Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

37 total results found

Staff Roll Characters

New Super Mario Bros. DS General Info

These are the letters you can touch on the bottom screen during the credits. Closest ASCII Character Character ID Character Used? SFX ID SFX Name SFX Usage Outside of Credits A 0x0 Yes 0x34 SE_EMY_KPJR_DAMAGE_V Bowser Jr. stomped (voi...

World Map Icons

New Super Mario Bros. DS 2D Graphics

TODO: Finish the rest including the ones in uiStudio & update the description if needed. Map Folder: Files Description / Information cursor_koopa_jr.nsbca Bowser Jr's Animation (Joint) cursor_koopa_jr.nsbmd Bowser J...

Entrances

New Super Mario Bros. DS General Info

1. Entrance Guide Click the Door icon at the top to edit entrances. Settings• *Camera X:**• *Camera Y:**• *Entrance ID:** The ID associated with the entrance.• *Destination ID:** The number of the area the pipe goes to. If not changing area, set to 0.• *Desti...

List of Activator Sprites

New Super Mario Bros. DS General Info

1. General Event Controllers [Class=020] [Sprite=101] Event Controller [Class=087] [Sprite=155] Special exit controller (warp entrance) [Class=137] [Sprite=164] Event Controller AND [Class=138] [Sprite=165] Event Controller OR [Class=139] [Sprite=166] E...

Enemy Palettes

New Super Mario Bros. DS 2D Graphics

1. Enemy Palettes root/obj/enemy_ncl.bin root/obj/enemy_B_ncl.bin root/obj/enemy_R_ncl.bin root/obj/enemy_W_ncl.bin 2. List of bitmaps which use the enemy palette   Folder Bitmap Description /obj I_bubble256 Podoboo /obj I_dokan...

List of player animations

New Super Mario Bros. DS General Info

Name Value anmFile anmName Idle 0x00 plmario wait WalkSlow 0x01 plmario walk Walk 0x02 plmario run Dash 0x03 pl b_dash DashFast 0x04 pl b_dash2 Jump 0x05 pl jump JumpFall 0x06 pl jump2 JumpL...

Background Scrolling Data Info

New Super Mario Bros. DS General Info

Foregrounds and backgrounds scroll differently in many levels, sometimes they have a fast speed ratio and sometimes they can be completely static, this can be changed via hex editing your level. Background only --> Change block 3 only. Foreground only --> ...