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Jyotyu Tileset

TODO: 3d tile table, hardcoded tile properties, pictures, lede

1. Jyotyu Palette

These files are the palettes used by the Jyotyu tileset:

File
Description
/BG_ncl/d_2d_A_J_jyotyu_B_ncl.bin Blue (underground) jyotyu palette
/BG_ncl/d_2d_A_J_jyotyu_F_ncl.bin Blue coin palette
/BG_ncl/d_2d_A_J_jyotyu_ncl.bin Normal jyotyu palette
/BG_ncl/d_2d_A_J_jyotyu_R_ncl.bin Red (volcanic) jyotyu palette
/BG_ncl/d_2d_A_J_jyotyu_W_ncl.bin Grey (winter) jyotyu palette

2. List of graphics that use the Jyotyu Palette

+bluecoinbeing (supermushroom,blueto be unused
Folder Bitmap Description Palette Number
/BG_ncg d_2d_A_J_jyotyud_2d_A_J_jyotyu_ncg.bin Graphics for the jyotyu tileset
Either + blue coin palette
/BG_ncg d_2d_TEN_A_J_jyotyud_2d_TEN_A_J_jyotyu_ncg.bin Animated tiles for the jyotyu tileset
Either
/obj A_block_hahen Destroyed block debrispalette
/obj A_blockA_block_hahen_ncg.bin AnimationsDestroyed forblock blocksdebris 0 hit(brick block, wood block, question block, red block, used block, boss gate debris), 1 (hard block, boss bridge debris)
/obj A_tikuwa_blockA_block_ncg.binBumped blocks/coin, event trigger block, roulette block, spiked question block, snake block ends, face block, coin bubble0 (question block, used block, brick block, event trigger block (hit), coin, face block), 1 (roulette block, spiked question block, snake block, coin bubble)
/objA_hyouji_8bit_ncg.binShown when unused VsTimesUp StageFX type is used0
/objA_tikuwa_block_ncg.bin Donut lift (stood on)
0
/obj I_itemI_item_ncg.bin Power-ups and vine top
0
/obj I_kakushitobira Eventshell), Activated1 Door(fire flower, star, mini mushroom, 1up mushroom, vine top)
/obj I_mark_starI_kakushitobira_ncg.bin AEvent star,Activated seemsDoor 1
/obj I_minigame_blockI_mark_star_ncg.binUnused1
/objI_minigame_block_ncg.bin 1-Up Toad house block graphics
0
/obj I_minigame_itemI_minigame_item_ncg.bin 1-Up Toad house card graphics
/objI_obj_kemuriSmoke0 (?)Bowser seemscard), to1 be(1up unused toocards)
/obj I_obj_kira_II_obj_kira_I_ncg.bin Mega Mario sparkles
0
/obj I_obj_kiraI_obj_kira_ncg.bin Small sparkles. Appear around a blue shell when dropped by a blue koopa troopa
/objI_obj_sunakemuriSmoke (?) unused as well
/objI_obj_yajirushiArrow, apparently unused since it was removed from the European version0

3. Important

When you click "import bitmap and recreate palette" on a file that uses the Jyotyu Palette, it will recreate the Jyotyu Palette, with new colours.

Other objects use the Jyotyu Palette, but they will not match up with the palette anymore, because it has been modified to match the Jyotyu tileset, so you have to open all the files that use the palette and the palette open at the same time, then click "import bitmap and recreate palette".
Or you can modify the Jyotyu Tileset with the built in editor which will not modify the Jyotyu Palette.

4. Tile Behavior Changes

When certain switches are triggered, tile behaviors of specific map16 tiles change. This is done in conjunction with switch-triggered tile animations to make things like blue coins and red blocks appear.

P-Switch

These tiles change when a p-switch or a red ring set to act like a p-switch is triggered.

Map16 tile Changed behavior
36 (P-switch blue coin) 0x04000200 - Coin (blue sparkles)
37 (P-switch red-coloured coin) 0x02000200 - Coin (Unk param 2)

Additionally, all tiles in the jyotyu tileset with the behavior 0x00000200 (coin) will change to 0x00001000 (brick block) and, likewise, all tiles with the behavior 0x00001000 (brick block) will change to 0x00000200 (coin).

!-Switch

These tiles will change when a !-switch with normal settings or a red ring set to act like a !-switch is triggered.

Map16 tile Changed behavior
29 (Red block outline) 0x00000800 - Explodes into used block
30 (Red block outline) 0x00000800 - Explodes into used block
39 (Red coin outline) 0x02000200 - Coin (Unk param 2)
40 (Snake block) 0x00000200 - Coin
!-Switch (red blocks only)

These tiles will change when red ring set to "Red Blocks only" mode or a !-switch with "Delay on multiple" is set to "Unknown" is triggered.

Map16 tile Changed behavior
29 (Red block outline) 0x04000800 - Explodes into brick block
30 (Red block outline) 0x04000800 - Explodes into brick block

5. Jyotyu labels

The following picture shows which objects use which colors in the different Jyotyu Palettes:

jyotyulabels2.png

Credits to D.M. for the research and the image

Note: The palette colors will vary depending on the Jyotyu palette, but the objects will still use the same colors.