"Event Controller - Zone" Setups TODO: - Use these to improve/correct the documentation here and/or in NSMBe's object xml - Add more setups Zone ID 0 should be interchangeable with any other ID, but this needs to be tested. Object Settings Trigger Requirements Player zone ID: 0 Enemies zone ID:   0 The event will only trigger when the player enters zone 0 after all enemies in said zone are destroyed. Player zone ID: 255 Enemies zone ID:   0 The event will trigger when all enemies in zone 0 are destroyed. Player zone ID: 0 Enemies zone ID: 255 The event will trigger when the player enters zone 0. Player zone ID: 255 Enemies zone ID: 255 The event will trigger once the player finishes entering the view.