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Staff Roll Characters
These are the letters you can touch on the bottom screen during the credits. Closest ASCII Character Character ID Character Used? SFX ID SFX Name SFX Usage Outside of Credits A 0x0 Yes 0x34 SE_EMY_KPJR_DAMAGE_V Bowser Jr. stomped (voi...
World Map Files
TODO: Finish the rest & update the descriptions Map Folder: Files Description / Information cursor_koopa_jr.nsbca Bowser Jr's Animation (Joint) cursor_koopa_jr.nsbmd Bowser Jr's World Map Textures cursor_pe...
Entrances
1. Entrance Guide Click the Door icon at the top to edit entrances. Settings• *Camera X:**• *Camera Y:**• *Entrance ID:** The ID associated with the entrance.• *Destination ID:** The number of the area the pipe goes to. If not changing area, set to 0.• *Desti...
List of Activator Actors
1. General Event Controllers [Class=020] [Object=101] Event Controller [Class=087] [Object=155] Special exit controller (warp entrance) [Class=137] [Object=164] Event Controller AND [Class=138] [Object=165] Event Controller OR [Class=139] [Object=166] E...
Enemy Palettes
The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used will change depending on the bottom BG to better fit the level theme. All palettes, as well as the bitmaps of the sprites that use them, can be found in the /OBJ f...
List of player animations
Name Value anmFile anmName Idle 0x00 plmario wait WalkSlow 0x01 plmario walk Walk 0x02 plmario run Dash 0x03 pl b_dash DashFast 0x04 pl b_dash2 Jump 0x05 pl jump JumpFall 0x06 pl jump2 JumpL...
Background Scrolling Data Info
TODO: Info for BG start position nybble. Would also be nice to know which BG speeds are all used. Foregrounds and backgrounds scroll differently in many levels — sometimes they have a fast speed ratio and sometimes they can be completely static. This can be a...
Background Information
TODO: A lot. - Tile and palette animations - Backgrounds with other special properties (e.g., Underwater, Peach's Castle, etc.) - Table for BGs that use tile share? - Details on BGs that are broken? Bitmap Tables Stored in BG_ncg/ folder. Top Backgroun...
Custom Actors
Sometimes the base game doesn't offer exactly what you need for your level. That's when you should turn to custom actors! This guide provides a basic overview of how to create custom actors. A decent understanding of C++ along with some prior NSMB code moddin...
Glossary
TODO: Currently sorted alphabetically — would something else work better?Things that probably also should be here:- Area- View- Zone- Chunk- Entrance This page briefly defines some of the jargon you may encounter while modding New Super Mario Bros.; this will...
Course Area IDs
TODO: An explanatory sentence or two. Verify 128. Maybe combine with Level List? Note: If you're making a world map using Goombatlas, setting the area ID of a node to 185 or higher will make it not react when pressing "A". World 1 Area ID Area 000 1-1 A...