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Jyotyu Tileset
1. Jyotyu Palette These files are the palettes used by the Jyotyu tileset: File Descript...
Setting Up Code Modifications
So, you're ready to dive into the code of the game? Let's get started! In this tutorial, you wil...
Special Event IDs
These event IDs are hardcoded to perform specific actions when triggered. Certain tileset slots...
Tileset Information
TODO: - Add more info for palette animations (such as which colours animate & info on slots 7 an...
File Formats
TODO: - More filetypes - Double-check course data block names - Perhaps info on control bytes an...
"Event Controller - Zone" Setups
TODO:- Use these to improve/correct the documentation here and/or in NSMBe's object xml- Add more...
Public Code Mods
This is a collection of locations where you can find public code mods for your own NSMB mod. The ...
Files in Overlays and ARM9
TODO: - File IDs of files in archives. - More files? - Maybe the makeshift file tree c...
Course Area IDs
TODO: An explanatory sentence or two. Verify 128. Maybe combine with Level List? Note: If you're ...
Custom Actors
Sometimes the base game doesn't offer exactly what you need for your level. That's when you shoul...
Background Information
TODO: A lot. - Tile and palette animations - Backgrounds with other special properties (e.g.,...
Background Scrolling Data Info
TODO: - Verify info for BG start position nybble — 0x2 and 0x3 in particular. - How specifically ...
List of player animations
Name Value anmFile anmName Idle 0x00 plmario wait WalkSlow 0x01 plmario ...
Enemy Palettes
The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used ...
List of Activator Actors
1. General Event Controllers [Class=020] [Object=101] Event Controller [Class=087] [Object=15...
Entrances
1. Entrance Guide Click the Door icon at the top to edit entrances. Settings• *Camera X:**• *Cam...
World Map Files
TODO: Finish the rest & update the descriptions Map Folder: Files Description / Info...
Staff Roll Characters
These are the letters you can touch on the bottom screen during the credits. Closest ASCII...
Camera
The Camera in New Super Mario Bros is controlled in several ways. You have to take into account t...
Particle List
Note: IDs can go as high as 255, all IDs past 118 are blank and have been left out for sake of sh...