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Enemy Palettes

The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used will change depending on the bottom BG to better fit the level theme. All palettes, as well as the bitmaps of the sprites that use them, can be found in the /OBJ folder.

1. Enemy Palettes

File
Description
enemy_ncl.bin Normal enemy palette
enemy_B_ncl.bin Blue (underground) enemy palette
enemy_R_ncl.bin Red (volcanic) enemy palette
enemy_W_ncl.bin Grey (winter) enemy palette

2. List of bitmaps which use the enemy palette

Bitmap Description Palette Number
I_awa_ncg.bin
Underwater pipe current bubble
0
I_bubble256_ncg.bin Podoboo (lava bubble)
0
I_dokan_hahen_ncg.bin
Broken pipe fragments
0 (yellow), 1 (green), 3 (red)
I_dokan_yajirushi_ncg.bin Yellow sewer arrow (2-3)
1
I_fireball_ncg.bin
Fireball; used by Fire Mario/Luigi, firebar, fire bros., and venus fire trap(?)
0
I_item_ncg.bin
Power-up and vine top graphics
0 (for star flash; jyotyu palette is used otherwise)
I_kazandan_hahen_ncg.bin
Broken volcanic meteor fragments
0
I_kuribo256_ncg.bin
Goomba, paragoomba, paragoomba wings
0
I_nokonoko256_ncl.bin Koopa Troopa, Koopa Paratroopa, Paratroopa wings
0 (green), 1 (red), 2 (blue)
I_obj_yougan_ncg.bin Background volcanic meteor 1
I_ochiruhashi_ncg.bin Falling beach platform 1
I_switch_ncg.bin P-switch, ?-switch, !-switch, and boss (skull) switch 2
I_teresa256_ncg.bin Boo 1
W_kinoko_ncg.bin Graphics for the blue/yellow/red Toad house blocks and cards 3 (for red/yellow Toad house graphics; enemy256 palette is used otherwise)