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Background Information

New Super Mario Bros. 2D Graphics

TODO: A lot. - Tile and palette animations - Backgrounds with other special properties (e.g., Underwater, Peach's Castle, etc.) - Table for BGs that use tile share? - Details on BGs that are broken? Bitmap Tables Stored in BG_ncg/ folder. Top Backgroun...

Glossary

New Super Mario Bros. General Info

TODO: Currently sorted alphabetically — would something else work better?Things that probably also should be here:- Area- View- Zone- Chunk- Entrance This page briefly defines some of the jargon you may encounter while modding New Super Mario Bros.; this will...

Course Area IDs

New Super Mario Bros. World Map

TODO: An explanatory sentence or two. Verify 128. Maybe combine with Level List? Note: If you're making a world map using Goombatlas, setting the area ID of a node to 185 or higher will make it not react when pressing "A". World 1 Area ID Area 000 1-1 A...

Files in Overlays and ARM9

New Super Mario Bros. General Info

TODO: - File IDs of files in archives. - More files? - Maybe the makeshift file tree could be replaced with something else. This page documents every file that isn't in the regular file system so that they are easier to find. Location File type ...

Files

File Formats

New Super Mario Bros. General Info

TODO: - More filetypes - Double-check course data block names - Perhaps info on control bytes and slope controllers? This page lists file formats used by New Super Mario Bros., what they're used for, and their structures. Do recall that the NDS uses little e...