Jyotyu Tileset
1. Jyotyu Palette
These files are the palettes used by the Jyotyu tileset:
File |
Description |
/BG_ncl/d_2d_A_J_jyotyu_B_ncl.bin | Blue (underground) jyotyu palette |
/BG_ncl/d_2d_A_J_jyotyu_F_ncl.bin | Blue coin palette |
/BG_ncl/d_2d_A_J_jyotyu_ncl.bin | Normal jyotyu palette |
/BG_ncl/d_2d_A_J_jyotyu_R_ncl.bin | Red (volcanic) jyotyu palette |
/BG_ncl/d_2d_A_J_jyotyu_W_ncl.bin | Grey (winter) jyotyu palette |
2. List of graphics that use the Jyotyu Palette
Folder | Bitmap | Description |
/BG_ncg | d_2d_A_J_jyotyu | Graphics for the jyotyu tileset |
/BG_ncg | d_2d_TEN_A_J_jyotyu | Animated tiles for the jyotyu tileset |
/obj | A_block_hahen | |
/obj | A_block | Animations for blocks being hit |
/obj | A_tikuwa_block | Donut lift (stood on) |
/obj | I_item | |
/obj | I_kakushitobira | Event Activated Door |
/obj | I_mark_star | A star, seems to be unused |
/obj | I_minigame_block | 1-Up Toad house block graphics |
/obj | I_minigame_item | 1-Up Toad house card graphics |
/obj | I_obj_kemuri | Smoke (?) seems to be unused too |
/obj | I_obj_kira_I | Mega Mario sparkles |
/obj | I_obj_kira | Small sparkles. Appear around a blue shell when dropped by a blue koopa troopa |
/obj | I_obj_sunakemuri | Smoke (?) unused as well |
/obj | I_obj_yajirushi | Arrow, apparently unused since it was removed from the European version |
3. Important
When you click "import bitmap and recreate palette" on a file that uses the Jyotyu Palette, it will recreate the Jyotyu Palette, with new colours.
Other objects use the Jyotyu Palette, but they will not match up with the palette anymore, because it has been modified to match the Jyotyu tileset, so you have to open all the files that use the palette and the palette open at the same time, then click "import bitmap and recreate palette".
Or you can modify the Jyotyu Tileset with the built in editor which will not modify the Jyotyu Palette.
4. Tile Behavior Changes
When certain switches are triggered, tile behaviors of specific map16 tiles change. This is done in conjunction with switch-triggered tile animations to make things like blue coins and red blocks appear.
P-Switch
These tiles change when a p-switch or a red ring set to act like a p-switch is triggered.
Map16 tile | Changed behavior |
---|---|
36 (P-switch blue coin) | 0x04000200 - Coin (blue sparkles) |
37 (P-switch red-coloured coin) | 0x02000200 - Coin (Unk param 2) |
Additionally, all tiles in the jyotyu tileset with the behavior 0x00000200
(coin) will change to 0x00001000
(brick block) and, likewise, all tiles with the behavior 0x00001000
(brick block) will change to 0x00000200
(coin).
!-Switch
These tiles will change when a !-switch with normal settings or a red ring set to act like a !-switch is triggered.
Map16 tile | Changed behavior |
---|---|
29 (Red block outline) | 0x00000800 - Explodes into used block |
30 (Red block outline) | 0x00000800 - Explodes into used block |
39 (Red coin outline) | 0x02000200 - Coin (Unk param 2) |
40 (Snake block) | 0x00000200 - Coin |
!-Switch (red blocks only)
These tiles will change when red ring set to "Red Blocks only" mode or a !-switch with "Delay on multiple" is set to "Unknown" is triggered.
Map16 tile | Changed behavior |
---|---|
29 (Red block outline) | 0x04000800 - Explodes into brick block |
30 (Red block outline) | 0x04000800 - Explodes into brick block |
5. Jyotyu labels
The following picture shows which objects use which colors in the different Jyotyu Palettes:
Credits to D.M. for the research and the image
Note: The palette colors will vary depending on the Jyotyu palette, but the objects will still use the same colors.