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New Super Mario Bros. DS Modding
All the books related to modding NSMB DS
New Super Mario Bros. DS
Information about modding NSMB DS
New Super Mario Bros. Central
Information about the Discord server NSMB Central
New Super Mario Bros. Hacking Domain
Information about NSMB HD
Modding Tutorials
Tutorials on how to mod NSMB DS
Tools
The tools used to mod NSMB DS with a general overview of how to use them
General Info
General information about the game that doesn't need more than one page to explain
Code Modification
Going beyond the basics and modifying the game's code.
2D Graphics
Documentation of 2D graphics (anything that uses NCG, NCL and NSC)
World Map
Information related to modifying the world map.
The History of NSMBC
The Discord server was created under the name “MvsL Hacking” and was founded by Ndymario on January 7th, 2018. The first public invite link was posted here. The goal of the server was to have a place where people could discuss Mario vs Luigi modding in real-ti...
Mario vs Luigi
This page documents how to play MvsL hacks and objects that work in MvsL. Modding MvsL is significantly more difficult than modding Singleplayer levels. If you're just getting started with modding the game, you might want to start here FaQ How do I play M...
NSMBe
NSMBe is a modding tool for New Super Mario Bros. (DS) It is a level editor and a texture editor.
NCPatcher
NCPatcher is a program that modifies the executable binaries of a Nintendo DS ROM.It was created because of the need to have more flexible patching features that other patchers did not have.
Fire Flower
Fire Flower has been replaced by NCPatcher Fire Flower is a patcher for Nintendo DS games. It works different to any other patchers and aims towards performance, user-friendliness and practicability.
Modding 101 - Creating a Bare-Bones Level
Welcome to the world of New Super Mario Bros. DS modding. Making your first level is the first step every modder takes when starting from scratch. In this tutorial, you'll learn how to: Install the necessary tools to start modding Open your ROM in the edi...
Setting Up Code Modifications
So, you're ready to dive into the code of the game? Let's get started! In this tutorial, you will learn how to: Set up the NSMB DS Code Template Set up ARM GCC Set up NCPatcher Extract/Build your ROM This guide will cover the "NCPatcher Standalone" m...
Style Guide
The following is for the normal, non-seasonal, branding Text Font Mario Tall Size NSMB Size: 360 pt Color: #ffffff (White) Stroke Color: #000000 (Black) Size: 20 pt central Size: 250 pt Color: Linear gradient from...
Using GDB with Ghidra and melonDS
What you'll need: The latest version of Ghidra A build of melonDS that has the GDB enabled The easiest way to get this is to grab a GitHub action build of melonDS. You can find that here. (Note: you'll need to be signed into a GitHub account to download...
Porting old patch syntax to NCPatcher
This page will help you understand how you can port any patching syntax to NCPatcher's. You are searching through NSMBHD or NSMB Central and you find a shiny code patch, you rush and put it in the source folder of your project only to find that a code patch is...
Porting old patches to the NSMB Code Reference
Level List
Every level in the game accompanied by its file name and how many areas it has. Filename Level Name Area Count A01 World 1-1 3 Areas A02 World 1-2 3 Areas A03 World 1-3 1 Area A04 World 1-4 3 Areas A05 World 1-5 2 Areas A06 World 1-A 2 Areas ...
Tileset Information
TODO: Document Map16 & Tile behaviors Bitmap Table Slot Bitmap Tileset 0 (Jyotyu) d_2d_A_J_jyotyu_ncg.bin Tileset 2 (Sub Nohara) d_2d_I_S_tikei_nohara_ncg.bin 0: Grassland d_2d_I_M_tikei_nohara_ncg.bin 1: Castle d_2d_I_M_tikei_yakata_ncg.bin 2: ...
Connected Pipes
Each end of the pipe needs an Entrance. Both must have the same connected pipe ID.Set area 0 in one end and area 1 in the other end.Make a Path with the same ID as the entrance's "Connected Pipe ID".Each node on the path must be placed and "Value 6" in the nod...
File Table
A table of contents for the files inside of a NSMB DS ROM. Note: bold entries are folders. TODO: Expand this table to contain all files, splitting the table if needed Files Subfiles Sub-sub-files Usefulness fnt.bin File Name Table I...
Music List
Level Header ID (Hex) ID in NSMBe/Nitro Studio (Decimal) Common Name Name in NSMBe SDAT Name (in sound_data.sdat) 00 0 None/MvsL Stage Theme 1 (in some cases)* MvsL Stage BGM_VS_CHIJOU 01 1 Tower Tower BGM_TRIDE.sseq 02 2 Starman Starman BGM_MUTEKI....
Jyotyu Tileset
1. Jyotyu Palette These files are the palettes used by the Jyotyu tileset:- root/BG_ncl/d_2d_AJ_J_jyotyu_B_ncl.bin- root/BG_ncl/d_2d_AJ_J_jyotyu_F_ncl.bin- root/BG_ncl/d_2d_AJ_J_jyotyu_ncl.bin- root/BG_ncl/d_2d_AJ_J_jyotyu_R_ncl.bin- root/BG_ncl/d_2d_AJ_J_jyo...
Special Event IDs
ID Description 3E Blue coin trail while event is active. 46 Causes the unused "faded circle" screen transition to be used when using an entrance or exit. Unused F3 Partial Starman effects. Unused? F4 Partial Mega Mushroom eff...
Particle List
Note: IDs can go as high as 255, all IDs past 118 are blank and have been left out for sake of shortening the list. Particle Id In-Game Effect Notes 0 toadsworth creates toad house block(s) – part 2 red toad house disappears – part 3 ...
Camera
The Camera in New Super Mario Bros is controlled in several ways. You have to take into account that the camera movements will condition the gameplay. 1. How the Camera restricts Mario The camera restricts Mario's movements in two ways:• Mario cannot go out ...