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File Table

A table of contents for the files inside of a NSMB DS ROM.

Note: bold entries are folders.files.

TODO: Expand this table to contain all files, splitting the table if needed

Containsand
FilesSubfilesSub-sub-filesFilepath
Description
fnt.bin   File Name Table It contains filenames, folders and folders names.
fat.bin   File Allocation Table It contains every file's address in the rom and its size.
header.bin   ?Header
arm9ovt.bin   It lists every arm9 overlay, its location in the rom and where it should be loaded in the ram.
arm7ovt.bin   It should list every arm7 overlay, its location in the rom and where it should be loaded in the ram.
arm9.bin   The code for the main processor.
arm7.bin   The code for the coprocessor.
banner.bin   Contains the game banner text and icon shown in the system bios
rsasig.bin   Some signature
root/ Root   folder
 /00DUMMY  Empty, NSMBe uses it to store tileset, their objects' descriptions, backgrounds and music names after renaming them
 /BUILDTIME  Last game build time
 /mgvs_sound_data.sdat  Minigames music
 /sound_data.sdat  Main game music
 ARCHIVE /ARCHIVE/ Contains archives for minigames and download play
 BG_chk /BG_chk/ Contains tile behaviour files for tilesets
 BG_ncg /BG_ncg/ Contains bitmaps for tilesets, backgrounds, and tile animations
 BG_ncl /BG_ncl/ Contains palettes and palette animations for tilesets and backgrounds, as well as jyotyu palette
 BG_nsc /BG_nsc/ Contains tilemaps for backgrounds
 BG_pnl /BG_pnl/ Contains tilemaps for tilesets
 BG_unt /BG_unt/ Objects info for tilesets
 course /course/ It contains all the levels .bin files
 demo /demo/ It contains some cutscene stuffs
 ending /ending/ It contains other ending stuffs (like the tower BG)
 enemy /enemy/ It contains the enemies' models and animations
 /ipl/ ipl bitmap Itpalette containsfor theDS graphicsDownload ofPlay thebanner icon visible on the DS/DSi/3DS family menu
 map /map/ It contains all the Worldmap files
 obj /obj/ Contains bitmaps and palettes of in-course sprites
 particle /particle/ Contains particle archives
 player /player/ It contains player's models and animations
 polygon_unit /polygon_unit/ It contains some levels effects, the quicksand files, the pipe graphics, and the End-of-level graphics
 script /script/ It contains BMG files (used for In-Level pause scripts, Worldmap's pause scripts, and for the Titlescreen's File Select scripts)
 uiStudio /uiStudio/ Contains files related to game UI
overlay7  overlay7/ It should contain the overlays for the arm7 processor
overlay9  overlay9/ It contains the overlays for the arm9 processor