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Music List

VS (?)
Level Header ID (Hex)ID in NSMBe/Nitro Studio (Decimal) Common Name Name in NSMBeSDAT Name (in sound_data.sdat)
00 None0None/MvsL Stage Theme 1 (Inin some cases,cases)* MvsL Stage Plains) BGM_VS_CHIJOU
011Tower Tower BGM_TRIDE.sseq
02 2StarmanStarman BGM_MUTEKI.sseq
033Mega Mario Mega Mario BGM_HUGE.sseq
04 4End of Level (+ MvsL coursebattle win)End of Level BGM_COURSE_CLEAR.sseq
055Death Death BGM_DOWN.sseq
06 6DesertDesert BGM_SABAKU.sseq
07 7BossBoss BGM_BOSS.sseq
088VS battle lose VS Lose BGM_VS_LOSE_FANFARE
09 9UndergroundUnderground BGM_CHIKA.sseq
0A10Bonus room Bonus room BGM_MAME.sseq
0B 11UnderwaterUnderwater BGM_WATER3.sseq
0C12Lava Lava BGM_KAZAN_SOTO.sseq
0D 13End Credits (Early)Early/Unused, shorter)End Credits BGM_SAMPLE
0E14Beach Beach BGM_SANBASHI.sseq
0F15Bowser Jr. Battle Bowser Jr. Battle BGM_KUPPAJR
10 16Ghost HouseGhost House BGM_OBAKE.sseq
1117Castle Castle BGM_SHIRO.sseq
12 18Switch timerTimer BGM_SWITCH.sseq
1319End of Game Fanfare End of Game Fanfare BGM_FINAL_CLEAR
14 20Game OverGame Over BGM_GAMEOVER.sseq
1521Final Boss Final Boss BGM_FINAL_KUPPA.sseq
16 22Boss BeatenBoss Beaten BGM_BOSS_CLEAR.sseq
17 ????None ????[Nothing][Nothing]
18 24AthleticMushrooms (Athletic) BGM_ATHLETIC.sseq
1925Toad House Toad House BGM_MINIGAME.sseq
1A 26GrasslandGrassland BGM_CHIJOU_CONT.sseq
1B27Title Screen Title Screen BGM_SELECT.sseq
1C28SMB End of Level SMB End of Level BGM_GOAL_FANFARE2.sseq
1D 29Toad House FanfareToad House Fanfare BGM_FANFARE_KINO.sseq
1E 30MvsL Stage (Alt)Theme 2*MvsL Stage 2 BGM_VS_STAGE.sseq
1F 31MvsL start screen (duplicate of Title Screen)MvsL Title Screen BGM_VS_SELECT.sseq
20 32MvsL LoopMvsL Results Screen BGM_VS_FAN_LOOP.sseq
2133MvsL Win (Results screen) MvsL Win BGM_VS_WIN.sseq
22 34MvsL Lose (Results screen)MvsL Lose BGM_VS_LOSE
[23 - 4F]None[Nothing][Nothing]
50 80Lava ambientLava ambient (Castle) BGM_AMB_YOUGAN
51 81Desert wind ambientDesert ambient (Castle) BGM_AMB_SABAKU
52 82Water ambientWater ambient (Castle) BGM_AMB_WATER
53 83Cave Water AmbientUnderground ambient (Castle) BGM_AMB_CHIKA
[84 - 85]None[Nothing][Nothing]
5686 Sky Wind Ambient Wind ambient (Castle)BGM_AMB_SKY
[87 - 98]None[Nothing][Nothing]
6399 MvsL Stage (Early) Early Grassland (Unused)BGM_CHIJO
64100World 1* World 1 BGM_WORLD1
65 101World 2*World 2 BGM_WORLD2
66102World 3* World 3 BGM_WORLD3
67 103World 4*World 4 BGM_WORLD4
68104World 5* World 5 BGM_WORLD5
69 105World 6*World 6 BGM_WORLD6
6A106World 7* World 7 BGM_WORLD7
6B 107World 8*World 8 BGM_WORLD8
6C 108End CreditsEnding BGM_ENDING
6D109Intro Part 1 Intro 1 BGM_OPENING_DEMO1
6E 110Intro Part 2Intro 2 BGM_OPENING_DEMO2
6F 111Peach FanfarePeach Fanfare BGM_KUPPACLEAR_DEMO

Note: Loading the MvsL themes or the World map themes in a regular level (by changing the music in the View Settings for example) will play the music, but most sound effects will be muted while the music is playing (this is because they use sound banks that are too big for the game, overloading the audio memory).