General Info
General information about the game that doesn't need more than one page to explain
Background Scrolling Data Info
TODO: - Verify info for BG start position nybble — 0x2 and 0x3 in particular. - How specifically ...
Camera
The Camera in New Super Mario Bros is controlled in several ways. You have to take into account t...
Connected Pipes
Each end of the pipe needs an Entrance. Both must have the same connected pipe ID.Set area 0 in o...
Entrances
1. Entrance Guide Click the Door icon at the top to edit entrances. Settings• *Camera X:**• *Cam...
File Table
A table of contents for the files inside of a NSMB DS ROM. Note: bold entries are files. TODO: ...
Files in Overlays and ARM9
TODO: - File IDs of files in archives. - More files? - Maybe the makeshift file tree c...
Glossary
TODO: Currently sorted alphabetically — would something else work better?Things that probably als...
Level List
Every level in the game accompanied by its file name and how many areas it has. Filename Level...
List of Activator Actors
1. General Event Controllers [Class=020] [Object=101] Event Controller [Class=087] [Object=15...
List of player animations
Name Value anmFile anmName Idle 0x00 plmario wait WalkSlow 0x01 plmario ...
Music List
Level Header ID (Hex) ID in NSMBe/Nitro Studio (Decimal) Common Name Name in NSMBe SDAT Name (...
Particle List
Note: IDs can go as high as 255, all IDs past 118 are blank and have been left out for sake of sh...
Special Event IDs
ID Description 3E Blue coin trail while event is active. 46 Causes the unu...
Staff Roll Characters
These are the letters you can touch on the bottom screen during the credits. Closest ASCII...