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General Info

General information about the game that doesn't need more than one page to explain

Level List

Every level in the game accompanied by its file name and how many areas it has. Filename Level...

Connected Pipes

Each end of the pipe needs an Entrance. Both must have the same connected pipe ID.Set area 0 in o...

File Table

A table of contents for the files inside of a NSMB DS ROM. Note: bold entries are files. TODO: ...

Music List

Level Header ID (Hex) ID in NSMBe/Nitro Studio (Decimal) Common Name Name in NSMBe SDAT Name (...

Special Event IDs

ID Description 3E Blue coin trail while event is active. 46 Causes the unu...

Camera

The Camera in New Super Mario Bros is controlled in several ways. You have to take into account t...

Particle List

Note: IDs can go as high as 255, all IDs past 118 are blank and have been left out for sake of sh...

Glossary

TODO: Currently sorted alphabetically — would something else work better?Things that probably als...

Staff Roll Characters

These are the letters you can touch on the bottom screen during the credits. Closest ASCII...

Entrances

1. Entrance Guide Click the Door icon at the top to edit entrances. Settings• *Camera X:**• *Cam...

List of Activator Actors

1. General Event Controllers [Class=020] [Object=101] Event Controller [Class=087] [Object=15...

List of player animations

Name Value anmFile anmName Idle 0x00 plmario wait WalkSlow 0x01 plmario ...

Background Scrolling Data Info

TODO: Info for BG start position nybble. Would also be nice to know which BG speeds are all used....

Files in Overlays and ARM9

TODO: - File IDs of files in archives. - More files? - Maybe the makeshift file tree c...