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Tileset Information

TODO: Verify randomization table somehow. Add more info for palette animations (such as which colours animate & info on slots 7 and 31) and tile animations (such as which tiles animate). Mention unused files? Unused 3D tile IDs? Double-check animation speed. Add info on how ghost house stairs work. Add info from here: https://nsmbhd.net/post/46490/

Bitmap Table

Files stored in BG_ncg/ folder.
Table address in overlay 0: 0x00030EA4
Table address in memory: 0x020C9584

Slot Bitmap
Tileset 0 (Jyotyu) d_2d_A_J_jyotyu_ncg.bin
Tileset 2 (Sub Nohara) d_2d_I_S_tikei_nohara_ncg.bin
0: Grassland d_2d_I_M_tikei_nohara_ncg.bin
1: Castle d_2d_I_M_tikei_yakata_ncg.bin
2: Desert d_2d_I_M_tikei_sabaku_ncg.bin
3: Underground (with ice) d_2d_I_M_tikei_chika_ncg.bin
4: Sky/mushrooms (world 7 style) d_2d_I_M_tikei_kumo_ncg.bin
5: Underwater d_2d_W_M_tikei_suichu_ncg.bin
6: Desert d_2d_I_M_tikei_sabaku_ncg.bin
7: Volcano (brown) d_2d_W_M_tikei_yougan_ncg.bin
8: Grassland d_2d_I_M_tikei_nohara_ncg.bin
9: Beach (blue) d_2d_W_M_tikei_kaigan_ncg.bin
10: Beach (blue) d_2d_W_M_tikei_kaigan_ncg.bin
11: Forest d_2d_W_M_tikei_jungle_ncg.bin
12: Grassland d_2d_I_M_tikei_nohara_ncg.bin
13: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncg.bin
14: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncg.bin
15: Volcano (black) d_2d_W_M_tikei_kazan_ncg.bin
16: Volcano (black 2) [Unused] d_2d_W_M_tikei_kazangake_ncg.bin
17: Snow (with ice) d_2d_I_M_tikei_setsugen_ncg.bin
18: Snow d_2d_I_M_tikei_setsugen2_ncg.bin
19: Forest d_2d_W_M_tikei_jungle_ncg.bin
20: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncg.bin
21: Bonus Room [Unused] d_2d_I_M_tikei_mame_ncg.bin
22: Volcano (black 2) [Unused] d_2d_W_M_tikei_kanzagake_ncg.bin
23: Ghost House d_2d_S_M_tikei_obakeyasiki_ncg.bin
24: Cliffs d_2d_W_M_tikei_kazangake2_ncg.bin
25: Cliffs d_2d_W_M_tikei_kazangake2_ncg.bin
26: Snow (with ice) d_2d_I_M_tikei_setsugen_ncg.bin
27: Grassland d_2d_I_M_tikei_nohara_ncg.bin
28: Snow (with ice) d_2d_I_M_tikei_setsugen_ncg.bin
29: Factory (W7-A) d_2d_W_M_tikei_dokansoto_ncg.bin
30: Sewer (W2-3) d_2d_W_M_tikei_dokannaka_ncg.bin
31: Volcano (yellow) d_2d_W_M_tikei_yougantate_ncg.bin
32: Castle d_2d_I_M_tikei_yakata_ncg.bin
33: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncg.bin
34: Grassland d_2d_I_M_tikei_nohara_ncg.bin
35: Underground d_2d_I_M_tikei_chika3_ncg.bin
36: Underground (dark blue) [Unused] d_2d_I_M_tikei_chika_ncg.bin
37: Dark world (purple) d_2d_I_M_tikei_koopa_heigen_ncg.bin
38: Dark world (brown) d_2d_I_M_tikei_koopa_iwa_ncg.bin
39: Tower d_2d_I_M_tikei_toride_ncg.bin
40: Ghost house exit d_2d_S_M_tikei_obake_soto_ncg.bin
41: Final Castle d_2d_I_M_tikei_yakata_ncg.bin
42: Toad house 1 d_2d_W_M_tikei_kinokoA_ncg.bin
43: Toad house 2 d_2d_W_M_tikei_kinokoB_ncg.bin
44: Toad house 3 d_2d_W_M_tikei_kinokoC_ncg.bin
45: Final Castle d_2d_I_M_tikei_yakata_ncg.bin
46: Toad house 4 d_2d_I_M_tikei_kinokoD_ncg.bin
47: Bowser Jr battle d_2d_I_M_tikei_toride_boss_ncg.bin
48: Beach (blue) d_2d_W_M_tikei_kaigan_ncg.bin
49: Boss battle d_2d_I_M_tikei_yakata_boss_ncg.bin
50: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_boss_ncg.bin
51: Forest d_2d_W_M_tikei_jungle_ncg.bin
52: Desert d_2d_I_M_tikei_sabaku_ncg.bin
53: Desert d_2d_I_M_tikei_sabaku_ncg.bin
54: Forest d_2d_W_M_tikei_jungle_ncg.bin
55: Final boss battle d_2d_I_M_tikei_koopa_boss_ncg.bin
56: Volcano (black) d_2d_W_M_tikei_kazan_ncg.bin
57: Underwater d_2d_W_M_tikei_suichu_ncg.bin
58: Light grey castle (W8 Castle 1) d_2d_I_M_tikei_yakata_nise_ncg.bin
59: Sky/Mushrooms (yellow-ish) d_2d_I_M_tikei_kumo2_ncg.bin
60: Beach (turquoise, without moss) d_2d_W_M_tikei_kaigan2_ncg.bin
61: Lakithunder and Monty Tank battles d_2d_I_M_tikei_yakata_bossW7_ncg.bin
62: Boss battle d_2d_I_M_tikei_yakata_boss_ncg.bin
63: Mummy-Pokey battle d_2d_I_M_tikei_sabaku_boss_ncg.bin
64: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncg.bin
65: Desert d_2d_I_M_tikei_sabaku_ncg.bin
66: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncg.bin
67: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
68: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
69: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
70: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
71: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
72: Bonus room [Unused] d_2d_I_M_tikei_mame_ncg.bin
73: Underground (gold) [Unused] d_2d_I_M_tikei_chika4_ncg.bin
74: Bonus room d_2d_I_M_tikei_mame_bonus_ncg.bin
75: Grassland d_2d_I_M_tikei_nohara_ncg.bin

Animations Table

Files stored in BG_ncg/ folder.

Slot Animations
Tileset 0 (Jyotyu) d_2d_TEN_A_J_jyotyu_ncg.bin
Tileset 2 (Sub Nohara) None
0: Grassland None
1: Castle d_2d_TEN_I_yakata_ncg.bin
2: Desert None
3: Underground (with ice) None
4: Sky/mushrooms (world 7 style) None
5: Underwater None
6: Desert None
7: Volcano (brown) None
8: Grassland None
9: Beach (blue) None
10: Beach (blue) None
11: Forest None
12: Grassland None
13: Sky/mushrooms (with flowers and bushes) None
14: Sky/mushrooms (with flowers and bushes) None
15: Volcano (black) None
16: Volcano (black 2) [Unused] None
17: Snow (with ice) None
18: Snow None
19: Forest None
20: Oasis in Desert None
21: Bonus Room [Unused] None
22: Volcano (black 2) [Unused] None
23: Ghost House d_2d_TEN_S_obakeyasiki_ncg.bin
24: Cliffs None
25: Cliffs None
26: Snow (with ice) None
27: Grassland None
28: Snow (with ice) None
29: Factory (W7-A) None
30: Sewer (W2-3) None
31: Volcano (yellow) None
32: Castle None
33: Sky/mushrooms (with flowers and bushes) None
34: Grassland None
35: Underground None
36: Underground (dark blue) [Unused] None
37: Dark world (purple) None
38: Dark world (brown) None
39: Tower d_2d_TEN_I_toride_ncg.bin
40: Ghost house exit None
41: Final Castle None
42: Toad house 1 None
43: Toad house 2 None
44: Toad house 3 None
45: Final Castle None
46: Toad house 4 None
47: Bowser Jr battle None
48: Beach (blue) None
49: Boss battle None
50: Sky/mushrooms (with flowers and bushes) None
51: Forest None
52: Desert None
53: Desert None
54: Forest None
55: Final boss battle None
56: Volcano (black) None
57: Underwater None
58: Light grey castle (W8 Castle 1) None
59: Sky/Mushrooms (yellow-ish) None
60: Beach (turquoise, without moss) None
61: Lakithunder and Monty Tank battles None
62: Boss battle None
63: Mummy-Pokey battle None
64: Oasis in Desert None
65: Desert None
66: Oasis in Desert None
67: Bonus room [Unused] None
68: Bonus room [Unused] None
69: Bonus room [Unused] None
70: Bonus room [Unused] None
71: Bonus room [Unused] None
72: Bonus room [Unused] None
73: Underground (gold) [Unused] None
74: Bonus room None
75: Grassland None

Animated Tiles

Slot 1: Castle
Tile Number Animation Tiles Frames Animates Every... Animation Type
200, 201, 232, 233 Lava 4 6 7 Frames Loop
85, 86, 300, 301 Rightward conveyor tile 1 8 2 Frames Loop
87, 88, 302, 303 Rightward conveyor tile 1 8 1 Frame Loop
117, 118, 268, 269 Leftward conveyor tile 1 8 2 Frames Loop
119, 120, 302, 303 Leftward conveyor tile 1 8 1 Frame Loop
388, 389, 420, 421 Conveyor left edge 4 8 2 Frames Loop
392, 393, 424, 425 Conveyor left edge 4 8 2 Frames Loop (reverse order)
396, 397, 428, 429 Conveyor left edge 4 8 1 Frame Loop
400, 401, 432, 433 Conveyor left edge 4 8 1 Frame Loop (reverse order)
390, 391, 422, 423 Conveyor right edge 4 8 2 Frames Loop
394, 395, 426, 427 Conveyor right edge 4 8 2 Frames Loop (reverse order)
398, 399, 430, 431 Conveyor right edge 4 8 1 Frame Loop
402, 403, 434, 435 Conveyor right edge 4 8 1 Frame Loop (reverse order)
Slot 23: Ghost House
Tile Number Animation Tiles Frames Animates Every... Animation Type
283, 284, 315, 316 Collapsing stairs 4 4 TBA Event activated (event ID 16). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends.
347, 348, 379, 380 Collapsing stairs 4 4 TBA Event activated (event ID 15). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends.
411, 412, 443, 444 Collapsing stairs 4 4 TBA Event activated (event ID 14). Frame 4 is held when not triggered. Plays in reverse order when triggered and holds on frame 1 while event is active. Plays and holds on frame 4 when event ends.
Slot 39: Tower
Tile Number Animation Tiles Frames Animates Every... Animation Type
85, 86, 300, 301 Rightward conveyor tile 1 8 2 Frames Loop
87, 88, 302, 303 Rightward conveyor tile 1 8 1 Frame Loop
117, 118, 268, 269 Leftward conveyor tile 1 8 2 Frames Loop
119, 120, 302, 303 Leftward conveyor tile 1 8 1 Frame Loop
388, 389, 420, 421 Conveyor left edge 4 8 2 Frames Loop
392, 393, 424, 425 Conveyor left edge 4 8 2 Frames Loop (reverse order)
396, 397, 428, 429 Conveyor left edge 4 8 1 Frame Loop
400, 401, 432, 433 Conveyor left edge 4 8 1 Frame Loop (reverse order)
390, 391, 422, 423 Conveyor right edge 4 8 2 Frames Loop
394, 395, 426, 427 Conveyor right edge 4 8 2 Frames Loop (reverse order)
398, 399, 430, 431 Conveyor right edge 4 8 1 Frame Loop
402, 403, 434, 435 Conveyor right edge 4 8 1 Frame Loop (reverse order)

Palette Table

Files stored in BG_ncl/ folder.
Table address in overlay 0: 0x00031494
Table address in memory: 0x020C9B74

Slot Palette
Tileset 0 (Jyotyu) d_2d_A_J_jyotyu_B_ncl.bin
d_2d_A_J_jyotyu_F_ncl.bin
d_2d_A_J_jyotyu_ncl.bin
d_2d_A_J_jyotyu_R_ncl.bin
d_2d_A_J_jyotyu_W_ncl.bin
Tileset 2 (Sub Nohara) d_2d_I_S_tikei_nohara_ncl.bin
0: Grassland d_2d_I_M_tikei_nohara_ncl.bin
1: Castle d_2d_I_M_tikei_yakata_ncl.bin
2: Desert d_2d_I_M_tikei_sabaku_ncl.bin
3: Underground (with ice) d_2d_I_M_tikei_cika_ncl.bin
4: Sky/mushrooms (world 7 style) d_2d_I_M_tikei_kumo_ncl.bin
5: Underwater d_2d_W_M_tikei_suichu_ncl.bin
6: Desert d_2d_I_M_tikei_sabaku_ncl.bin
7: Volcano (brown) d_2d_W_M_tikei_yougan_ncl.bin
8: Grassland d_2d_I_M_tikei_nohara_ncl.bin
9: Beach (blue) d_2d_W_M_tikei_kaigan_ncl.bin
10: Beach (blue) d_2d_W_M_tikei_kaigan_ncl.bin
11: Forest d_2d_W_M_tikei_jungle_ncl.bin
12: Grassland d_2d_I_M_tikei_nohara_ncl.bin
13: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncl.bin
14: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncl.bin
15: Volcano (black) d_2d_W_M_tikei_kazan_ncl.bin
16: Volcano (black 2) [Unused] d_2d_W_M_tikei_kazangake_ncl.bin
17: Snow (with ice) d_2d_I_M_tikei_setsugen_ncl.bin
18: Snow d_2d_I_M_tikei_setsugen2_ncl.bin
19: Forest d_2d_W_M_tikei_jungle_ncl.bin
20: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncl.bin
21: Bonus Room [Unused] d_2d_I_M_tikei_mame_ncl.bin
22: Volcano (black 2) [Unused] d_2d_W_M_tikei_kanzagake_ncl.bin
23: Ghost House d_2d_S_M_tikei_obakeyasiki_ncl.bin
24: Cliffs d_2d_W_M_tikei_kazangake2_ncl.bin
25: Cliffs d_2d_W_M_tikei_kazangake2_ncl.bin
26: Snow (with ice) d_2d_I_M_tikei_setsugen_ncl.bin
27: Grassland d_2d_I_M_tikei_nohara_ncl.bin
28: Snow (with ice) d_2d_I_M_tikei_setsugen_ncl.bin
29: Factory (W7-A) d_2d_W_M_tikei_dokansoto_ncl.bin
30: Sewer (W2-3) d_2d_W_M_tikei_dokannaka_ncl.bin
31: Volcano (yellow) d_2d_W_M_tikei_yougantate_ncl.bin
32: Castle d_2d_I_M_tikei_yakata_ncl.bin
33: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_ncl.bin
34: Grassland d_2d_I_M_tikei_nohara_ncl.bin
35: Underground d_2d_I_M_tikei_chika3_ncl.bin
36: Underground (dark blue) [Unused] d_2d_I_M_tikei_chika_ncl.bin
37: Dark world (purple) d_2d_I_M_tikei_koopa_heigen_ncl.bin
38: Dark world (brown) d_2d_I_M_tikei_koopa_iwa_ncl.bin
39: Tower d_2d_I_M_tikei_toride_ncl.bin
40: Ghost house exit d_2d_S_M_tikei_obake_soto_ncl.bin
41: Final Castle d_2d_I_M_tikei_yakata_ncl.bin
42: Toad house 1 d_2d_W_M_tikei_kinokoA_ncl.bin
43: Toad house 2 d_2d_W_M_tikei_kinokoB_ncl.bin
44: Toad house 3 d_2d_W_M_tikei_kinokoC_ncl.bin
45: Final Castle d_2d_I_M_tikei_yakata_ncl.bin
46: Toad house 4 d_2d_I_M_tikei_kinokoD_ncl.bin
47: Bowser Jr battle d_2d_I_M_tikei_toride_boss_ncl.bin
48: Beach (blue) d_2d_W_M_tikei_kaigan_ncl.bin
49: Boss battle d_2d_I_M_tikei_yakata_boss_ncl.bin
50: Sky/mushrooms (with flowers and bushes) d_2d_I_M_tikei_kinoko_boss_ncl.bin
51: Forest d_2d_W_M_tikei_jungle_ncl.bin
52: Desert d_2d_I_M_tikei_sabaku_ncl.bin
53: Desert d_2d_I_M_tikei_sabaku_ncl.bin
54: Forest d_2d_W_M_tikei_jungle_ncl.bin
55: Final boss battle d_2d_I_M_tikei_koopa_boss_ncl.bin
56: Volcano (black) d_2d_W_M_tikei_kazan_ncl.bin
57: Underwater d_2d_W_M_tikei_suichu_ncl.bin
58: Light grey castle (W8 Castle 1) d_2d_I_M_tikei_yakata_nise_ncl.bin
59: Sky/Mushrooms (yellow-ish) d_2d_I_M_tikei_kumo2_ncl.bin
60: Beach (turquoise, without moss) d_2d_W_M_tikei_kaigan2_ncl.bin
61: Lakithunder and Monty Tank battles d_2d_I_M_tikei_yakata_bossW7_ncl.bin
62: Boss battle d_2d_I_M_tikei_yakata_boss_ncl.bin
63: Mummy-Pokey battle d_2d_I_M_tikei_sabaku_boss_ncl.bin
64: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncl.bin
65: Desert d_2d_I_M_tikei_sabaku_ncl.bin
66: Oasis in Desert d_2d_W_M_tikei_kaigan3_ncl.bin
67: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
68: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
69: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
70: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
71: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
72: Bonus room [Unused] d_2d_I_M_tikei_mame_ncl.bin
73: Underground (gold) [Unused] d_2d_I_M_tikei_chika4_ncl.bin
74: Bonus room d_2d_I_M_tikei_mame_bonus_ncl.bin
75: Grassland d_2d_I_M_tikei_nohara_ncl.bin

Palette Animations Table

Files stored in BG_ncl/ folder.
Table address for files in overlay 0: 0x00030CC0
Table address for files in memory: 0x020C93A0
Table address for tileset slots in overlay 0: 0x00030A38
Table address for tileset slots in memory: 0x020C9118
Do note that tileset slot table above only controls which tilesets load the files for the animations — it does not determine which slots play the animations.

Slot Palette
3: Underground (with ice) d_2d_Bg2_TEN_I_setsugen_ncl.bin
17: Snow (with ice) d_2d_Bg2_TEN_I_setsugen_ncl.bin

Object Definitions Table

Files stored in BG_unt/ folder.
Table address for unt files in overlay 0: 0x0002FA14
Table address for unt files in memory: 0x020C80F4
Table address for unt_hd files in overlay 0: 0x0002F8E4
Table address for unt_hd files in memory: 0x020C7FC4

Slot Object Definitions
Tileset 0 (Jyotyu) A_J_jyotyu.bin
A_J_jyotyu_hd.bin
Tileset 2 (Sub Nohara) I_S_nohara.bin
I_S_nohara_hd.bin
0: Grassland I_M_nohara.bin
I_M_nohara_hd.bin
1: Castle I_M_yakata.bin
I_M_yakata_hd.bin
2: Desert I_M_sabaku.bin
I_M_sabaku_hd.bin
3: Underground (with ice) I_M_chika.bin
I_M_chika_hd.bin
4: Sky/mushrooms (world 7 style) I_M_kumo.bin
I_M_kumo_hd.bin
5: Underwater W_M_suichu.bin
W_M_suichu_hd.bin
6: Desert I_M_sabaku
I_M_sabaku_hd.bin
7: Volcano (brown) W_M_yougan.bin
W_M_yougan_hd.bin
8: Grassland I_M_nohara.bin
I_M_nohara_hd.bin
9: Beach (blue) W_M_kaigan.bin
W_M_kaigan_hd.bin
10: Beach (blue) W_M_kaigan.bin
W_M_kaigan_hd.bin
11: Forest W_M_jungle.bin
W_M_jungle_hd.bin
12: Grassland I_M_nohara2.bin
I_M_nohara2_hd.bin
13: Sky/mushrooms (with flowers and bushes) I_M_kinoko.bin
I_M_kinoko_hd.bin
14: Sky/mushrooms (with flowers and bushes) I_M_kinoko.bin
I_M_kinoko_hd.bin
15: Volcano (black) W_M_kazan.bin
W_M_kazan_hd.bin
16: Volcano (black 2) [Unused] W_M_kazangake.bin
W_M_kazangake_hd.bin
17: Snow (with ice) I_M_setsugen.bin
I_M_setsugen_hd.bin
18: Snow I_M_setsugen2.bin
I_M_setsugen2_hd.bin
19: Forest W_M_jungle.bin
W_M_jungle_hd.bin
20: Oasis in Desert W_M_kaigan3.bin
W_M_kaigan3_hd.bin
21: Bonus Room [Unused] I_M_mame.bin
I_M_mame_hd.bin
22: Volcano (black 2) [Unused] W_M_kazangake.bin
W_M_kazangake_hd.bin
23: Ghost House S_M_obakeyasiki.bin
S_M_obakeyasiki_hd.bin
24: Cliffs W_M_kazangake2.bin
W_M_kazangake2_hd.bin
25: Cliffs W_M_kazangake2.bin
W_M_kazangake2_hd.bin
26: Snow (with ice) I_M_setsugen.bin
I_M_setsugen_hd.bin
27: Grassland I_M_yakata.bin
I_M_yakata_hd.bin
28: Snow (with ice) I_M_setsugen.bin
I_M_setsugen_hd.bin
29: Factory (W7-A) W_M_dokansoto.bin
W_M_dokansoto_hd.bin
30: Sewer (W2-3) W_M_dokannaka.bin
W_M_dokannaka_hd.bin
31: Volcano (yellow) W_M_yougantate.bin
W_M_yougantate_hd.bin
32: Castle I_M_yakata.bin
I_M_yakata_hd.bin
33: Sky/mushrooms (with flowers and bushes) I_M_kinoko.bin
I_M_kinoko_hd.bin
34: Grassland I_M_nohara.bin
I_M_nohara_hd.bin
35: Underground I_M_chika3.bin
I_M_chika3_hd.bin
36: Underground (dark blue) [Unused] I_M_chika2.bin
I_M_chika2_hd.bin
37: Dark world (purple) I_M_koopa_heigen.bin
I_M_koopa_heigen_hd.bin
38: Dark world (brown) I_M_koopa_iwa.bin
I_M_koopa_iwa_hd.bin
39: Tower I_M_toride.bin
I_M_toride_hd.bin
40: Ghost house exit I_M_obake_soto.bin
I_M_obake_soto_hd.bin
41: Final Castle I_M_yakata.bin
I_M_yakata_hd.bin
42: Toad house 1 W_M_kinokoA.bin
W_M_kinokoA_hd.bin
43: Toad house 2 W_M_kinokoB.bin
W_M_kinokoB_hd.bin
44: Toad house 3 W_M_kinokoC.bin
W_M_kinokoC_hd.bin
45: Final Castle I_M_yakata2.bin
I_M_yakata2_hd.bin
46: Toad house 4 W_M_kinokoD.bin
W_M_kinokoD_hd.bin
47: Bowser Jr battle I_M_toride_boss.bin
I_M_toride_boss_hd.bin
48: Beach (blue) W_M_kaigan.bin
W_M_kaigan_hd.bin
49: Boss battle I_M_yakata_boss.bin
I_M_yakata_boss_hd.bin
50: Sky/mushrooms (with flowers and bushes) I_M_kinoko.bin
I_M_kinoko_hd.bin
51: Forest W_M_jungle.bin
W_M_jungle_hd.bin
52: Desert I_M_sabaku.bin
I_M_sabaku_hd.bin
53: Desert I_M_sabaku.bin
I_M_sabaku_hd.bin
54: Forest W_M_jungle.bin
W_M_jungle_hd.bin
55: Final boss battle I_M_koopa_boss.bin
I_M_koopa_boss_hd.bin
56: Volcano (black) W_M_kazan.bin
W_M_kazan_hd.bin
57: Underwater W_M_suichu.bin
W_M_suichu_hd.bin
58: Light grey castle (W8 Castle 1) I_M_yakata_nise.bin
I_M_yakata_nise_hd.bin
59: Sky/Mushrooms (yellow-ish) I_M_kumo.bin
I_M_kumo2_hd.bin
60: Beach (turquoise, without moss) W_M_kaigan2.bin
W_M_kaigan2_hd.bin
61: Lakithunder and Monty Tank battles I_M_yakata_bossW7.bin
I_M_yakata_bossW7_hd.bin
62: Boss battle I_M_yakata_boss.bin
I_M_yakata_boss_hd.bin
63: Mummy-Pokey battle I_M_sabaku_boss.bin
I_M_sabaku_boss_hd.bin
64: Oasis in Desert W_M_kaigan3.bin
W_M_kaigan3_hd.bin
65: Desert I_M_sabaku2.bin
I_M_sabaku2_hd.bin
66: Oasis in Desert W_M_kaigan3.bin
W_M_kaigan3_hd.bin
67: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
68: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
69: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
70: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
71: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
72: Bonus room [Unused] I_M_mame.bin
I_M_mame_hd.bin
73: Underground (gold) [Unused] I_M_chika4.bin
I_M_chika4_hd.bin
74: Bonus room I_M_mame_bonus.bin
I_M_mame_bonus_hd.bin
75: Grassland I_M_nohara.bin
I_M_nohara_hd.bin

Map16 Table

Files stored in BG_pnl/ folder.
Table address in overlay 0: 0x000316F4
Table address in memory: 0x020C9DD4

Slot Map16
Tileset 0 (Jyotyu) d_2d_PA_A_J_jyotyu.bin
Tileset 2 (Sub Nohara) d_2d_PA_I_S_nohara.bin
0: Grassland d_2d_PA_I_M_nohara.bin
1: Castle d_2d_PA_I_M_yakata.bin
2: Desert d_2d_PA_I_M_sabaku.bin
3: Underground (with ice) d_2d_PA_I_M_chika.bin
4: Sky/mushrooms (world 7 style) d_2d_PA_I_M_kumo.bin
5: Underwater d_2d_PA_W_M_suichu.bin
6: Desert d_2d_PA_I_M_sabaku.bin
7: Volcano (brown) d_2d_PA_W_M_yougan.bin
8: Grassland d_2d_PA_I_M_nohara.bin
9: Beach (blue) d_2d_PA_W_M_kaigan.bin
10: Beach (blue) d_2d_PA_W_M_kaigan.bin
11: Forest d_2d_PA_W_M_jungle.bin
12: Grassland d_2d_PA_I_M_nohara2.bin
13: Sky/mushrooms (with flowers and bushes) d_2d_PA_I_M_kinoko.bin
14: Sky/mushrooms (with flowers and bushes) d_2d_PA_I_M_kinoko.bin
15: Volcano (black) d_2d_PA_W_M_kazan.bin
16: Volcano (black 2) [Unused] d_2d_PA_W_M_kazangake.bin
17: Snow (with ice) d_2d_PA_I_M_setsugen.bin
18: Snow d_2d_PA_I_M_setsugen2.bin
19: Forest d_2d_PA_W_M_jungle.bin
20: Oasis in Desert d_2d_PA_W_M_kaigan3.bin
21: Bonus Room [Unused] d_2d_PA_I_M_mame.bin
22: Volcano (black 2) [Unused] d_2d_PA_W_M_kazangake.bin
23: Ghost House d_2d_PA_S_M_obakeyasiki.bin
24: Cliffs d_2d_PA_W_M_kazangake2.bin
25: Cliffs d_2d_PA_W_M_kazangake2.bin
26: Snow (with ice) d_2d_PA_I_M_setsugen.bin
27: Grassland d_2d_PA_I_M_nohara.bin
28: Snow (with ice) d_2d_PA_I_M_setsugen.bin
29: Factory (W7-A) d_2d_PA_W_M_dokansoto.bin
30: Sewer (W2-3) d_2d_PA_W_M_dokannaka.bin
31: Volcano (yellow) d_2d_PA_W_M_yougantate.bin
32: Castle d_2d_PA_I_M_yakata.bin
33: Sky/mushrooms (with flowers and bushes) d_2d_PA_I_M_kinoko.bin
34: Grassland d_2d_PA_I_M_nohara.bin
35: Underground d_2d_PA_I_M_chika3.bin
36: Underground (dark blue) [Unused] d_2d_PA_I_M_chika2.bin
37: Dark world (purple) d_2d_PA_I_M_koopa_heigen.bin
38: Dark world (brown) d_2d_PA_I_M_koopa_iwa.bin
39: Tower d_2d_PA_I_M_toride.bin
40: Ghost house exit d_2d_PA_S_M_obake_soto.bin
41: Final Castle d_2d_PA_I_M_yakata.bin
42: Toad house 1 d_2d_PA_W_M_kinokoA.bin
43: Toad house 2 d_2d_PA_W_M_kinokoB.bin
44: Toad house 3 d_2d_PA_W_M_kinokoC.bin
45: Final Castle d_2d_PA_I_M_yakata.bin
46: Toad house 4 d_2d_PA_W_M_kinokoD.bin
47: Bowser Jr battle d_2d_PA_I_M_toride_boss.bin
48: Beach (blue) d_2d_PA_W_M_kaigan.bin
49: Boss battle d_2d_PA_I_M_yakata_boss.bin
50: Sky/mushrooms (with flowers and bushes) d_2d_PA_I_M_kinoko.bin
51: Forest d_2d_PA_W_M_jungle.bin
52: Desert d_2d_PA_I_M_sabaku.bin
53: Desert d_2d_PA_I_M_sabaku.bin
54: Forest d_2d_PA_W_M_jungle.bin
55: Final boss battle d_2d_PA_I_M_koopa_boss.bin
56: Volcano (black) d_2d_PA_W_M_kazan.bin
57: Underwater d_2d_PA_W_M_suichu.bin
58: Light grey castle (W8 Castle 1) d_2d_PA_I_M_yakata_nise.bin
59: Sky/Mushrooms (yellow-ish) d_2d_PA_I_M_kumo2.bin
60: Beach (turquoise, without moss) d_2d_PA_W_M_kaigan2.bin
61: Lakithunder and Monty Tank battles d_2d_PA_I_M_yakata_bossW7.bin
62: Boss battle d_2d_PA_I_M_yakata_boss.bin
63: Mummy-Pokey battle d_2d_PA_I_M_sabaku_boss.bin
64: Oasis in Desert d_2d_PA_W_M_kaigan3.bin
65: Desert d_2d_PA_I_M_sabaku.bin
66: Oasis in Desert d_2d_PA_W_M_kaigan3.bin
67: Bonus room [Unused] d_2d_PA_I_M_mame.bin
68: Bonus room [Unused] d_2d_PA_I_M_mame.bin
69: Bonus room [Unused] d_2d_PA_I_M_mame.bin
70: Bonus room [Unused] d_2d_PA_I_M_mame.bin
71: Bonus room [Unused] d_2d_PA_I_M_mame.bin
72: Bonus room [Unused] d_2d_PA_I_M_mame.bin
73: Underground (gold) [Unused] d_2d_PA_I_M_chika4.bin
74: Bonus room d_2d_PA_I_M_mame_bonus.bin
75: Grassland d_2d_PA_I_M_nohara.bin

Tile Behaviors Table

Files stored in BG_chk/ folder.
Table address in overlay 0: 0x0002FB44
Table address in memory: 0x020C8224

Slot Tile Behaviors
Tileset 0 (Jyotyu) Overlay 0 (0x2FDA4–0x301A3)
Tileset 2 (Sub Nohara) NoHaRaSubUnitChangeData.bin
0: Grassland NoHaRaMainUnitChangeData.bin
1: Castle YaKaTaMainUnitChangeData.bin
2: Desert SaBaKuMainUnitChangeData.bin
3: Underground (with ice) ChiKaMainUnitChangeData.bin
4: Sky/mushrooms (world 7 style) KuMoMainUnitChangeData.bin
5: Underwater SuIChuMainUnitChangeData.bin
6: Desert SaBaKuMainUnitChangeData.bin
7: Volcano (brown) YoUGaNMainUnitChangeData.bin
8: Grassland NoHaRaMainUnitChangeData.bin
9: Beach (blue) KaIGaNMainUnitChangeData.bin
10: Beach (blue) KaIGaNMainUnitChangeData.bin
11: Forest JungleMainUnitChangeData.bin
12: Grassland NoHaRaMainUnitChangeData.bin
13: Sky/mushrooms (with flowers and bushes) KiNoKoMainUnitChangeData.bin
14: Sky/mushrooms (with flowers and bushes) KiNoKoMainUnitChangeData.bin
15: Volcano (black) KaZaNMainUnitChangeData.bin
16: Volcano (black 2) [Unused] KaZaNGaKeMainUnitChangeData.bin
17: Snow (with ice) SeTsuGeNMainUnitChangeData.bin
18: Snow SeTsuGeN2MainUnitChangeData.bin
19: Forest JungleMainUnitChangeData.bin
20: Oasis in Desert KaIGaN3MainUnitChangeData.bin
21: Bonus Room [Unused] MaMeMainUnitChangeData.bin
22: Volcano (black 2) [Unused] KaZaNGaKeMainUnitChangeData.bin
23: Ghost House OBaKeYaSiKiMainUnitChangeData.bin
24: Cliffs KaZaNGaKe2MainUnitChangeData.bin
25: Cliffs KaZaNGaKe2MainUnitChangeData.bin
26: Snow (with ice) SeTsuGeNMainUnitChangeData.bin
27: Grassland NoHaRaMainUnitChangeData.bin
28: Snow (with ice) SeTsuGeNMainUnitChangeData.bin
29: Factory (W7-A) DoKaNSoToMainUnitChangeData.bin
30: Sewer (W2-3) DoKaNNaKaMainUnitChangeData.bin
31: Volcano (yellow) YoUGaNTaTeMainUnitChangeData.bin
32: Castle YaKaTaMainUnitChangeData.bin
33: Sky/mushrooms (with flowers and bushes) KiNoKoMainUnitChangeData.bin
34: Grassland NoHaRaMainUnitChangeData.bin
35: Underground ChiKa3MainUnitChangeData.bin
36: Underground (dark blue) [Unused] ChiKa2MainUnitChangeData.bin
37: Dark world (purple) KoopaHeIGeNMainUnitChangeData.bin
38: Dark world (brown) KoopaIwaMainUnitChangeData.bin
39: Tower ToRiDeMainUnitChangeData.bin
40: Ghost house exit OBaKe_SoToMainUnitChangeData.bin
41: Final Castle YaKaTaMainUnitChangeData.bin
42: Toad house 1 kinokoAMainUnitChangeData.bin
43: Toad house 2 kinokoBMainUnitChangeData.bin
44: Toad house 3 kinokoCMainUnitChangeData.bin
45: Final Castle YaKaTaMainUnitChangeData.bin
46: Toad house 4 kinokoDMainUnitChangeData.bin
47: Bowser Jr battle ToRiDeBossMainUnitChangeData.bin
48: Beach (blue) KaIGaNMainUnitChangeData.bin
49: Boss battle YaKaTaBossMainUnitChangeData.bin
50: Sky/mushrooms (with flowers and bushes) KiNoKoMainUnitChangeData.bin
51: Forest JungleMainUnitChangeData.bin
52: Desert SaBaKuMainUnitChangeData.bin
53: Desert SaBaKuMainUnitChangeData.bin
54: Forest JungleMainUnitChangeData.bin
55: Final boss battle KoopaBossMainUnitChangeData.bin
56: Volcano (black) KaZaNMainUnitChangeData.bin
57: Underwater SuIChuMainUnitChangeData.bin
58: Light grey castle (W8 Castle 1) YaKaTaNiSeMainUnitChangeData.bin
59: Sky/Mushrooms (yellow-ish) KuMo2MainUnitChangeData.bin
60: Beach (turquoise, without moss) KaIGaN2MainUnitChangeData.bin
61: Lakithunder and Monty Tank battles YaKaTaBossW7MainUnitChangeData.bin
62: Boss battle YaKaTaBossMainUnitChangeData.bin
63: Mummy-Pokey battle SaBaKuBossMainUnitChangeData.bin
64: Oasis in Desert KaIGaN3MainUnitChangeData.bin
65: Desert SaBaKuMainUnitChangeData.bin
66: Oasis in Desert KaIGaN3MainUnitChangeData.bin
67: Bonus room [Unused] MaMeMainUnitChangeData.bin
68: Bonus room [Unused] MaMeMainUnitChangeData.bin
69: Bonus room [Unused] MaMeMainUnitChangeData.bin
70: Bonus room [Unused] MaMeMainUnitChangeData.bin
71: Bonus room [Unused] MaMeMainUnitChangeData.bin
72: Bonus room [Unused] MaMeMainUnitChangeData.bin
73: Underground (gold) [Unused] ChiKa4MainUnitChangeData.bin
74: Bonus room MaMeBonusMainUnitChangeData.bin
75: Grassland NoHaRaMainUnitChangeData.bin

Mario vs Luigi File Table

Slot Archive Bitmap Animations Palette Object Definitions Map16 Tile Behaviors
1: Castle Dat_Fort.narc d_2d_I_M_tikei_yakata_ncg.bin d_2d_TEN_I_tikei_yakata_ncg.bin d_2d_I_M_tikei_yakata_ncl.bin I_M_yakata.bin, I_M_yakata_hd.bin d_2d_PA_I_M_yakata.bin YaKaTaMainUnitChangeData.bin
18: Snow Dat_Ice.narc d_2d_I_M_tikei_setsugen2_ncg.bin None d_2d_I_M_tikei_setsugen2_ncl.bin I_M_setsugen2.bin, I_M_setsugen2_hd.bin d_2d_PA_I_M_setsugen2.bin SeTsuGeN2MainUnitChangeData.bin
29: Factory (W7-A) Dat_Pipe.narc d_2d_W_M_tikei_dokansoto_ncg.bin None d_2d_W_M_tikei_dokansoto_ncl.bin W_M_dokansoto.bin, W_M_dokansoto_hd.bin d_2d_PA_W_M_dokansoto.bin DoKaNSoToMainUnitChangeData.bin
35: Underground Dat_Basement.narc d_2d_I_M_tikei_chika3_ncg.bin None d_2d_I_M_tikei_chika3_ncl.bin I_M_chika3.bin, I_M_chika3_hd.bin d_2d_PA_I_M_chika3.bin ChiKa3MainUnitChangeData.bin
41: Final Castle Dat_Fort.narc d_2d_I_M_tikei_yakata_ncg.bin None d_2d_I_M_tikei_yakata_ncl.bin I_M_yakata.bin, I_M_yakata_hd.bin d_2d_PA_I_M_yakata.bin YaKaTaMainUnitChangeData.bin
75: Grassland Dat_Field.narc d_2d_I_M_tikei_nohara_ncg.bin None d_2d_I_M_tikei_nohara_ncl.bin I_M_nohara.bin, I_M_nohara_hd.bin d_2d_PA_I_M_nohara.bin NoHaRaMainUnitChangeData.bin

Randomization Table

Slot Randomization
Tileset 0 (Jyotyu) No
Tileset 2 (Sub Nohara) No
0: Grassland Tiles 0-5
1: Castle No
2: Desert Tiles 0-5
3: Underground (with ice) Tiles 0-5, 48-53
4: Sky/mushrooms (world 7 style) None
5: Underwater Tiles 0-5
6: Desert Tiles 0-5
7: Volcano (brown) Tiles 0-5
8: Grassland Tiles 0-5
9: Beach (blue) Tiles 0-5
10: Beach (blue) Tiles 0-5
11: Forest Tiles 0-2
12: Grassland Tiles 0-5
13: Sky/mushrooms (with flowers and bushes) Tiles 0-5
14: Sky/mushrooms (with flowers and bushes) Tiles 0-5
15: Volcano (black) Tiles 0-5
16: Volcano (black 2) [Unused] Tiles 0-5
17: Snow (with ice) Tiles 96-99
18: Snow None
19: Forest Tiles 0-2
20: Oasis in Desert Tiles 0-5
21: Bonus Room [Unused] None
22: Volcano (black 2) [Unused] None
23: Ghost House None
24: Cliffs Tiles 0-3
25: Cliffs TBA
26: Snow (with ice) TBA
27: Grassland Tiles 0-5
28: Snow (with ice) TBA
29: Factory (W7-A) None
30: Sewer (W2-3) None
31: Volcano (yellow) Tiles 0-5
32: Castle None
33: Sky/mushrooms (with flowers and bushes) Tiles 0-5
34: Grassland Tiles 0-5
35: Underground Tiles 0-5, 48-53
36: Underground (dark blue) [Unused] Tiles 0-5, 48-53
37: Dark world (purple) Tiles 0-5
38: Dark world (brown) Tiles 0-5
39: Tower None
40: Ghost house exit Tiles 0-5
41: Final Castle None
42: Toad house 1 None
43: Toad house 2 None
44: Toad house 3 None
45: Final Castle None
46: Toad house 4 None
47: Bowser Jr battle None
48: Beach (blue) Tiles 0-5
49: Boss battle None
50: Sky/mushrooms (with flowers and bushes) Tiles 0-5
51: Forest Tiles 0-2
52: Desert Tiles 0-5
53: Desert Tiles 0-5
54: Forest Tiles 0-2
55: Final boss battle None
56: Volcano (black) Tiles 0-5
57: Underwater Tiles 0-5
58: Light grey castle (W8 Castle 1) None
59: Sky/Mushrooms (yellow-ish) None
60: Beach (turquoise, without moss) Tiles 0-5
61: Lakithunder and Monty Tank battles None
62: Boss battle None
63: Mummy-Pokey battle None
64: Oasis in Desert Tiles 0-5
65: Desert None
66: Oasis in Desert Tiles 0-5
67: Bonus room [Unused] None
68: Bonus room [Unused] None
69: Bonus room [Unused] None
70: Bonus room [Unused] None
71: Bonus room [Unused] None
72: Bonus room [Unused] None
73: Underground (gold) [Unused] Tiles 0-5, 48-53
74: Bonus room None
75: Grassland Tiles 0-5

3D Tile ID Table

Table address in overlay 10: 0x00055BE0
Table address in memory: 0x02121ec0

3d Tile ID File Bitmap Palette Description MvsL Archive
1 I_dokan.nsbtx I_do_d_ld I_dokan:0 Downwards-facing green pipe (left half) Dat_enemy.narc
2 I_dokan.nsbtx I_do_d_rd I_dokan:0 Downwards-facing green pipe (right half) Dat_enemy.narc
3 I_dokan.nsbtx I_do_kousa_t_ld I_dokan:0 Green pipe vertical-over-horizontal junction (bottom left) Dat_enemy.narc
4 I_dokan.nsbtx I_do_kousa_t_lu I_dokan:0 Green pipe vertical-over-horizontal junction (top left) Dat_enemy.narc
5 I_dokan.nsbtx I_do_kousa_t_rd I_dokan:0 Green pipe vertical-over-horizontal junction (bottom right) Dat_enemy.narc
6 I_dokan.nsbtx I_do_kousa_t_ru I_dokan:0 Green pipe vertical-over-horizontal junction (top right) Dat_enemy.narc
7 I_dokan.nsbtx I_do_kousa_y_ld I_dokan:0 Green pipe horizontal-over-vertical junction (bottom left) Dat_enemy.narc
8 I_dokan.nsbtx I_do_kousa_y_lu I_dokan:0 Green pipe horizontal-over-vertical junction (top left) Dat_enemy.narc
9 I_dokan.nsbtx I_do_kousa_y_rd I_dokan:0 Green pipe horizontal-over-vertical junction (bottom right) Dat_enemy.narc
10 I_dokan.nsbtx I_do_kousa_y_ru I_dokan:0 Green pipe horizontal-over-vertical junction (top right) Dat_enemy.narc
11 I_dokan.nsbtx I_do_ld I_dokan:0 Vertical green pipe (left half) Dat_enemy.narc
12 I_dokan.nsbtx I_do_lu I_dokan:0 Upwards-facing green pipe (left half) Dat_enemy.narc
13 I_dokan.nsbtx I_do_rd I_dokan:0 Vertical green pipe (right half) Dat_enemy.narc
14 I_dokan.nsbtx I_do_ru I_dokan:0 Upwards-facing green pipe (right half) Dat_enemy.narc
15 I_dokan.nsbtx I_do_yoko_d I_dokan:0 Horizontal green pipe (bottom half) Dat_enemy.narc
16 I_dokan.nsbtx I_do_yoko_ld I_dokan:0 Leftward-facing green pipe (bottom half) Dat_enemy.narc
17 I_dokan.nsbtx I_do_yoko_lu I_dokan:0 Leftward-facing green pipe (top half) Dat_enemy.narc
18 I_dokan.nsbtx I_do_yoko_rd I_dokan:0 Rightward-facing green pipe (bottom half) Dat_enemy.narc
19 I_dokan.nsbtx I_do_yoko_ru I_dokan:0 Rightward-facing green pipe (top half) Dat_enemy.narc
20 I_dokan.nsbtx I_do_yoko_u I_dokan:0 Horizontal green pipe (top half) Dat_enemy.narc
21 I_dokan.nsbtx I_do_ashiba_l I_dokan:0 Upwards-facing cracked green pipe (left half) Dat_enemy.narc
22 I_dokan.nsbtx I_do_ashiba_r I_dokan:0 Upwards-facing cracked green pipe (right half) Dat_enemy.narc
23 I_dokan.nsbtx I_do_ashiba_ld I_dokan:0 Downwards-facing cracked green pipe (left half) Dat_enemy.narc
24 I_dokan.nsbtx I_do_ashiba_rd I_dokan:0 Downwards-facing cracked green pipe (right half) Dat_enemy.narc
25 I_dokan.nsbtx I_do_hahen_l I_dokan:0 Downwards-facing green pipe fragment (left half) Dat_enemy.narc
26 I_dokan.nsbtx I_do_hahen_ld I_dokan:0 Upwards-facing green pipe fragment (left half) Dat_enemy.narc
27 I_dokan.nsbtx I_do_hahen_r I_dokan:0 Downwards-facing green pipe fragment (right half) Dat_enemy.narc
28 I_dokan.nsbtx I_do_hahen_rd I_dokan:0 Upwards-facing green pipe fragment (left half) Dat_enemy.narc
29 I_dokan.nsbtx I_do_d_ld I_dokan:1 Downwards-facing red pipe (left half) Dat_enemy.narc
30 I_dokan.nsbtx I_do_d_rd I_dokan:1 Downwards-facing red pipe (right half) Dat_enemy.narc
31 I_dokan.nsbtx I_do_ld I_dokan:1 Vertical red pipe (left half) Dat_enemy.narc
32 I_dokan.nsbtx I_do_lu I_dokan:1 Upwards-facing red pipe (left half) Dat_enemy.narc
33 I_dokan.nsbtx I_do_rd I_dokan:1 Vertical red pipe (right half) Dat_enemy.narc
34 I_dokan.nsbtx I_do_ru I_dokan:1 Upwards-facing red pipe (right half) Dat_enemy.narc
35 I_dokan.nsbtx I_do_yoko_d I_dokan:1 Horizontal red pipe (bottom half) Dat_enemy.narc
36 I_dokan.nsbtx I_do_yoko_ld I_dokan:1 Leftward-facing red pipe (bottom half) Dat_enemy.narc
37 I_dokan.nsbtx I_do_yoko_lu I_dokan:1 Leftward-facing red pipe (top half) Dat_enemy.narc
38 I_dokan.nsbtx I_do_yoko_rd I_dokan:1 Rightward-facing red pipe (bottom half) Dat_enemy.narc
39 I_dokan.nsbtx I_do_yoko_ru I_dokan:1 Rightward-facing red pipe (top half) Dat_enemy.narc
40 I_dokan.nsbtx I_do_yoko_u I_dokan:1 Horizontal red pipe (top half) Dat_enemy.narc
41 I_dokan.nsbtx I_do_ashiba_l I_dokan:1 Upwards-facing cracked red pipe (left half) Dat_enemy.narc
42 I_dokan.nsbtx I_do_ashiba_r I_dokan:1 Upwards-facing cracked red pipe (right half) Dat_enemy.narc
43 I_dokan.nsbtx I_do_ashiba_ld I_dokan:1 Downwards-facing cracked red pipe (left half) Dat_enemy.narc
44 I_dokan.nsbtx I_do_ashiba_rd I_dokan:1 Downwards-facing cracked red pipe (right half) Dat_enemy.narc
45 I_dokan.nsbtx I_do_hahen_l I_dokan:1 Downwards-facing red pipe fragment (left half) Dat_enemy.narc
46 I_dokan.nsbtx I_do_hahen_ld I_dokan:1 Upwards-facing red pipe fragment (left half) Dat_enemy.narc
47 I_dokan.nsbtx I_do_hahen_r I_dokan:1 Downwards-facing red pipe fragment (right half) Dat_enemy.narc
48 I_dokan.nsbtx I_do_hahen_rd I_dokan:1 Upwards-facing red pipe fragment (left half) Dat_enemy.narc
49 I_dokan.nsbtx I_do_d_ld I_dokan:2 Downwards-facing yellow pipe (left half) Dat_enemy.narc
50 I_dokan.nsbtx I_do_d_rd I_dokan:2 Downwards-facing yellow pipe (right half) Dat_enemy.narc
51 I_dokan.nsbtx I_do_ld I_dokan:2 Vertical yellow pipe (left half) Dat_enemy.narc
52 I_dokan.nsbtx I_do_lu I_dokan:2 Upwards-facing yellow pipe (left half) Dat_enemy.narc
53 I_dokan.nsbtx I_do_rd I_dokan:2 Vertical yellow pipe (right half) Dat_enemy.narc
54 I_dokan.nsbtx I_do_ru I_dokan:2 Upwards-facing yellow pipe (right half) Dat_enemy.narc
55 I_dokan.nsbtx I_do_yoko_d I_dokan:2 Horizontal yellow pipe (bottom half) Dat_enemy.narc
56 I_dokan.nsbtx I_do_yoko_ld I_dokan:2 Leftward-facing yellow pipe (bottom half) Dat_enemy.narc
57 I_dokan.nsbtx I_do_yoko_lu I_dokan:2 Leftward-facing yellow pipe (top half) Dat_enemy.narc
58 I_dokan.nsbtx I_do_yoko_rd I_dokan:2 Rightward-facing yellow pipe (bottom half) Dat_enemy.narc
59 I_dokan.nsbtx I_do_yoko_ru I_dokan:2 Rightward-facing yellow pipe (top half) Dat_enemy.narc
60 I_dokan.nsbtx I_do_yoko_u I_dokan:2 Horizontal yellow pipe (top half) Dat_enemy.narc
61 I_dokan.nsbtx I_do_ashiba_l I_dokan:2 Upwards-facing cracked yellow pipe (left half) Dat_enemy.narc
62 I_dokan.nsbtx I_do_ashiba_r I_dokan:2 Upwards-facing cracked yellow pipe (right half) Dat_enemy.narc
63 I_dokan.nsbtx I_do_ashiba_ld I_dokan:2 Downwards-facing cracked yellow pipe (left half) Dat_enemy.narc
64 I_dokan.nsbtx I_do_ashiba_rd I_dokan:2 Downwards-facing cracked yellow pipe (right half) Dat_enemy.narc
65 I_dokan.nsbtx I_do_hahen_l I_dokan:2 Downwards-facing yellow pipe fragment (left half) Dat_enemy.narc
66 I_dokan.nsbtx I_do_hahen_ld I_dokan:2 Upwards-facing yellow pipe fragment (left half) Dat_enemy.narc
67 I_dokan.nsbtx I_do_hahen_r I_dokan:2 Downwards-facing yellow pipe fragment (right half) Dat_enemy.narc
68 I_dokan.nsbtx I_do_hahen_rd I_dokan:2 Upwards-facing yellow pipe fragment (left half) Dat_enemy.narc
69 wire_netting1.nsbtx wire_netting1 wire_netting1:0 Climbable fence centre None
70 wire_netting2.nsbtx wire_netting2 wire_netting2:0 Climbable fence top left corner None
71 wire_netting3.nsbtx wire_netting3 wire_netting3:0 Climbable fence top centre None
72 wire_netting4.nsbtx wire_netting4 wire_netting4:0 Climbable fence top centre None
73 wire_netting5.nsbtx wire_netting5 wire_netting5:0 Climbable fence top centre None
74 wire_netting6.nsbtx wire_netting6 wire_netting6:0 Climbable fence top right corner None
75 wire_netting7.nsbtx wire_netting7 wire_netting7:0 Climbable fence left edge None
76 wire_netting8.nsbtx wire_netting8 wire_netting8:0 Climbable fence right edge None
77 wire_netting9.nsbtx wire_netting9 wire_netting9:0 Climbable fence left edge None
78 wire_netting10.nsbtx wire_netting10 wire_netting10:0 Climbable fence right edge None
79 wire_netting11.nsbtx wire_netting11 wire_netting11:0 Climbable fence left edge None
80 wire_netting12.nsbtx wire_netting12 wire_netting12:0 Climbable fence right edge None
81 wire_netting13.nsbtx wire_netting13 wire_netting13:0 Climbable fence bottom left corner None
82 wire_netting14.nsbtx wire_netting14 wire_netting14:0 Climbable fence bottom centre None
83 wire_netting15.nsbtx wire_netting15 wire_netting15:0 Climbable fence bottom centre None
84 wire_netting16.nsbtx wire_netting16 wire_netting16:0 Climbable fence bottom centre None
85 wire_netting17.nsbtx wire_netting17 wire_netting17:0 Climbable fence bottom right corner None
86 I_do_kanagu_ld.nsbtx I_do_kanagu_ld I_do_kanagu_ld:0 Pipe joint bottom left None
87 I_do_kanagu_lu.nsbtx I_do_kanagu_lu I_do_kanagu_lu:0 Pipe joint top left None
88 I_do_kanagu_rd.nsbtx I_do_kanagu_rd I_do_kanagu_rd:0 Pipe joint bottom right None
89 I_do_kanagu_ru.nsbtx I_do_kanagu_ru I_do_kanagu_ru:0 Pipe joint top right None
90 I_ryusa_1.nsbtx I_ryusa_1 I_ryusa_1:0 Quicksand (frame 1) None
91 I_ryusa_2.nsbtx I_ryusa_2 I_ryusa_2:0 Quicksand (frame 2) None
92 I_ryusa_3.nsbtx I_ryusa_3 I_ryusa_3:0 Quicksand (frame 3) None
93 I_ryusa_4.nsbtx I_ryusa_4 I_ryusa_4:0 Quicksand (frame 4) None
94 I_ryusa_ue1.nsbtx I_ryusa_ue1 I_ryusa_ue1:0 Quicksand surface (frame 1) None
95 I_ryusa_ue2.nsbtx I_ryusa_ue2 I_ryusa_ue2:0 Quicksand surface (frame 2) None
96 I_ryusa_ue3.nsbtx I_ryusa_ue3 I_ryusa_ue3:0 Quicksand surface (frame 3) None
97 I_ryusa_ue4.nsbtx I_ryusa_ue4 I_ryusa_ue4:0 Quicksand surface (frame 4) None
98 I_hashira_lu.nsbtx I_hashira_lu I_hashira_lu:0 Pillar top left None
99 I_hashira_cu.nsbtx I_hashira_cu I_hashira_cu:0 Pillar top centre None
100 I_hashira_ru.nsbtx I_hashira_ru I_hashira_ru.tga:0 Pillar top right None
101 I_hashira_l.nsbtx I_hashira_l I_hashira_l:0 Pillar left edge None
102 I_hashira_c.nsbtx I_hashira_c I_hashira_c:0 Pillar centre None
103 I_hashira_r.nsbtx I_hashira_r I_hashira_r:0 Pillar right edge None
104 I_hashira_ld.nsbtx I_hashira_ld I_hashira_ld:0 Pillar bottom left None
105 I_hashira_cd.nsbtx I_hashira_cd I_hashira_cd:0 Pillar bottom centre None
106 I_hashira_rd.nsbtx I_hashira_rd I_hashira_rd:0 Pillar bottom right None
107 I_mamedokan.nsbtx I_mamedokan_a_d I_mamedokan:0 Downwards-facing cracked mini-pipe None
108 I_mamedokan.nsbtx I_mamedokan_a_u I_mamedokan:0 Upwards-facing cracked mini-pipe None
109 I_mamedokan.nsbtx I_mamedokan_d I_mamedokan:0 Downwards-facing mini-pipe None
110 I_mamedokan.nsbtx I_mamedokan_h_d I_mamedokan:0 Downwards-facing mini-pipe fragment None
111 I_mamedokan.nsbtx I_mamedokan_h_u I_mamedokan:0 Upwards-facing mini-pipe fragment None
112 I_mamedokan.nsbtx I_mamedokan_l I_mamedokan:0 Leftwards-facing mini-pipe None
113 I_mamedokan.nsbtx I_mamedokan_r I_mamedokan:0 Rightwards-facing mini-pipe None
114 I_mamedokan.nsbtx I_mamedokan_tate I_mamedokan:0 Mini-pipe vertical-over-horizontal junction None
115 I_mamedokan.nsbtx I_mamedokan_tt I_mamedokan:0 Vertical mini-pipe None
116 I_mamedokan.nsbtx I_mamedokan_u I_mamedokan:0 Upwards-facing mini-pipe None
117 I_mamedokan.nsbtx I_mamedokan_yoko I_mamedokan:0 Mini-pipe horizontal-over-vertical junction None
118 I_mamedokan.nsbtx I_mamedokan_yt I_mamedokan:0 Horizontal mini-pipe None
119 I_mamedokan_tome.nsbtx I_mamedokan_tome I_mamedokan_tome:0 Mini-pipe joint None
120 I_mizu.nsbtx I_mizu_suimen I_mizu_ue:0 Water tile None
121 I_mizu.nsbtx I_mizu_suichu I_mizu_ue:0 Water surface tile None
122 I_toride1.nsbtx I_toride1 I_toride:0 End-of-level castle wall top left corner None
123 I_toride2.nsbtx I_toride2 I_toride:0 End-of-level castle wall top centre None
124 I_toride3.nsbtx I_toride3 I_toride:0 End-of-level castle wall top right corner None
125 I_toride4.nsbtx I_toride4 I_toride:0 End-of-level castle wall left centre None
126 I_toride5.nsbtx I_toride5 I_toride:0 End-of-level castle wall centre None
127 I_toride6.nsbtx I_toride6 I_toride:0 End-of-level castle wall right centre None
128 I_toride7.nsbtx I_toride7 I_toride:0 End-of-level castle wall bottom left corner None
129 I_toride8.nsbtx I_toride8 I_toride:0 End-of-level castle wall bottom centre None
130 I_toride9.nsbtx I_toride9 I_toride:0 End-of-level castle wall bottom right corner None
131 I_toride2_1.nsbtx I_toride2_1 I_toride2:0 End-of-level castle turret top left corner None
132 I_toride2_2.nsbtx I_toride2_2 I_toride2:0 End-of-level castle turret top left centre None
133 I_toride2_3.nsbtx I_toride2_3 I_toride2:0 End-of-level castle turret top right centre None
134 I_toride2_4.nsbtx I_toride2_4 I_toride2:0 End-of-level castle turret top right corner None
135 I_toride2_5.nsbtx I_toride2_5 I_toride2:0 End-of-level castle turret middle left edge None
136 I_toride2_6.nsbtx I_toride2_6 I_toride2:0 End-of-level castle turret middle left centre None
137 I_toride2_7.nsbtx I_toride2_7 I_toride2:0 End-of-level castle turret middle right centre None
138 I_toride2_8.nsbtx I_toride2_8 I_toride2:0 End-of-level castle turret middle right edge None
139 I_toride2_9.nsbtx I_toride2_9 I_toride2:0 End-of-level castle turret bottom left corner None
140 I_toride2_10.nsbtx I_toride2_10 I_toride2:0 End-of-level castle turret bottom left centre None
141 I_toride2_11.nsbtx I_toride2_11 I_toride2:0 End-of-level castle turret bottom right centre None
142 I_toride2_12.nsbtx I_toride2_12 I_toride2:0 End-of-level castle turret bottom right corner None