d_2d_I_M_tikei_kinokoD_ncg.bin           |
| 47: Bowser Jr battle           | d_2d_I_M_tikei_toride_boss_ncg.bin       |
| 48: Beach (blue)               | d_2d_W_M_tikei_kaigan_ncg.bin            |
| 49: Boss battle                | d_2d_I_M_tikei_yakata_boss_ncg.bin       |
| 50: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncg.bin |
| 51: Forest                     | d_2d_W_M_tikei_jungle_ncg.bin            |
| 52: Desert                     | d_2d_I_M_tikei_sabaku_ncg.bin            |
| 53: Desert                     | d_2d_I_M_tikei_sabaku_ncg.bin            |
| 54: Forest                     | d_2d_W_M_tikei_jungle_ncg.bin            |
| 55: Final boss battle          | d_2d_I_M_tikei_koopa_boss_ncg.bin              |
| 56: Volcano (black)            | d_2d_W_M_tikei_kazan_ncg.bin                   |
| 57: Underwater                 | d_2d_W_M_tikei_suichu_ncg.bin                  |
| 58: Light grey castle (W8 Castle 1) | d_2d_I_M_tikei_yakata_nise_ncg.bin        |
| 59: Sky/Mushrooms (yellow-ish) | d_2d_I_M_tikei_kumo2_ncg.bin                   |
| 60: Beach (turquoise, without moss) | d_2d_W_M_tikei_kaigan2_ncg.bin            |
| 61: Lakithunder and Monty Tank battles | d_2d_I_M_tikei_yakata_bossW7_ncg.bin    |
| 62: Boss battle                | d_2d_I_M_tikei_yakata_boss_ncg.bin             |
| 63: Mummy-Pokey battle         | d_2d_I_M_tikei_sabaku_boss_ncg.bin             |
| 64: Oasis in Desert            | d_2d_W_M_tikei_kaigan3_ncg.bin                 |
| 65: Desert                     | d_2d_I_M_tikei_sabaku_ncg.bin                  |
| 66: Oasis in Desert            | d_2d_W_M_tikei_kaigan3_ncg.bin                 |
| 67: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncg.bin                    |
| 68: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncg.bin                    |
| 69: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncg.bin                    |
| 70: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncg.bin                    |
| 71: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncg.bin                    |
| 72: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncg.bin                    |
| 73: Underground (gold) [Unused] | d_2d_I_M_tikei_chika4_ncg.bin                 |
| 74: Bonus room                 | d_2d_I_M_tikei_mame_bonus_ncg.bin              |
| 75: Grassland                  | d_2d_I_M_tikei_nohara_ncg.bin                  |

### Animations Table
Files stored in BG_ncg/ folder.
| Slot                           | Animations                               |
|--------------------------------|------------------------------------------|
| Tileset 0 (Jyotyu)             | d_2d_TEN_A_J_jyotyu_ncg.bin              |
| Tileset 2 (Sub Nohara)         | None                                     |
| 0: Grassland                   | None                                     |
| 1: Castle                      | d_2d_TEN_I_yakata_ncg.bin                |
| 2: Desert                      | None                                     |
| 3: Underground (with ice)      | None                                     |
| 4: Sky/mushrooms (world 7 style) | None                                   |
| 5: Underwater                  | None                                     |
| 6: Desert                      | None                                     |
| 7: Volcano (brown)             | None                                     |
| 8: Grassland                   | None                                     |
| 9: Beach (blue)                | None                                     |
| 10: Beach (blue)               | None                                     |
| 11: Forest                     | None                                     |
| 12: Grassland                  | None                                     |
| 13: Sky/mushrooms (with flowers and bushes) | None                        |
| 14: Sky/mushrooms (with flowers and bushes) | None                        |
| 15: Volcano (black)            | None                                     |
| 16: Volcano (black 2) [Unused] | None                                     |
| 17: Snow (with ice)            | None                                     |
| 18: Snow                       | None                                     |
| 19: Forest                     | None                                     |
| 20: Oasis in Desert            | None                                     |
| 21: Bonus Room [Unused]        | None                                     |
| 22: Volcano (black 2) [Unused] | None                                     |
| 23: Ghost House                | d_2d_TEN_S_obakeyasiki_ncg.bin           |
| 24: Cliffs                     | None                                     |
| 25: Cliffs                     | None                                     |
| 26: Snow (with ice)            | None                                     |
| 27: Grassland                  | None                                     |
| 28: Snow (with ice)            | None                                     |
| 29: Factory (W7-A)             | None                                     |
| 30: Sewer (W2-3)               | None                                     |
| 31: Volcano (yellow)           | None                                     |
| 32: Castle                     | None                                     |
| 33: Sky/mushrooms (with flowers and bushes) | None                        |
| 34: Grassland                  | None                                     |
| 35: Underground                | None                                     |
| 36: Underground (dark blue) [Unused] | None                               |
| 37: Dark world (purple)        | None                                     |
| 38: Dark world (brown)         | None                                     |
| 39: Tower                      | d_2d_TEN_I_toride_ncg.bin                |
| 40: Ghost house exit           | None                                     |
| 41: Final Castle               | None                                     |
| 42: Toad house 1               | None                                     |
| 43: Toad house 2               | None                                     |
| 44: Toad house 3               | None                                     |
| 45: Final Castle               | None                                     |
| 46: Toad house 4               | None                                     |
| 47: Bowser Jr battle           | None                                     |
| 48: Beach (blue)               | None                                     |
| 49: Boss battle                | None                                     |
| 50: Sky/mushrooms (with flowers and bushes) | None                        |
| 51: Forest                     | None                                     |
| 52: Desert                     | None                                     |
| 53: Desert                     | None                                     |
| 54: Forest                     | None                                     |
| 55: Final boss battle          | None                                     |
| 56: Volcano (black)            | None                                     |
| 57: Underwater                 | None                                     |
| 58: Light grey castle (W8 Castle 1) | None                                |
| 59: Sky/Mushrooms (yellow-ish) | None                                     |
| 60: Beach (turquoise, without moss) | None                                |
| 61: Lakithunder and Monty Tank battles | None                             |
| 62: Boss battle                | None                                     |
| 63: Mummy-Pokey battle         | None                                     |
| 64: Oasis in Desert            | None                                     |
| 65: Desert                     | None                                     |
| 66: Oasis in Desert            | None                                     |
| 67: Bonus room [Unused]        | None                                     |
| 68: Bonus room [Unused]        | None                                     |
| 69: Bonus room [Unused]        | None                                     |
| 70: Bonus room [Unused]        | None                                     |
| 71: Bonus room [Unused]        | None                                     |
| 72: Bonus room [Unused]        | None                                     |
| 73: Underground (gold) [Unused] | None                                    |
| 74: Bonus room                 | None                                     |
| 75: Grassland                  | None                                     |

### Animated Tiles

##### Slot 1: Castle

| Tile Number     | Animation               |Tiles|Frames| Animates Every...| Animation Type |
| -               | ----------------------- |-----|------|------------------|----------------|
|200, 201, 232, 233| Lava                   | 4   | 6    | 7 Frames         | Loop           |
|85, 86, 300, 301 | Rightward conveyor tile | 1   | 8    | 2 Frames         | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|87, 88, 302, 303 | Rightward conveyor tile | 1   | 8    | 1 Frame          | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|117, 118, 268, 269| Leftward conveyor tile | 1   | 8    | 2 Frames         | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|119, 120, 302, 303| Leftward conveyor tile | 1   | 8    | 1 Frame          | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|388, 389, 420, 421| Conveyor left edge     | 4   | 8    | 2 Frames         | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|392, 393, 424, 425| Conveyor left edge     | 4   | 8    | 2 Frames         | Loop (reverse order). Animation permanently unreverses when event ID 63 is triggered.                       |
|396, 397, 428, 429| Conveyor left edge     | 4   | 8    | 1 Frame          | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|400, 401, 432, 433| Conveyor left edge     | 4   | 8    | 1 Frame          | Loop (reverse order). Animation permanently unreverses when event ID 63 is triggered.                       |
|390, 391, 422, 423| Conveyor right edge    | 4   | 8    | 2 Frames         | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|394, 395, 426, 427| Conveyor right edge    | 4   | 8    | 2 Frames         | Loop (reverse order). Animation permanently unreverses when event ID 63 is triggered.                       |
|398, 399, 430, 431| Conveyor right edge    | 4   | 8    | 1 Frame          | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|402, 403, 434, 435| Conveyor right edge    | 4   | 8    | 1 Frame          | Loop (reverse order). Animation permanently unreverses when event ID 63 is triggered.                       |

##### Slot 23: Ghost House

| Tile Number      | Animation              |Tiles|Frames| Animates Every...| Animation Type |
| ---------------- | ---------------------- |-----|------|------------------|----------------|
|282, 283, 284, 314, 315, 316| Collapsing stairs (top half)      | 4   | 4    | 4                | Event activated (event ID 16). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends.                |
|346, 347, 348, 378, 379, 380| Collapsing stairs (top half)      | 4   | 4    | 4                | Event activated (event ID 15). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends.                |
|410, 411, 412, 442, 443, 444| Collapsing stairs (top half)      | 4   | 4    | 4                | Event activated (event ID 14). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends.                |

##### Slot 39: Tower

| Tile Number     | Animation               |Tiles|Frames| Animates Every...| Animation Type |
| --------------- | ----------------------- |-----|------|------------------|----------------|
|85, 86, 300, 301 | Rightward conveyor tile | 1   | 8    | 2 Frames         | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|87, 88, 302, 303 | Rightward conveyor tile | 1   | 8    | 1 Frame          | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|117, 118, 268, 269| Leftward conveyor tile | 1   | 8    | 2 Frames         | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|119, 120, 302, 303| Leftward conveyor tile | 1   | 8    | 1 Frame          | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|388, 389, 420, 421| Conveyor left edge     | 4   | 8    | 2 Frames         | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|392, 393, 424, 425| Conveyor left edge     | 4   | 8    | 2 Frames         | Loop (reverse order). Animation permanently unreverses when event ID 63 is triggered.                       |
|396, 397, 428, 429| Conveyor left edge     | 4   | 8    | 1 Frame          | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|400, 401, 432, 433| Conveyor left edge     | 4   | 8    | 1 Frame          | Loop (reverse order). Animation permanently unreverses when event ID 63 is triggered.                       |
|390, 391, 422, 423| Conveyor right edge    | 4   | 8    | 2 Frames         | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|394, 395, 426, 427| Conveyor right edge    | 4   | 8    | 2 Frames         | Loop (reverse order). Animation permanently unreverses when event ID 63 is triggered.                       |
|398, 399, 430, 431| Conveyor right edge    | 4   | 8    | 1 Frame          | Loop. Animation permanently reverses when event ID 63 is triggered.                                     |
|402, 403, 434, 435| Conveyor right edge    | 4   | 8    | 1 Frame          | Loop (reverse order). Animation permanently unreverses when event ID 63 is triggered.                       |

### Palette Table
Files stored in BG_ncl/ folder.  
Table address in overlay 0: `0x00031494`  
Table address in memory: `0x020C9B74`
| Slot                           | Palette                                                                                        |
|--------------------------------|------------------------------------------------------------------------------------------------|
| Tileset 0 (Jyotyu)             | d_2d_A_J_jyotyu_B_ncl.bin<br>d_2d_A_J_jyotyu_F_ncl.bin<br>d_2d_A_J_jyotyu_ncl.bin<br>d_2d_A_J_jyotyu_R_ncl.bin<br>d_2d_A_J_jyotyu_W_ncl.bin |
| Tileset 2 (Sub Nohara)         | d_2d_I_S_tikei_nohara_ncl.bin                                                                  |
| 0: Grassland                   | d_2d_I_M_tikei_nohara_ncl.bin                                                                  |
| 1: Castle                      | d_2d_I_M_tikei_yakata_ncl.bin                                                                  |
| 2: Desert                      | d_2d_I_M_tikei_sabaku_ncl.bin                                                                  |
| 3: Underground (with ice)      | d_2d_I_M_tikei_cika_ncl.bin                                                                    |
| 4: Sky/mushrooms (world 7 style) | d_2d_I_M_tikei_kumo_ncl.bin                                                                  |
| 5: Underwater                  | d_2d_W_M_tikei_suichu_ncl.bin                                                                  |
| 6: Desert                      | d_2d_I_M_tikei_sabaku_ncl.bin                                                                  |
| 7: Volcano (brown)             | d_2d_W_M_tikei_yougan_ncl.bin                                                                  |
| 8: Grassland                   | d_2d_I_M_tikei_nohara_ncl.bin                                                                  |
| 9: Beach (blue)                | d_2d_W_M_tikei_kaigan_ncl.bin                                                                  |
| 10: Beach (blue)               | d_2d_W_M_tikei_kaigan_ncl.bin                                                                  |
| 11: Forest                     | d_2d_W_M_tikei_jungle_ncl.bin                                                                  |
| 12: Grassland                  | d_2d_I_M_tikei_nohara_ncl.bin                                                                  |
| 13: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncl.bin                                                    |
| 14: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncl.bin                                                    |
| 15: Volcano (black)            | d_2d_W_M_tikei_kazan_ncl.bin                                                                   |
| 16: Volcano (black 2) [Unused] | d_2d_W_M_tikei_kazangake_ncl.bin                                                               |
| 17: Snow (with ice)            | d_2d_I_M_tikei_setsugen_ncl.bin                                                                |
| 18: Snow                       | d_2d_I_M_tikei_setsugen2_ncl.bin                                                               |
| 19: Forest                     | d_2d_W_M_tikei_jungle_ncl.bin                                                                  |
| 20: Oasis in Desert            | d_2d_W_M_tikei_kaigan3_ncl.bin                                                                 |
| 21: Bonus Room [Unused]        | d_2d_I_M_tikei_mame_ncl.bin                                                                    |
| 22: Volcano (black 2) [Unused] | d_2d_W_M_tikei_kanzagake_ncl.bin                                                               |
| 23: Ghost House                | d_2d_S_M_tikei_obakeyasiki_ncl.bin                                                             |
| 24: Cliffs                     | d_2d_W_M_tikei_kazangake2_ncl.bin                                                              |
| 25: Cliffs                     | d_2d_W_M_tikei_kazangake2_ncl.bin                                                              |
| 26: Snow (with ice)            | d_2d_I_M_tikei_setsugen_ncl.bin                                                                |
| 27: Grassland                  | d_2d_I_M_tikei_nohara_ncl.bin                                                                  |
| 28: Snow (with ice)            | d_2d_I_M_tikei_setsugen_ncl.bin                                                                |
| 29: Factory (W7-A)             | d_2d_W_M_tikei_dokansoto_ncl.bin                                                               |
| 30: Sewer (W2-3)               | d_2d_W_M_tikei_dokannaka_ncl.bin                                                               |
| 31: Volcano (yellow)           | d_2d_W_M_tikei_yougantate_ncl.bin                                                              |
| 32: Castle                     | d_2d_I_M_tikei_yakata_ncl.bin                                                                  |
| 33: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncl.bin                                                    |
| 34: Grassland                  | d_2d_I_M_tikei_nohara_ncl.bin                                                                  |
| 35: Underground                | d_2d_I_M_tikei_chika3_ncl.bin                                                                  |
| 36: Underground (dark blue) [Unused] | d_2d_I_M_tikei_chika_ncl.bin                                                            |
| 37: Dark world (purple)        | d_2d_I_M_tikei_koopa_heigen_ncl.bin                                                            |
| 38: Dark world (brown)         | d_2d_I_M_tikei_koopa_iwa_ncl.bin                                                               |
| 39: Tower                      | d_2d_I_M_tikei_toride_ncl.bin                                                                  |
| 40: Ghost house exit           | d_2d_S_M_tikei_obake_soto_ncl.bin                                                              |
| 41: Final Castle               | d_2d_I_M_tikei_yakata_ncl.bin                                                                  |
| 42: Toad house 1               | d_2d_W_M_tikei_kinokoA_ncl.bin                                                                 |
| 43: Toad house 2               | d_2d_W_M_tikei_kinokoB_ncl.bin                                                                 |
| 44: Toad house 3               | d_2d_W_M_tikei_kinokoC_ncl.bin                                                                 |
| 45: Final Castle               | d_2d_I_M_tikei_yakata_ncl.bin                                                                  |
| 46: Toad house 4               | d_2d_I_M_tikei_kinokoD_ncl.bin                                                                 |
| 47: Bowser Jr battle           | d_2d_I_M_tikei_toride_boss_ncl.bin                                                             |
| 48: Beach (blue)               | d_2d_W_M_tikei_kaigan_ncl.bin                                                                  |
| 49: Boss battle                | d_2d_I_M_tikei_yakata_boss_ncl.bin                                                             |
| 50: Sky/mushrooms (with flowers and bushes) | d_2d_I_M_tikei_kinoko_ncl.bin                                              |
| 51: Forest                     | d_2d_W_M_tikei_jungle_ncl.bin                                                                  |
| 52: Desert                     | d_2d_I_M_tikei_sabaku_ncl.bin                                                                  |
| 53: Desert                     | d_2d_I_M_tikei_sabaku_ncl.bin                                                                  |
| 54: Forest                     | d_2d_W_M_tikei_jungle_ncl.bin                                                                        |
| 55: Final boss battle          | d_2d_I_M_tikei_koopa_boss_ncl.bin                                                                    |
| 56: Volcano (black)            | d_2d_W_M_tikei_kazan_ncl.bin                                                                         |
| 57: Underwater                 | d_2d_W_M_tikei_suichu_ncl.bin                                                                        |
| 58: Light grey castle (W8 Castle 1) | d_2d_I_M_tikei_yakata_nise_ncl.bin                                                            |
| 59: Sky/Mushrooms (yellow-ish) | d_2d_I_M_tikei_kumo2_ncl.bin                                                                         |
| 60: Beach (turquoise, without moss) | d_2d_W_M_tikei_kaigan2_ncl.bin                                                                 |
| 61: Lakithunder and Monty Tank battles | d_2d_I_M_tikei_yakata_bossW7_ncl.bin                                                      |
| 62: Boss battle                | d_2d_I_M_tikei_yakata_boss_ncl.bin                                                                   |
| 63: Mummy-Pokey battle         | d_2d_I_M_tikei_sabaku_boss_ncl.bin                                                                   |
| 64: Oasis in Desert            | d_2d_W_M_tikei_kaigan3_ncl.bin                                                                       |
| 65: Desert                     | d_2d_I_M_tikei_sabaku_ncl.bin                                                                        |
| 66: Oasis in Desert            | d_2d_W_M_tikei_kaigan3_ncl.bin                                                                       |
| 67: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncl.bin                                                                          |
| 68: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncl.bin                                                                          |
| 69: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncl.bin                                                                          |
| 70: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncl.bin                                                                          |
| 71: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncl.bin                                                                          |
| 72: Bonus room [Unused]        | d_2d_I_M_tikei_mame_ncl.bin                                                                          |
| 73: Underground (gold) [Unused] | d_2d_I_M_tikei_chika4_ncl.bin                                                                       |
| 74: Bonus room                 | d_2d_I_M_tikei_mame_bonus_ncl.bin                                                                    |
| 75: Grassland                  | d_2d_I_M_tikei_nohara_ncl.bin                                                                        |
### Palette Animations Table
Files stored in BG_ncl/ folder.   
Table address for files in overlay 0: `0x00030CC0`  
Table address for files in memory: `0x020C93A0`  
Table address for tileset slots in overlay 0: `0x00030A38`  
Table address for tileset slots in memory: `0x020C9118`  
Do note that tileset slot table above only controls which tilesets *load* the files for the animations — it does not determine which slots *play* the animations.
| Slot                           | Palette                                |
|--------------------------------|----------------------------------------|
| 3: Underground (with ice)      | d_2d_Bg2_TEN_I_setsugen_ncl.bin        |
| 17: Snow (with ice)            | d_2d_Bg2_TEN_I_setsugen_ncl.bin        |

### Object Definitions Table
Files stored in BG_unt/ folder.  
Table address for unt files in overlay 0: `0x0002FA14`  
Table address for unt files in memory: `0x020C80F4`  
Table address for unt_hd files in overlay 0: `0x0002F8E4`  
Table address for unt_hd files in memory: `0x020C7FC4`  
| Slot                           | Object Definitions                      |
|--------------------------------|-----------------------------------------|
| Tileset 0 (Jyotyu)             | A_J_jyotyu.bin<br>A_J_jyotyu_hd.bin     |
| Tileset 2 (Sub Nohara)         | I_S_nohara.bin<br>I_S_nohara_hd.bin     |
| 0: Grassland                   | I_M_nohara.bin<br>I_M_nohara_hd.bin     |
| 1: Castle                      | I_M_yakata.bin<br>I_M_yakata_hd.bin     |
| 2: Desert                      | I_M_sabaku.bin<br>I_M_sabaku_hd.bin     |
| 3: Underground (with ice)      | I_M_chika.bin<br>I_M_chika_hd.bin       |
| 4: Sky/mushrooms (world 7 style) | I_M_kumo.bin<br>I_M_kumo_hd.bin       |
| 5: Underwater                  | W_M_suichu.bin<br>W_M_suichu_hd.bin     |
| 6: Desert                      | I_M_sabaku<br>I_M_sabaku_hd.bin         |
| 7: Volcano (brown)             | W_M_yougan.bin<br>W_M_yougan_hd.bin     |
| 8: Grassland                   | I_M_nohara.bin<br>I_M_nohara_hd.bin     |
| 9: Beach (blue)                | W_M_kaigan.bin<br>W_M_kaigan_hd.bin     |
| 10: Beach (blue)               | W_M_kaigan.bin<br>W_M_kaigan_hd.bin     |
| 11: Forest                     | W_M_jungle.bin<br>W_M_jungle_hd.bin     |
| 12: Grassland                  | I_M_nohara2.bin<br>I_M_nohara2_hd.bin   |
| 13: Sky/mushrooms (with flowers and bushes) | I_M_kinoko.bin<br>I_M_kinoko_hd.bin |
| 14: Sky/mushrooms (with flowers and bushes) | I_M_kinoko.bin<br>I_M_kinoko_hd.bin |
| 15: Volcano (black)            | W_M_kazan.bin<br>W_M_kazan_hd.bin       |
| 16: Volcano (black 2) [Unused] | W_M_kazangake.bin<br>W_M_kazangake_hd.bin |
| 17: Snow (with ice)            | I_M_setsugen.bin<br>I_M_setsugen_hd.bin |
| 18: Snow                       | I_M_setsugen2.bin<br>I_M_setsugen2_hd.bin |
| 19: Forest                     | W_M_jungle.bin<br>W_M_jungle_hd.bin     |
| 20: Oasis in Desert            | W_M_kaigan3.bin<br>W_M_kaigan3_hd.bin   |
| 21: Bonus Room [Unused]        | I_M_mame.bin<br>I_M_mame_hd.bin         |
| 22: Volcano (black 2) [Unused] | W_M_kazangake.bin<br>W_M_kazangake_hd.bin |
| 23: Ghost House                | S_M_obakeyasiki.bin<br>S_M_obakeyasiki_hd.bin |
| 24: Cliffs                     | W_M_kazangake2.bin<br>W_M_kazangake2_hd.bin |
| 25: Cliffs                     | W_M_kazangake2.bin<br>W_M_kazangake2_hd.bin |
| 26: Snow (with ice)            | I_M_setsugen.bin<br>I_M_setsugen_hd.bin |
| 27: Grassland                  | I_M_yakata.bin<br>I_M_yakata_hd.bin     |
| 28: Snow (with ice)            | I_M_setsugen.bin<br>I_M_setsugen_hd.bin |
| 29: Factory (W7-A)             | W_M_dokansoto.bin<br>W_M_dokansoto_hd.bin |
| 30: Sewer (W2-3)               | W_M_dokannaka.bin<br>W_M_dokannaka_hd.bin |
| 31: Volcano (yellow)           | W_M_yougantate.bin<br>W_M_yougantate_hd.bin |
| 32: Castle                     | I_M_yakata.bin<br>I_M_yakata_hd.bin     |
| 33: Sky/mushrooms (with flowers and bushes) | I_M_kinoko.bin<br>I_M_kinoko_hd.bin |
| 34: Grassland                  | I_M_nohara.bin<br>I_M_nohara_hd.bin     |
| 35: Underground                | I_M_chika3.bin<br>I_M_chika3_hd.bin     |
| 36: Underground (dark blue) [Unused] | I_M_chika2.bin<br>I_M_chika2_hd.bin |
| 37: Dark world (purple)        | I_M_koopa_heigen.bin<br>I_M_koopa_heigen_hd.bin |
| 38: Dark world (brown)         | I_M_koopa_iwa.bin<br>I_M_koopa_iwa_hd.bin |
| 39: Tower                      | I_M_toride.bin<br>I_M_toride_hd.bin     |
| 40: Ghost house exit           | I_M_obake_soto.bin<br>I_M_obake_soto_hd.bin |
| 41: Final Castle               | I_M_yakata.bin<br>I_M_yakata_hd.bin     |
| 42: Toad house 1               | W_M_kinokoA.bin<br>W_M_kinokoA_hd.bin   |
| 43: Toad house 2               | W_M_kinokoB.bin<br>W_M_kinokoB_hd.bin   |
| 44: Toad house 3               | W_M_kinokoC.bin<br>W_M_kinokoC_hd.bin   |
| 45: Final Castle               | I_M_yakata2.bin<br>I_M_yakata2_hd.bin   |
| 46: Toad house 4               | W_M_kinokoD.bin<br>W_M_kinokoD_hd.bin   |
| 47: Bowser Jr battle           | I_M_toride_boss.bin<br>I_M_toride_boss_hd.bin |
| 48: Beach (blue)               | W_M_kaigan.bin<br>W_M_kaigan_hd.bin     |
| 49: Boss battle                | I_M_yakata_boss.bin<br>I_M_yakata_boss_hd.bin |
| 50: Sky/mushrooms (with flowers and bushes) | I_M_kinoko.bin<br>I_M_kinoko_hd.bin |
| 51: Forest                     | W_M_jungle.bin<br>W_M_jungle_hd.bin     |
| 52: Desert                     | I_M_sabaku.bin<br>I_M_sabaku_hd.bin     |
| 53: Desert                     | I_M_sabaku.bin<br>I_M_sabaku_hd.bin     |
| 54: Forest                     | W_M_jungle.bin<br>W_M_jungle_hd.bin     |
| 55: Final boss battle          | I_M_koopa_boss.bin<br>I_M_koopa_boss_hd.bin |
| 56: Volcano (black)            | W_M_kazan.bin<br>W_M_kazan_hd.bin       |
| 57: Underwater                 | W_M_suichu.bin<br>W_M_suichu_hd.bin     |
| 58: Light grey castle (W8 Castle 1) | I_M_yakata_nise.bin<br>I_M_yakata_nise_hd.bin |
| 59: Sky/Mushrooms (yellow-ish) | I_M_kumo.bin<br>I_M_kumo2_hd.bin       |
| 60: Beach (turquoise, without moss) | W_M_kaigan2.bin<br>W_M_kaigan2_hd.bin |
| 61: Lakithunder and Monty Tank battles | I_M_yakata_bossW7.bin<br>I_M_yakata_bossW7_hd.bin |
| 62: Boss battle                | I_M_yakata_boss.bin<br>I_M_yakata_boss_hd.bin |
| 63: Mummy-Pokey battle         | I_M_sabaku_boss.bin<br>I_M_sabaku_boss_hd.bin |
| 64: Oasis in Desert            | W_M_kaigan3.bin<br>W_M_kaigan3_hd.bin   |
| 65: Desert                     | I_M_sabaku2.bin<br>I_M_sabaku2_hd.bin   |
| 66: Oasis in Desert            | W_M_kaigan3.bin<br>W_M_kaigan3_hd.bin   |
| 67: Bonus room [Unused]        | I_M_mame.bin<br>I_M_mame_hd.bin         |
| 68: Bonus room [Unused]        | I_M_mame.bin<br>I_M_mame_hd.bin         |
| 69: Bonus room [Unused]        | I_M_mame.bin<br>I_M_mame_hd.bin         |
| 70: Bonus room [Unused]        | I_M_mame.bin<br>I_M_mame_hd.bin         |
| 71: Bonus room [Unused]        | I_M_mame.bin<br>I_M_mame_hd.bin         |
| 72: Bonus room [Unused]        | I_M_mame.bin<br>I_M_mame_hd.bin         |
| 73: Underground (gold) [Unused] | I_M_chika4.bin<br>I_M_chika4_hd.bin    |
| 74: Bonus room                 | I_M_mame_bonus.bin<br>I_M_mame_bonus_hd.bin |
| 75: Grassland                  | I_M_nohara.bin<br>I_M_nohara_hd.bin     |

### Map16 Table
Files stored in BG_pnl/ folder.  
Table address in overlay 0: `0x000316F4`  
Table address in memory: `0x020C9DD4`  
| Slot                           | Map16                                    |
|--------------------------------|------------------------------------------|
| Tileset 0 (Jyotyu)             | d_2d_PA_A_J_jyotyu.bin                   |
| Tileset 2 (Sub Nohara)         | d_2d_PA_I_S_nohara.bin                   |
| 0: Grassland                   | d_2d_PA_I_M_nohara.bin                   |
| 1: Castle                      | d_2d_PA_I_M_yakata.bin                   |
| 2: Desert                      | d_2d_PA_I_M_sabaku.bin                   |
| 3: Underground (with ice)      | d_2d_PA_I_M_chika.bin                    |
| 4: Sky/mushrooms (world 7 style) | d_2d_PA_I_M_kumo.bin                   |
| 5: Underwater                  | d_2d_PA_W_M_suichu.bin                   |
| 6: Desert                      | d_2d_PA_I_M_sabaku.bin                   |
| 7: Volcano (brown)             | d_2d_PA_W_M_yougan.bin                   |
| 8: Grassland                   | d_2d_PA_I_M_nohara.bin                   |
| 9: Beach (blue)                | d_2d_PA_W_M_kaigan.bin                   |
| 10: Beach (blue)               | d_2d_PA_W_M_kaigan.bin                   |
| 11: Forest                     | d_2d_PA_W_M_jungle.bin                   |
| 12: Grassland                  | d_2d_PA_I_M_nohara2.bin                  |
| 13: Sky/mushrooms (with flowers and bushes) | d_2d_PA_I_M_kinoko.bin      |
| 14: Sky/mushrooms (with flowers and bushes) | d_2d_PA_I_M_kinoko.bin      |
| 15: Volcano (black)            | d_2d_PA_W_M_kazan.bin                    |
| 16: Volcano (black 2) [Unused] | d_2d_PA_W_M_kazangake.bin                |
| 17: Snow (with ice)            | d_2d_PA_I_M_setsugen.bin                 |
| 18: Snow                       | d_2d_PA_I_M_setsugen2.bin                |
| 19: Forest                     | d_2d_PA_W_M_jungle.bin                   |
| 20: Oasis in Desert            | d_2d_PA_W_M_kaigan3.bin                  |
| 21: Bonus Room [Unused]        | d_2d_PA_I_M_mame.bin                     |
| 22: Volcano (black 2) [Unused] | d_2d_PA_W_M_kazangake.bin                |
| 23: Ghost House                | d_2d_PA_S_M_obakeyasiki.bin              |
| 24: Cliffs                     | d_2d_PA_W_M_kazangake2.bin               |
| 25: Cliffs                     | d_2d_PA_W_M_kazangake2.bin               |
| 26: Snow (with ice)            | d_2d_PA_I_M_setsugen.bin                 |
| 27: Grassland                  | d_2d_PA_I_M_nohara.bin                   |
| 28: Snow (with ice)            | d_2d_PA_I_M_setsugen.bin                 |
| 29: Factory (W7-A)             | d_2d_PA_W_M_dokansoto.bin                |
| 30: Sewer (W2-3)               | d_2d_PA_W_M_dokannaka.bin                |
| 31: Volcano (yellow)           | d_2d_PA_W_M_yougantate.bin               |
| 32: Castle                     | d_2d_PA_I_M_yakata.bin                   |
| 33: Sky/mushrooms (with flowers and bushes) | d_2d_PA_I_M_kinoko.bin      |
| 34: Grassland                  | d_2d_PA_I_M_nohara.bin                   |
| 35: Underground                | d_2d_PA_I_M_chika3.bin                   |
| 36: Underground (dark blue) [Unused] | d_2d_PA_I_M_chika2.bin             |
| 37: Dark world (purple)        | d_2d_PA_I_M_koopa_heigen.bin             |
| 38: Dark world (brown)         | d_2d_PA_I_M_koopa_iwa.bin                |
| 39: Tower                      | d_2d_PA_I_M_toride.bin                   |
| 40: Ghost house exit           | d_2d_PA_S_M_obake_soto.bin               |
| 41: Final Castle               | d_2d_PA_I_M_yakata.bin                   |
| 42: Toad house 1               | d_2d_PA_W_M_kinokoA.bin                  |
| 43: Toad house 2               | d_2d_PA_W_M_kinokoB.bin                  |
| 44: Toad house 3               | d_2d_PA_W_M_kinokoC.bin                  |
| 45: Final Castle               | d_2d_PA_I_M_yakata.bin                   |
| 46: Toad house 4               | d_2d_PA_W_M_kinokoD.bin                  |
| 47: Bowser Jr battle           | d_2d_PA_I_M_toride_boss.bin              |
| 48: Beach (blue)               | d_2d_PA_W_M_kaigan.bin                   |
| 49: Boss battle                | d_2d_PA_I_M_yakata_boss.bin              |
| 50: Sky/mushrooms (with flowers and bushes) | d_2d_PA_I_M_kinoko.bin      |
| 51: Forest                     | d_2d_PA_W_M_jungle.bin                   |
| 52: Desert                     | d_2d_PA_I_M_sabaku.bin                   |
| 53: Desert                     | d_2d_PA_I_M_sabaku.bin                   |
| 54: Forest                     | d_2d_PA_W_M_jungle.bin                   |
| 55: Final boss battle          | d_2d_PA_I_M_koopa_boss.bin               |
| 56: Volcano (black)            | d_2d_PA_W_M_kazan.bin                    |
| 57: Underwater                 | d_2d_PA_W_M_suichu.bin                   |
| 58: Light grey castle (W8 Castle 1) | d_2d_PA_I_M_yakata_nise.bin         |
| 59: Sky/Mushrooms (yellow-ish) | d_2d_PA_I_M_kumo2.bin                    |
| 60: Beach (turquoise, without moss) | d_2d_PA_W_M_kaigan2.bin             |
| 61: Lakithunder and Monty Tank battles | d_2d_PA_I_M_yakata_bossW7.bin    |
| 62: Boss battle                | d_2d_PA_I_M_yakata_boss.bin              |
| 63: Mummy-Pokey battle         | d_2d_PA_I_M_sabaku_boss.bin              |
| 64: Oasis in Desert            | d_2d_PA_W_M_kaigan3.bin                  |
| 65: Desert                     | d_2d_PA_I_M_sabaku.bin                   |
| 66: Oasis in Desert            | d_2d_PA_W_M_kaigan3.bin                  |
| 67: Bonus room [Unused]        | d_2d_PA_I_M_mame.bin                     |
| 68: Bonus room [Unused]        | d_2d_PA_I_M_mame.bin                     |
| 69: Bonus room [Unused]        | d_2d_PA_I_M_mame.bin                     |
| 70: Bonus room [Unused]        | d_2d_PA_I_M_mame.bin                     |
| 71: Bonus room [Unused]        | d_2d_PA_I_M_mame.bin                     |
| 72: Bonus room [Unused]        | d_2d_PA_I_M_mame.bin                     |
| 73: Underground (gold) [Unused] | d_2d_PA_I_M_chika4.bin                  |
| 74: Bonus room                 | d_2d_PA_I_M_mame_bonus.bin               |
| 75: Grassland                  | d_2d_PA_I_M_nohara.bin                   |

### Tile Behaviors Table
Files stored in BG_chk/ folder.  
Table address in overlay 0: `0x0002FB44`  
Table address in memory: `0x020C8224`  
| Slot                           | Tile Behaviors                           |
|--------------------------------|------------------------------------------|
| Tileset 0 (Jyotyu)             | Overlay 0 (0x2FDA4–0x301A3)              |
| Tileset 2 (Sub Nohara)         | NoHaRaSubUnitChangeData.bin              |
| 0: Grassland                   | NoHaRaMainUnitChangeData.bin             |
| 1: Castle                      | YaKaTaMainUnitChangeData.bin             |
| 2: Desert                      | SaBaKuMainUnitChangeData.bin             |
| 3: Underground (with ice)      | ChiKaMainUnitChangeData.bin              |
| 4: Sky/mushrooms (world 7 style) | KuMoMainUnitChangeData.bin             |
| 5: Underwater                  | SuIChuMainUnitChangeData.bin             |
| 6: Desert                      | SaBaKuMainUnitChangeData.bin             |
| 7: Volcano (brown)             | YoUGaNMainUnitChangeData.bin             |
| 8: Grassland                   | NoHaRaMainUnitChangeData.bin             |
| 9: Beach (blue)                | KaIGaNMainUnitChangeData.bin             |
| 10: Beach (blue)               | KaIGaNMainUnitChangeData.bin             |
| 11: Forest                     | JungleMainUnitChangeData.bin             |
| 12: Grassland                  | NoHaRaMainUnitChangeData.bin             |
| 13: Sky/mushrooms (with flowers and bushes) | KiNoKoMainUnitChangeData.bin |
| 14: Sky/mushrooms (with flowers and bushes) | KiNoKoMainUnitChangeData.bin |
| 15: Volcano (black)            | KaZaNMainUnitChangeData.bin              |
| 16: Volcano (black 2) [Unused] | KaZaNGaKeMainUnitChangeData.bin          |
| 17: Snow (with ice)            | SeTsuGeNMainUnitChangeData.bin           |
| 18: Snow                       | SeTsuGeN2MainUnitChangeData.bin          |
| 19: Forest                     | JungleMainUnitChangeData.bin             |
| 20: Oasis in Desert            | KaIGaN3MainUnitChangeData.bin            |
| 21: Bonus Room [Unused]        | MaMeMainUnitChangeData.bin               |
| 22: Volcano (black 2) [Unused] | KaZaNGaKeMainUnitChangeData.bin          |
| 23: Ghost House                | OBaKeYaSiKiMainUnitChangeData.bin        |
| 24: Cliffs                     | KaZaNGaKe2MainUnitChangeData.bin         |
| 25: Cliffs                     | KaZaNGaKe2MainUnitChangeData.bin         |
| 26: Snow (with ice)            | SeTsuGeNMainUnitChangeData.bin           |
| 27: Grassland                  | NoHaRaMainUnitChangeData.bin             |
| 28: Snow (with ice)            | SeTsuGeNMainUnitChangeData.bin           |
| 29: Factory (W7-A)             | DoKaNSoToMainUnitChangeData.bin          |
| 30: Sewer (W2-3)               | DoKaNNaKaMainUnitChangeData.bin          |
| 31: Volcano (yellow)           | YoUGaNTaTeMainUnitChangeData.bin         |
| 32: Castle                     | YaKaTaMainUnitChangeData.bin             |
| 33: Sky/mushrooms (with flowers and bushes) | KiNoKoMainUnitChangeData.bin |
| 34: Grassland                  | NoHaRaMainUnitChangeData.bin             |
| 35: Underground                | ChiKa3MainUnitChangeData.bin             |
| 36: Underground (dark blue) [Unused] | ChiKa2MainUnitChangeData.bin       |
| 37: Dark world (purple)        | KoopaHeIGeNMainUnitChangeData.bin        |
| 38: Dark world (brown)         | KoopaIwaMainUnitChangeData.bin           |
| 39: Tower                      | ToRiDeMainUnitChangeData.bin             |
| 40: Ghost house exit           | OBaKe_SoToMainUnitChangeData.bin         |
| 41: Final Castle               | YaKaTaMainUnitChangeData.bin             |
| 42: Toad house 1               | kinokoAMainUnitChangeData.bin            |
| 43: Toad house 2               | kinokoBMainUnitChangeData.bin            |
| 44: Toad house 3               | kinokoCMainUnitChangeData.bin            |
| 45: Final Castle               | YaKaTaMainUnitChangeData.bin             |
| 46: Toad house 4               | kinokoDMainUnitChangeData.bin            |
| 47: Bowser Jr battle           | ToRiDeBossMainUnitChangeData.bin         |
| 48: Beach (blue)               | KaIGaNMainUnitChangeData.bin             |
| 49: Boss battle                | YaKaTaBossMainUnitChangeData.bin         |
| 50: Sky/mushrooms (with flowers and bushes) | KiNoKoMainUnitChangeData.bin |
| 51: Forest                     | JungleMainUnitChangeData.bin             |
| 52: Desert                     | SaBaKuMainUnitChangeData.bin             |
| 53: Desert                     | SaBaKuMainUnitChangeData.bin             |
| 54: Forest                     | JungleMainUnitChangeData.bin             |
| 55: Final boss battle          | KoopaBossMainUnitChangeData.bin          |
| 56: Volcano (black)            | KaZaNMainUnitChangeData.bin              |
| 57: Underwater                 | SuIChuMainUnitChangeData.bin             |
| 58: Light grey castle (W8 Castle 1) | YaKaTaNiSeMainUnitChangeData.bin    |
| 59: Sky/Mushrooms (yellow-ish) | KuMo2MainUnitChangeData.bin              |
| 60: Beach (turquoise, without moss) | KaIGaN2MainUnitChangeData.bin       |
| 61: Lakithunder and Monty Tank battles | YaKaTaBossW7MainUnitChangeData.bin |
| 62: Boss battle                | YaKaTaBossMainUnitChangeData.bin         |
| 63: Mummy-Pokey battle         | SaBaKuBossMainUnitChangeData.bin         |
| 64: Oasis in Desert            | KaIGaN3MainUnitChangeData.bin            |
| 65: Desert                     | SaBaKuMainUnitChangeData.bin             |
| 66: Oasis in Desert            | KaIGaN3MainUnitChangeData.bin            |
| 67: Bonus room [Unused]        | MaMeMainUnitChangeData.bin               |
| 68: Bonus room [Unused]        | MaMeMainUnitChangeData.bin               |
| 69: Bonus room [Unused]        | MaMeMainUnitChangeData.bin               |
| 70: Bonus room [Unused]        | MaMeMainUnitChangeData.bin               |
| 71: Bonus room [Unused]        | MaMeMainUnitChangeData.bin               |
| 72: Bonus room [Unused]        | MaMeMainUnitChangeData.bin               |
| 73: Underground (gold) [Unused] | ChiKa4MainUnitChangeData.bin            |
| 74: Bonus room                 | MaMeBonusMainUnitChangeData.bin          |
| 75: Grassland                  | NoHaRaMainUnitChangeData.bin             |
### Mario vs Luigi File Table
| Slot       | Archive    | Bitmap     | Animations | Palette    | Object Definitions| Map16 |Tile Behaviors|
|------------|------------|------------|------------|------------|-------------------|-------| ------------|
|1: Castle   | Dat_Fort.narc | d_2d_I_M_tikei_yakata_ncg.bin |d_2d_TEN_I_tikei_yakata_ncg.bin|d_2d_I_M_tikei_yakata_ncl.bin| I_M_yakata.bin, I_M_yakata_hd.bin | d_2d_PA_I_M_yakata.bin    |YaKaTaMainUnitChangeData.bin                                                                 |
|18: Snow    | Dat_Ice.narc  | d_2d_I_M_tikei_setsugen2_ncg.bin  | None                      |d_2d_I_M_tikei_setsugen2_ncl.bin  | I_M_setsugen2.bin, I_M_setsugen2_hd.bin                  |d_2d_PA_I_M_setsugen2.bin         | SeTsuGeN2MainUnitChangeData.bin                          |
|29: Factory (W7-A)| Dat_Pipe.narc| d_2d_W_M_tikei_dokansoto_ncg.bin | None                  |d_2d_W_M_tikei_dokansoto_ncl.bin  | W_M_dokansoto.bin, W_M_dokansoto_hd.bin                  |d_2d_PA_W_M_dokansoto.bin         | DoKaNSoToMainUnitChangeData.bin                          |
|35: Underground|Dat_Basement.narc| d_2d_I_M_tikei_chika3_ncg.bin | None                     |d_2d_I_M_tikei_chika3_ncl.bin     | I_M_chika3.bin, I_M_chika3_hd.bin| d_2d_PA_I_M_chika3.bin|ChiKa3MainUnitChangeData.bin                                                                 |
|41: Final Castle | Dat_Fort.narc | d_2d_I_M_tikei_yakata_ncg.bin | None                     |d_2d_I_M_tikei_yakata_ncl.bin | I_M_yakata.bin, I_M_yakata_hd.bin | d_2d_PA_I_M_yakata.bin   |YaKaTaMainUnitChangeData.bin                                                                 |
|75: Grassland| Dat_Field.narc| d_2d_I_M_tikei_nohara_ncg.bin | None                         |d_2d_I_M_tikei_nohara_ncl.bin | I_M_nohara.bin, I_M_nohara_hd.bin | d_2d_PA_I_M_nohara.bin   |NoHaRaMainUnitChangeData.bin                                                                 |

### Randomization Table

Table address in memory: `0x020CB640`  
Do note that this table is written at runtime.

| Slot                           | Randomization                           |
|--------------------------------|------------------------------------------|
| Tileset 0 (Jyotyu)             | None                                     |
| Tileset 2 (Sub Nohara)         | None                                     |
| 0: Grassland                   | Tiles 0-5                                |
| 1: Castle                      | None                                     |
| 2: Desert                      | Tiles 0-5                                |
| 3: Underground (with ice)      | Tiles 0-5, 48-53                         |
| 4: Sky/mushrooms (world 7 style) | None                                   |
| 5: Underwater                  | Tiles 0-5                                |
| 6: Desert                      | Tiles 0-5                                |
| 7: Volcano (brown)             | None                                     |
| 8: Grassland                   | Tiles 0-5                                |
| 9: Beach (blue)                | Tiles 0-5                                |
| 10: Beach (blue)               | Tiles 0-5                                |
| 11: Forest                     | Tiles 0-2                                |
| 12: Grassland                  | Tiles 0-5                                |
| 13: Sky/mushrooms (with flowers and bushes) | Tiles 0-5                   |
| 14: Sky/mushrooms (with flowers and bushes) | Tiles 0-5                   |
| 15: Volcano (black)            | Tiles 0-5                                |
| 16: Volcano (black 2) [Unused] | Tiles 0-5                                |
| 17: Snow (with ice)            | Tiles 96-99                              |
| 18: Snow                       | None                                     |
| 19: Forest                     | Tiles 0-2                                |
| 20: Oasis in Desert            | Tiles 0-5                                |
| 21: Bonus Room [Unused]        | None                                     |
| 22: Volcano (black 2) [Unused] | None                                     |
| 23: Ghost House                | None                                     |
| 24: Cliffs                     | Tiles 0-3                                |
| 25: Cliffs                     | Tiles 0-3                                |
| 26: Snow (with ice)            | Tiles 96-99                              |
| 27: Grassland                  | Tiles 0-5                                |
| 28: Snow (with ice)            | Tiles 96-99                              |
| 29: Factory (W7-A)             | None                                     |
| 30: Sewer (W2-3)               | None                                     |
| 31: Volcano (yellow)           | Tiles 0-5                                |
| 32: Castle                     | None                                     |
| 33: Sky/mushrooms (with flowers and bushes) | Tiles 0-5                   |
| 34: Grassland                  | Tiles 0-5                                |
| 35: Underground                | Tiles 0-5, 48-53                         |
| 36: Underground (dark blue) [Unused] | Tiles 0-5, 48-53                   |
| 37: Dark world (purple)        | Tiles 0-5                                |
| 38: Dark world (brown)         | Tiles 0-5                                |
| 39: Tower                      | None                                     |
| 40: Ghost house exit           | Tiles 0-5                                |
| 41: Final Castle               | None                                     |
| 42: Toad house 1               | None                                     |
| 43: Toad house 2               | None                                     |
| 44: Toad house 3               | None                                     |
| 45: Final Castle               | None                                     |
| 46: Toad house 4               | None                                     |
| 47: Bowser Jr battle           | None                                     |
| 48: Beach (blue)               | Tiles 0-5                                |
| 49: Boss battle                | None                                     |
| 50: Sky/mushrooms (with flowers and bushes) | Tiles 0-5                   |
| 51: Forest                     | Tiles 0-2                                |
| 52: Desert                     | Tiles 0-5                                |
| 53: Desert                     | Tiles 0-5                                |
| 54: Forest                     | Tiles 0-2                                |
| 55: Final boss battle          | None                                     |
| 56: Volcano (black)            | Tiles 0-5                                |
| 57: Underwater                 | Tiles 0-5                                |
| 58: Light grey castle (W8 Castle 1) | None                                |
| 59: Sky/Mushrooms (yellow-ish) | None                                     |
| 60: Beach (turquoise, without moss) | Tiles 0-5                          |
| 61: Lakithunder and Monty Tank battles | None                             |
| 62: Boss battle                | None                                     |
| 63: Mummy-Pokey battle         | None                                     |
| 64: Oasis in Desert            | Tiles 0-5                                |
| 65: Desert                     | None                                     |
| 66: Oasis in Desert            | Tiles 0-5                                |
| 67: Bonus room [Unused]        | None                                     |
| 68: Bonus room [Unused]        | None                                     |
| 69: Bonus room [Unused]        | None                                     |
| 70: Bonus room [Unused]        | None                                     |
| 71: Bonus room [Unused]        | None                                     |
| 72: Bonus room [Unused]        | None                                     |
| 73: Underground (gold) [Unused] | Tiles 0-5, 48-53                        |
| 74: Bonus room                 | None                                     |
| 75: Grassland                  | Tiles 0-5                                |

### Tile Behavior Change Table

Tile behaviors may temporarily change when certain events are triggered. The only choosable tileset in which this happens is the Ghost House tileset, where they are used in tandem with the tileset's [animations](https://bookstack.nsmbcentral.net/books/new-super-mario-bros/page/tileset-information#bkmrk-slot-23%3A-ghost-house) for the collapsing stairs.

#### Slot 23: Ghost House

Tile behavior table address in memory: `0x020C770C`  
Map16 tile table address in memory: `0x020C7958`

Event ID: 14

| Map16 tile | Changed behaviour                                            |
| ---------- | ------------------------------------------------------------ |
| 165        | `0x00000100` - Solid                                         |
| 174        | `0x00000100` - Solid                                         |
| 180        | `0x0A000008` - Partial solid (top right, bottom right)       |
| 181        | `0x00000100` - Solid                                         |
| 190        | `0x00000100` - Solid                                         |
| 191        | `0x05000008` - Partial solid (top left, bottom left)         |

Event ID: 15

| Map16 tile | Changed behaviour                                            |
| ---------- | ------------------------------------------------------------ |
| 167        | `0x00000100` - Solid                                         |
| 172        | `0x00000100` - Solid                                         |
| 182        | `0x0A000008` - Partial solid (top right, bottom right)       |
| 183        | `0x00000100` - Solid                                         |
| 188        | `0x00000100` - Solid                                         |
| 189        | `0x05000008` - Partial solid (top left, bottom left)         |

Event ID: 16

| Map16 tile | Changed behaviour                                            |
| ---------- | ------------------------------------------------------------ |
| 169        | `0x00000100` - Solid                                         |
| 170        | `0x00000100` - Solid                                         |
| 184        | `0x0A000008` - Partial solid (top right, bottom right)       |
| 185        | `0x00000100` - Solid                                         |
| 186        | `0x00000100` - Solid                                         |
| 187        | `0x05000008` - Partial solid (top left, bottom left)         |

### 3D Tile ID Table  
Table address in overlay 10: `0x00055BE0`  
Table address in memory: `0x02121ec0`  
| 3d Tile ID | File  | Bitmap          | Palette   | Description                                                 | MvsL Archive   |
| -- | ------------- | --------------- | --------- | ----------------------------------------------------------- | -------------- |
| 1  | I_dokan.nsbtx | I_do_d_ld       | I_dokan:0 | Downwards-facing green pipe (left half)                     | Dat_enemy.narc |
| 2  | I_dokan.nsbtx | I_do_d_rd       | I_dokan:0 | Downwards-facing green pipe (right half)                    | Dat_enemy.narc |
| 3  | I_dokan.nsbtx | I_do_kousa_t_ld | I_dokan:0 | Green pipe vertical-over-horizontal junction (bottom left)  | Dat_enemy.narc |
| 4  | I_dokan.nsbtx | I_do_kousa_t_lu | I_dokan:0 | Green pipe vertical-over-horizontal junction (top left)     | Dat_enemy.narc |
| 5  | I_dokan.nsbtx | I_do_kousa_t_rd | I_dokan:0 | Green pipe vertical-over-horizontal junction (bottom right) | Dat_enemy.narc |
| 6  | I_dokan.nsbtx | I_do_kousa_t_ru | I_dokan:0 | Green pipe vertical-over-horizontal junction (top right)    | Dat_enemy.narc |
| 7  | I_dokan.nsbtx | I_do_kousa_y_ld | I_dokan:0 | Green pipe horizontal-over-vertical junction (bottom left)  | Dat_enemy.narc |
| 8  | I_dokan.nsbtx | I_do_kousa_y_lu | I_dokan:0 | Green pipe horizontal-over-vertical junction (top left)     | Dat_enemy.narc |
| 9  | I_dokan.nsbtx | I_do_kousa_y_rd | I_dokan:0 | Green pipe horizontal-over-vertical junction (bottom right) | Dat_enemy.narc |
| 10 | I_dokan.nsbtx | I_do_kousa_y_ru | I_dokan:0 | Green pipe horizontal-over-vertical junction (top right)    | Dat_enemy.narc |
| 11 | I_dokan.nsbtx | I_do_ld         | I_dokan:0 | Vertical green pipe (left half)                             | Dat_enemy.narc |
| 12 | I_dokan.nsbtx | I_do_lu         | I_dokan:0 | Upwards-facing green pipe (left half)                       | Dat_enemy.narc |
| 13 | I_dokan.nsbtx | I_do_rd         | I_dokan:0 | Vertical green pipe (right half)                            | Dat_enemy.narc |
| 14 | I_dokan.nsbtx | I_do_ru         | I_dokan:0 | Upwards-facing green pipe (right half)                      | Dat_enemy.narc |
| 15 | I_dokan.nsbtx | I_do_yoko_d     | I_dokan:0 | Horizontal green pipe (bottom half)                         | Dat_enemy.narc |
| 16 | I_dokan.nsbtx | I_do_yoko_ld    | I_dokan:0 | Leftward-facing green pipe (bottom half)                    | Dat_enemy.narc |
| 17 | I_dokan.nsbtx | I_do_yoko_lu    | I_dokan:0 | Leftward-facing green pipe (top half)                      | Dat_enemy.narc |
| 18 | I_dokan.nsbtx | I_do_yoko_rd    | I_dokan:0 | Rightward-facing green pipe (bottom half)                  | Dat_enemy.narc |
| 19 | I_dokan.nsbtx | I_do_yoko_ru    | I_dokan:0 | Rightward-facing green pipe (top half)                    | Dat_enemy.narc |
| 20 | I_dokan.nsbtx | I_do_yoko_u     | I_dokan:0 | Horizontal green pipe (top half)                          | Dat_enemy.narc |
| 21 | I_dokan.nsbtx | I_do_ashiba_l   | I_dokan:0 | Upwards-facing cracked green pipe (left half)            | Dat_enemy.narc |
| 22 | I_dokan.nsbtx | I_do_ashiba_r   | I_dokan:0 | Upwards-facing cracked green pipe (right half)          | Dat_enemy.narc |
| 23 | I_dokan.nsbtx | I_do_ashiba_ld  | I_dokan:0 | Downwards-facing cracked green pipe (left half)        | Dat_enemy.narc |
| 24 | I_dokan.nsbtx | I_do_ashiba_rd  | I_dokan:0 | Downwards-facing cracked green pipe (right half)      | Dat_enemy.narc |
| 25 | I_dokan.nsbtx | I_do_hahen_l    | I_dokan:0 | Downwards-facing green pipe fragment (left half)     | Dat_enemy.narc |
| 26 | I_dokan.nsbtx | I_do_hahen_ld   | I_dokan:0 | Upwards-facing green pipe fragment (left half)       | Dat_enemy.narc |
| 27 | I_dokan.nsbtx | I_do_hahen_r    | I_dokan:0 | Downwards-facing green pipe fragment (right half)   | Dat_enemy.narc |
| 28 | I_dokan.nsbtx | I_do_hahen_rd   | I_dokan:0 | Upwards-facing green pipe fragment (left half)      | Dat_enemy.narc |
| 29 | I_dokan.nsbtx | I_do_d_ld       | I_dokan:1 | Downwards-facing red pipe (left half)              | Dat_enemy.narc |
| 30 | I_dokan.nsbtx | I_do_d_rd       | I_dokan:1 | Downwards-facing red pipe (right half)             | Dat_enemy.narc |
| 31 | I_dokan.nsbtx | I_do_ld         | I_dokan:1 | Vertical red pipe (left half)                      | Dat_enemy.narc |
| 32 | I_dokan.nsbtx | I_do_lu         | I_dokan:1 | Upwards-facing red pipe (left half)                | Dat_enemy.narc |
| 33 | I_dokan.nsbtx | I_do_rd         | I_dokan:1 | Vertical red pipe (right half)                     | Dat_enemy.narc |
| 34 | I_dokan.nsbtx | I_do_ru         | I_dokan:1 | Upwards-facing red pipe (right half)               | Dat_enemy.narc |
| 35 | I_dokan.nsbtx | I_do_yoko_d     | I_dokan:1 | Horizontal red pipe (bottom half)                  | Dat_enemy.narc |
| 36 | I_dokan.nsbtx | I_do_yoko_ld    | I_dokan:1 | Leftward-facing red pipe (bottom half)             | Dat_enemy.narc |
| 37 | I_dokan.nsbtx | I_do_yoko_lu    | I_dokan:1 | Leftward-facing red pipe (top half)                | Dat_enemy.narc |
| 38 | I_dokan.nsbtx | I_do_yoko_rd    | I_dokan:1 | Rightward-facing red pipe (bottom half)            | Dat_enemy.narc |
| 39 | I_dokan.nsbtx | I_do_yoko_ru    | I_dokan:1 | Rightward-facing red pipe (top half)               | Dat_enemy.narc |
| 40 | I_dokan.nsbtx | I_do_yoko_u     | I_dokan:1 | Horizontal red pipe (top half)                     | Dat_enemy.narc |
| 41 | I_dokan.nsbtx | I_do_ashiba_l   | I_dokan:1 | Upwards-facing cracked red pipe (left half)        | Dat_enemy.narc |
| 42 | I_dokan.nsbtx | I_do_ashiba_r   | I_dokan:1 | Upwards-facing cracked red pipe (right half)       | Dat_enemy.narc |
| 43 | I_dokan.nsbtx | I_do_ashiba_ld  | I_dokan:1 | Downwards-facing cracked red pipe (left half)      | Dat_enemy.narc |
| 44 | I_dokan.nsbtx | I_do_ashiba_rd  | I_dokan:1 | Downwards-facing cracked red pipe (right half)     | Dat_enemy.narc |
| 45 | I_dokan.nsbtx | I_do_hahen_l    | I_dokan:1 | Downwards-facing red pipe fragment (left half)     | Dat_enemy.narc |
| 46 | I_dokan.nsbtx | I_do_hahen_ld   | I_dokan:1 | Upwards-facing red pipe fragment (left half)       | Dat_enemy.narc |
| 47 | I_dokan.nsbtx | I_do_hahen_r    | I_dokan:1 | Downwards-facing red pipe fragment (right half)    | Dat_enemy.narc |
| 48 | I_dokan.nsbtx | I_do_hahen_rd   | I_dokan:1 | Upwards-facing red pipe fragment (left half)       | Dat_enemy.narc |
| 49 | I_dokan.nsbtx | I_do_d_ld       | I_dokan:2 | Downwards-facing yellow pipe (left half)           | Dat_enemy.narc |
| 50 | I_dokan.nsbtx | I_do_d_rd       | I_dokan:2 | Downwards-facing yellow pipe (right half)          | Dat_enemy.narc |
| 51 | I_dokan.nsbtx | I_do_ld         | I_dokan:2 | Vertical yellow pipe (left half)                   | Dat_enemy.narc |
| 52 | I_dokan.nsbtx | I_do_lu         | I_dokan:2 | Upwards-facing yellow pipe (left half)             | Dat_enemy.narc |
| 53 | I_dokan.nsbtx | I_do_rd         | I_dokan:2 | Vertical yellow pipe (right half)                  | Dat_enemy.narc |
| 54 | I_dokan.nsbtx | I_do_ru         | I_dokan:2 | Upwards-facing yellow pipe (right half)            | Dat_enemy.narc |
| 55 | I_dokan.nsbtx | I_do_yoko_d     | I_dokan:2 | Horizontal yellow pipe (bottom half)               | Dat_enemy.narc |
| 56 | I_dokan.nsbtx | I_do_yoko_ld    | I_dokan:2 | Leftward-facing yellow pipe (bottom half)          | Dat_enemy.narc |
| 57 | I_dokan.nsbtx | I_do_yoko_lu    | I_dokan:2 | Leftward-facing yellow pipe (top half)             | Dat_enemy.narc |
| 58 | I_dokan.nsbtx | I_do_yoko_rd    | I_dokan:2 | Rightward-facing yellow pipe (bottom half)         | Dat_enemy.narc |
| 59 | I_dokan.nsbtx | I_do_yoko_ru    | I_dokan:2 | Rightward-facing yellow pipe (top half)            | Dat_enemy.narc |
| 60 | I_dokan.nsbtx | I_do_yoko_u     | I_dokan:2 | Horizontal yellow pipe (top half)                  | Dat_enemy.narc |
| 61 | I_dokan.nsbtx | I_do_ashiba_l   | I_dokan:2 | Upwards-facing cracked yellow pipe (left half)     | Dat_enemy.narc |
| 62 | I_dokan.nsbtx | I_do_ashiba_r   | I_dokan:2 | Upwards-facing cracked yellow pipe (right half)    | Dat_enemy.narc |
| 63 | I_dokan.nsbtx | I_do_ashiba_ld  | I_dokan:2 | Downwards-facing cracked yellow pipe (left half)   | Dat_enemy.narc |
| 64 | I_dokan.nsbtx | I_do_ashiba_rd  | I_dokan:2 | Downwards-facing cracked yellow pipe (right half)  | Dat_enemy.narc |
| 65 | I_dokan.nsbtx | I_do_hahen_l    | I_dokan:2 | Downwards-facing yellow pipe fragment (left half)  | Dat_enemy.narc |
| 66 | I_dokan.nsbtx | I_do_hahen_ld   | I_dokan:2 | Upwards-facing yellow pipe fragment (left half)    | Dat_enemy.narc |
| 67 | I_dokan.nsbtx | I_do_hahen_r    | I_dokan:2 | Downwards-facing yellow pipe fragment (right half) | Dat_enemy.narc |
| 68 | I_dokan.nsbtx | I_do_hahen_rd   | I_dokan:2 | Upwards-facing yellow pipe fragment (left half)    | Dat_enemy.narc |
| 69 | wire_netting1.nsbtx | wire_netting1 | wire_netting1:0 | Climbable fence centre | None |
| 70 | wire_netting2.nsbtx | wire_netting2 | wire_netting2:0 | Climbable fence top left corner | None |
| 71 | wire_netting3.nsbtx | wire_netting3 | wire_netting3:0 | Climbable fence top centre | None |
| 72 | wire_netting4.nsbtx | wire_netting4 | wire_netting4:0 | Climbable fence top centre | None |
| 73 | wire_netting5.nsbtx | wire_netting5 | wire_netting5:0 | Climbable fence top centre | None |
| 74 | wire_netting6.nsbtx | wire_netting6 | wire_netting6:0 | Climbable fence top right corner | None |
| 75 | wire_netting7.nsbtx | wire_netting7 | wire_netting7:0 | Climbable fence left edge | None |
| 76 | wire_netting8.nsbtx | wire_netting8 | wire_netting8:0 | Climbable fence right edge | None |
| 77 | wire_netting9.nsbtx | wire_netting9 | wire_netting9:0 | Climbable fence left edge | None |
| 78 | wire_netting10.nsbtx | wire_netting10 | wire_netting10:0 | Climbable fence right edge | None |
| 79 | wire_netting11.nsbtx | wire_netting11 | wire_netting11:0 | Climbable fence left edge | None |
| 80 | wire_netting12.nsbtx | wire_netting12 | wire_netting12:0 | Climbable fence right edge | None |
| 81 | wire_netting13.nsbtx | wire_netting13 | wire_netting13:0 | Climbable fence bottom left corner | None |
| 82 | wire_netting14.nsbtx | wire_netting14 | wire_netting14:0 | Climbable fence bottom centre | None |
| 83 | wire_netting15.nsbtx | wire_netting15 | wire_netting15:0 | Climbable fence bottom centre | None |
| 84 | wire_netting16.nsbtx | wire_netting16 | wire_netting16:0 | Climbable fence bottom centre | None |
| 85 | wire_netting17.nsbtx | wire_netting17 | wire_netting17:0 | Climbable fence bottom right corner | None |
| 86 | I_do_kanagu_ld.nsbtx | I_do_kanagu_ld | I_do_kanagu_ld:0 | Pipe joint bottom left | None |
| 87 | I_do_kanagu_lu.nsbtx | I_do_kanagu_lu | I_do_kanagu_lu:0 | Pipe joint top left | None |
| 88 | I_do_kanagu_rd.nsbtx | I_do_kanagu_rd | I_do_kanagu_rd:0 | Pipe joint bottom right | None |
| 89 | I_do_kanagu_ru.nsbtx | I_do_kanagu_ru | I_do_kanagu_ru:0 | Pipe joint top right | None |
| 90 | I_ryusa_1.nsbtx | I_ryusa_1 | I_ryusa_1:0 | Quicksand (frame 1) | None |
| 91 | I_ryusa_2.nsbtx | I_ryusa_2 | I_ryusa_2:0 | Quicksand (frame 2) | None |
| 92 | I_ryusa_3.nsbtx | I_ryusa_3 | I_ryusa_3:0 | Quicksand (frame 3) | None |
| 93 | I_ryusa_4.nsbtx | I_ryusa_4 | I_ryusa_4:0 | Quicksand (frame 4) | None |
| 94 | I_ryusa_ue1.nsbtx | I_ryusa_ue1 | I_ryusa_ue1:0 | Quicksand surface (frame 1) | None |
| 95 | I_ryusa_ue2.nsbtx | I_ryusa_ue2 | I_ryusa_ue2:0 | Quicksand surface (frame 2) | None |
| 96 | I_ryusa_ue3.nsbtx | I_ryusa_ue3 | I_ryusa_ue3:0 | Quicksand surface (frame 3) | None |
| 97 | I_ryusa_ue4.nsbtx | I_ryusa_ue4 | I_ryusa_ue4:0 | Quicksand surface (frame 4) | None |
| 98 | I_hashira_lu.nsbtx  | I_hashira_lu | I_hashira_lu:0 | Pillar top left | None |
| 99 | I_hashira_cu.nsbtx  | I_hashira_cu | I_hashira_cu:0 | Pillar top centre | None |
| 100 | I_hashira_ru.nsbtx | I_hashira_ru | I_hashira_ru.tga:0 | Pillar top right | None |
| 101 | I_hashira_l.nsbtx  | I_hashira_l | I_hashira_l:0 | Pillar left edge | None |
| 102 | I_hashira_c.nsbtx  | I_hashira_c | I_hashira_c:0 | Pillar centre | None |
| 103 | I_hashira_r.nsbtx  | I_hashira_r | I_hashira_r:0 | Pillar right edge | None |
| 104 | I_hashira_ld.nsbtx | I_hashira_ld | I_hashira_ld:0 | Pillar bottom left | None |
| 105 | I_hashira_cd.nsbtx | I_hashira_cd | I_hashira_cd:0 | Pillar bottom centre | None |
| 106 | I_hashira_rd.nsbtx | I_hashira_rd | I_hashira_rd:0 | Pillar bottom right | None |
| 107 | I_mamedokan.nsbtx | I_mamedokan_a_d  | I_mamedokan:0 | Downwards-facing cracked mini-pipe   | None |
| 108 | I_mamedokan.nsbtx | I_mamedokan_a_u  | I_mamedokan:0 | Upwards-facing cracked mini-pipe      | None |
| 109 | I_mamedokan.nsbtx | I_mamedokan_d    | I_mamedokan:0 | Downwards-facing mini-pipe             | None |
| 110 | I_mamedokan.nsbtx | I_mamedokan_h_d  | I_mamedokan:0 | Downwards-facing mini-pipe fragment     | None |
| 111 | I_mamedokan.nsbtx | I_mamedokan_h_u  | I_mamedokan:0 | Upwards-facing mini-pipe fragment        | None |
| 112 | I_mamedokan.nsbtx | I_mamedokan_l    | I_mamedokan:0 | Leftwards-facing mini-pipe                | None |
| 113 | I_mamedokan.nsbtx | I_mamedokan_r    | I_mamedokan:0 | Rightwards-facing mini-pipe                | None |
| 114 | I_mamedokan.nsbtx | I_mamedokan_tate | I_mamedokan:0 | Mini-pipe vertical-over-horizontal junction | None |
| 115 | I_mamedokan.nsbtx | I_mamedokan_tt   | I_mamedokan:0 | Vertical mini-pipe                          | None |
| 116 | I_mamedokan.nsbtx | I_mamedokan_u    | I_mamedokan:0 | Upwards-facing mini-pipe                    | None |
| 117 | I_mamedokan.nsbtx | I_mamedokan_yoko | I_mamedokan:0 | Mini-pipe horizontal-over-vertical junction | None |
| 118 | I_mamedokan.nsbtx | I_mamedokan_yt   | I_mamedokan:0 | Horizontal mini-pipe                        | None |
| 119 | I_mamedokan_tome.nsbtx | I_mamedokan_tome  | I_mamedokan_tome:0 | Mini-pipe joint | None |
| 120 | I_mizu.nsbtx | I_mizu_suichu | I_mizu_ue:0 | Water surface tile | None |
| 121 | I_mizu.nsbtx | I_mizu_suimen | I_mizu_ue:0 | Water tile | None |
| 122 | I_toride1.nsbtx | I_toride1 | I_toride:0 | End-of-level castle wall top left corner | None |
| 123 | I_toride2.nsbtx | I_toride2 | I_toride:0 | End-of-level castle wall top centre | None |
| 124 | I_toride3.nsbtx | I_toride3 | I_toride:0 | End-of-level castle wall top right corner | None |
| 125 | I_toride4.nsbtx | I_toride4 | I_toride:0 | End-of-level castle wall left centre | None |
| 126 | I_toride5.nsbtx | I_toride5 | I_toride:0 | End-of-level castle wall centre | None |
| 127 | I_toride6.nsbtx | I_toride6 | I_toride:0 | End-of-level castle wall right centre | None |
| 128 | I_toride7.nsbtx | I_toride7 | I_toride:0 | End-of-level castle wall bottom left corner | None |
| 129 | I_toride8.nsbtx | I_toride8 | I_toride:0 | End-of-level castle wall bottom centre | None |
| 130 | I_toride9.nsbtx | I_toride9 | I_toride:0 | End-of-level castle wall bottom right corner | None |
| 131 | I_toride2_1.nsbtx | I_toride2_1 | I_toride2:0 | End-of-level castle turret top left corner | None |
| 132 | I_toride2_2.nsbtx | I_toride2_2 | I_toride2:0 | End-of-level castle turret top left centre | None |
| 133 | I_toride2_3.nsbtx | I_toride2_3 | I_toride2:0 | End-of-level castle turret top right centre | None |
| 134 | I_toride2_4.nsbtx | I_toride2_4 | I_toride2:0 | End-of-level castle turret top right corner | None |
| 135 | I_toride2_5.nsbtx | I_toride2_5 | I_toride2:0 | End-of-level castle turret middle left edge  | None |
| 136 | I_toride2_6.nsbtx | I_toride2_6 | I_toride2:0 | End-of-level castle turret middle left centre | None |
| 137 | I_toride2_7.nsbtx | I_toride2_7 | I_toride2:0 | End-of-level castle turret middle right centre | None |
| 138 | I_toride2_8.nsbtx | I_toride2_8 | I_toride2:0 | End-of-level castle turret middle right edge   | None |
| 139 | I_toride2_9.nsbtx | I_toride2_9 | I_toride2:0 | End-of-level castle turret bottom left corner  | None |
| 140 | I_toride2_10.nsbtx | I_toride2_10 | I_toride2:0 | End-of-level castle turret bottom left centre | None |
| 141 | I_toride2_11.nsbtx | I_toride2_11 | I_toride2:0 | End-of-level castle turret bottom right centre | None |
| 142 | I_toride2_12.nsbtx | I_toride2_12 | I_toride2:0 | End-of-level castle turret bottom right corner | None |

### Doors

The tileset used determines which doors are loaded in an area. There are two types of doors — 2-tile wide ones and 3-tile wide ones. The tile behaviors of the tiles the door entrance is placed in front of dictates whether a 2- or 3-tile wide door is used.

For 2-tile wide doors, every tileset loads the default door (`W_tobira.nsbmd`) with the default animations (`W_tobira.nsbca`) except slot 40: Ghost house exit, which loads the ghost house exit door (`W_tobira_o.nsbmd`) and uses its respective animations (`W_tobira_o.nsbca`).

For 3-tile wide doors, slots 1: Castle, 39: Tower, 58: Light grey castle, and 65: Desert load the wooden boss door (`W_tobira_b.nsbmd`) and its respective animations (`W_tobira_b.nsbca`) whereas slot 45: Final Castle loads the red final boss door (`W_tobira_k.nsbmd`) and its animations (`W_tobira_k.nsbca`).

# World Map Files

<p class="callout info">TODO: Finish the rest &amp; update the descriptions</p>

### Map Folder:

<table id="bkmrk-files-subfiles-sub-s" style="width: 105.476%; height: 1027.06px;"><thead><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">Files</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Description / Information</div></div></td></tr></thead><tbody><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">cursor\_koopa\_jr.nsbca</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Bowser Jr's Animation (Joint)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">cursor\_koopa\_jr.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Bowser Jr's World Map Textures</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">cursor\_peach.nsbca</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Peach's Animation (Joint)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">cursor\_peach.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Peach's World Map Textures</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">hammer\_map.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Hammer Bro's Hammer Texture</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">map\_dragon.nsbca</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Star Coin Sign's Animation (Joint)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">map\_dragon.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Star Coin Sign's Textures</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">map\_dragon.nsbtp</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Star Coin Sign's Animation (Pattern)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">map\_hole.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;">?</td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">map\_point.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World Map Node's Textures</div></div></td></tr><tr style="height: 37.5938px;"><td style="width: 50.0596%; height: 37.5938px;">map\_point.nsbtp</td><td style="width: 50.0596%; height: 37.5938px;"><div><div>World Map Node's Animation (Pattern)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">map\_shadow.nsbca</td><td style="width: 50.0596%; height: 29.7969px;">?</td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">map\_shadow.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;">?</td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">map\_swing.nsbca</td><td style="width: 50.0596%; height: 29.7969px;">?</td></tr><tr style="height: 63.3906px;"><td style="width: 50.0596%; height: 63.3906px;">w1.nsbmd</td><td style="width: 50.0596%; height: 63.3906px;"><div><div>World 1's Textures (Doesn't have the texture for the elevated ground near the first tower &amp; the green layering in the background)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1.nsbca</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 1's Animation (Joint)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1.nsbtp</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 1's Animation (Pattern)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_castle.nsbca</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 1 Castle's Animation (Joint)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_castle.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 1 Castle's Textures</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_kinoko\_a.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Blue Mushroom House's Texture</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_kinoko\_b.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Mega Mushroom House's Texture</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_kinoko\_g.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>1-Up Mushroom House's Texture</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_kinoko\_p.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Wood Mushroom House Holder's Texture</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_kinoko\_r.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Item Bonus House's Texture</div></div></td></tr><tr style="height: 31.5938px;"><td style="width: 50.0596%; height: 31.5938px;">w1\_move.nsbca</td><td style="width: 50.0596%; height: 31.5938px;"><div><div>The animation where Bowser Jr. brings Peach to 1-Tower</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_tower.nsbca</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 1 Tower's Animation (Joint)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_tower.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 1 Tower's Textures</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_tree.nsbca</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 1 Tree's Animation (Joint)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w1\_tree.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 1 Tree's Textures</div></div></td></tr><tr style="height: 30.375px;"><td style="width: 50.0596%; height: 30.375px;">w2.nsbmd</td><td style="width: 50.0596%; height: 30.375px;"><div><div>World 2's Textures</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w2.nsbca</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 2's Animation (Joint)</div></div></td></tr><tr style="height: 29.7969px;"><td style="width: 50.0596%; height: 29.7969px;">w2.nsbtp</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 2's Animation (Pattern)</div></div></td></tr><tr><td style="width: 50.0596%; height: 29.7969px;">w2\_castle.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 2 Castle's Textures</div></div></td></tr><tr><td style="width: 50.0596%; height: 29.7969px;">w2\_kinoko\_b.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Mega Mushroom House's Texture</div></div></td></tr><tr><td style="width: 50.0596%; height: 29.7969px;">w2\_kinoko\_g.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>1-Up Mushroom House's Texture</div></div></td></tr><tr><td style="width: 50.0596%; height: 29.7969px;">w2\_kinoko\_p.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Wood Mushroom House Holder's Texture</div></div></td></tr><tr><td style="width: 50.0596%; height: 29.7969px;">w2\_kinoko\_r.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>Item Bonus House's Texture</div></div></td></tr><tr><td style="width: 50.0596%; height: 31.5938px;">w2\_move.nsbca</td><td style="width: 50.0596%; height: 31.5938px;"><div><div>The animation where Bowser Jr. brings Peach to 2-Tower</div></div></td></tr><tr><td style="width: 50.0596%; height: 29.7969px;">w2\_tower.nsbca</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 2 Tower's Animation (Joint)</div></div></td></tr><tr><td style="width: 50.0596%; height: 29.7969px;">w2\_tower.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 2 Tower's Textures</div></div></td></tr><tr><td style="width: 50.0596%; height: 29.7969px;">w2\_tree.nsbca</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 2 Tree's Animation (Joint)</div></div></td></tr><tr><td style="width: 50.0596%; height: 29.7969px;">w2\_tree.nsbmd</td><td style="width: 50.0596%; height: 29.7969px;"><div><div>World 2 Tree's Textures</div></div></td></tr></tbody></table>