File Table
A table of contents for the files inside of a NSMB DS ROM.
Note: bold entries are files.
TODO: Expand this table to contain all files, splitting the table if needed
Filepath |
Description |
---|---|
fnt.bin | File Name Table It contains filenames, folders and folders names. |
fat.bin | File Allocation Table It contains every file's address in the rom and its size. |
header.bin | Header |
arm9ovt.bin | It lists every arm9 overlay, its location in the rom and where it should be loaded in the ram. |
arm7ovt.bin | It should list every arm7 overlay, its location in the rom and where it should be loaded in the ram. |
arm9.bin | The code for the main processor. |
arm7.bin | The code for the coprocessor. |
banner.bin | Contains the game banner text and icon shown in the system bios |
rsasig.bin | Some signature |
/ | Root folder |
/00DUMMY | Empty, NSMBe uses it to store tileset, their objects' descriptions, backgrounds and music names after renaming them |
/BUILDTIME | Last game build time |
/mgvs_sound_data.sdat | Minigames music |
/sound_data.sdat | Main game music |
/ARCHIVE/ | Contains archives for minigames and download play |
/BG_chk/ | Contains tile behaviour files for tilesets |
/BG_ncg/ | Contains bitmaps for tilesets, backgrounds, and tile animations |
/BG_ncl/ | Contains palettes and palette animations for tilesets and backgrounds, as well as jyotyu palette |
/BG_nsc/ | Contains tilemaps for backgrounds |
/BG_pnl/ | Contains tilemaps for tilesets |
/BG_unt/ | Objects info for tilesets |
/course/ | It contains all the levels .bin files |
/demo/ | It contains some cutscene stuffs |
/ending/ | It contains other ending stuffs (like the tower BG) |
/enemy/ | It contains the enemies' models and animations |
/ipl/ | Contains bitmap and palette for DS Download Play banner icon |
/map/ | It contains all the Worldmap files |
/obj/ | Contains bitmaps and palettes of in-course sprites |
/particle/ | Contains particle archives |
/player/ | It contains player's models and animations |
/polygon_unit/ | It contains some levels effects, the quicksand files, the pipe graphics, and the End-of-level graphics |
/script/ | It contains BMG files (used for In-Level pause scripts, Worldmap's pause scripts, and for the Titlescreen's File Select scripts) |
/uiStudio/ | Contains files related to game UI |
overlay7/ | It should contain the overlays for the arm7 processor |
overlay9/ | It contains the overlays for the arm9 processor |
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