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Jyotyu Tileset

1. Jyotyu Palette

These files are the palettes used by the Jyotyu tileset:

File
Description
/BG_ncl/d_2d_A_J_jyotyu_B_ncl.bin Blue (underground) jyotyu palette
/BG_ncl/d_2d_A_J_jyotyu_F_ncl.bin Blue coin palette
/BG_ncl/d_2d_A_J_jyotyu_ncl.bin Normal jyotyu palette
/BG_ncl/d_2d_A_J_jyotyu_R_ncl.bin Red (volcanic) jyotyu palette
/BG_ncl/d_2d_A_J_jyotyu_W_ncl.bin Grey (winter) jyotyu palette

2. List of graphics that use the Jyotyu Palette

Folder Bitmap Description
/BG_ncg d_2d_A_J_jyotyu Graphics for the jyotyu tileset
/BG_ncg d_2d_TEN_A_J_jyotyu Animated tiles for the jyotyu tileset
/obj A_block_hahen Destroyed block debris
/obj A_block Animations for blocks being hit
/obj A_tikuwa_block Donut lift (stood on)
/obj I_item Power-ups and vine top
/obj I_kakushitobira Event Activated Door
/obj I_mark_star A star, seems to be unused
/obj I_minigame_block 1-Up Toad house block graphics
/obj I_minigame_item 1-Up Toad house card graphics
/obj I_obj_kemuri Smoke (?) seems to be unused too
/obj I_obj_kira_I Mega Mario sparkles
/obj I_obj_kira Small sparkles. Appear around a blue shell when dropped by a blue koopa troopa
/obj I_obj_sunakemuri Smoke (?) unused as well
/obj I_obj_yajirushi Arrow, apparently unused since it was removed from the European version

3. Important

When you click "import bitmap and recreate palette" on a file that uses the Jyotyu Palette, it will recreate the Jyotyu Palette, with new colours.

Other objects use the Jyotyu Palette, but they will not match up with the palette anymore, because it has been modified to match the Jyotyu tileset, so you have to open all the files that use the palette and the palette open at the same time, then click "import bitmap and recreate palette".
Or you can modify the Jyotyu Tileset with the built in editor which will not modify the Jyotyu Palette.

4. Tile Behavior Changes

When certain switches are triggered, tile behaviors of specific map16 tiles change. This is done in conjunction with switch-triggered tile animations to make things like blue coins and red blocks appear.

P-Switch

These tiles change when a p-switch or a red ring set to act like a p-switch is triggered.

Map16 tile Changed behavior
36 (P-switch blue coin) 0x04000200 - Coin (blue sparkles)
37 (P-switch red-coloured coin) 0x02000200 - Coin (Unk param 2)

Additionally, all tiles in the jyotyu tileset with the behavior 0x00000200 (coin) will change to 0x00001000 (brick block) and, likewise, all tiles with the behavior 0x00001000 (brick block) will change to 0x00000200 (coin).

!-Switch

These tiles will change when a !-switch with normal settings or a red ring set to act like a !-switch is triggered.

Map16 tile Changed behavior
29 (Red block outline) 0x00000800 - Explodes into used block
30 (Red block outline) 0x00000800 - Explodes into used block
39 (Red coin outline) 0x02000200 - Coin (Unk param 2)
40 (Snake block) 0x00000200 - Coin
!-Switch (red blocks only)

These tiles will change when red ring set to "Red Blocks only" mode or a !-switch with "Delay on multiple" is set to "Unknown" is triggered.

Map16 tile Changed behavior
29 (Red block outline) 0x04000800 - Explodes into brick block
30 (Red block outline) 0x04000800 - Explodes into brick block

5. Jyotyu labels

The following picture shows which objects use which colors in the different Jyotyu Palettes:

jyotyulabels2.png

Credits to D.M. for the research and the image

Note: The palette colors will vary depending on the Jyotyu palette, but the objects will still use the same colors.