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File Table

A table of contents for the files inside of a NSMB DS ROM.

Note: bold entries are folders.files.

TODO: Expand this table to contain all files, splitting the table if needed

Files
Subfiles Sub-sub-filesFilepath
Description
fnt.bin     File Name Table It contains filenames, folders and folders names. fat.bin     File Allocation Table It contains every file's address in the rom and its size. header.bin     ?Header
arm9ovt.bin     It lists every arm9 overlay, its location in the rom and where it should be loaded in the ram. arm7ovt.bin     It should list every arm7 overlay, its location in the rom and where it should be loaded in the ram. arm9.bin     The code for the main processor. arm7.bin     The code for the coprocessor. banner.bin     Contains the game banner text and icon shown in the system bios rsasig.bin     Some signature root/ Root    folder   /00DUMMY   Empty, NSMBe uses it to store tileset, their objects' descriptions, backgrounds and music names after renaming them   /BUILDTIME   Last game build time   /mgvs_sound_data.sdat   Minigames music   /sound_data.sdat   Main game music   ARCHIVE  /ARCHIVE/ Contains archives for minigames and download play
  BG_chk  /BG_chk/ Contains tile behaviour files for tilesets
  BG_ncg  /BG_ncg/ Contains bitmaps for tilesets, backgrounds, and tile animations
  BG_ncl  /BG_ncl/ Contains palettes and palette animations for tilesets and backgrounds, as well as jyotyu palette
  BG_nsc  /BG_nsc/ Contains tilemaps for backgrounds
  BG_pnl  /BG_pnl/ Contains tilemaps for tilesets
  BG_unt  /BG_unt/ Objects info for tilesets   course  /course/ It contains all the levels .bin files   demo  /demo/ It contains some cutscene stuffs   ending  /ending/ It contains other ending stuffs (like the tower BG)   enemy  /enemy/ It contains the enemies' models and animations  /ipl/ iplContains bitmap and Itpalette containsfor theDS graphicsDownload ofPlay thebanner icon visible on the DS/DSi/3DS family menu
  map  /map/ It contains all the Worldmap files   obj  /obj/ Contains bitmaps and palettes of in-course sprites
  particle  /particle/ Contains particle archives
  player  /player/ It contains player's models and animations   polygon_unit  /polygon_unit/ It contains some levels effects, the quicksand files, the pipe graphics, and the End-of-level graphics   script  /script/ It contains BMG files (used for In-Level pause scripts, Worldmap's pause scripts, and for the Titlescreen's File Select scripts)   uiStudio  /uiStudio/ Contains files related to game UI
overlay7    overlay7/ It should contain the overlays for the arm7 processor overlay9    overlay9/ It contains the overlays for the arm9 processor