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Music List

Level Header ID (Hex) ID in NSMBe/Nitro Studio (Decimal) Common Name Name in NSMBe SDAT Name (in sound_data.sdat)
00 0 None/MvsL Stage Theme 1 (in some cases)* MvsL Stage BGM_VS_CHIJOU
01 1 Tower Tower BGM_TRIDE.sseq
02 2 Starman Starman BGM_MUTEKI.sseq
03 3 Mega Mario Mega Mario BGM_HUGE.sseq
04 4 End of Level (+ MvsL battle win) End of Level BGM_COURSE_CLEAR.sseq
05 5 Death Death BGM_DOWN.sseq
06 6 Desert Desert BGM_SABAKU.sseq
07 7 Boss Boss BGM_BOSS.sseq
08 8 VS battle lose VS Lose BGM_VS_LOSE_FANFARE
09 9 Underground Underground BGM_CHIKA.sseq
0A 10 Bonus room Bonus room BGM_MAME.sseq
0B 11 Underwater Underwater BGM_WATER3.sseq
0C 12 Lava Lava BGM_KAZAN_SOTO.sseq
0D 13 End Credits (Early/Unused, shorter) End Credits BGM_SAMPLE
0E 14 Beach Beach BGM_SANBASHI.sseq
0F 15 Bowser Jr. Battle Bowser Jr. Battle BGM_KUPPAJR
10 16 Ghost House Ghost House BGM_OBAKE.sseq
11 17 Castle Castle BGM_SHIRO.sseq
12 18 Switch timer Timer BGM_SWITCH.sseq
13 19 End of Game Fanfare End of Game Fanfare BGM_FINAL_CLEAR
14 20 Game Over Game Over BGM_GAMEOVER.sseq
15 21 Final Boss Final Boss BGM_FINAL_KUPPA.sseq
16 22 Boss Beaten Boss Beaten BGM_BOSS_CLEAR.sseq
17 None [Nothing] [Nothing]
18 24 Athletic Mushrooms (Athletic) BGM_ATHLETIC.sseq
19 25 Toad House Toad House BGM_MINIGAME.sseq
1A 26 Grassland Grassland BGM_CHIJOU_CONT.sseq
1B 27 Title Screen Title Screen BGM_SELECT.sseq
1C 28 SMB End of Level SMB End of Level BGM_GOAL_FANFARE2.sseq
1D 29 Toad House Fanfare Toad House Fanfare BGM_FANFARE_KINO.sseq
1E 30 MvsL Stage Theme 2* MvsL Stage 2 BGM_VS_STAGE.sseq
1F 31 MvsL start screen (duplicate of Title Screen) MvsL Title Screen BGM_VS_SELECT.sseq
20 32 MvsL Loop MvsL Results Screen BGM_VS_FAN_LOOP.sseq
21 33 MvsL Win (Results screen) MvsL Win BGM_VS_WIN.sseq
22 34 MvsL Lose (Results screen) MvsL Lose BGM_VS_LOSE
[23 - 4F] None [Nothing] [Nothing]
50 80 Lava ambient Lava ambient (Castle) BGM_AMB_YOUGAN
51 81 Desert wind ambient Desert ambient (Castle) BGM_AMB_SABAKU
52 82 Water ambient Water ambient (Castle) BGM_AMB_WATER
53 83 Cave Water Ambient Underground ambient (Castle) BGM_AMB_CHIKA
[84 - 85] None [Nothing] [Nothing]
56 86 Sky Wind Ambient Wind ambient (Castle) BGM_AMB_SKY
[87 - 98] None [Nothing] [Nothing]
63 99 MvsL Stage (Early) Early Grassland (Unused) BGM_CHIJO
64 100 World 1* World 1 BGM_WORLD1
65 101 World 2* World 2 BGM_WORLD2
66 102 World 3* World 3 BGM_WORLD3
67 103 World 4* World 4 BGM_WORLD4
68 104 World 5* World 5 BGM_WORLD5
69 105 World 6* World 6 BGM_WORLD6
6A 106 World 7* World 7 BGM_WORLD7
6B 107 World 8* World 8 BGM_WORLD8
6C 108 End Credits Ending BGM_ENDING
6D 109 Intro Part 1 Intro 1 BGM_OPENING_DEMO1
6E 110 Intro Part 2 Intro 2 BGM_OPENING_DEMO2
6F 111 Peach Fanfare Peach Fanfare BGM_KUPPACLEAR_DEMO

*MvsL themes and World Map themes: Loading the MvsL themes or the World map themes in a regular level (by changing the music in the View Settings for example) will play the music, but most sound effects will be muted while the music is playing (this is because they use sound banks that are too big for the game, overloading the audio memory).

Additional note: Any song with an id above 6F will not play, regardless of if there is song data associated with it or not (by editing the sound_data.sdat file)