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"Event Controller - Zone" Setups

TODO:
- Use these to improve/correct the documentation here and/or in NSMBe's object xml
- Add more setups

Zone ID 0 should be interchangeable with any other ID, but this needs to be tested.

Object Settings

Trigger Requirements

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Player zone ID: 0

Enemies zone ID: 0

The event will only trigger when the player enters zone 0 after all enemies in said zone are destroyed.

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Player zone ID: 255

Enemies zone ID: 0

The event will trigger when all enemies in zone 0 are destroyed.

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Player zone ID: 0

Enemies zone ID: 255

The event will trigger when the player enters zone 0.

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Player zone ID: 255

Enemies zone ID: 255

The event will trigger once the player finishes entering the view.