# Jyotyu Tileset

<p class="callout info">TODO: 3d tile table, hardcoded tile properties, pictures, lede</p>

#### **1. Jyotyu Palette**

These files are the palettes used by the Jyotyu tileset:

<table border="1" id="bkmrk-file-description-%2Fbg" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td class="align-center">**File**  
</td><td class="align-center">**Description**</td></tr><tr><td>/BG\_ncl/d\_2d\_A\_J\_jyotyu\_B\_ncl.bin</td><td>Blue (underground) jyotyu palette  
</td></tr><tr><td>/BG\_ncl/d\_2d\_A\_J\_jyotyu\_F\_ncl.bin</td><td>Blue coin palette  
</td></tr><tr><td>/BG\_ncl/d\_2d\_A\_J\_jyotyu\_ncl.bin</td><td>Normal jyotyu palette  
</td></tr><tr><td>/BG\_ncl/d\_2d\_A\_J\_jyotyu\_R\_ncl.bin</td><td>Red (volcanic) jyotyu palette  
</td></tr><tr><td>/BG\_ncl/d\_2d\_A\_J\_jyotyu\_W\_ncl.bin</td><td>Grey (winter) jyotyu palette  
</td></tr></tbody></table>

#### **2. List of graphics that use the Jyotyu Palette**

<table border="1" id="bkmrk-folder-bitmap-4bpp-f" style="border-collapse: collapse; width: 100%; height: 417.157px;"><colgroup><col style="width: 21.8056%;"></col><col style="width: 27.6443%;"></col><col style="width: 25.2612%;"></col><col style="width: 25.2612%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">**Folder**</td><td class="align-center" style="height: 29.7969px;">**Bitmap**</td><td class="align-center">**Description**</td><td class="align-center">**Palette Number**</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/BG\_ncg</td><td style="height: 29.7969px;">d\_2d\_A\_J\_jyotyu\_ncg.bin</td><td>Graphics for the jyotyu tileset  
</td><td>Either + blue coin palette</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/BG\_ncg</td><td style="height: 29.7969px;">d\_2d\_TEN\_A\_J\_jyotyu\_ncg.bin</td><td>Animated tiles for the jyotyu tileset  
</td><td>Either + blue coin palette</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">A\_block\_hahen\_ncg.bin</td><td>Destroyed block debris</td><td>0 (brick block, wood block, question block, red block, used block, boss gate debris), 1 (hard block, boss bridge debris)</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">A\_block\_ncg.bin</td><td>Bumped blocks/coin, event trigger block, roulette block, spiked question block, snake block ends, face block, coin bubble</td><td>0 (question block, used block, brick block, event trigger block (hit), coin, face block), 1 (roulette block, spiked question block, snake block, coin bubble)</td></tr><tr><td>/obj</td><td>A\_hyouji\_8bit\_ncg.bin</td><td>Shown when unused VsTimesUp StageFX type is used</td><td>0</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">A\_tikuwa\_block\_ncg.bin</td><td>Donut lift (stood on)  
</td><td>0</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">I\_item\_ncg.bin</td><td>Power-ups and vine top</td><td>0 (super mushroom, blue shell), 1 (fire flower, star, mini mushroom, 1up mushroom, vine top)</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">I\_kakushitobira\_ncg.bin</td><td>Event Activated Door</td><td>1</td></tr><tr><td>/obj</td><td>I\_mark\_star\_ncg.bin</td><td>Unused</td><td>1</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">I\_minigame\_block\_ncg.bin</td><td>1-Up Toad house block graphics  
</td><td>0</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td style="height: 29.7969px;">I\_minigame\_item\_ncg.bin</td><td>1-Up Toad house card graphics</td><td>0 (Bowser card), 1 (1up cards)</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td>I\_obj\_kira\_I\_ncg.bin</td><td>Mega Mario sparkles  
</td><td>0</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">/obj</td><td>I\_obj\_kira\_ncg.bin</td><td>Small sparkles. Appear around a blue shell when dropped by a blue koopa troopa  
</td><td>0</td></tr></tbody></table>

#### **3. Tile Behavior Changes**

When certain switches are triggered, tile behaviors of specific map16 tiles change. This is done in conjunction with switch-triggered tile animations to make things like blue coins and red blocks appear.

##### P-Switch

These tiles change when a p-switch or a red ring set to act like a p-switch is triggered.

<table border="1" id="bkmrk-map16-tile-changed-b" style="border-collapse: collapse; width: 69.7619%;"><colgroup><col style="width: 37.4278%;"></col><col style="width: 62.5381%;"></col></colgroup><tbody><tr><th>**Map16 tile**</th><th>**Changed behavior**</th></tr><tr><td>36 (P-switch blue coin)</td><td>`0x04000200` - Coin (blue sparkles)</td></tr><tr><td>37 (P-switch red-coloured coin)</td><td>`0x02000200` - Coin (Unk param 2)</td></tr></tbody></table>

Additionally, all tiles in the jyotyu tileset with the behavior `0x00000200` (coin) will change to `0x00001000` (brick block) and, likewise, all tiles with the behavior `0x00001000` (brick block) will change to `0x00000200` (coin).

##### !-Switch

These tiles will change when a !-switch with normal settings or a red ring set to act like a !-switch is triggered.

<table border="1" id="bkmrk-map16-tile-changed-b-1" style="border-collapse: collapse; width: 69.7619%; height: 151.2px;"><tbody><tr style="height: 29.6px;"><th style="width: 50.0684%; height: 29.6px;">**Map16 tile**</th><th style="width: 50.0684%; height: 29.6px;">**Changed behavior**</th></tr><tr style="height: 30.6667px;"><td style="width: 50.0684%; height: 30.6667px;">29 (Red block outline)</td><td style="width: 50.0684%; height: 30.6667px;">`0x00000800` - Explodes into used block</td></tr><tr style="height: 30.6667px;"><td style="width: 50.0684%; height: 30.6667px;">30 (Red block outline)</td><td style="width: 50.0684%; height: 30.6667px;">`0x00000800` - Explodes into used block</td></tr><tr style="height: 30.6667px;"><td style="width: 50.0684%; height: 30.6667px;">39 (Red coin outline)</td><td style="width: 50.0684%; height: 30.6667px;">`0x02000200` - Coin (Unk param 2)</td></tr><tr style="height: 29.6px;"><td style="width: 50.0684%; height: 29.6px;">40 (Snake block)</td><td style="width: 50.0684%; height: 30.6667px;">`0x00000200` - Coin</td></tr></tbody></table>

##### !-Switch (red blocks only)

These tiles will change when red ring set to "Red Blocks only" mode or a !-switch with "Delay on multiple" is set to "Unknown" is triggered.

<table border="1" id="bkmrk-map16-tile-changed-b-2" style="border-collapse: collapse; width: 69.7619%;"><colgroup><col style="width: 37.4231%;"></col><col style="width: 62.5427%;"></col></colgroup><tbody><tr><th>**Map16 tile**</th><th>**Changed behavior**</th></tr><tr><td style="width: 50.0684%; height: 30.6667px;">29 (Red block outline)</td><td style="width: 50.0684%; height: 30.6667px;">`0x04000800` - Explodes into brick block</td></tr><tr><td style="width: 50.0684%; height: 30.6667px;">30 (Red block outline)</td><td style="width: 50.0684%; height: 30.6667px;">`0x04000800` - Explodes into brick block</td></tr></tbody></table>