File Table
A table of contents for the files inside of a NSMB DS ROM.
Note: bold entries are folders.
TODO: Expand this table to contain all files, splitting the table if needed
| Files | Subfiles | Sub-sub-files | Description | 
|---|---|---|---|
| fnt.bin | File Name Table It contains filenames, folders and folders names. | ||
| fat.bin | File Allocation Table It contains every file's address in the rom and its size. | ||
| header.bin | ? | ||
| arm9ovt.bin | It lists every arm9 overlay, its location in the rom and where it should be loaded in the ram. | ||
| arm7ovt.bin | It should list every arm7 overlay, its location in the rom and where it should be loaded in the ram. | ||
| arm9.bin | The code for the main processor. | ||
| arm7.bin | The code for the coprocessor. | ||
| banner.bin | Contains the game banner text and icon shown in the system bios | ||
| rsasig.bin | Some signature | ||
| root | |||
| 00DUMMY | Empty, NSMBe uses it to store tileset, their objects' descriptions, backgrounds and music names after renaming them | ||
| BUILDTIME | Last game build time | ||
| mgvs_sound_data.sdat | Minigames music | ||
| sound_data.sdat | Main game music | ||
| ARCHIVE | Contains archives for minigames and download play | 
||
| BG_chk | Contains tile behaviour files for tilesets | 
||
| BG_ncg | Contains bitmaps for tilesets, backgrounds, and tile animations | 
||
| BG_ncl | Contains palettes and palette animations for tilesets and backgrounds, as well as jyotyu palette | 
||
| BG_nsc | Contains tilemaps for backgrounds | 
||
| BG_pnl | Contains tilemaps for tilesets | 
||
| BG_unt | Objects info for tilesets | ||
| course | It contains all the levels .bin files | ||
| demo | It contains some cutscene stuffs | ||
| ending | It contains other ending stuffs (like the tower BG) | ||
| enemy | It contains the enemies' models and animations | ||
| ipl | It contains the graphics of the icon visible on the DS/DSi/3DS family menu | ||
| map | It contains all the Worldmap files | ||
| obj | Contains bitmaps and palettes of in-course sprites | 
||
| particle | Contains particle archives | 
||
| player | It contains player's models and animations | ||
| polygon_unit | It contains some levels effects, the quicksand files, the pipe graphics, and the End-of-level graphics | ||
| script | It contains BMG files (used for In-Level pause scripts, Worldmap's pause scripts, and for the Titlescreen's File Select scripts) | ||
| uiStudio | Contains files related to game UI | 
||
| overlay7 | It should contain the overlays for the arm7 processor | ||
| overlay9 | It contains the overlays for the arm9 processor |