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8 total results found

Connected Pipes

New Super Mario Bros. DS General Info

Each end of the pipe needs an Entrance. Both must have the same connected pipe ID.Set area 0 in one end and area 1 in the other end.Make a Path with the same ID as the entrance's "Connected Pipe ID".Each node on the path must be placed and "Value 6" in the nod...

Jyotyu Tileset

New Super Mario Bros. DS 2D Graphics

1. Jyotyu Palette These files are the palettes used by the Jyotyu tileset:- root/BG_ncl/d_2d_AJ_J_jyotyu_B_ncl.bin- root/BG_ncl/d_2d_AJ_J_jyotyu_F_ncl.bin- root/BG_ncl/d_2d_AJ_J_jyotyu_ncl.bin- root/BG_ncl/d_2d_AJ_J_jyotyu_R_ncl.bin- root/BG_ncl/d_2d_AJ_J_jyo...

Camera

New Super Mario Bros. DS General Info

The Camera in New Super Mario Bros is controlled in several ways. You have to take into account that the camera movements will condition the gameplay. 1. How the Camera restricts Mario The camera restricts Mario's movements in two ways:• Mario cannot go out ...

Entrances

New Super Mario Bros. DS General Info

1. Entrance Guide Click the Door icon at the top to edit entrances. Settings• *Camera X:**• *Camera Y:**• *Entrance ID:** The ID associated with the entrance.• *Destination ID:** The number of the area the pipe goes to. If not changing area, set to 0.• *Desti...

List of Activator Sprites

New Super Mario Bros. DS General Info

1. General Event Controllers [Class=020] [Sprite=101] Event Controller [Class=087] [Sprite=155] Special exit controller (warp entrance) [Class=137] [Sprite=164] Event Controller AND [Class=138] [Sprite=165] Event Controller OR [Class=139] [Sprite=166] E...

Enemy Palettes

New Super Mario Bros. DS 2D Graphics

1. Enemy Palettes root/obj/enemy_ncl.bin root/obj/enemy_B_ncl.bin root/obj/enemy_R_ncl.bin root/obj/enemy_W_ncl.bin 2. List of bitmaps which use the enemy palette   Folder Bitmap Description /obj I_bubble256 Podoboo /obj I_dokan...

List of player animations

New Super Mario Bros. DS General Info

Name Value anmFile anmName Idle 0x00 plmario wait WalkSlow 0x01 plmario walk Walk 0x02 plmario run Dash 0x03 pl b_dash DashFast 0x04 pl b_dash2 Jump 0x05 pl jump JumpFall 0x06 pl jump2 JumpL...

Background Scrolling Data Info

New Super Mario Bros. DS General Info

Foregrounds and backgrounds scroll differently in many levels, sometimes they have a fast speed ratio and sometimes they can be completely static, this can be changed via hex editing your level. Background only --> Change block 3 only. Foreground only --> ...