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Enemy Palettes

The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used will change depending on the bottom BG to better fit the level theme. All palettes, as well as the bitmaps of the sprites that use them, can be found in the /OBJ folder.

1. Enemy Palettes

  • root/obj/
  • root/obj/
  • root/obj/
  • root/obj/
  • File
    Description
    enemy_ncl.bin Normal enemy palette
    enemy_B_ncl.bin Blue (underground) enemy palette
    enemy_R_ncl.bin Red (volcanic) enemy palette
    enemy_W_ncl.bin Grey (winter) enemy palette

    2. List of bitmaps which use the enemy palette

     

    FolderBitmap Description
    Palette
    /objI_bubble256PodobooNumber
    /objI_awa_ncg.bin
    I_dokan_yajirushiUnderwater pipe current bubble
    Arrow signs0
    /objI_bubble256_ncg.bin I_fireballPodoboo (lava bubble)
    Fire Mario/Fire Brother fireballs0
    /objI_dokan_hahen_ncg.bin
    I_kuribo256Broken pipe fragments
    Goomba0 (yellow), 1 (green), 3 (red)
    /objI_dokan_yajirushi_ncg.bin I_nokonoko256Yellow sewer arrow (2-3)
    Koopa Troopa1
    /objI_fireball_ncg.bin
    I_star_redFireball; used by Fire Mario/Luigi, firebar, fire bros., and venus fire trap(?)
    Mario VS Luigi battle stars0
    /objI_item_ncg.bin
    I_switchPower-up and vine top graphics
    ?0 Switch,(for !star Switch,flash; Pjyotyu Switchpalette andis Skullused Switchotherwise)
    /objI_kazandan_hahen_ncg.bin
    I_ochiruhashiBroken volcanic meteor fragments
    Beach platform0
    /objI_kuribo256_ncg.bin
    I_teresa256Goomba, paragoomba, paragoomba wings
    Boo0
    /objI_nokonoko256_ncl.bin W_kinokoKoopa Troopa, Koopa Paratroopa, Paratroopa wings
    0 (green), 1 (red), 2 (blue)
    I_obj_yougan_ncg.binBackground volcanic meteor1
    I_ochiruhashi_ncg.binFalling beach platform1
    I_switch_ncg.binP-switch, ?-switch, !-switch, and boss (skull) switch2
    I_teresa256_ncg.binBoo1
    W_kinoko_ncg.bin Graphics for the Blue/Yellow/Redblue/yellow/red Toad house blocks and cards 3 (for red/yellow Toad house graphics; enemy256 palette is used otherwise)