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Music List

Level Header ID (Hex)
ID in NSMBe/Nitro Studio (Decimal) Common Name Name in NSMBe SDAT Name (in sound_data.sdat) 00 None0 None/MvsL Stage Theme 1 (Inin some cases,cases)* VSMvsL Stage Plains) BGM_VS_CHIJOU 01 1 Tower Tower BGM_TRIDE.sseq 02 2 Starman Starman BGM_MUTEKI.sseq 03 3 Mega Mario Mega Mario BGM_HUGE.sseq 04 4 End of Level (+ MvsL coursebattle win) End of Level BGM_COURSE_CLEAR.sseq 05 5 Death Death BGM_DOWN.sseq 06 6 Desert Desert BGM_SABAKU.sseq 07 7 Boss Boss BGM_BOSS.sseq 08 8 VS battle lose VS Lose BGM_VS_LOSE_FANFARE 09 9 Underground Underground BGM_CHIKA.sseq 0A 10 Bonus room Bonus room BGM_MAME.sseq 0B 11 Underwater Underwater BGM_WATER3.sseq 0C 12 Lava Lava BGM_KAZAN_SOTO.sseq 0D 13 End Credits (Early)Early/Unused, shorter) End Credits BGM_SAMPLE 0E 14 Beach Beach BGM_SANBASHI.sseq 0F 15 Bowser Jr. Battle Bowser Jr. Battle BGM_KUPPAJR 10 16 Ghost House Ghost House BGM_OBAKE.sseq 11 17 Castle Castle BGM_SHIRO.sseq 12 18 Switch timer Timer BGM_SWITCH.sseq 13 19 End of Game Fanfare End of Game Fanfare BGM_FINAL_CLEAR 14 20 Game Over Game Over BGM_GAMEOVER.sseq 15 21 Final Boss Final Boss BGM_FINAL_KUPPA.sseq 16 22 Boss Beaten Boss Beaten BGM_BOSS_CLEAR.sseq 17 ????None ????[Nothing] [Nothing] 18 24 Athletic Mushrooms (Athletic) BGM_ATHLETIC.sseq 19 25 Toad House Toad House BGM_MINIGAME.sseq 1A 26 Grassland Grassland BGM_CHIJOU_CONT.sseq 1B 27 Title Screen Title Screen BGM_SELECT.sseq 1C 28 SMB End of Level SMB End of Level BGM_GOAL_FANFARE2.sseq 1D 29 Toad House Fanfare Toad House Fanfare BGM_FANFARE_KINO.sseq 1E 30 MvsL Stage (Alt)Theme 2* MvsL Stage 2 BGM_VS_STAGE.sseq 1F 31 MvsL start screen (duplicate of Title Screen) MvsL Title Screen BGM_VS_SELECT.sseq 20 32 MvsL Loop MvsL Results Screen BGM_VS_FAN_LOOP.sseq 21 33 MvsL Win (Results screen) MvsL Win BGM_VS_WIN.sseq 22 34 MvsL Lose (Results screen) MvsL Lose BGM_VS_LOSE (?) [23 - 4F] None [Nothing] [Nothing] 50 80 Lava ambient Lava ambient (Castle) BGM_AMB_YOUGAN 51 81 Desert wind ambient Desert ambient (Castle) BGM_AMB_SABAKU 52 82 Water ambient Water ambient (Castle) BGM_AMB_WATER 53 83 Cave Water Ambient Underground ambient (Castle) BGM_AMB_CHIKA [84 - 85] None [Nothing] [Nothing] 56 86 Sky Wind Ambient Wind ambient (Castle) BGM_AMB_SKY [87 - 98] None [Nothing] [Nothing] 63 99 MvsL Stage (Early) Early Grassland (Unused) BGM_CHIJO 64 100 World 1* World 1 BGM_WORLD1 65 101 World 2* World 2 BGM_WORLD2 66 102 World 3* World 3 BGM_WORLD3 67 103 World 4* World 4 BGM_WORLD4 68 104 World 5* World 5 BGM_WORLD5 69 105 World 6* World 6 BGM_WORLD6 6A 106 World 7* World 7 BGM_WORLD7 6B 107 World 8* World 8 BGM_WORLD8 6C 108 End Credits Ending BGM_ENDING 6D 109 Intro Part 1 Intro 1 BGM_OPENING_DEMO1 6E 110 Intro Part 2 Intro 2 BGM_OPENING_DEMO2 6F 111 Peach Fanfare Peach Fanfare BGM_KUPPACLEAR_DEMO

Note: Loading the MvsL themes or the World map themes in a regular level (by changing the music in the View Settings for example) will play the music, but most sound effects will be muted while the music is playing (this is because they use sound banks that are too big for the game, overloading the audio memory).