New Super Mario Bros.
Information about modding NSMB DS
General Info
General information about the game that doesn't need more than one page to explain
Background Scrolling Data Info
TODO: - Verify info for BG start position nybble — 0x2 and 0x3 in particular. - How specifically ...
Camera
The Camera in New Super Mario Bros is controlled in several ways. You have to take into account t...
Connected Pipes
Each end of the pipe needs an Entrance. Both must have the same connected pipe ID.Set area 0 in o...
Entrances
1. Entrance Guide Click the Door icon at the top to edit entrances. Settings• *Camera X:**• *Cam...
File Table
A table of contents for the files inside of a NSMB DS ROM. Note: bold entries are files. TODO: ...
Files in Overlays and ARM9
TODO: - File IDs of files in archives. - More files? - Maybe the makeshift file tree c...
Glossary
TODO: Currently sorted alphabetically — would something else work better?Things that probably als...
Level List
Every level in the game accompanied by its file name and how many areas it has. Filename Level...
List of Activator Actors
1. General Event Controllers [Class=020] [Object=101] Event Controller [Class=087] [Object=15...
List of player animations
Name Value anmFile anmName Idle 0x00 plmario wait WalkSlow 0x01 plmario ...
Music List
Level Header ID (Hex) ID in NSMBe/Nitro Studio (Decimal) Common Name Name in NSMBe SDAT Name (...
Particle List
Note: IDs can go as high as 255, all IDs past 118 are blank and have been left out for sake of sh...
Special Event IDs
ID Description 3E Blue coin trail while event is active. 46 Causes the unu...
Staff Roll Characters
These are the letters you can touch on the bottom screen during the credits. Closest ASCII...
Modding Tutorials
Tutorials on how to mod NSMB DS
Mario vs Luigi
This page documents how to play MvsL hacks and objects that work in MvsL. Modding MvsL is signif...
Modding 101 - Creating a Bare-Bones Level
Welcome to the world of New Super Mario Bros. DS modding. Making your first level is the first st...
Setting up NSMBe5 on Linux
If you are considering swapping to Linux (or are already using Linux), modding NSMB DS is still p...
Code Modification
Going beyond the basics and modifying the game's code.
Custom Actors
Sometimes the base game doesn't offer exactly what you need for your level. That's when you shoul...
Porting old patch syntax to NCPatcher
This page will help you understand how you can port any patching syntax to NCPatcher's. You are s...
Porting old patches to the NSMB Code Reference
Setting Up Code Modifications
So, you're ready to dive into the code of the game? Let's get started! In this tutorial, you wil...
Using GDB with Ghidra and melonDS
What you'll need: The latest version of Ghidra A build of melonDS that has the GDB enabled ...
Tools
The tools used to mod NSMB DS with a general overview of how to use them
Fire Flower
Fire Flower has been replaced by NCPatcher Fire Flower is a patcher for Nintendo DS games. It wo...
NCPatcher
NCPatcher is a program that modifies the executable binaries of a Nintendo DS ROM.It was created ...
NSMBe
TODO: Maybe a different screenshot? NSMBe is a multipurpose modding tool for New Super Mario Bro...
2D Graphics
Documentation of 2D graphics (anything that uses NCG, NCL and NSC)
Background Information
TODO: A lot. - Tile and palette animations - Backgrounds with other special properties (e.g.,...
Enemy Palettes
The enemy palette is used by various in-level sprites. Like the jyotyu palette, the palette used ...
Jyotyu Tileset
1. Jyotyu Palette These files are the palettes used by the Jyotyu tileset: File Descript...
Tileset Information
TODO: Add more info for palette animations (such as which colours animate & info on slots 7 and 3...
World Map Files
TODO: Finish the rest & update the descriptions Map Folder: Files Description / Info...
World Map
Information related to modifying the world map.