File Table
A table of contents for the files inside of a NSMB DS ROM.
Note: bold entries are folders.
TODO: Expand this table to contain all files, splitting the table if needed
Files | Subfiles | Sub-sub-files | |
---|---|---|---|
fnt.bin | File Name Table It contains filenames, folders and folders names. | ||
fat.bin | File Allocation Table It contains every file's address in the rom and its size. | ||
header.bin | ? | ||
arm9ovt.bin | It lists every arm9 overlay, its location in the rom and where it should be loaded in the ram. | ||
arm7ovt.bin | It should list every arm7 overlay, its location in the rom and where it should be loaded in the ram. | ||
arm9.bin | The code for the main processor. | ||
arm7.bin | The code for the coprocessor. | ||
banner.bin | |||
rsasig.bin | Some signature | ||
root | |||
00DUMMY | Empty, NSMBe uses it to store tileset, their objects' descriptions, backgrounds and music names after renaming them | ||
BUILDTIME | Last game build time | ||
mgvs_sound_data.sdat | Minigames music | ||
sound_data.sdat | Main game music | ||
ARCHIVE | |||
BG_chk | |||
BG_ncg | |||
BG_ncl | |||
BG_nsc | |||
BG_pnl | |||
BG_unt | Objects info for tilesets | ||
course | It contains all the levels .bin files | ||
demo | It contains some cutscene stuffs | ||
ending | It contains other ending stuffs (like the tower BG) | ||
enemy | It contains the enemies' models and animations | ||
ipl | It contains the graphics of the icon visible on the DS/DSi/3DS family menu | ||
map | It contains all the Worldmap files | ||
obj | |||
particle | |||
player | It contains player's models and animations | ||
polygon_unit | It contains some levels effects, the quicksand files, the pipe graphics, and the End-of-level graphics | ||
script | It contains BMG files (used for In-Level pause scripts, Worldmap's pause scripts, and for the Titlescreen's File Select scripts) | ||
uiStudio | |||
overlay7 | It should contain the overlays for the arm7 processor | ||
overlay9 | It contains the overlays for the arm9 processor |