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Files in Overlays and ARM9

New Super Mario Bros. General Info

TODO: - File IDs of files in archives. - More files? - Maybe the makeshift file tree c...

Updated 1 week ago by keeper

Course Area IDs

New Super Mario Bros. World Map

TODO: An explanatory sentence or two. Verify 128. Maybe combine with Level List? Note: If you're ...

Updated 1 week ago by Hiccup

Custom Actors

New Super Mario Bros. Code Modification

Sometimes the base game doesn't offer exactly what you need for your level. That's when you shoul...

Updated 1 week ago by keeper

Background Information

New Super Mario Bros. 2D Graphics

TODO: A lot. - Tile and palette animations - Backgrounds with other special properties (e.g.,...

Updated 1 week ago by keeper

Background Scrolling Data Info

New Super Mario Bros. General Info

TODO: - Verify info for BG start position nybble — 0x2 and 0x3 in particular. - How specifically ...

Updated 1 week ago by keeper

List of player animations

New Super Mario Bros. General Info

Name Value anmFile anmName Idle 0x00 plmario wait WalkSlow 0x01 plmario ...

Updated 1 week ago by Mr. Ztardust

Enemy Palettes

New Super Mario Bros. 2D Graphics

The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used ...

Updated 1 week ago by keeper

List of Activator Actors

New Super Mario Bros. General Info

1. General Event Controllers [Class=020] [Object=101] Event Controller [Class=087] [Object=15...

Updated 1 week ago by Ndymario

Entrances

New Super Mario Bros. General Info

1. Entrance Guide Click the Door icon at the top to edit entrances. Settings• *Camera X:**• *Cam...

Updated 1 week ago by Mr. Ztardust

World Map Files

New Super Mario Bros. 2D Graphics

TODO: Finish the rest & update the descriptions Map Folder: Files Description / Info...

Updated 1 week ago by keeper

Staff Roll Characters

New Super Mario Bros. General Info

These are the letters you can touch on the bottom screen during the credits. Closest ASCII...

Updated 1 week ago by Ndymario

Camera

New Super Mario Bros. General Info

The Camera in New Super Mario Bros is controlled in several ways. You have to take into account t...

Updated 1 week ago by Mr. Ztardust

Particle List

New Super Mario Bros. General Info

Note: IDs can go as high as 255, all IDs past 118 are blank and have been left out for sake of sh...

Updated 1 week ago by Ndymario

Special Event IDs

New Super Mario Bros. General Info

ID Description 3E Blue coin trail while event is active. 46 Causes the unu...

Updated 1 week ago by Ndymario

Music List

New Super Mario Bros. General Info

Level Header ID (Hex) ID in NSMBe/Nitro Studio (Decimal) Common Name Name in NSMBe SDAT Name (...

Updated 1 week ago by TheBester7

File Table

New Super Mario Bros. General Info

A table of contents for the files inside of a NSMB DS ROM. Note: bold entries are files. TODO: ...

Updated 1 week ago by keeper

Connected Pipes

New Super Mario Bros. General Info

Each end of the pipe needs an Entrance. Both must have the same connected pipe ID.Set area 0 in o...

Updated 1 week ago by Mr. Ztardust

Tileset Information

New Super Mario Bros. 2D Graphics

TODO: Add more info for palette animations (such as which colours animate & info on slots 7 and 3...

Updated 1 week ago by keeper

Level List

New Super Mario Bros. General Info

Every level in the game accompanied by its file name and how many areas it has. Filename Level...

Updated 1 week ago by Ndymario

Porting old patches to the NSMB Code Reference

New Super Mario Bros. Code Modification

Updated 1 week ago by TheGameratorT