Music List
ID in NSMBe/Nitro Studio (Decimal)
Common Name
Name in NSMBe
SDAT Name
(in sound_data.sdat)
00
None0
None/MvsL Stage Theme 1 (
Inin some
cases,cases)*
VSMvsL Stage
Plains)
BGM_VS_CHIJOU
01
1
Tower
Tower
BGM_TRIDE.sseq
02
2
Starman
Starman
BGM_MUTEKI.sseq
03
3
Mega Mario
Mega Mario
BGM_HUGE.sseq
04
4
End of Level (+ MvsL
coursebattle win)
End of Level
BGM_COURSE_CLEAR.sseq
05
5
Death
Death
BGM_DOWN.sseq
06
6
Desert
Desert
BGM_SABAKU.sseq
07
7
Boss
Boss
BGM_BOSS.sseq
08
8
VS battle lose
VS Lose
BGM_VS_LOSE_FANFARE
09
9
Underground
Underground
BGM_CHIKA.sseq
0A
10
Bonus room
Bonus room
BGM_MAME.sseq
0B
11
Underwater
Underwater
BGM_WATER3.sseq
0C
12
Lava
Lava
BGM_KAZAN_SOTO.sseq
0D
13
End Credits (
Early)Early/Unused, shorter)
End Credits
BGM_SAMPLE
0E
14
Beach
Beach
BGM_SANBASHI.sseq
0F
15
Bowser Jr. Battle
Bowser Jr. Battle
BGM_KUPPAJR
10
16
Ghost House
Ghost House
BGM_OBAKE.sseq
11
17
Castle
Castle
BGM_SHIRO.sseq
12
18
Switch timer
Timer
BGM_SWITCH.sseq
13
19
End of Game Fanfare
End of Game Fanfare
BGM_FINAL_CLEAR
14
20
Game Over
Game Over
BGM_GAMEOVER.sseq
15
21
Final Boss
Final Boss
BGM_FINAL_KUPPA.sseq
16
22
Boss Beaten
Boss Beaten
BGM_BOSS_CLEAR.sseq
17
????None
????[Nothing]
[Nothing]
18
24
Athletic
Mushrooms (Athletic)
BGM_ATHLETIC.sseq
19
25
Toad House
Toad House
BGM_MINIGAME.sseq
1A
26
Grassland
Grassland
BGM_CHIJOU_CONT.sseq
1B
27
Title Screen
Title Screen
BGM_SELECT.sseq
1C
28
SMB End of Level
SMB End of Level
BGM_GOAL_FANFARE2.sseq
1D
29
Toad House Fanfare
Toad House Fanfare
BGM_FANFARE_KINO.sseq
1E
30
MvsL Stage
(Alt)Theme 2*
MvsL Stage 2
BGM_VS_STAGE.sseq
1F
31
MvsL start screen
(duplicate of Title Screen)
MvsL Title Screen
BGM_VS_SELECT.sseq
20
32
MvsL Loop
MvsL Results Screen
BGM_VS_FAN_LOOP.sseq
21
33
MvsL Win (Results screen)
MvsL Win
BGM_VS_WIN.sseq
22
34
MvsL Lose (Results screen)
MvsL Lose
BGM_VS_LOSE
(?)
[23 - 4F]
None
[Nothing]
[Nothing]
50
80
Lava ambient
Lava ambient (Castle)
BGM_AMB_YOUGAN
51
81
Desert wind ambient
Desert ambient (Castle)
BGM_AMB_SABAKU
52
82
Water ambient
Water ambient (Castle)
BGM_AMB_WATER
53
83
Cave Water Ambient
Underground ambient (Castle)
BGM_AMB_CHIKA
[84 - 85]
None
[Nothing]
[Nothing]
56
86
Sky Wind Ambient
Wind ambient (Castle)
BGM_AMB_SKY
[87 - 98]
None
[Nothing]
[Nothing]
63
99
MvsL Stage (Early)
Early Grassland (Unused)
BGM_CHIJO
64
100
World 1*
World 1
BGM_WORLD1
65
101
World 2*
World 2
BGM_WORLD2
66
102
World 3*
World 3
BGM_WORLD3
67
103
World 4*
World 4
BGM_WORLD4
68
104
World 5*
World 5
BGM_WORLD5
69
105
World 6*
World 6
BGM_WORLD6
6A
106
World 7*
World 7
BGM_WORLD7
6B
107
World 8*
World 8
BGM_WORLD8
6C
108
End Credits
Ending
BGM_ENDING
6D
109
Intro Part 1
Intro 1
BGM_OPENING_DEMO1
6E
110
Intro Part 2
Intro 2
BGM_OPENING_DEMO2
6F
111
Peach Fanfare
Peach Fanfare
BGM_KUPPACLEAR_DEMO
Note: Loading the MvsL themes or the World map themes in a regular level (by changing the music in the View Settings for example) will play the music, but most sound effects will be muted while the music is playing (this is because they use sound banks that are too big for the game, overloading the audio memory).