"Event Controller - Zone" Setups
TODO:
- Use these to improve/correct the documentation here and/or in NSMBe's object xml
- Add more setups
Zone ID 0 should be interchangeable with any other ID, but this needs to be tested.
Object Settings |
Trigger Requirements |
Player zone ID: 0 Enemies zone ID: 0 |
The event will only trigger when the player enters zone 0 after all enemies in said zone are destroyed. |
Player zone ID: 255 Enemies zone ID: 0 |
The event will trigger when all enemies in zone 0 are destroyed. |
Player zone ID: 0 Enemies zone ID: 255 |
The event will trigger when the player enters zone 0. |
Player zone ID: 255 Enemies zone ID: 255 |
The event will trigger once the player finishes entering the view. |
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