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"Event Controller - Zone" Setups

New Super Mario Bros. General Info

TODO:- Use these to improve/correct the documentation here and/or in NSMBe's object xml- Add more...

Updated 1 week ago by Hiccup

Public Code Mods

New Super Mario Bros. Code Modification

This is a collection of locations where you can find public code mods for your own NSMB mod. The ...

Updated 1 week ago by Hiccup

Special Event IDs

New Super Mario Bros. General Info

ID ID (dec) Description 3E 62 Blue coin trail while event is active. 46 ...

Updated 1 week ago by Hiccup

Files in Overlays and ARM9

New Super Mario Bros. General Info

TODO: - File IDs of files in archives. - More files? - Maybe the makeshift file tree c...

Updated 1 month ago by keeper

Course Area IDs

New Super Mario Bros. World Map

TODO: An explanatory sentence or two. Verify 128. Maybe combine with Level List? Note: If you're ...

Updated 1 month ago by Hiccup

Custom Actors

New Super Mario Bros. Code Modification

Sometimes the base game doesn't offer exactly what you need for your level. That's when you shoul...

Updated 1 month ago by keeper

Background Information

New Super Mario Bros. 2D Graphics

TODO: A lot. - Tile and palette animations - Backgrounds with other special properties (e.g.,...

Updated 1 month ago by keeper

Background Scrolling Data Info

New Super Mario Bros. General Info

TODO: - Verify info for BG start position nybble — 0x2 and 0x3 in particular. - How specifically ...

Updated 1 month ago by keeper

List of player animations

New Super Mario Bros. General Info

Name Value anmFile anmName Idle 0x00 plmario wait WalkSlow 0x01 plmario ...

Updated 1 month ago by Mr. Ztardust

Enemy Palettes

New Super Mario Bros. 2D Graphics

The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used ...

Updated 1 month ago by keeper

List of Activator Actors

New Super Mario Bros. General Info

1. General Event Controllers [Class=020] [Object=101] Event Controller [Class=087] [Object=15...

Updated 1 month ago by Ndymario

Entrances

New Super Mario Bros. General Info

1. Entrance Guide Click the Door icon at the top to edit entrances. Settings• *Camera X:**• *Cam...

Updated 1 month ago by Mr. Ztardust

World Map Files

New Super Mario Bros. 2D Graphics

TODO: Finish the rest & update the descriptions Map Folder: Files Description / Info...

Updated 1 month ago by keeper

Staff Roll Characters

New Super Mario Bros. General Info

These are the letters you can touch on the bottom screen during the credits. Closest ASCII...

Updated 1 month ago by Ndymario

Camera

New Super Mario Bros. General Info

The Camera in New Super Mario Bros is controlled in several ways. You have to take into account t...

Updated 1 month ago by Mr. Ztardust

Particle List

New Super Mario Bros. General Info

Note: IDs can go as high as 255, all IDs past 118 are blank and have been left out for sake of sh...

Updated 1 month ago by Ndymario

Music List

New Super Mario Bros. General Info

Level Header ID (Hex) ID in NSMBe/Nitro Studio (Decimal) Common Name Name in NSMBe SDAT Name (...

Updated 1 month ago by TheBester7

File Table

New Super Mario Bros. General Info

A table of contents for the files inside of a NSMB DS ROM. Note: bold entries are files. TODO: ...

Updated 1 month ago by keeper

Connected Pipes

New Super Mario Bros. General Info

Each end of the pipe needs an Entrance. Both must have the same connected pipe ID.Set area 0 in o...

Updated 1 month ago by Mr. Ztardust

Tileset Information

New Super Mario Bros. 2D Graphics

TODO: Add more info for palette animations (such as which colours animate & info on slots 7 and 3...

Updated 1 month ago by keeper