Enemy Palettes
The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used will change depending on the bottom BG to better fit the level theme. All palettes, as well as the bitmaps of the sprites that use them, can be found in the /OBJ folder.
1. Enemy Palettes
root/obj/File Description enemy_ncl.bin root/obj/Normal enemy palette enemy_B_ncl.bin root/obj/Blue (underground) enemy palette enemy_R_ncl.bin root/obj/Red (volcanic) enemy palette enemy_W_ncl.bin Grey (winter) enemy palette
2. List of bitmaps which use the enemy palette
Bitmap | Description | Palette 0 (green), 1 (red), 2 (blue) |
I_obj_yougan_ncg.bin |
Background volcanic meteor |
1 |
I_ochiruhashi_ncg.bin |
Falling beach platform |
1 |
I_switch_ncg.bin |
P-switch, ?-switch, !-switch, and boss (skull) switch |
2 |
I_teresa256_ncg.bin |
Boo |
1 |
W_kinoko_ncg.bin |
Graphics for the |
3 (for red/yellow Toad house graphics; enemy256 palette is used otherwise) |
|