Music List
Level Header ID | Common Name | SDAT Name |
---|---|---|
00 | None (In some cases, VS Stage Plains) | BGM_VS_CHIJOU |
01 | Tower | BGM_TRIDE.sseq |
02 | Starman | BGM_MUTEKI.sseq |
03 | Mega Mario | BGM_HUGE.sseq |
04 | End of Level (+ MvsL course win) | BGM_COURSE_CLEAR.sseq |
05 | Death | BGM_DOWN.sseq |
06 | Desert | BGM_SABAKU.sseq |
07 | Boss | BGM_BOSS.sseq |
08 | VS Lose | BGM_VS_LOSE_FANFARE |
09 | Underground | BGM_CHIKA.sseq |
0A | Bonus room | BGM_MAME.sseq |
0B | Underwater | BGM_WATER3.sseq |
0C | Lava | BGM_KAZAN_SOTO.sseq |
0D | End Credits (Early) | BGM_SAMPLE |
0E | Beach | BGM_SANBASHI.sseq |
0F | Bowser Jr. Battle | BGM_KUPPAJR |
10 | Ghost House | BGM_OBAKE.sseq |
11 | Castle | BGM_SHIRO.sseq |
12 | Timer | BGM_SWITCH.sseq |
13 | End of Game Fanfare | BGM_FINAL_CLEAR |
14 | Game Over | BGM_GAMEOVER.sseq |
15 | Final Boss | BGM_FINAL_KUPPA.sseq |
16 | Boss Beaten | BGM_BOSS_CLEAR.sseq |
17 | ???? | ???? |
18 | Athletic | BGM_ATHLETIC.sseq |
19 | Toad House | BGM_MINIGAME.sseq |
1A | Grassland | BGM_CHIJOU_CONT.sseq |
1B | Title Screen | BGM_SELECT.sseq |
1C | SMB End of Level | BGM_GOAL_FANFARE2.sseq |
1D | Toad House Fanfare | BGM_FANFARE_KINO.sseq |
1E | MvsL Stage (Alt) | BGM_VS_STAGE.sseq |
1F | MvsL start screen | BGM_VS_SELECT.sseq |
20 | MvsL Loop | BGM_VS_FAN_LOOP.sseq |
21 | MvsL Win | BGM_VS_WIN.sseq |
22 | MvsL Lose | BGM_VS_LOSE (?) |
50 | Lava ambient | BGM_AMB_YOUGAN |
51 | Desert wind ambient | BGM_AMB_SABAKU |
52 | Water ambient | BGM_AMB_WATER |
53 | Cave Water Ambient | BGM_AMB_CHIKA |
56 | Sky Wind Ambient | BGM_AMB_SKY |
63 | MvsL Stage (Early) | BGM_CHIJO |
64 | World 1 | BGM_WORLD1 |
65 | World 2 | BGM_WORLD2 |
66 | World 3 | BGM_WORLD3 |
67 | World 4 | BGM_WORLD4 |
68 | World 5 | BGM_WORLD5 |
69 | World 6 | BGM_WORLD6 |
6A | World 7 | BGM_WORLD7 |
6B | World 8 | BGM_WORLD8 |
6C | End Credits | BGM_ENDING |
6D | Intro 1 | BGM_OPENING_DEMO1 |
6E | Intro 2 | BGM_OPENING_DEMO2 |
6F | Peach Fanfare | BGM_KUPPACLEAR_DEMO |