Enemy Palettes
The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used will change depending on the bottom BG to better fit the level theme. All palettes, as well as the bitmaps of the sprites that use them, can be found in the /OBJ folder.
1. Enemy Palettes
File
|
Description
|
enemy_ncl.bin |
Normal enemy palette
|
enemy_B_ncl.bin |
Blue (underground) enemy palette
|
enemy_R_ncl.bin |
Red (volcanic) enemy palette
|
enemy_W_ncl.bin |
Grey (winter) enemy palette
|
2. List of bitmaps which use the enemy palette
Bitmap |
Description |
Palette Number
|
I_awa_ncg.bin
|
Underwater pipe current bubble
|
0
|
I_bubble256_ncg.bin |
Podoboo (lava bubble)
|
0
|
I_dokan_hahen_ncg.bin
|
Broken pipe fragments
|
0 (yellow), 1 (green), 3 (red)
|
I_dokan_yajirushi_ncg.bin |
Yellow sewer arrow (2-3)
|
1
|
I_fireball_ncg.bin
|
Fireball; used by Fire Mario/Luigi, firebar, fire bros., and venus fire trap(?)
|
0
|
I_item_ncg.bin
|
Power-up and vine top graphics
|
0 (for star flash; jyotyu palette is used otherwise)
|
I_kazandan_hahen_ncg.bin
|
Broken volcanic meteor fragments
|
0
|
I_kuribo256_ncg.bin
|
Goomba, paragoomba, paragoomba wings
|
0
|
I_nokonoko256_ncl.bin |
Koopa Troopa, Koopa Paratroopa, Paratroopa wings
|
0 (green), 1 (red), 2 (blue)
|
I_obj_yougan_ncg.bin |
Background volcanic meteor |
1
|
I_ochiruhashi_ncg.bin |
Falling beach platform |
1
|
I_switch_ncg.bin |
P-switch, ?-switch, !-switch, and boss (skull) switch |
2
|
I_teresa256_ncg.bin |
Boo |
1
|
W_kinoko_ncg.bin |
Graphics for the blue/yellow/red Toad house blocks and cards |
3 (for red/yellow Toad house graphics; enemy256 palette is used otherwise)
|