Special Event IDs
These event IDs are hardcoded to perform specific actions when triggered.
Certain tileset slots also have special event IDs; see the tileset information page for info on those.
ID | ID (dec) | Description |
---|---|---|
24-28 | 36-40 | Causes the stage rotation used in 8-Final Castle if byte 4 of block 4 (tileset block) is set to 0xFF. |
3E | 62 | Blue coin trail while event is active. |
46 | 70 | Causes the unused "faded circle" screen transition to be used when using an entrance or exit. Unused |
F3 | 243 | Partial Starman effects. Unused? |
F4 | 244 | Partial Mega Mushroom effects. Unused? |
EB | 235 | Make inventory contain item with no icon. Crashes when you release the item and it can't be replaced by other items. Maybe defunct unused item? Unused? |
F7 | 247 | Locks camera into bottom left of view. Mario isn't forced to be inside this camera, but he can't interact with actors outside the camera. Unused? |
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