File Table
A table of contents for the files inside of a NSMB DS ROM.
Note: bold entries are files.
TODO: Expand this table to contain all files, splitting the table if needed
| Filepath |
Description |
|---|---|
| fnt.bin | File Name Table It contains filenames, folders and folders names. |
| fat.bin | File Allocation Table It contains every file's address in the rom and its size. |
| header.bin | Header |
| arm9ovt.bin | It lists every arm9 overlay, its location in the rom and where it should be loaded in the ram. |
| arm7ovt.bin | It should list every arm7 overlay, its location in the rom and where it should be loaded in the ram. |
| arm9.bin | The code for the main processor. |
| arm7.bin | The code for the coprocessor. |
| banner.bin | Contains the game banner text and icon shown in the system bios |
| rsasig.bin | Some signature |
| / | Root folder |
| /00DUMMY | Empty, NSMBe uses it to store tileset, their objects' descriptions, backgrounds and music names after renaming them |
| /BUILDTIME | Last game build time |
| /mgvs_sound_data.sdat | Minigames music |
| /sound_data.sdat | Main game music |
| /ARCHIVE/ | Contains archives for minigames and download play |
| /BG_chk/ | Contains tile behaviour files for tilesets |
| /BG_ncg/ | Contains bitmaps for tilesets, backgrounds, and tile animations |
| /BG_ncl/ | Contains palettes and palette animations for tilesets and backgrounds, as well as jyotyu palette |
| /BG_nsc/ | Contains tilemaps for backgrounds |
| /BG_pnl/ | Contains tilemaps for tilesets |
| /BG_unt/ | Objects info for tilesets |
| /course/ | It contains all the levels .bin files |
| /demo/ | It contains some cutscene stuffs |
| /ending/ | It contains other ending stuffs (like the tower BG) |
| /enemy/ | It contains the enemies' models and animations |
| /ipl/ | Contains bitmap and palette for DS Download Play banner icon |
| /map/ | It contains all the Worldmap files |
| /obj/ | Contains bitmaps and palettes of in-course sprites |
| /particle/ | Contains particle archives |
| /player/ | It contains player's models and animations |
| /polygon_unit/ | It contains some levels effects, the quicksand files, the pipe graphics, and the End-of-level graphics |
| /script/ | It contains BMG files (used for In-Level pause scripts, Worldmap's pause scripts, and for the Titlescreen's File Select scripts) |
| /uiStudio/ | Contains files related to game UI |
| overlay7/ | It should contain the overlays for the arm7 processor |
| overlay9/ | It contains the overlays for the arm9 processor |
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