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Special Event IDs

These event IDs are hardcoded to perform specific actions when triggered. 

Certain tileset slots also have special event IDs; see the tileset information page for info on those.

ID ID (dec) Description
24-28 36-40 Causes the stage rotation used in 8-Final Castle if byte 4 of block 4 (tileset block) is set to 0xFF.
3E 62 Blue coin trail while event is active.
46 70 Causes the unused "faded circle" screen transition to be used when using an entrance or exit. Unused
F3 243 Partial Starman effects. Unused?
F4 244 Partial Mega Mushroom effects. Unused?
EB 235 Make inventory contain item with no icon. Crashes when you release the item and it can't be replaced by other items. Maybe defunct unused item? Unused?
F7 247 Locks camera into bottom left of view. Mario isn't forced to be inside this camera, but he can't interact with actors outside the camera. Unused?