# "Event Controller - Zone" Setups

TODO: - Use these to improve/correct the documentation here and/or in NSMBe's object xml - Add more setups

Zone ID 0 should be interchangeable with any other ID, but this needs to be tested.
**Object Settings** **Trigger Requirements**
[![image.png](https://bookstack.nsmbcentral.net/uploads/images/gallery/2025-05/scaled-1680-/mmwimage.png)](https://bookstack.nsmbcentral.net/uploads/images/gallery/2025-05/mmwimage.png) Player zone ID: 0 Enemies zone ID: 0 The event will only trigger when the player enters zone 0 after all enemies in said zone are destroyed.
[![image.png](https://bookstack.nsmbcentral.net/uploads/images/gallery/2025-05/scaled-1680-/EZBimage.png)](https://bookstack.nsmbcentral.net/uploads/images/gallery/2025-05/EZBimage.png) Player zone ID: 255 Enemies zone ID: 0 The event will trigger when all enemies in zone 0 are destroyed.
[![image.png](https://bookstack.nsmbcentral.net/uploads/images/gallery/2025-05/scaled-1680-/l8Mimage.png)](https://bookstack.nsmbcentral.net/uploads/images/gallery/2025-05/l8Mimage.png) Player zone ID: 0 Enemies zone ID: 255 The event will trigger when the player enters zone 0.
[![image.png](https://bookstack.nsmbcentral.net/uploads/images/gallery/2025-05/scaled-1680-/CAAimage.png)](https://bookstack.nsmbcentral.net/uploads/images/gallery/2025-05/CAAimage.png) Player zone ID: 255 Enemies zone ID: 255 The event will trigger once the player finishes entering the view.